Dwight_Fairfield
Dwight_Fairfield
About
- Username
- Dwight_Fairfield
- Joined
- Visits
- 22,398
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Comments
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Hardest achievement I've gotten on this game. Felt like I had conquered a mountain when I got it.
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Demogorgon. Being on console I never got to try him on the PTB.
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Reward us this Halloween by giving the actual Halloween killer a cosmetic.
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Not for me. Myers matches are usually great fun for me, even when I die.
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An infinite tier 3 Michael trapping me with blood warden.
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He has no map pressure. He can be looped into oblivion. He has to be right on top of a survivor to be able to instadown them. Relying on survivors playing stupidly in order to get the upper hand is just proof of how poor he is. Even his add ons don't give him much of a boost in potential.
Unlike the Wraith who has stealth ability, and some solid add ons that make him really dangerous with a potential to snowball even a good team of survivors. Silent Wraith with the ghost soot and coxcomb clapper is my favorite.
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I love Myers because his play style of stealth/stalk, building power and then attacking is awesome, it captures the spirit of the movie character, of which I am a huge fan of. I think he is the only legit creepy killer in the game. The sight of him standing there staring at you silently is unnerving. Added bonus that we get his awesome Halloween music from the movies when he's chasing you.
Dwight is the true definition of a survivor to me. He was the under dog his whole life, and when he was thrust into the entity's realm he used that inner strength he had to not only survive but to rise up as the leader. Dwight is an inspiration. Plus he is clearly a nerd just like me. I bet he loves to read comic books. Dwight knew about the power of the lockers before everyone else. We now have perks that are based around lockers, as well as lockers ability to block bbq and chili, the Doc's madness etc. Dwight was ahead of everyone else when it came to knowing how great lockers are and the powerful potential they had.
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Michael Myers, because I'm a huge Halloween movie fan. He's my main as killer now.
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I think most if not all players agree he needs some buffs. I still play him occassionally because he is fun even though he is weak.
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Alien.
Chucky is too short and not feasible for this game.
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Yes occassionally.
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Bond. The information it gives me helps me save lives, including my own.
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Michael Myers because I love his play style, building up stalk, being stealthy, then attacking. Plus I'm a huge Halloween movie fan, so that helps.
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Because unless I start dc'ing all the time or playing very badly, I have no choice but to stay in red ranks.
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Happens to me every once in a while. I don't know if its because they are dodging someone else in the lobby, or if we are all carrying items and they don't like it, or if they think we're a SWF.....but yeah it happens.
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Michael and his blood dripping P3 knife.
Close second is Clown with the knife twirl and his jolly laugh.
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@RIP_Legion said:
https://forum.deadbydaylight.com/en/discussion/comment/674442#Comment_674442
No I like Coal tower
Apologies, I misread your post.
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Depends how toxic. I don't care about teabagging and petty crap like that, but if I see someone deliberately sandbag another survivor e.g. farm them off hook or body block them at pallets etc then they will be punished.
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Its a bug. Had it myself several times. I am perplexed as to why its still not been fixed.
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@RIP_Legion said:
Worst for me as Killer is Yamaoka, Haddonfield, and Fractured Cowshed (Coldwind maps as a whole are usually pretty meh but that one in particular).
Best for me as Killer is The Game, Rancid Abattoir, Coal Tower, and Lery's.
I'm curious why you dislike Coal Tower?
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Waste of a perk slot on killers who already have built in insta down.
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I main Myers for killer and every time I play Lery's at worst I get a 3k. So personally I think its a great map for him and stealth killers in general.
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Pretty much do it if you want the bloody cosmetic look. I did it on Myers because I love his P3 look, and because he is my killer main.
Did it on Dwight because he is my survivor main. And on Jake to get the achievements.
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@xmenfanatic said:
I LOVE playing on PS4! 😮
Ditto.
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I feel so bad for the brand new players getting red ranks in their lobbies.
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Dr. Loomis from Halloween.
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Spooky Michael is aching to be unleashed on it.
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@Jago said:
Because Dwight doesnt even believe in himself :'(
Filthy lies!!!!!
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Bummer. I thought it was scheduled from the 5th to the 9th of this month.
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As killer or survivor? Because I am going to have a hell of a time as spooky Michael on Hawkings Lab.
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Can't wait to do spooky Myers on it.
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That's from a match I had on Sunday. I never even saw the killer. I did all 5 gens while the randoms ran him around. I felt so bad for this baby Myers afterward.
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@LastShoe said:
Whats the point of the PTB without the new Killers and survivors
Testing dedicated servers today.
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@TAG said:
Left Behind now reveals the Hatch to the last Survivor.
Dying Light now increasingly slows down repair/sabotage/heal speed every time someone is hooked as long as the Obsession is still alive (the Obsession also unhooks and heals faster).
That's a beautiful buff to Dying Light. I might start running it on my Michael.
Left Behind is very situational. No guarantee you will be the last survivor or even end up in a situation where there is only one remaining survivor. Not worth the perk slot, IMO.
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Like 2 or 3 since the only times I played Pig was to get her achievements.
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For Clown definitely flask of bleach and ether. Great combo.
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I'd only find it useful on the really loud survivors like Jake, Jeff, Laurie, Jane, Ash etc. They badly need Iron Will. Since I main Dwighty boy, I don't really need it.
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@PolarBear said:
https://forum.deadbydaylight.com/en/discussion/comment/664521#Comment_664521
It is different though. By slugging someone, you immobilize them and prevent them from doing anything without help from another survivor (or perk). This forces other survivors to waste time going to pick up the slug which means they're not doing generators.
With DS though, you can't immobilize them. Once you leave the vicinity they're free to go. No penalty for them or their teammates.
The easiest fix for this would be that DS doesn't trigger on locker grabs or that if you pick a survivor from a locker you have enough time to drop them on the ground before DS has a chance to take effect.
Then don't go after the person who just got hook saved. Even if they jump into a locker. You're asking for your cake and eating it, too. You have one of two choices, don't go after the person who just got saved, even if you just accidentally come cross them again, or if you want them that badly then suck it up and wait out the DS.
End of the day its simply not picking up someone who just got unhooked for 60 seconds. Not unreasonable by any stretch of the imagination. Proof positive that the complaints against it show that even with a nerf some people can never be satisfied.
I think some people just want every half way decent perk to get the MoM treatment where they are rendered utterly worthless.
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@PolarBear said:
https://forum.deadbydaylight.com/en/discussion/comment/664454#Comment_664454
Ah yes, the good ol' count 60 seconds each time someone gets unhooked.
If a survivor plays stupid with DS and goes into a locker it should still be possible to pull them out without having DS activate. It isn't a counter to wait 60 seconds for the timer to run out and grab them.
If a survivor plays stupid, emphasis on stupid, and jumps in a locker then leave them in the locker. They're not doing gens. If you really want them that badly then wait them out. No different than waiting for it to wear off if you slug them.
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I went into a match on the Game map yesterday. Spawned in the bathroom, and there was the ruin totem right beside the most popular gen on the map.
Poor killer.
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Just don't cleanse. That's the simple solution. I have rarely struggled against a Plague as long as my team do not cleanse.
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@PolarBear said:
https://forum.deadbydaylight.com/en/discussion/comment/664395#Comment_664395
What about those times you know they're in a locker but can't take them out due to ds? Why should I be punished for that when they went in the locker? What about those times where you just happen to run into that survivor after hooking someone else and forget that they might even have DS active because you didn't tunnel?
For an "anti-tunnel" perk, DS gives a lot of leeway for what it considers tunneling.
If you've gone after the person who just got unhooked then stand in front of the locker and either wait a minute, or wait for them to jump out and slug them if you want to tunnel them that badly. If you just happen to accidentally run into the same person who just got saved within 60 seconds, again slug them and wait out the timer.
You have options for those 60 seconds.
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Ds is perfectly fine. Its in a good spot and is no longer a get out of jail free card for simply getting caught.
If any killer tunnels someone within a minute of them being unhooked then no sympathy for them. Or if you really like to tunnel and fear DS that much then leave them slugged til DS wears off.
You wanted a DS nerf. You got it. You can't have your cake and eat it, too.
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@Yamaoka said:
Upload some of your god like rank 1 games please.
I'd like to see some of these, too.
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Michael Myers by a longshot.
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I main him and consistently do well with him in red ranks. Except on Coldwind. Corn blindness is very much an issue for me.
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On PS4 the ones I encounter most often are Spirit, Billy, Myers, Huntress and I guess Pig.
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@se05239 said:
https://forum.deadbydaylight.com/en/discussion/comment/662261#Comment_662261
And how did it go for these two Clowns?
One got a 2k the other a 1k. Though in their defense one was on Haddonfield and the other on Fractured Cowshed.
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Myers. No survivor staring at him can stop that stalk.
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The killer I see the least is Bubba.


