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DyingWish92

DyingWish92

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DyingWish92
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  • @MonsterDilf said:

    I took a break from survivor to nuke on Ghostface, and was averaging 4k for about 7 games in a row.

    Decided to hop back on since the update, and EVERY round has consisted of Face-camping to the point it is obscene. Players were running BUBBAH and I gotta admit, unless you're running bully squad, survivor is just exhausting.

    Artist? Proxy camped continuously, face camped first hook

    Bubbah? Face camped each player

    Legion? For some reason, face camped the first hook

    Huntress? They hook camp every game, usually with iri because bad mmr and desperation

    Watching a streamer RIGHT now, and they've been proxy/face camped for 2 games in a row. Tunneling is whatever, but jeez dude. When I run GF, I just can't commit to camping a hook or tunneling: I don't know why this is so hard.

    I played 10+ games of survivor tonight. Wasn't face camped once. These posts seem unbelievable to me because I don't share in the experience at all like ever. Only time I get camped is if I piss a killer off and loop them for awhile or at endgame.

  • I have a rule I follow now. If 3 gens pop within the first 60-90 seconds of the game starting I just go stand in a corner until the games over. It's stupid and unbalanced as all hell and I'd rather move on to the next game. I'm not going to sweat my @ss off against 4 other people who just wanna rush gens and leave when I'm miles behind the 8 ball. 3 gens 1 hook, nah I'm good. Tired of it.

  • @NothingThere said:

    Prestige is not skill.

    Virtually every time I've vsed a P100 they are a god looper.

  • @sluc16 said:

    How are you suppose to have any fun and gradually learn if you get nothing but experienced survivors and bully squads?

    MMR is completely useless.

    The game is a nightmare for experienced killers to against these teams. Just went against one and they burned a farm offering which is all survivor sided crap maps. 1 hook all gens done. Body blocking, saboing. Nothing I can do but be their entertainment as I struggle to even get a single hook.

  • @Annso_x said:

    "Only thing killer gets from chase is bully from pallets and bodyblocks" says all there is to know lmao

    You think ppl who win chases are "bullying you" when they're just better than you, so you facecamp to win, go up in MMR and have even less chance of winning a chase, so you feel even more "bullied" bc you still don't know how to chase. But sure, everything is the survivors' fault :)

    Its not hard to loop safe pallet loops. When the killer will hit you if you loop it again drop the pallet. So to say "they are better then him" isn't true in all cases. Safe loops take very little skill on the survivors part.

  • @AssortedSorting said:

    NGL Deadlock is peak braindead gameplay.

    Literally no interaction or input from the Killer whatsoever for maximum effectiveness, and I've been of the same opinion since its release.

    Needs to have some kind of interaction, EG: When the Obsession is Hooked, the Generator with the most progress is blocked by the Entity for x/y/z.

    Deadlock should be basekit. 45 seconds to eliminate gen rush from the game.

  • Nope. It's easily the most unbalanced crock in the game but "people want to play with their friends." So therefore you can't do anything with it.

  • @Coffeecrashing said:

    I can’t believe Dead Hard got such a tiny nerf.

    Dead Hard has been the #1 complained about survivor perk for months, and the new nerf still allows survivors to easily get multiple uses per game.

    How is this fair at all? All the good gen kicking regression perks got massive nerfs, but dead hard gets such a small nerf that I might still need to suffer through it every game?

    Complained about for months? Try years at this point. But it's a survivor meta perk so it stays untouched or gets tiny nerfs.

  • @Aven_Fallen said:

    There are exactly 2 uses. Dont be overdramatic.

    And 1 pallet dead hard by 1 survivor can cost a killer the entire game. So the 2 uses can potentially be 8. So that's not a good point.

  • @Tostapane said:

    Do like i did: LEAVE THE GAME. It's not worth your (and my) time. There are a lot of fun games out there and i'm not gonna play a game for being frustrated overall speaking... add the fact that now the usual well know names (for not saying another term) will come here just to mock you for this post instead of trying to be positive/argue with actual good arguments regarding WHY you made this post and the reasons of it and you'll understand why i said this

    I love this damn game but the matchmaking really blows chunks. Puts you in to many unwinnable games. And with that comes total frustration. This is 2 nights in a row where I was really craving to play some killer and I just had to basically turn my console off after a couple games because it's just not even fair.

  • @Veinslay said:

    Killer is the easiest it's ever been, just wait out dead hard and git gud!

    Lol yup.

  • @Canas said:

    I played two matches today and both were marked by abhorrent bullying by the survivors, I simply couldn't bother playing any further after this.

    https://us.v-cdn.net/6030815/uploads/9OABVK7J2XUR/1.jpg

    The matchmaking and map design were so blatantly survivor sided that it took me four gens to secure my first hook. With no other option but to camp I kept hooktrading just to end up with a 1K anyway. It was an extremely onesided experience and to make matters worse they verbally abused me for being unable to compete against these sort of odds.

    https://us.v-cdn.net/6030815/uploads/VGGBTU62YGML/2.jpg

    Another unwinnable match, once again the survivors were playing like a sweat-hitsquad while I was struggling to down anyone. Circle of Healing completely nullified any damage I put out. In the end Nancy even had the audacity to ask me if I feel ashamed for losing to the survivors. It's absolutely abhorrent how survivors like these full-knowingly abuse their role to bully killer players with.

    The game is extremely survivor sided in its current state and bullysquads know it damn well. They show no remorse when it comes to exploiting their busted role.

    They revel in harassing and insulting the killer while a simple m1 killer player like me can do NOTHING to stop their relentless assault on my sanity. Dead by Daylight is a bully simulator and nothing else.

    Players like this play this game for the soul purpose of bullying. Not to have fun like a normal human but to bully and abuse one sided game mechanics which help them do it.

  • Myers. I have to use at least one add on that speeds up his stalking. His base stalk is to slow.

  • @Prosecutor said:

    Honestly, many issues of the game would disappear if killers were not allowed to kick gens 24/7 with no cooldown camping gens and regressing them, most the games now is just about gen kicking, it is so boring. I played on coldwind farm with 12 pallets, how am i supposed to win this?

    Gen kicks don't do jack sh1t. 2.5% on a kick with slow as hell regression. Brine and Overcharge just got nerfed and you lost on a farm match which is heavily survivor sided.

  • @BougieBlackChick said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3382302#Comment_3382302

    That has nothing to do with anything I said. Also Dead Hard was never that oppressive. If you’re willing to give up 10 top tier killer perks to get rid of one perk that was high risk to use, I’d say that’s a major skill issue for you. IMO anyway

    It takes no skill to run towards a pallet and press E right before the pallet where the killer is forced to swing and bam you escape the chase and save a pallet. This has always been the problem with dead hard its 100%uncounterable at pallets unless the survivor is bad and times it wrong. You either hit the survivors dead hard or take a pallet smash to the face when it should have actually been a down. Complete bullsh1t game design. Negates the skill of the killer for outplaying the survivor in chase. If a survivor dead hards out in the open successfully more power to them, thats a skilled play. The pallet dead hards however are nonsense.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3378695#Comment_3378695

    So how do you explain Survivors only escaping 39% of the time at "high mmr"

    Are they also bad?

    How do you explain the comptitive scene? Why do Killers like Ghostface and Plague able to get 4K's? Surely you aren't saying comp players suck

    Ghostface gets 4ks in comp? Please I'd love to see the rules that are in place for that tournament for a Ghostface to 4k. Everytime I watch a comp team vs a killer the killers gets 1 or 2 hooks and 5 gens are done. Because its pre-drop city.

  • @Pulsar said:

    The game is already pretty balanced right now.

    Good killer vs 4 good survivors the game is a complete sh1t show and falls apart. 1 chase ends with 3 gens done and another on the way to being done. Killer then has no choice but to camp and tunnel hard to have a chance at more then a 1k. The game is actually pretty balanced when 2 survivors are good and 2 survivors are new or on the bad side, unless the killer hard tunnels the weak survivor then it becomes killer sided. 2 good survivors and 2 bad survivors with the killer going for multiple chases against multiples survivors the game flourishes and is usually close down to the end. I'd like to see the game balanced around survivors who know what they are doing not trash survivors who don't look behind them or know how to use a loop. People need to get better at the game, the devs have to stop balancing for piss poor survivor gameplay.

  • There should never be a boon that affects gen speed or gen regression EVER. That would be busted as hell especially since survivors can rebless over and over and over.

  • @DBDVulture said:

    https://forums.bhvr.com/dead-by-daylight/discussion/367693/i-ve-said-it-before-but-the-3-gen-complaints-need-to-stop

    Three gen setups have been part of the game since 2016. If you ever played DBD in that era you might remember a time before killers could kick generators.

    It is only a relatively recent change in DBD ideas that "killers should not be allowed to have three gens". The killer response to this ludicrous challenge is : survivors should not have 4 alive players - allow me to tunnel you out of the game.

    Part of what makes small maps like Abattoir fair is that you can turn multiple locations into a possible three gen. Maps that require the killer to hold one specific 3 gen setup or they lose are incredibly boring. An example of this type of play is Dead Dawg Saloon, Azarov's Remains and Crow map before its rework (you held the 3 gen behind main or gg).

    A full breakdown of the Abattoir map can be found here in this thread : https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367074#Comment_3367074

    What makes a map fair?

    1. It's 9000m² or smaller AND the tiles are not overly linked together (this disqualifies Coal Tower as a fair map).
    2. There are a low number of pallets. In the case of Abattoir there are usually 8 pallets (this disqualifies The Game).
    3. There are multiple locations where the killer can potentially hold a 3 gen setup.

    Is there really only 8 pallets on that map?

  • Was playing killer the other night. Got uncounterable pallet dead harded 4 times in 2 games. It's the biggest pile of unfair bs in this game. Dh, tanks the hit, slams the pallet in my face, and off to the next pallet.

  • The fact that Myers base kit hasn't been touched is an absolute disgrace. A 2016 killer completely out dated.

  • @dollidahlia said:

    I’m already over it. Wasted a whole HOUR, when we all did so good.

    4 gens done and not a single person was hooked, hour later everyone is dead. Something must be done about this.

    and of course the killer messages everyone saying “so easy”

    the killer was knight and we were on haddonfield, there was 1 gen in the main house, 1 right outside of it, and 1 behind a wall next to the house.

    Its ridiculous. People taking advantage of total cheese in the game saying "so easy." Losers.

  • @SOULWARRIOR71K said:

    https://forums.bhvr.com/dead-by-daylight/discussion/367522/congratulations-to-bhvr-for-literally-making-an-unplayable-killer

    There’s not a lot of people who want to play a 30 minute game trying to break a 3 gen against a killer who won’t chase.

    Exactly

  • @Canas said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3364497#Comment_3364497

    So far no attempt was done to bring killers on the same level as swf squads. It's almost like the devs only play one role.

    Yeah I thought bridging the gap between swf and solo was a prelude to weak killer buffs. Yet here I am still playing Myers moving at 105% at the start and running out of stalk on survivors. What a joke.

  • @BlueHorkew said:

    Why has this become a popular take recently?

    How are you fixing anything?

    This is like saying, nerf gen regression to nerf gen rush.

    You are saying reasons people use those tactics and tools. But how would people stop using them just because you nerfed the reason people use it?

    If it's in the game and can be abused, it will be abused.

    Tunneling and gen rush are cheap tactics because they are removing gameplay from the other side in an unskillful way. If you want people to not use them you need to touch the issue itself.

    Lack of reward for hooking different survivors, how punishing the game becomes in a 3v1, lack of anti tunnel perks, the way perks are designed (survivor and killer side) that promote tunneling or punish killer playstyles, except tunneling. BNPs giving free reward for doing nothing, prove thyself escalating to 45% bonus for no reason while not having requirements, lack of regression counters besides gen rushing tools, the strength of holding 3 gens

    Its a popular take because gens get done so fast that you can't go for chases. You have to play cheesey and camp or get someone out ASAP to bring the gen efficiency down. Not in every game just against survs who prioritize blasting the gens at light speed.

  • God I love the Halloween trilogy that Blumhouse did even though a lot of people hate it. Lol I adore it.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3359661#Comment_3359661

    Oh, so you'd rather have old DH? Recency bias much.

    DH for distance being taken away wasn't a massive nerf? Not being able to DH every power in the game? Not a big deal. No longer being able to use DH when in Deep Wounds? Irrelevant.

    You can say it wasn't enough, I'd disagree, but I'd think you're being reasonable. But to say that the nerf was a small nerf and not impactful? Ludicrous.

    I hate old dead hard 100x more but let's not lie and say it was a huge nerf. It wasn't. Everyone still uses and I can still be uncounterable at pallets.

  • @Pulsar said:

    Holy victim complex.

    "Killer was destroyed :(((( no point in playing when the devs hate killers"

    90 second gens. Huge DH nerf. Faster hit recovery. Less SB on hit. Faster breaking and kicking speeds. Eruption buff. STBFL buff. Lethal buff. Surge buff. Overcharge buff.

    We get it, people have trouble dealing with DH even though it's skill-based now.

    Huge DH nerf? It's a very small nerf. 90 seconds gens? The gens feel faster now with the hud and all the other gen speed up bullshit they added.

  • @Anti051 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3353569#Comment_3353569

    What can I say, It's a mess

    You do get nightvision monocular, which can shut off deadhard mid-chase, but that's dependent upon the person you're chasing turning around and revealing you

    /shrugs

    I know who you are. I watch your stream. I hope the game gets balanced better, I enjoy watching you play killer.

  • @Anti051 said:

    It's not you.

    Survs getting to 60% before the killer even gets to 8.3% is still one of the bigger ticket "BS" issues aside from map design.

    On one hand, it just feels like crap that it can happen so easily, on the other hand, it's the biggest source of camping, tunneling and hard slugging in the game.

    I 100% with this.

  • @Pulsar said:

    DS is currently useless right now, so there's that.

    DH is useless to a large portion of the Survivor playerbase, myself included.

    Iron Will kinda got killed.

    Eruption was an absolutely ridiculous perk and it was a lynch pin holding the gen kicking meta together. It's still a fine perk after it's nerf, especially if they take feedback from the PTB and buff it to be 10% of total progress.

    Getting off the killers shoulder will never be useless. Why is it useless because it doesn't give the survivor half a map of distance after the stun anymore or give free escapes at the exit gate?

  • I keep seeing people saying PT "only" saves 7 seconds on a gen. You people do realize 7 seconds is a lot in killer time right? Maybe not in survivor time as they have 4 people running around doing objectives. 7 seconds extra in chase can sometimes cost a killer a game. Time is quadrupled in importance for a killer as opposed to survivor as you have you and only you to win.

  • @Deathstroke said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3344556#Comment_3344556

    Those are not only reasons why killers tunnel. It's easiest and best strat so you see many blight and other better killers do it at 4-5 gens commonly. They could easily win other way but why to bother and make game harder for yourself.

    Really? You sure they're not just tunneling someone out because they know the gens will get done done fast and easily if they mix hooks?

  • Until the devs fix the maps, the speed of gens, and buff D tier killers the tunneling will never stop.

  • @EntitySpawn said:

    I'm talking about actual killer buffs and not perk buffs, while perk buffs would be nice to increase the range of usefulness and meta perks I see I dont see that happening with the current way BHVR has gutted killer perks that hit the meta stage.

    The main reason I'm asking this is due to the game becoming more stale over time, with perks getting gutted I see less and less range used and theres been many killer nerfs which has resulted in hardly seeing those killers as well.

    With all this happening I see a small range of killers and a small range of perks, while the change I'm MMR (ages ago) made it so it wasnt just nurse/blight but I'm still seeing so few of the roster.

    Whether it's a small change with addon updates or a bigger change I'd like to see some love given to certain killers so I can actually verse them making matches less repetitive.

    I rarely see: wraith, doc, billy, slinger, hag, twins, trickster, clown, pig, onryo, freddy, Ghostface.. theres probably more but without checking the roster i couldn't say and that's how rare these killers are getting. While some are more rare than others you get the points.

    Small suggested changes just to help or just make the killers feel better to play.

    Wraith - make his lunge a little bigger after uncloack. He has no ability at most tiles, and hit n run is way harder with the new HUD.

    Doc - range addon base, could do discipline base instead but I dont see them doing the purple addon base. Just to help his power feel less addon dependant.

    Billy - I dont really know at this point, very small % faster charge time? Even curve billy isnt a threat to good loopers but over do it and billy is too much

    Slinger - either change the terror radius or add back quick scoping. He was over nerfed and for a 110% killer who cant down over alot of loops especially when the pallets down he needs something. Personally I like the quick scope, that was more fun for killers and would bump his pick rate (plus mmr is a thing so casuals will verse casual aiming)

    Hag - no idea, dont think shes good beyond camping hooks but how not sure how to buff that wouldn't over do it.

    Twins - firstly dont nerf them because some 0.1% player is good with them, we dont balance for the top remember... maybe give Charlotte a speed boost of hitting with victor, this makes getting to down players easier. Remove the victor cant do anything for ages after a hit you over did it and feels clunky for killers.

    Trickster - make it console friendly. Remove the recoil and sway, its twice as hard for a controller if not more so. Your limiting who plays him and as someone who always went for heavy weapons with high recoil in shooters and is always towards the top of the ranks etc. I cant stand the trickery recoil.

    Clown - make his bottles separate ammo, reloading reload both.

    Pig - faster crouch, slight ms increase when charging the power so you loose less distance.

    Onryo - old newspaper basekit, tvs turn on faster at the start and turn back on faster after being used.

    Freddy - remove the immunity to dream world, this is stupid a survivor can completely nullify for X duration and the killer cant do anything about it and is left the weakest state out of every killer in game. Change the addons again, make it so they arent all "in dream only"

    All stealth killers - immune to the new HUD chase, kinda stupid a stealth killer is now weaker because everyone can see who's being chased

    You forgot Myers. His base kit has been dying a slow death with each killer they release.

  • @Seraphor said:

    This playerbase is so melodramatic.

    The game is not unplayable just because you're not being carried to top MMR with meta perks.

    Half the fun of this game is trying out new and interesting builds. I couldn't imagine being so boring as to run nothing but slowdown.

    Ok true but how is it fun when the game ends or is 80% complete before you can make use of anything in your build??

  • Idk what to do about DH. But I agree that killer meta perks get nuked into Oblivion while survivor meta perks get tweaked. Its blatant at this point.

  • I played a game of killer today on Disturbed Ward. 4 gens done in 2 minutes and 54 seconds. They did nothing but run to main building where the god pallets are and hold W. By the time I got my first hook the game was over. No poor chase that took more then a minute or anything. Killer sucks hard ass right now.

  • I had a killer game today with Nemesis on disturbed ward. Took me 30 or 40 seconds to find my first survivor. Then I got in a chase with a David who held W well and looped a couple pallets and by the time I downed him 4 gens were done. 2 minutes and 54 seconds. 4 gens.

  • All variations this map suck playing killer. They need to delete 4 of them and make 1 balanced one. Or rebalance it.

  • @Audiophile said:

    Implement basekit Unbreakable FFS. There are FAR too many killers that use this unsportsmanlike tactic. It’s just GD rude to leave someone on the ground where they can’t do jack.

    Its not an unsportsmanlike tactic. It's used for pressure when hooking becomes to time consuming.

  • @MB666 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/362104/new-eyrie-is-still-garbage

    i think is okay , however RNG is still a thing and thats something that affects all the realms.

    sometimes can be survivor sided RNG

    other times can be killer sided RNG

    but overall if we are talking about a fair map (the map has decent pallets / decent size now / more areas to hide thanks to the grass)

    IMO the map change was a solid 8/10 so far for me. (feels better to patrol / and feels fair to play compared than before)

    (Good job BHVR..no joke.. for once ... now can we get more of this for Red forest and shelter woods?)

    I like the map change. I don't know what the hell people were expecting. Were they expecting the devs to remove half the pallets?? The map is smaller now which makes it easier to pressure as killer.

  • Its smaller and I'm fine with it now when I play killer. Stop whining.

  • Otz tier list started this Myers is the worst killer train and everyone just jumped on board. Really?? He's worse then Trapper who can have all his traps disarmed and have no power all game??? He's worse then Ghostface who can be followed by 1 survivor all game and literally be revealed non stop and have no power all game?? He's worse then Trickster who you can loop at a jungle gym for 2 hours avoiding his knives and forcing him to brute force it at 110% movement speed??

  • I see a lot of streamers play Myers and say he sucks when they don't even use him right. Chasing people in tier 1, not 99ing there tier 3, staying in tier 2 at the end of the game, popping tier 3 before the down is guaranteed.

    I never said he was a good killer. He's not complete trash as most say he is IF YOU PLAY HIM RIGHT.

  • @StarLost said:

    https://forums.bhvr.com/dead-by-daylight/discussion/361758/why-myers-is-not-the-worst-killer-in-dbd-or-even-bottom-5

    No, he's bottom 5 for sure.

    The only reason he has a higher kill rate is because of TSP and to a lesser extent IT3.

    Outside of these, Myers can be looped...almost forever. I'd have to dig up that one Otz video where he basically just got looped for the entire match on Eyrie.

    And you can loop a ton of the killer roster for 5 gens on that broken survivor sided map. Not just Myers lmao.

  • @littlepaw said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3323428#Comment_3323428

    opinions are definitely opinions but it is a bit interesting that trickster is bottom 5 below pig, knight and ghostface, not even an or

    😔 i think he's mid at best too but damn

    Trickster literally can't do anything with his knives at a jungle gym or any structures with line of sight corners everywhere. And he's 110% movement speed so it takes forever if you want brute force the loop.

  • @Krazzik said:

    Having certain scenarios where Myers may perform better than higher ranked killers doesn't make Myers higher ranked. He's low ranked because he's a basic m1 killer with no global map pressure and low mobility. He even starts off the game slower than nearly every other killer and has to walk slowly over to survivors and stalk them for a while before he becomes normal speed.

    He's also incredibly addon dependant. Addonless Myers is absolutely terrible.

    It takes mere seconds to get out of tier 1. This an overblown argument people make against Myers. It's rare to be starved badly when in tier 1 as you can sneak up on survivors and get very close a lot. Depends on the map sometimes.

  • @littlepaw said:

    which 5 do you put under myers then

    Clown, Trickster, Trapper, Onyro, Freddy. And I think there's a case to be made that Pig, Knight, Ghostface worse but not as much as the first 5.

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