Eareland
Eareland
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Comments
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@Majin151 said:
https://forum.deadbydaylight.com/en/discussion/comment/2911696#Comment_2911696
Simple solution if they get up hit them rinse and repeat until bleedout and if there are two just go back and forth until one decides to leave the area and than focus the one out if things go right you can get a 2k on rpd and the people with boilover get to lay on the ground for most of the match
2k against those builds? Sure, nope. Maybe 1k max.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2911696#Comment_2911696
You aren't playing hexes so Soul Guard is irrelevant. The second you pick up a survivor, you knew they had boil over. Since you go to the forums, you also probably know that RPD has an issue getting survivors to hooks if survivors goes to the top of the library. If you didn't, then you would quickly learn that is an issue when you can't get a survivor to a hook.
So, at this point, you should have changed your strategy to slugging.
It isn't irrelevant because they had Boon: Exponential and Soul Guard gives Endurance. Slugging was what I did. What else did you expect? You expected 4k? or even 1k?
And no, I didn't know about library hook issue.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/319756/is-this-why-boil-over-got-nerf
First problem is that you didn't drop the first survivor that you picked up on top of the library and slug them, since you immediately should have known they were going to abuse the flaw in the RPD library.
It's the same as survivors having to face a AFK Pig, you have a way to win, you just have to adapt your play style.
Slug against Soul Guard and new recovery boon? What makes you think I knew their ALL perks when I entered the game lol
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@ThatOneDemoPlayer said:
Why didn't your game crash in the loading screen after seeing the Map Offering?
I resort to camp in RPD if ######### goes horribly wrong.
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@Mooks said:
Sounds like a bug to me. Saboteur should not negatively affect a toolboxes sabotage speed. You can’t say if it was just a visual bug?
can you maybe recreate the scenario and make a screenshot? Create a bug report here:
I can't say if it is just visual, the percentages are so small after all, it's hard to figure those out mid-game without ruining anyone else's experience. Maybe I worded it a bit wrong, what I meant is that "Using Saboteur perk is (maybe) negating effects of Spine Chill and Resilience when sabotaging with toolbox"
But yeah, I did sabotage actions 2 times during the same match and sabotage meter/bar wasn't yellow even tho I met requirements. But in the next match without Saboteur perk, my toolbox seemed to have sabotage speed effects (yellow meter/bar)
And I can try to re-create it later, not now, because survivor queues are slow here.
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I don't mind, I main him. You guys are just so used to get your regular Doctor daily :3
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I'd rather face Pyramidhead than this unbalanced trash. Why nerf Deathslinger when they release things like this lol
BHVR again, of course.
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@OP You have Dead Hard validation now. Enjoy.
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I think I found a correct topic for this clip. I had couple of these kind of hits in my match and today when I played against Nemesis I got weird hits as well. Cool, they did this all just to fix Dead Hard. *slow clap*
I don't really know what to think at this point.
Watch "Legit Hit? (Nemesis)" on Streamable. -
@Deadeye said:
"The other ranged killers" ...
How exactly is everyone thinking that Trickster has a lullaby?
"Last, but not least, we’ve increased The Deathslinger’s terror radius to 32m. The Deathslinger is the only ranged Killer that does not have a "lullaby", which meant terror radius reducing perks like Monitor & Abuse could allow you to get close enough to surprise and hit a Survivor without them getting any warning whatsoever. "
is what Dev Update told us. yeah, I know
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@Rey_512 said:
What they SHOULD HAVE done is:
- Leave the quickscope mechanic
- ADD a delay if he cancels his aim, that way skilled quickscope players don’t get punished but if they cancel their aim to “zone” survivors then they get slowed and can’t hit out if it immediately
- Change his Terror Radius to 28 meters
Award winning reply.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/2523819#Comment_2523819
TR nerf is massive for a killer with a power that can only land within 20 meters
and to not forget about walking speed same as Huntress'
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@Laurie268 said:
You guys can thank all the deathslingers that were running M&A on him which is like 99% of them. I’ve run into him so many times without a warning, especially on indoor maps like midwich. The only ways they could’ve balanced his TR was by either nerfing M&A (like they did with stridor) or by increasing his TR. They chose the best option imo
yeah? problem, where? Wraith still has aura reading addon and silent bell. lol
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I kinda liked that disguising idea, both works.
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@Seraphor said:
So then survivors would just commit to gens and genrush instead of doing their side objective of looking for totems.
Maybe as a Hex protection perk, like Undying, Thrill, Retribution, but on the other hand... we already have plenty of 'Hex Protection' perks as it is.
Maybe we need an Iron Maiden-like perk, that applies to Hexes, and I don't mean Haunted Grounds, but rather a non-Hex perk that, when a survivor touches a totem for the first time in a trial, they scream and become exposed, and that totem becomes blocked for 10 seconds. This could trigger five times, once for each totem.
I like your ideas, although adding more perks those do not help you much and are easily counter-able isn't necessary, as we know that people won't even use them since there is a lot better perks exist. Plus they take up perks slot, so it isn't worth it.
What comes to genrushing, survivors do it anyways and you can stop them from doing gens (or slowdown), if you have ex. Ruin with 1 min protection. And it doesn't take up a perk slot.
I think you didn't get the point of this suggestion, unfortunately, so I leave this be.
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I agree with OP. And as a person who doesn't use those addons to boost their "skills", I don't care if it's getting changed, to worse. Aura reading addon should be red addon or even better....deleted.
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@bjorksnas said:
Devour hope is revealed by any attack thats not a grab, including basic attacks, and special attacks (which does encompass ranged attacks) what you might be thinking of is noed which only reveals itself on a basic attack
Okay, thanks. I thought it was a bug or something, because it just didn't make any sense to me since Exposed status puts survivor into the dying stage only with basic attacks and special attacks do not cause that, which sounds a bit unfair in my opinion. You could have planned everything and kept Devour Hope secret till 5 tokens but not so easily. I mean, having Devour Hope totem up alone is RNG anyways (mostly on weaker killers), so it would be only fair for killers to keep it secret till hit with basic attack. Like, if survivors wanna focus on gens and ignore Devour Hope, let them do so. They ignored side mission and paid the price, just like they'd do when facing NOED.
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@Robotfangirl67 said:
https://forum.deadbydaylight.com/en/discussion/comment/2494873#Comment_2494873
Oh I know the feeling, I tried playing Blight since I don’t usually play him and that was also a pain. It was also a pain when I was playing killers I usually play like Trapper. I mean Behavior wants us to learn new Killers which is fine but how can we learn when each killer we tired we have sweat with.
It seems like BHVR wants us to learn in hard way. After we have learnt, then we can win, and then we can have more and more and more sweaty matches...and soon we are so tilted that we play basement Bubba or uninstall the game.
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@SabunoHakia said:
https://forum.deadbydaylight.com/en/discussion/comment/2494873#Comment_2494873
Better perks? Most times a hex is unreliable unless you have awareness of the map and survivors use Wishpers to locate the area they may actually be in then crank up that volume and let loose your stress!
Ruin is still strongest anti-gen hex perk to this day. It's about RNG and RNG favors, surprisingly survivors, most of the time. and totem spots are pure trash in most of the maps. I use pretty much meta perks, but it doesn't fix issue when you go against optimal survs with meta perks. See the problem? Also, not to forget possible voice communication. Playing these matches equals me to stand still and afk.
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I don't even make my own topic. This is perfect topic to give my feedback.
First I said SBMM is good for killers (I don't mind about grades). But now, no, it's not good for killers. I have faced already so many sweaty survivors when playing as Oni and when I had played less than 20 matches I already faced sweaty survivors which doesn't make any sense 'cause I haven't played Oni pretty much before SBMM. Now I have played around 50 matches as Oni and it's still painful as phuck. And all those survivor sided maps are killing my motivation. Not only that, but people seem to bring items in matches more often than before. Especially medkits. Also, I had almost 3 Haddonfield offerings in row. And I'm not only with this for sure. Killer used to be more fun, before SBMM. Now it's just painfest.
And Oni is good example. Very high skillcap. Not getting your 1st hit quickly, Ruin getting destroyed too quickly, map is something as sht as Haddonfield. Team has too many optimal players or they are just roleplaying a bush (immersion). You think I have any motivation left? Yeah, I have no. I literally facecamp.
Survs don't t-bag so often I think, but why would they? I'm biting the dust.
This update doesn't pass. BHVR actually managed to make killer more stressful (and unfair). Congratulations!
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@DoomedMind said:
https://forum.deadbydaylight.com/en/discussion/comment/2487656#Comment_2487656
They didn't use top tier builds that often. You don't have to act like an entitled survivor main you know.
Now it's like 1 game over 2 with top tier add-ons and perks. Before it was more like 1/4.
I agree to disagree.
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@DoomedMind said:
We agree.
Match haves become insanely unfun, where killers are bringing their best builds to increase their Elo.
I keep repeating myself : if you do a ranked matchmaking, you have to do an unranked matchmaking.
Best builds? Like what? Killers still use meta perks, before, and after SBMM.
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got it done. i did what Not_Music said and it seemed to work.
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not sure if anyone else noticed but when 4.5.0 was released you can see your name normally in-game even if you had special characters (japan chars, etc.) in your name. This has been broken since 4.5.1 I assume.
Good job BHVR.
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Spine Chill
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It was semi fine change. But yeah, I still don't get why there isn't adept achievement icons (which isn't issue here now, but...)
...why icons aren't positioned horizontally? You'd do that, you can re-position event scores back to where they used to be?
Other than that, it looks decent.
and BHVR, I haven't been playing your game in for what? 1 month? I was seriously protesting, not just talking crap.
I can give this a chance, but my negative feedback on Steam STAYS.
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It was semi fine change. But yeah, I still don't get why there isn't adept achievement icons (which isn't issue here now, but...)
...why icons aren't positioned horizontally? You'd do that, you can re-position event scores back to where they used to be?
Other than that, it looks decent.
and BHVR, I haven't been playing your game in for what? 1 month? I was seriously protesting, not just talking crap.
I can give this a chance, but my negative feedback on Steam STAYS.
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play Nurse.
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@DebunkedMonsters said:
It looks better than the current live version but I don't understand why the hook counter is off in neverland.
most likely because people have complained that it's not so important and most likely devs won't remove it completely.
I like it's position, but I don't need it at all.
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Better than devs' version. (but worse than horizontal with adept icons)
Still, very cool version.
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@BanjoTheFool said:
https://forum.deadbydaylight.com/en/discussion/comment/1931690#Comment_1931690
Why would it be hard to know when exhaustion is gone? The icon disappears just incase you didn't know. The adept icons make the characters look *more* out of place, but they could just remake those icons, the way they drew the characters was weird then than now so they could pull something good out. The tutorial thing I agree with, they shouldn't make a heavy "this is EVERYTHING you need to be good at the game" tutorial, that would still be hard for new players, and experienced players wouldn't need of tutorial. I really hate the idea of reverting the new ui, things change and we have to accept that, nothing will stay the same and they're trying to make a better experience, stop trying to stop change, the game wasn't meant to stay the same forever.
People want to keep their eye on Exhaustion timer, some people use this info to trigger Sprint Burst at right time (run -> put timer on hold), and it's harder, let's say, for colorblind players and even for those who aren't. Adept icons would be better options. They're more aesthetic with rest of the stuff on the screen. This opinion is coming from player since 2016. I respect the legacy and actually good looking game. Not some mobile game on PC monitor.
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*looks at that extremely long fence in Haddonfield*
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Yo, it's me again. Community gave you solution already, very good pictures, they just need some icon adjusts and resizing.
So yeah
Character portraits to the bottom left, on horizontal line. (original placement from old UI)
Character portraits replaced with Adept achievement pics.
Thank you!
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i mean, borderlands 3 has same thing and it's from 2019.
I think there's some reason behind it.
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@Alex_Splicer said:
https://forum.deadbydaylight.com/en/discussion/comment/1931690#Comment_1931690
I sadly can't try this out yet because my Xbox died.
But it looks so good; I don't see the problem?
It's a change, and that's why no one likes it? Because it's something different?
They're also trying to get with the times and make their game look even better for next gen consoles and such.
In my opinion, there needs to be an option to have the old stuff on or new.
Because I really feel I'll love this update, and others will too; but plenty can't stand it for some reason or another - so they need a way to be catered too as well.
I don't know why you quoted me in the first place, when I simply stated my opinion and reasons I gave you as well, some people just gave more in-depth reasons, so you probably should read them to understand why majority of here don't like them.
If you are too lazy read them all, then you don't care. I, on the other hand, read at least 5 first pages. I don't even need to read more of them since most of the reasons are the same, was it positive or negative feedback.
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DS is becoming actually anti-tunnel perk now, nothing wrong with that.
I play both sides and to be fair, healing shouldn't deactivate DS. Other than that, rest is fine.
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I dare to say you don't go against Pyramidhead that often and even then, not every Pyramidhead do tunnel.
I believe, that PH was made to be anti-DS killer in the first place.
However, I don't mind if they'd make DS work after Cage unhook. Doesn't affect my gameplay, in most cases.
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@Sasha233 said:
https://forum.deadbydaylight.com/en/discussion/comment/1931690#Comment_1931690
May I ask if this is your screenshot? Because my in game name is Northern Downpour and seeing it up there feels magical lol
No, it's not mine. It's fan made stuff, since PTB. It has been posted many times already.
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@Coeninator said:
Ill start my feedback by stating that I have loved Dead by Daylight for years and have always enjoyed playing it. Starting with the new HUD update I genuinely am not enjoying my gameplay anymore as it doesn't feel like the same game anymore.
Lets start off with the HUD:
The new information (hook count) is great, I however am not pleased with /how/ all the information is presented (top left, small, unnecessary information (character portrait)). I don't mind a rework but please do not make it look as cheap and as 'mobile' as it does now. (And really, no offense to the designers, I know pleasing everyone is hard).
The animations:
While I mostly like the new animations, I dislike that it tries to sell itself off as 'realistic' animation while the movement speed is unrealistic. Please make these two match (and no, this isn't a call for lowering movement speeds).
'Unofficial' features:
There are two unofficial features I miss:
First one is moonwalking, Always liked it, shame I can't do it as well with the new animations no more
Second one is 'auto-genning', My hand easily cramps and I prefer the trick where I didn't have to hold my mouse and just had to focus on skill checks, shame that that's gone as well.
I'll end my feedback by saying I regret that I'm about to introduce a new player to the game (we planned it way ahead of time), because I really do not believe that Dead by Daylight is currently showings its best self. I sincerely hope that the developers listen to our feedback, or at the very least respond to it, it's the least they could do.
Off-topic: If you use Discord, turn on your in-game overlay setting there and you can still sit on gen without pressing m1, if you are PC gamer. It's not as comfortable as it used to be with ESC trick, but works.
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Everything on the screen is spread out, character icons change was unnecessary, and they look way too "out-of-place", also they're a bit distracting, exhaustion icon outline color is bad, so it's hard to tell when your perk is ready to use again. Also, please, get rid of those small button icons on your item or killer power, because that is some tutorial stuff. Make better and longer tutorial where you teach all that stuff.
Game is from 2016 and it has very few in-game options (compared to game file options). I have an option idea!:
Revert back to old UI
And this has been posted tens of times already:
Thank you.
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You summed it all pretty well already. Besides, during PTB people already made tens of topics about the new UI, saying what's wrong with it, giving BETTER solutions, but BHVR just...just raised their middle finger up. Here it is: Brand new UI, everything spread out and...oh well it's just rushed work, generally. There is currently hundred times better character icon layout exist, it showed us everything we needed: state of survivors, how many hooks, what is the character...but oh well, BHVR didn't listen to community.
Taking note this game is from year 2016, there's very few options that you can change through the in-game settings, but you can change some from the file. Give us options to customize UI (besides resize), or even better: let us revert back to old UI as well.
And as OP already mentioned most of the main problems of the new UI, I just want to end my message with this:
Yes, red slashes are too distracting.
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it was public match. so sorry. and it happened again. EAC isn't strong enough...
I'd definitely report such players if Support actually cared. My evidence, even with video proof was never enough.
Take care, BHVR.
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@DontNerf said:
Confused
it was exactly what titled said, but Mod edited my message.
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I probably think it's client side skin, which isn't shown to any other but to its user. How they did that, I don't know.
I watched the stream but no lobby buddies nor killer seemed to react to their skins. The person who uses this skin is a youtuber and this skin is shown in few of he's videos which makes me think it's client side only, unless he wants to get banned. although idk what explains those bloodpoint amounts, probably fake, just visual, just like these
thanks for your thoughts, guys.
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@Lycidas said:
Mettle of Man shows your aura to the killer, you can see it briefly when the streamer checks the survivor's perks
16 meters are not a lot, that's why he was seeing aura glimpses during the chase
Oh, I didn't even realize this. Thanks a lot. I don't own MoM so I barely remember what it does in whole.
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@horrortale_sans said:
no green add on does this
I see, so it's a bug, or something, I don't know. It was really weird tho.
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@horrortale_sans said:
my only guess is its a add on
It could be, I don't know how that green addon really works, but there's no portal close, I guess.
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@horrortale_sans said:
it not letting me watch the video
https: //www.twitch.tv/videos/856305441?t=00h36m21s
here is the link, just add these to your brower's address bar and put them together.
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@horrortale_sans said:
https://forum.deadbydaylight.com/en/discussion/comment/1846312#Comment_1846312
did any other suvivors have a perk for it cuz im not sure what happend here
No, no one had OoO
https ://www.twitch.tv/videos/856305441?t=00h36m21s
here is the case.
![dookie-5b1-5d[1].png](https://forumcdn.deadbyqueue.com/6030815/uploads/JVP8JLGS9K9X/dookie-5b1-5d-5b1-5d.png)
![dookie[1].png](https://forumcdn.deadbyqueue.com/6030815/uploads/94R4SJ1UJEBG/dookie-5b1-5d.png)
![5ea0acbb9fd6eded3aa77ea9d30ac891[1].png](https://forumcdn.deadbyqueue.com/6030815/uploads/MAECMKMK6CFX/5ea0acbb9fd6eded3aa77ea9d30ac891-5b1-5d.png)