Ember_Hunter
Ember_Hunter
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- Ember_Hunter
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It at least saves farming sometimes. But I agree with
@ASAPTurtle said:
@smappdooda The hook immunity last until the survivor is able to move. If anything it needs to linger on for a while after being unhooked cause it's literally like how it was before the change.
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She has got to be one of those bushes.
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@Unnamed_Freak said:
https://forum.deadbydaylight.com/en/discussion/comment/615896#Comment_615896
Want Bloodpoints? Don't worry, just buy this special package containing 1000000 of them, just for $70! Don't have the money? Don't worry, while playing the game you can gain auric boxes though gameplay, that have a 1% chance of getting 10 Bloodpoints!
To use a perk, pay $10 with tax of 110% of what it normally is. Applies for each and every perk. If it is a meta perk, it instead costs $25 each.
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@Unnamed_Freak said:
https://forum.deadbydaylight.com/en/discussion/comment/615889#Comment_615889
And every time you prestige, you have to pay $30 to be able to use that character.
If you are a Legacy Player, you get a 1% off coupon for every 100 hours you play the game.
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The Broken Survivor:
The brightest cosmetics possible,
Self Care, No Mither, Pharmacy, Left Behind
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@Unnamed_Freak said:
https://forum.deadbydaylight.com/en/discussion/comment/615883#Comment_615883
And every time a generator is completed you'd have to pay $5 to keep playing. Bought to you by "Electronic #########".
For every survivor you kill, you must pay $15 or the survivor will not count as a kill.
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@Unnamed_Freak said:
https://forum.deadbydaylight.com/en/discussion/comment/615877#Comment_615877
Its still too cheap. EA would make all characters individually $9999. Full DLCs would probably be around $1000000.
they will make so that to play a match, you have to play $10 no exceptions.
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@Unnamed_Freak said:
@Ember_Hunter $7.99 is way too cheap for EA's standards. This becomes clear when you notice that The Sims 4 with all its DLCs cost more than PS4 and Xbox One together.
I said $799 didn't I? XD
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@Boosted_Dwight said:
There's probably a Claudette somewhere in all those tress and bushes.
It's time for...
Find the Claudette!™️
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@BabyNurseIsa said:
I used to think DCing was funny... but now it's just ridiculous especially when playing survivor! The devs really need to step up their game!
Exactly^^^
Ruins games for everyone. Disconnecting sure can be looked at as a victory if you destroy a toxic survivor, but overall doesn't satisfy the potential you can get as killer. And definitely survivor.
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Not related to the topic, but should Calm Spirit or Iron Will prevent making noise while being affected by the Plague?
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@HatCreature said:
An injured meg limps over to Kate who is gracefully repairing a generator and Meg turns her back towards her and twerks at Kate letting her know that she wants to be healed. But Kate ignores her because Meg refused to use her Sprint Burst to save her while she was on a hook earlier.
Nea twerks in the Clown's general direction with her booty shorts while she stands above the Hatch, Clown nods as she jumps in.
Now that just sounds weird XD
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@Unnamed_Freak said:
@thesuicidefox I still refuse to believe that EA doesn't stand for "Evil #########".
At this point, if they take over Dead by Daylight, buying just Laurie would cost $799. Without the full Halloween pack.
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So now if you guys get a new survivor that looks like an Asian geek, then you know that I failed my agenda to keep an A Honor Roll. Enjoy my possibly overpowered perks (that I posted in an old thread) :P
(Edit: Here you go:
HARD WORK YIELDS SUCCESS-
You are stressed working alone, but also stressed to catch up to others. When you are working on a Generator with one or more survivors, press the ACTIVE ability, which all Survivors will get rapid and constant waves of Skill Checks, which Good Skill Checks are decreased by 30/25/10%, and Great Skill Checks are increased by 10/15/25%. If the terror radius begins to play, the Skill Check waves will immediately stop for all survivors. This perk has a limit of 5 uses and cannot be used within the killer's terror radius. If a survivor attempts to leave during the wave, all survivors on the generator will be met with a moderately difficult skillcheck before the wave will prematurely stop.
“Congratulations in Gen Rushing and missing ALL the Skill Checks!”
INTERVENING SOUL:
Your close observance of Killers and the Entity allows you to interfere with the trials. As long as you are injured, you can:
- See killer scratch marks, red colored and lasts for 6 seconds.
-If the end game collapse timer is finished, you will be immune to the Entity's power for 10/20/30 more seconds.
-Interact with the entity whenever it is present in physical form (excluding hook sacrifice) by succeeding three difficult Skillchecks to disable all Entity related killer perks for 2/3/4 minutes. However, failing any Skillcheck will result with a noise notification and revealing your aura, along with a 25% action speed penalty until you have succeeded 10 skillchecks in any way. Gain a boldness bonus bloodpoint amount for each successful elimination of the Entity. This perk action has a 5 minute cooldown.
“So… How’s Life?”
TRUE ALTRUISM:
You truly wish to save your fellow survivors from gruesome death, but the Entity's hate for you is much stronger. After being unhooked one time, your will becomes strengthened. Whenever you rescue hooked survivors on the 2nd phase of the sacrificial process, and they are healed in any way (mending, selfheal, etc) within 120 seconds and you gain the safe unhook notification, the next time the survivor is hooked, they will instead be in the beginning phase of the second phase instead of instant death. However, when you are hooked, your sacrificial progress is 30/25/20% faster. This can be applied to each survivor one time per trial. If more than one survivor has this perk, whoever activates it first gains the benefits, and the other survivors instead gains a 10% boost in altruistic actions until the survivor who activated the perk first escapes or dies. Increase the efficiency of all altruistic perks by 5% as long as all survivors are alive or escaped. Decrease the rate of gaining bloodpoints in the altruism category by 50%.
“Always stick together, never be truly alone, for you will live by daylight."
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Yippie-doo, now when I see I got a B in a test, I can yeet myself onto the hook to get into Dead By Daylight in a more active way! :D
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T-bagging will always be the universal sign of either
"Thank you Killer" (or memeing around)
or
"you suck baby killer"
or saying hello or heal me or thank you survivor to survivor
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I guess:
Guys: I can see people most attracted to:
And the cute girls <3
(Feng Min twice because she is cute)
Bam, eye candy for you all ^-^
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@Killermain6116 said:
https://forum.deadbydaylight.com/en/discussion/comment/615813#Comment_615813
How’s buba stronger the only thing nina can do better is camping survivors he sucks at chasing them
He can mindgame loops and when he catch survivors off guard, he can easily take down them. He also shuts downs cocky swf teams. And not all Bubba mains are campers ;-; All Bubba mains that are non-campers to me are nice people.
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Green moris are bae, yellow is meh, rewards you for doing your job, like Adrenaline, Red is where I wish there should be a safe pip guarantee for killed survivors, why to many times have I lost pips due to Ebony moris :( When I die to green or yellow moris, I get safe pips or even one pip, but Ebony moris just spells out that I will lose a pip no matter what.
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@ASAPTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/615560#Comment_615560
Adrenaline could be addressed a little bit. Maybe so that it only heals you up a health state when your downed? Decreased the speed boost a little bit. And have it only proc while not in chase.
But what if you were in a chase injured distracting the killer? This perk is balanced to me, no change needed.
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@Killermain6116 said:
Honestly I have no problem chasing survivors as legion it’s by a is the work killer bc he can be palsy looped to oblivion has no map pressure s
what so ever
Don't forget...
-Easy to lose survivors
-Power punishes you for using it
-Slow speed and vault distance
-lasts such a short while
-Power on means survivors can relax and keep on opening exit gates or do gens, no way of downing
-Mending is way too weak
-Exhaustion perks and Spine chills ruins Legion. I survived a Legion match with Spine Chill, Empathy, Botany Knowledge, and We'll Make It, not even a meta build.
-Pallet looped to oblivion
-And millions of other things this "reworked" caused the demise of Legion.
Arguably, Bubba is stronger than Legion.
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@voodoo_hexx said:
Survivor perk: Finger guns
Equipping this perk allows you to use finger guns as an emote.
Seriously though. Finger guns when? :P
Can't wait when Ace can actually do finger guns.
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Ohhh right.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/615727#Comment_615727
It’s been painful. Games I’m actually winning in and I’m suddenly booted. ARGH
Dedicated servers should come so finally the disconnectors stops ruining my games. And show who is fair disconnect and on purpose disconnect.
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@YamiTheFurry said:
The fact this post has 6 up votes is scary.
I am scared too. I want slight buffs for him, but he is fine at the moment.
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Sometimes, people are just lucky. (Looking at you Monto!) I find keys fair, whenever I get keys, I usually die or lose it to Franklin's Demise. But I don't find it fair when a toxic survivor tbag you and uses it in front of you.
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@[Deleted User] said:
It’s happened to me dozens of times in the past 3 days.
That has got to hurt.
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@YaiPa said:
Freddy nerf came few weeks after his release because survivor cried and obtained his complete annihilation. After 1 year and a half, we got a decent killer with other killers' power mix.
The devs don't even know how to play their game, people with legacy that play worse than your average urban evader claudette. Maybe you don't remember how Cote literally insulted a person just for being critic.
The only people I respect are queen and peanits.
Hold up. When did Freddy get a nerf? The devs said they weren't thinking of changing Freddy at the moment, a good thing.
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@Clockso said:
here's a reasonable change, survivors must stay on the generator for 3 seconds to prevent the regression instead of just tapping it mid chase
2 seconds is reasonable, but any amount of time is better than instant tap stop.
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@Zanfer said:
I can go the whole game without kicking a generator and do just fine.
How?! I am forced to kick generators and survivors can just gen tap. I would say regression rate shouod be much higher.
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@YaiPa said:
"How satisfied are you with the developers treatment and balance of the game?" 0/5.
That's an oof. I gave them 4/5, they really do care, especially with proof of Freddy rework and listening to us wanting to change Nurse addons (and hopefully not basekit too much. Cooldown is a no no)
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/615567#Comment_615567
I have a HUGE problem with Adrenaline. I play Spirit a lot and I usually get 7 or 8 hooks before the last gen pops. I usually have everyone injured too. Adrenaline comes in and heals everyone to full, plus gives them a MASSIVE speed boost. Take away one of those affects, or lessen it, and I'd be happy.
But it basically just rewards survivors for surviving the endgame, so I think it is perfect. It can be easily be countered by the almost balanced NOED andother exposing perks or powers.
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@PilinhaPequena said:
I got it i think... 4k iridescent shards and that's all i think
4k?! DANG IT I should have joined >:(
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Also glad everyone agrees that Legion and Bubba are now the Freddy tiers.
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@My_Farewell said:
https://forum.deadbydaylight.com/en/discussion/comment/615560#Comment_615560
Only people who usually is unable to kill a single survivor before they pop the last gen and see all 4 getting healed by adrenaline xD
Okay, that's good to know. :/
Glad that most people agree that Nurse addon changes were needed, but we are worried about WHAT will be changed about the basekit.
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Okay, I am worried. Everything looks right and I agree with majorities, but do people really think Adrenaline needs a nerf? O.o
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Happened while I was doing kyf. Not fun.
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I find Ghostface A-tuer on par with Myers and Huntress, but he has good counterplay and I find him fun to play against, but I have lost and won games equally against Ghostface, so just slightly more buffed would be nice.
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/615282#Comment_615282
If you wanna hear something a bit more scary/realistic........
Up the MS to 100%
Implement each blink having a cooldown of 7.5seconds (so blink 1x that blink is on cooldown, blink the 2nd x that blink is on cooldown)
Reduce the range addons
Remove all additional blink addons except 1 additional blink and up the rarity to very rare or ultra
Implement addons that reduce the cooldown timer....
Cooldown blink = Nurse is now c tier congrats.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/615335#Comment_615335
Honestly, didn't expect this post to get necro'd by some dude who was stalking my profile after I told him that getting body blocked into a corner and sacrificed via EGC wasn't reportable.
Yeah, I noticed that XD
Hopefully that Claudette was banned or learned her lesson :P
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@ASAPTurtle said:
@Ember_Hunter When I said only the host can set up the voter I mean the killer, not the survivors.
I just hope toxic survivors won't count it as a victory rage quit.
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@ASAPTurtle said:
I think this game needs a end match voter that only the host can use and set up a vote in if they want to end the match or not.
Wouod be great, but abused by swf. Again.
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And the arguments begin.
(I would also make sure that iridescent shards could be gained per match along with levels. Much more shards so people can get cosmetics and such quicker, but it does mean less business)
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/615253#Comment_615253
She is my current main, I hate her as survivor with a ice cold passion. :P
As long as devs never nerf her, I think she is fine. Or maybe change Prayer beads and make grass move, but that's it.
And has our tios to counter a Spirit who can hear footsteps work yet? :]
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What I use is Predator and Bloodhound + Sloppy Butcher so I can never lose the survivors in the corn :D
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I would main him if I could buy DLC stuff. I don't care much about his perks.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/615046#Comment_615046
I hate her with a ice cold passion. >:(
She is my third main :D
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@Lightsaber09 said:
https://forum.deadbydaylight.com/en/discussion/comment/614508#Comment_614508
Whats wrong with Hillbilly?
Agreed, what is wrong with Billy boi?
Also, for Kate's voice to be back, make the new Kate voice to be another character.
And he legion rework.
@GrootDude said:
Spirits buff from the ptb, just because I hate her and am spiteful. :)
Personally, I like Spirit rn, she is perfect :D
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/615028#Comment_615028
Because the Nea says so!
Well... at least we can use something worse than boomsticks. F L A S H L I G H T S.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/615025#Comment_615025
Guns aren’t allowed in the realm of the Nea!
But the killers get to use machetes, so why not guns for survivors? :D









