DyingWish92
DyingWish92
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- Username
- DyingWish92
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Comments
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@PerfectlyPink said:
Believe it or not, there are content creators and people who think she's A tier.
I'd go as far as saying she's the second worst killer in the game unless you're on an indoor map
Who do you think is the worst, please don't say Myers lol
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@Aurelle said:
Was playing on the PTB and couldn't see a thing in the new houses in Haddonfield. The killer and other survivors said that it was pitch dark in the houses for them too. Has this happened to anyone else?
Some areas are pretty dark. I think it's awesome, adds to the scare factor. Imagine a Michael stalking you from the dark.
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@Tiufal said:
Dead Hard is a fine perk. Its not broken or OP. Killers are just complaining about everything cause they dont want to need any skill for a 4k.
Pressing a button takes skill on the survivor side?
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@MissBehavingX said:
How can you tell they are actually bots and not cheaters with bot names?
@MissBehavingX said:
How can you tell they are actually bots and not cheaters with bot names?
They behave like bots. They sometimes get stuck on walls and objects. But they always know where the survivors are can track you where a normal person can't.
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@PeaceNGrease said:
The__Trapper00??
There's one called The Shape_00 to.
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@EliteTertle said:
Day 1 of the MMR tests were the most enjoyable, but thinking hard about it, I can understand if it would make newer players frustrated. March 30st was the worst, and 31st was the second worst of the days, Too long queues and the killers AND survivors were unbearable. But i really liked day 1. thanks behaviour!
They need to implement that day 1 matchmaking. It was fun. New players can always get better. We need to stop with the "frustrating for new players" stuff. I don't think anyome was good at this game there first 50 matches or so. The more hours and practice you get the better you get. Devs need to focus on there vets who have been here for years, a lot of their games are nothing but boring sweat fests.
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@MilManson said:
If a survivor is wearing a cute non-popular cosmetic like "Hiking Meg" I'll let them live, usually they are wholesome people.
I love megs especially when they look new, I can't bring myself to kill them.
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@ElleGreen said:
https://forum.deadbydaylight.com/en/discussion/comment/2880546#Comment_2880546
Love your Ingenuity
Believe what you want, it happened TWICE!
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@ElleGreen said:
https://forum.deadbydaylight.com/en/discussion/317130/i-had-2-killers-message-me-yesterday
me when I lie to get my way
What???
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@Satelit said:
Ruin was changed because they didn't like the gameplay it promoted.(also it wasn't even nerfed it's literally a better perk)
Self Care is among the most popular perks but you don't see it nerfed.
Because it sucks unlike dead hard which can bail out a God looper for another 2 gens of chase.
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@AcelynnBen said:
https://forum.deadbydaylight.com/en/discussion/comment/2878868#Comment_2878868
i have all perks on most killers
but what's the point of running the same thing over and over, its boring
I agree. I main Myers and it's annoying and boring that Corrupt Intervention can literally never leave my build or I'm putting myself way behind the pace. I want to use other stuff but that perk can never leave my build or I fear I will lose 3 gens before I even start playing the game.
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Myers, he needs it BAD! Id pull the license from BHVR if I was the Halloween right holders. He's weak for a horror legend, Maybe the ultimate horror legend. Give him a big base kit buff and nerf the tombstone add ons or whatever.
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Game has become killer sided because a perk that slaughters more then half the killer roster has been nerfed. Stop it just stop it. This nerf is 100% justified and so will the Dead Hard nerf once its done.
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Game survivor sided. The maps are brutal for lots of killers.
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@GoshJosh said:
Hmm, you didn’t disclose if you brought the Lery’s map offering or not. Did someone’s little plan possibly get foiled?
Uhm yes you always bring a map offering when playing Scratched Mirror Myers unless you wanna get destroyed.
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@Roadrunner said:
I face the gods of survivors who personaly invented looping in every god damn game, its just frustrating.
It was SO BAD yesterday. Every survivor was holding W and literally not making a single mistake. Gens flying as well. This game is really not fun anymore (for killer) I'm not sure why I continue playing it. I just keep holding a sliver of hope that they'll just trash mmr entirely.
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@BabyCameron10 said:
It’s a shame honestly, especially since he was the first addition of Licensed content into the game. Without him, I don’t think any other License content would’ve been added.
Please BHVR, Take a look at him. He is nowhere near as strong as portrayed in the films.
He needs to be updated next. He needed an update more then Legion and GF in my opinion. His strong add ons inflate his kill rate making the devs think he's ok, AND HES NOT. His basekit is weak and old.
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@Kurri said:
I guess I am probably ruining these tests by only playing Survivor, as a person who plays both sides, and used to play more Killer.
The games are just not fun. I find myself aiming for like 3 hooks before all the gens are, it's so laughably bad.
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@felorapt0r said:
this game turned into a babysitting simulator
What do you mean?
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I honestly just hate playing killer at this point. Probably gonna follow suit with lots of others and start playing only survivor.
Since this post I've played 3 more killer games and its just gens flying and I cant stop it.
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@Cameragosha said:
Give every hex totem get blocked by entity 2 minute.
https://us.v-cdn.net/6030815/uploads/A9AH8WCL25PB/picsart-22-03-30-23-23-15-672.jpg
I agree with this, Corrupt Intervention for totems. So you can at least get some small value out of it.
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Nothing is better then playing against a SWf and using discordance and discordance always procs on the gen way across the map because the survivors coordinate where you are at all times and know which gens to smash.
By the time you get there unless using a teleport killer or nurse or blight the gens done or 95% done. You get to that gen and discordance procs on a other gen across the map lmao. It's op and dumb.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2865951#Comment_2865951
Now the question is, do I make dev update summaries now that I do stream and PTB ones 🤔
Please do yourself a favor and at least watch the original Halloween from 1978 it's a classic.
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Get rid of the stupid obsession buffs and perk is literally perfect. Maybe make the penalty 4% instead of 3%. Obsession should suffer half the percentage of the debuff. So while everyone is suffering a 12% penalty to repair the obsession has a 6% penalty and so on.
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Killers don't chase anymore because they are sick of getting screwed over and trolled by DH.
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Anything to weaken Dead Hard at this point sounds like a good idea to me.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2864727#Comment_2864727
120% was example but i think this killers should be faster than rest of all.
I like the idea. Man a 120% tier 3 myers chasing you now that's a threat!
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@MikaelaWantsYourBoon said:
Nurse is okey with her speed. Huntress, Spirit etc. are okey because they have strong powers. M2 killers is good with 115% because they can play around loops. But what about stealth and m1 killers?
Would it so bad if Wraith, Trapper, Myers, Ghostface etc have different speed? 120% for example. This killers have nothing to stop loops. Trapper has traps but they are garbage most of times. Do you think that would be healthy or so op?
I think it's a great idea. Would help with getting around the map better and ending chases quicker for m1 killers with no anti loop. won't happen though sadly. 120% might be a tad much but I don't see an issue with trying 118% first and go up if needed.
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Lobby dodge flashlight lobbies, ttv squads, and restart the game if they last second switch to an item or put a map offering in for a gross survivor sided map.
You won't get a DC penalty if you reboot the game from the loading screen. Pick squads that look normal and not like bully squads in the lobby. It's been working ok for me. And to the people that frown on dodging idc, I play to have fun not sweat and not to be in a bully simulator and plaything for toxic people.
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@kombativo said:
DH is kinda easy to avoid all you need to do is patience when standing infront of an injured survivor they whit use dh whit out you attacking cause they know you are gona attack when you reach them when they waste the dead hard you can attack thats the only way I avoid dead hard
Once again this is not what killers complain about. Killers complain about dead harding to windows and God pallets that extended chases upwards of thirty seconds when you should have had a down and a hook. This has no counterplay, you need to hope the survivor messes it up and most dont.
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I play Myers a lot. Corrupt can't leave the build or you lose plain and simple. Wow I'm out of tier 1, 2 gens pop. It's a joke. If not using Corrupt, Discordance with double stalk add ons to stalk super fast as soon as that discordance procs at the beginning and ruin undying on top of it. I think ruin undying kinda sucks but it can slow the gens for the first minute or two that it's up.
If they split up on gens and you have no corrupt enjoy 3 gens being done before your first hook. Really sucks that you have to lock a perk in your build if you wanna play certain killers.
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@Veinslay said:
Lol at the guy advocating moonwalking towards every gen all game from across the map. What a joke
I agree, ridiculous.
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They are mostly boring but I can live with them. Dead Hard I absolutley despise at this point. Everytime a survivor uses it I resent the survivor even though it's not there fault its a busted perk.
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Survivor meta is to do gens in under 5 minutes and tbag and leave.
Killer meta is to tunnel and camp.
Blame the devs with balancing and horrible sbmm system.
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No this does not work. Camping is needed at endgame a lot for killers or when survivors are swarming a hooked survivor.
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One condemned kill in probably 30 games and it was the first game I played where survivors weren't trying.
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@tippy2k2 said:
After my last game against DH, I'm seriously considering being done.
On swamp and the guy is on the second floor (the one with about 5,000 GD windows). Spent way too long chasing him (which granted that's on me) as he just loops and loops and loops through those windows. Goes downstairs and uses the pallets when I finally tag him. Loop loop loop some more and I finally mind game him on pallet #4 and I have him dead to rights...
Presses E to fix his mistake
All that time. All that work. All those gens popping as I FINALLY catch the bastard...
Presses E to fix his mistake
Just...piss off DH. I'm so over you that I might finally be smart enough to dump the game permanently after that.
This is exactly the problem with DH.
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CoH got massive nerfs??? You mean the 2 extra seconds it takes to heal or whatever it was. Gimme a break.
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Myers base kit needs a buff. Saying he's OP is laughable.
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Dead Hard is used to much. The usage alone shows its OP and is not fair that's why it's used so much to gain an advantage. Anyone who disagrees at this point are just people who use DH in all their builds.
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Gen speeds continue to stay untouched therefore killers will keep tunneling because it gets them ahead tunneling someone out. I try not to tunnel, it's boring to chase one person all game. But if you can tunnel 1 person out and there are still 2 to 3 gens needing to be done killer wins basically.
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Trapper, Legion, or Clown. Myers is not even in the bottom 5. Insta downs are stronger then people give credit.
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Yeah let's nerf the only viable killer.
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It's used by 3/4 survivors in almost all my killer games. It's ridiculous at this point. It really feels like these survivors cant play without it or they would totally fall apart.
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Killer cooldown is to long in general. It should be more like 4 or 5 stacks of STBFL cooldown.
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Dead Hard for distance is the most OP thing in this game. It's because of the time crunch the killer is on. With gens able to go as fast as they can one dead hard to safety taking away a down can cost you the entire match.
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Another thing people say is most of the time survivors dead hard into a wall. I don't know what survivors you are going against but my survivors do not dead hard into walls. Lmao. They get to pallets and extend chases causing me to lose more time and possibly another gen.
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@Erd69 said:
https://forum.deadbydaylight.com/en/discussion/314103/survivor-spawn-rgn-near-gens-is-a-joke
That's not true the issue is gen speed. What do you need to do to do a gen? Hold a button. It's a lazy objective so that's why it goes quick. Then explain why when I'm getting quick downs I still lose gens.
It's both rng and gen speed. IF survivors decide to play efficiently on gens it's ball game over unless they royally screw up. Prove thyself is a ridiculous perk that should not be in the game that makes it even worse. The ideal way to play survivor is split up on gens in the beginning and once your down to 2 or 1 gen left pair up on them and smash em out. It's crazy easy for SWF groups.
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@FlameGNG said:
https://forum.deadbydaylight.com/en/discussion/comment/2847799#Comment_2847799
but you can bait dead hard. but i agree the hit validation makes it horrible to play against
You can't bait it against good survivors unless they are in a dead zone. People need to stop saying this dumb shiiiit to defend Dead Hard.
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@Mr_Madness said:
Dead hard is not OP
If you think they have it just pretend you gonna swing or be right behind them and wait few seconds
And if you are pressed for time and they dead hard to the God pallet then what? Guess you lose.