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DyingWish92

DyingWish92

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DyingWish92
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  • @Chilli_man2400 said:

    Just to bring something up about the perk. I was playing as twins game sucked I raged quit but there’s one moment I need to call out for being such bullshit. I ran downstairs and I saw a Jane getting healed I went to lunge at her as soon as she started running. Then she dead harded to a pallet and stunned me. I would have got her if it wasn’t for this ######### perk

    The perk is garbage and the most ridiculous second chance ever. I don't care about DS, UB, Deliverance, BT. Those perkscan be worked around. Dead Hard for distance has NO COUNTERPLAY.

  • @Faulds said:

    Take away the bonus to altruistic speed/ make the obsession affected by the slowdowns/ do not disable the perk when the obsession is killed (just prevent any more gain of token)... and i think the perk would be pretty fine.

    Agreed. No killer perk should give a survivor buffs, that's STUPID!!! All survivors should suffer the 3% repair penalty per stack.

  • @dugman said:

    I agree Dead Hard could probably stand to be nerfed, but it doesn't get under my skin that much as a killer. It's just a thing a lot of people use and that's the way it goes. 🤷‍♂️ If it's really annoying you, though, maybe try running Fearmonger or Blood Echo or Exhaustion causing add-ons. And as a bonus those also shut down the other Exhaustion perks too like Lithe and Balanced Landing and Overcome.

    I do from time to time use Fearmonger. Blood Echo sucks in my opinion. It's to situational. Only effects survivors who are injured after a hook and has a cool down, seriously? That perks needs a buff if Dead Hard is going to be used by 3 or 4 survivors every game you get in.

  • @Mandy said:

    Dead Hard affecting killer powers was brought up in the last Q&A so it is something that the team is aware of, they explained that due to it affecting powers and each killers power is individual it takes time to go through this, as it means each power has to be done separately.


    Dead Hard needs a complete nerf and massive look at. This perk can literally destroy the game for more then half the killers in the roster. The distance it provides is abused for reaching safe loops when the survivor would have WENT DOWN!

  • Any buff to his base kit at this point would be a blessing. I don't know why he's been neglected as far as being looked into. I love playing with him and against him but he needs help, I always use corrupt intervention with him because 2-3 gens could pop sometimes before you even get close to tier 3 for the first time if you go against survivors who starve him of stalk.

  • You wanna nerf his tombstone add-ons? Fine. But guess what his baske kit needs a HUGE buff if that happens.

  • @mad_hatter said:

    Why, after I am sacrificed, am I not allowed to see the perks and add ons the Killer has been using? If I want to know, I have to wait for the match to finish...

    I play solo (sad times...). I get that an SWF could then share this info with each other, but the game must know that I'm not SWF. Besides, I don't like the fact that SWFs can communicate anyway, but it is what it is, I get it, but nobody seems worried about them communicating in game, so why are we worried about them sharing the Killer's perk info? Or is there some other reason for players to not be allowed to see the perks?

    Because swfs can cheat and tell their friends the killer has a perk or perks. That's why!!!

  • I have multiple posts on here begging the devs to buff Myers base kit. They never touch him for some reason and it's BS!

  • Killer instant, survivor 5-10 minute wait.

  • @AngyKiller said:

    Boy, I called it. Survivor mains pointing at the non-nerf of CoH and saying 'Nothing makes you happy, Killer mains!' or 'CoH was nerfed, so stop complaining!' while knowing that the nerf did nothing to reduce the power of the perk in any meaningful way. 😂

    Yup. Boon totems as a whole need a huge nerf. A 60-80 second cooldown on blessing or the totem breaks when the killer snuffs it. The 25% nerf on healing speed shows the devs are clueless on the problems.

  • No it needs a 60-80 second cooldown on blessing a totem. The reblessing of a totem over and over and over again is the dumbest thing in this game right now.

    I've had survivors rebless 4 to 5 times the same totem after I snuff it. Snuff totem, walk away for 30 seconds and I hear the boon noise. Stupid.

  • @chargernick85 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2780152#Comment_2780152

    I have played against two artists today who had DMs what never even got one gen block not sure what the hell she was doing and the other blocked 2 gens whole game. Even best case the gen is blocked for 30-40 seconds.....not comparable to not being able to hook.

    Just run Agitation and Iron grasp ok great now 2 of my 4 (not 16) perks are just so I can play normal....meanwhile gens get done in blink of an eye unless on 1 of 2 decent maps.

    I agree with you. I HATE when people say oh just use mad grit against body blockers or agitation and blah blah. Cool so I gotta dedicate 50% or more of my build to deal with survivors (who MIGHT) play like cheese balls and get in my way at hooks. Run agitation, mad grit, iron grasp and watch the gens fly quicker then a shuttle leaving the atmosphere because you have no gen defense.


    I cant stand when people say use this or that perk to patch over a very annoying situation that MIGHT occur.

  • @OpenX said:

    https://forum.deadbydaylight.com/en/discussion/comment/2780076#Comment_2780076

    I haven't messed around with DMS too much but I guess I don't see it being always useful? You are just blocking the gen it's not like it is regressing.

    I hook survivor one, go over to BBQ/SH:PR and get into the next chase.

    Survivor two's gen is DMS'd and that doesn't matter because they are getting chased. Survivor three gets off the gen and it's DMS's but they are going for the save so that also does not matter.

    Compare that to ruin where both those gens would actively be regressing the entire time.

    Any perk that blocks a gen or gens is very useful, you are halting the survivors objective. That's why Deadlock became a staple for a lot of killers after it came out with Pinhead. Old DMS stunk because it only worked hooking the obsession but now you can activate this perk up to 10-11 times lol.

  • @GannTM said:

    DMS isn't like BBQ. Difference is BBQ procs right after a hook, 9 times out of 10, DMS will work when the killer is already on their way to the gen. Sometimes they'll go for the rescue and leave the gen, but not right after the hook happens usually.

    I said it's kinda like BBQ because it kicks in after a hook and if you see a gen turn white you know at least one survivor is in that area. With pain resonance and dms it's slow down and information.

  • @Gamedozer7 said:

    https://forum.deadbydaylight.com/en/discussion/307769/any-other-killers-player-tempted-to-throw-in-the-towel-right-now

    I feel this I started playing late the last few nights and it hasn't been fun alot for prove thyself BnP and full meta. There was even a fee games were I got no hooks becausei couldn't get downs fast enough plus teammates body blocking mid chase and even when I finally got a down they were making sure I couldn't get to the hook.

    Question why is it toxic to camp at 5 gens but ok to body block and hook sabo when the killer has 0 hooks?

    "They are just trying to protect there teammates." YEAH OK. This is literally trying to shut out a killer from playing the game when they do this. Body blocking, sabo, and stuff like this is ok BUT not when it's ALL GAME to the point that the killer has no gameplay. That's bullying and abusing game mechanics. Of course this is also usually done by full meta swfs so you can't slug cuz unbreakable and a variety of second chance junk stacked. You manage to hook someone it won't matter as they will all have DS and body block you into BT saves.

  • People who say swf on voice comms isn't cheating are a joke. It's like having your opponents playbook in a football game and knowing exactly what play they are running all game. Survivors knowing the whereabouts of killer at all times and what gens to pound while killer is in chase.

  • @KateMain86 said:

    No I'm pretty sure you're wrong OP. Its not the killers who are struggling in this game, its the survivors by a long shot. I just had a 2 perk (both level 1) Oni 4k a full loadout team (4 perks plus items and boon totems). I have 1900 hours played in this game. I'm sorry but killers should not have as much power as they do in this game. They simply shouldn't. The amount of time it takes us to recover from the killer's attacks is ridiculous. Meanwhile the only thing killers have to recover from is missed attacks and the occasional pallet and blind. Its just not fair and the fun factor drops super fast when I get a match like this. And don't even think about telling me to "play better." Its a team game for survivors and after 1900 hours I'm not going to get any better than I currently am. If the game stays this difficult for survivors I have a feeling a lot more people are going to feel the same way.

    You are delusional if you think killers are the power role in this game.

  • @MikaelaWantsYourBoon said:

    We know they are looking Ghosty and Legion. And Twins also confirmed. Someone asked for Myers on Q&A but they said they are not looking him. So probably he will not get any buffs soon.

    But i agree, Myers is weak killer and him power is outdated. He needs some buffs to him base-kit.

    Everyone seems to agree about this but the devs leave him the way he is, it's annoying!!!

  • @cutiekiller said:

    Trapper, Doctor and Nurse got a texture/remodel rework, of other killers did I am unaware about, but Myers really need an update into his model because he looks old and it shows, is it happening anytime soon?

    They said they have no plans for the Shape at the moment in the last Q&A. Total BS. Outdated, he needs help bad more then legion and ghostface in my opinion. The devs haven't shown any love for this iconic killer in ages minus a couple add on buffs.

  • @SOULWARRIOR71K said:

    https://forum.deadbydaylight.com/en/discussion/306357/i-just-got-tunneled-and-camped-for-5-gens

    Your objective is to escape, not run the killer for 5 gens. You made the choice not to focus on your individual objective and as a result, you did not complete your objective. So it's good that you had fun, but you simply had fun throwing your objective lol.

    This the dumbest crap I've ever heard. Is she supposed to hide in a locker al game?

  • @[Deleted User] said:

    The worst feeling is when you pick up a survivor at a gate and you get DS'd... and you had a mori and they were moriable.

    I've done this before and OUCH!!

  • The devs know basing mmr off kills and escapes is stupid but they are to lazy to change it. Just like they are to lazy to buff all the weak killers in the game.

  • Went against a bully squad 2 nights ago. I haven't played killer since. I played 2 survivor games last night and escaped with relative ease. Playing killer plain sucks right now. Going against that made me feel dread even turning the game on the past couple days.

  • I'd switch GF and Freddy.

  • Any other killer plays feel this way?

  • Three killers games in a row. One with Myers, Cenobite, and Legion. All three games had at least 3 survivors using dead hard. 3 in the Myers game, 4 in the cenobite game, 4 in the Legion. This perk is overused behind stale at this point. It's gotta be our 80% usage.

  • @Altarf said:

    I don't think Enduring is necessary on Myers. Brutal I can see, but you shouldn't really be getting stunned enough for Enduring to be useful unless you're new to the game or incredibly ballsy, I think.

    My Myers build is something like Corrupt, Pop, PWYF and Monitor. However, since you don't have Corrupt, you can swap that out for Brutal or something. Myers is one of the only killers where PWYF is a good idea to bring because of 99ing, and Monitor is great for catching people out of position.

    Well for some reason I go against survivors who know exactly how to many times to go around a circular loop just to get the stun right before I hit them. Thats why I've been using Enduring.

  • @Gamedozer7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2740489#Comment_2740489

    Unfortunately my p1 level 50 Myers doesn't have corrupt.

    Discordance or Lethal Pursurer??? At least you can start pressuring immediately even if the gens aren't blocked.

  • @Gamedozer7 said:

    https://forum.deadbydaylight.com/en/discussion/304088/m1-killers-with-no-anti-loop

    The problem is survivors can still loop you and then drop the pallet and next thing you know 5 gens are done.

    I been a Mikey main since I started and if you can get a snow ball going he's pretty good. The problem is getting the snow ball moving if they are good at looping they have enough resources on most maps to safely loop you and finish gens. I was messing around with BS,SF,and endurance and gens just go faster then you can dow .

    That's why I bring Corrupt every time I play Myers. The fact that he hasn't received any buffs at this point is just a total joke but that's another conversation. Because of how putrid his tier 1 is if you don't bring Corrupt the game doesn't actually start for you until 2-3 gens are done. Next I'm going to mess around with Corrupt for the start of the game, Brutal and Enduring for the middle of the game to eat through pallets and shorten chases, and No Way Out for the end to catch them off guard a little and maybe get an extra kill or 2 if I have a bad game.


    Tier 1 needs to be buffed significantly or it NEEDS TO GO! That slow movement speed is ridiculous. Without Corrupt you walk across the map and a gens either 99 or close to done, it's stupid.

  • I'd rather simplify it to 4 survivors can't all use Dead Hard in a SWF. That is absolutley blood boiling and at times game breaking for killers to deal with.

  • The problem with this is if someone farms you off the hook. Killer hooks the farmer and goes straight after the unhooked person and there DS is deactivated because someone else was hooked.

    However I do agree hooking someone else and coming back and find the DS person and getting DS'd is complete and total BS, like a lot of the stuff in this game.

  • I wasn't around for old ruin undying. Can someone explain to me what was OP about it? Like a worse case scenario happening to survivors against old ruin undying.

  • This perk carries survivors like crazy. What's funny is always see videos of survivors "looping killer for 4 gens!" Then I see dead hard in there build which they didn't even need and I dismiss the video and don't even watch it. Very good survivors using crutch perks gimme a break.

  • Survivor sided. Gen speeds, poor map design with to many loops and pallets, swf, weak killers who are are outdated and need buffs badly.

  • @Tiufal said:

    First, DH isnt that much used at all. Second, Pinky Finger is one of the most broken addon out there for years. Third, who cares for worst design killer ever?

    DH is used ALL THE TIME. You must be playing a different game or just lying

  • @tenoresax said:

    Stats show that it's not overused enough, which must mean it's a balanced perk!

    -devs

    But yet dead hard stays untouched when 9/10 survs use it.

  • @Hannacia said:

    Why am i seeing more killer nerfs than survivor? All im seeing buffs for survivors which by the way they dont need! Fix those boons at least. Make CoH simple self care of make it so boons are one time only. There are 5 totems on the map, 5 boons are enough per 1 match.

    When totem has been found by the killer its blocked from being able to be booned again. Why is this so hard to do? Those totems destroyed multiple killers and playstyles but nothing is being done, but hey we nerf the killers


    The devs are completely lost.

  • @ad19970 said:

    I don't even understand why they are nerfing Pinky Finger. Clown himself is very weak, that addon is arguably the only thing that makes him somewhat viable at the highest level of play.

    And I really do find it kind of hilarious that not even Alchemist Ring is getting nerfed. However, they have stated that there might be some changes in the upcoming patch that haven't been mentioned in the update. And I surely do hope so. I am still playing this game at the moment, too frequently honestly, but I am really, really getting sick and tired of CoH. If that perk doesn't get nerfed in the upcoming patch, I will probably play the game much less, or just take a break from it again.

    The developers do not want killers to compete at the highest level because they hand hold potato survivors. That's who the game is balanced around. Same reason they nerfed pinheads eng fang. The game is ######### joke at the moment at high mmr. Killer gets 2-3 hooks and games lasting 4 minutes then tbag at exit gates. I hate how the devs coddle survivors in this game.

  • They nerfed clowns pinky finger add on, the only thing that makes clown able to compete. Tru3talent called that literally months ago, the devs do not want killers to have a chance in this game I swear to God.

  • @Zozzy said:

    Their stats showed people always used them so they assumed they were op and nerfed them for no reason.

    Unless it's Dead Hard of course which is used by 90% of survivors I go against. That's fine lmao.

  • @Colton147147 said:

    Badham is a killer-sided map.

    Please tell me you're joking. Badham is a survivor sided heaven right next to Haddonfield.

  • Megs are to cute. It's hard for me to kill them especially when they are wearing the basic clothing lol

  • When I play survivor I never use Dead Hard because I know how it feels playing killer vs it. It really feels like a cheat code to screw the killer over. I do however run DS because I play solo and need the anti tunnel just in case.


    When I play killer and I see survivors running Dead Hard and DS in the same build I just shake my head in disgust. How many second chances you need? Plus unbreakable and other junk mixed in. Second chance city.

  • It needs to be nerfed. It's time it's snuffed it takes longer and longer to rebless. You wanna rebless that totem 5 times have fun blessing it for 2 minutes.

  • So they plan on buffing solo survivor but nothing and buffing killers???

  • Survivor is easy mode when they actually do gens. Problem is to many potatoes play this game on the survivor side and cause bad statistics. Devs also balance the game around bad survivors. They want even the absolute worst survivors to have a chance at escaping. Nerfing Wraith and Deathslinger lmao.

  • There's 2 types of swf in this game. The ones who play chill and want to win but don't stay glued to gens every second of the game.

    Then there's the swf that plays like there is a million dollar reward awaiting them at the end of the game if they get a 4 man escape. Almost like they are being chased by a killer in real life and that ######### is boring and busted.


    This game would be so much better without the second SWF.

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