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Dwight_Confusion

Dwight_Confusion

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Dwight_Confusion
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  • The issue with hex totems is simple...

    1. Either rework placements so that hex totems are in tricky spots on different maps only.
    2. Make a hex totel take 20 seconds to cleanse and leave things the way they are.

    Doing this will make hex perks more viable. I never get to use Devour Hope. It's a super strong perk, but never get past 2 stacks... ever.

    Ruin helps, but is always found quite quickly. The current cleanse time is what 14 seconds? Just make it 20 for a hex and then make Dull totems 12 or something to offset.

  • I would be down for this. Just give us all the music in a list and let us put something in there.

    The music is just great in this game.

  • Yeah I agree. The sound in this game is great and music variety would be nice. SOmetimes a fresh coat of paint is just really refreshing.

  • They have stated they slip in tweaks that optimize the consoles every patch. It just isn't stated really.

    I think it is playable and fine, but could be better. Any video game in today's world should hit 30FPS at all times.

  • I play on PS4, but obviously haven't tried to PTB yet.

    In general the game runs well on PS4, but at times it clearly drops below 30 FPS. I don't think it should ever drop below 30 FPS on console.

    I know there's times where it drops down to 20-24 FPS in general, and as killer on a couple maps it drops down to maybe 16-22 FPS briefly.

    Overall it is very playable on PS4, but it pains me to see people complain about getting 30-50 FPS sometimes...

    Try being a rank 1 killer on console. Not easy.

  • Very cool.

    I just wish they'd increase his cloaked speed to 120% and then removed a couple negative things on add ons.

    This would really help him become a lethal killer.

  • Awesome stuff. The cosmetics are very cool overall. A couple yucky ones but 8/10 at least. Maybe 9/10

  • Are we feeding this troll? Come on guys...

    He says "fam"... that's a great indication of him being silly.

  • Dude, I'm all for them making him very powerful. I'm all for it... but people would just whine and complain. They can easily make him more viable.

    Here's how...

    -Increase the time it takes to shake the bottle for the 4 additional bottles by like 3 seconds maybe? (Nerf)
    -Increase the AoE of the cloud of toxin by 30% (buff)
    -Increase the duration at default (no addons) by .5 to 1 seconds.

    So with awesome addons the size of the cloud is bigger, and the effect is much longer. This would make him very difficult to play against.

    My problem with you is that on the 1st hours of this PTB (remember what that means?) you're generalizing things into a poor category.

    Basically this new killer is trash because you've played with him/against him a few times? I disagree. They need to slightly buff his power. As I mentioned above (they are good ideas)... and they need to slightly buff some killer add ons as well.

    Ultra Rare addons and Very Rare add ons should have very very little to NO drawbacks. Like for Freddy... his Red Paint Brush should NOT reduce his movement speed at all...

    None of the Wraith's add ons need to hurt him in a negative way. They definitely need to give the killer more power. I agree... but some of us are jumping the gun big time on this.

    Out of the box? From what I've seen... he's a nice solid MID TIER killer, just below above Doctor and/or Pig.

    His perks are strong though...

    Bottom 4 killers? Who knows and who cares right now. Enjoy what they've released. FOR FREE for now.

  • You are generalizing things in a quick way. A poor man's Doctor? He's got some similar concepts to The Doctor, but he's different. You can deter where people can go. You're the minority here with the negative posting about the Clown.

  • His slowdown he has makes it less likely people pallet loop you... and you were speaking strongly as if it were factual.

    ;)

  • @Caretaker said:

    @Dwight_Confusion said:
    I don't see a problem with him. I think he's alright so far.

    The projectile arc is awful, super long reload time, gas lasts for a minimal amount of time but the slow is nice. Super generic killer. Pallet looped, hurt but the same meta perks that every other killer suffers from. Decent perks, fun to play though.

    Nope. he actually is very anti-pallet looping. They do need to increase the duration of blindness and slow down to 2 seconds, or buff the addons... whichever.

    You are generalizing what you think is wrong, when it isn't the actual fact.

  • I don't see a problem with him. I think he's alright so far.

  • Yeah, he's good right now. He is very anti pallet looping. Just make the slowdown and blur last 2 seconds from 1.5 and I really think that's it.

  • It's very simple. Make it from 1.5 to 2 seconds and leave him alone.

    The .5 second increase is a nice addition if they do it. He's very much... like the Pig great out of the box

  • @CallMeRusty420 said:

    @Dwight_Confusion said:
    It's a PTB. You "jump the gun" millennials are ruining this game man.

    Relax. I like the new stuff. It seems good. Over time can your opinion be formed in an appropriate and "objective" way.

    That new survivor perk with pallet vision is strong. In time things will shake out. The devs are doing a good job.

    I'm not even a Millennial xD Talk about jumping the gun. I have over 2k hours in this game and when nothing has changed over this 'big' update, it's kinda sad. The only 'big' change were the cosmetics. The balance is barely even different

    You sounded like a lot of younger people. No problem with that I guess. I'm just saying a lot of people are jumping the gun on this badly.

    People need to just relax... see it for what it actually is, give it time then comment.

    People are commenting with such a low test phase... it isn't objective.

    Like if I played 1 or 2 matches and didn't escape and get 32k points... I'm going to complain right?

    Wrong. Maybe I just had a couple bad games against a good killer? Who knows. Play like 10 matches, then comment.

  • @iOrangeStain said:
    Don't call something OP when you've gone against it twice. Don't ruin this for us. Don't get it nerfed to hell.

    Well said. It truly seems good.

  • Basically you're a survivor main (that is obvious) and you've played a new killer twice with a new perk...

    You've not yet been able to adjust to it yet... and got rekt by it. So you complain?

    YOur lack of objectivity is alarming. The killers got a strong perk... good for them. You guys also got a "Pallet/vault" perk too. It's just fine.

    This might be the best DLC they've done. Well done so far.

  • Rolling Distressing and Unnerving Presence together can be deadly.

    Also Monitor and Abuse is fantastic on Hag and Myers.

  • It is simple. And this really helps SWF too. If you're SWF and you don't find the hatch before the killer... then too bad.

    If your solo, it can feel harsh... as you weren't SWF, killer was good and only got the 2/5 gens done to have a chance to get out.

    Overall this hatch shutting is an great move. Very well done. Survivors aren't entitled to get out. It now is an equal chance. Besides the killers rare find the hatch before survs anyway.

    Hatch change = great change

  • It's a PTB. You "jump the gun" millennials are ruining this game man.

    Relax. I like the new stuff. It seems good. Over time can your opinion be formed in an appropriate and "objective" way.

    That new survivor perk with pallet vision is strong. In time things will shake out. The devs are doing a good job.

  • I wouldn't mind this being a option for people. Why not make it an option?

    Or at least let some survivors have the option and keep killers first person

  • I'll guess...

    "The Vanisher"

    Or "Vanishing"

  • I'm a huge Child's Play franchise fan. (Yep, didn't say "Chucky".)

    After Child's Play, I'd go with Friday the 13th stuff... after that ... I love stuff like Strangers and Halloween etc...

    I'm a huge Slasher fan overall. I'd rather not list them all.

  • Yeah he's cool. He's a bit over analytical at times, but overall I enjoy listening to his mostly objective viewpoints.

  • I like the change. No more automatic getting out because you did 2/5 gens.

    Killer finds the hatch 1st? Okay he closes it. Doing 1 gen will reopen the hatch, but he can close it again.

    SOunds fair to me. This whole backpocket of the hatch being a EZ thing needs to stop, and it will. Thank God.

    This isn't called "Survive by Daylight"... some of you think this, but this game is actually called "Dead by Daylight"

  • If they ever go alien/outer space... that would turn me off big time.

    Keep it semi realistic. They don't need to come up with any creatures or anything stupid. There's something very terrifying about having a "person" or humanoid looking at you and trying to get you.

  • It would be really neat if every week or two weeks they'd have a random survivor go missing, and have multiple reasons what happened to them.... and each person's reason they find out later is different.

    Just something small that might be neat. Then after that character event is over... someone else goes missing. You could find an in game collectible clue within the game, and 4 clues gets you a shard of truth or something...

    Then you can redeem the shard of truth to know either more background and/or why they went missing from the entity's realm.

  • @βLAKE said:
    How come there are no children present in the Entity's world? No kid survivors or kid killers? Wouldn't kids be an easier target since they are easily prone to losing hope and do the bidding of the entity?

    I think this is a poor question. Who wants a child killer? Seriously? I know its all fiction and fun, but some borders/lines don't need crossed.

    Children are precious and sacred and innocent. We don't even need that... even in a fantasy fiction horror game.

  • I wouldn't think so. I also hope not. Death Garden seems interesting, but not my cup of tea. I'll not be getting it for sure.

  • ALL ULTRA RARE add ons should have 0 downside or a very small downside.

    It is Ultra Rare, so if a survivor encounters a killer running 1 or 2 ultra rare addons... sucks for you.

    I get the Fragrant Tuft of Hair add on though. That makes sense. Some of them, like Freddy... need buffed.

  • I honestly don't know why this perk is such an issue for the devs to nerf. I think it is pretty simple... keep things they way they are right?

    If someone uses DS in their build they can't bring items into the trial. OR simply reduce the skill check zone by 20%. Just make it a little smaller so there's more variation of people hitting the skillcheck or not. The perk itself is fine in it's idea...

    It's like making 1 final dart for survival. That is the idea. So right now, the perk is only a huge problem when more than 1 person has it. I can totally deal with 1 person having it. Whatever. When 2 and 3 people have it in the same trial it becomes a huge issue.

    Leave the stun time alone for killers. the 3, 3.5 and 4 second stun is fine. THey just need to alter it some. Trhis is what I would do.

    Decisive Strike - Keep it all as it is, but later the stun times to 3, 4, 5 seconds in each tier.

    Tiers I and II require you to wiggle 50 and 60% before it triggers. Obsession gets an immediate trigger.

    Tier III - Obsession gets immediate trigger as current, but the wiggle is changed to 40%

    Reduce the skill check zone by 10-15% I think.

    This is how it is now, but you have to wiggle more, and the skill check zone is smaller overall.

    The other way to adjust this deadly perk is to not let it activate when gens are done. So after the last gen is done, if you haven't used it... too bad. These would be simple, yet good ways to adjust this.

    Coming from a killer main.

  • @Leon said:
    I am hoping to see more constructive ideas, more communication between players, and actually try to have civil argument with no "git gud cause you are bad at stealth" sort of comments etc.

    We have more organized sub forum for survivor killer etc, so it should be easy to read and see things now.

    Yes exactly. This forum is just so so much better in every way. Love it man.

    I'm really looking forward to DbD in year 3 and this massive June update. The forums hopefully will compliment it so much better with all the specific forums. People just need to post specific stuff in said forum/board.

  • baby killer hostage taking?

    Nope. Don't bring that into this. That's just a poor attitude man.

  • I just wanted to add... using "Remember Me" and "No One Escapes Death" together is a really good combo. Just hope the obsession is dead or not opening the gate up at the end.

  • PS4 here. Rank 1 killer main.

    I play a lot of Leatherface, Freddy and some Wraith. The others are just mixed in.

    A great Wraith build is this.
    -No One Escapes Death
    -Brutal Strength
    -Hex Ruin
    -Shadowborn

    It really works well. For me at least.

    For Freddy this build is amazing.

    -BBQ and Chili
    -Remember Me
    -Dying Light
    -Hex Ruin

    Obviously if you face an obsession that is really good... then it becomes a very tough game. It you find them you basically have to tunnel them... which is important with this setup. It becomes critical to find and kill the obsession BEFORE 2 gens left if possible. You'll get 2 hits to down them, let them get off with DS, then 1 more hit to down. Hook, they'll hook rush it, 1 more hit for a down or an extra one if they got BT.

    So you'll finish with 4 or 5 stacks on "Remember Me". That's 35 or 40 seconds for a gate to open. Plus you've got NOED and Dying Light going on. If you can't kill the obsession before 2 gens left, then this build doesn't work very well.

  • Dying Light is deadly if you can kill the obsession with 3 or 2 gens left.

  • Borrowed Time is perfect now. Unlimited uses sure... but the hook rushing blindly with it doesn't work anymore.

    This was a great change.

  • I agree with some of these. It does need buffed. For sure.

    I would increase the speed in which the No Mither user can get themselves up by 10%. That would be a start. I do agree with them having a dead hard built in too. Also, any altruistic actions should be 2x by default for this perk.

    So by running No Mither, you'd get built in Unbreakable at a faster recovery rate, that can be used over and over. And Dead Hard should be built in too at tier 1. So a 60 second exhaust timer by default. Then again, you have no blood or moans.... so you already have Iron Will built in.

    I think this is enough honestly.

  • A few things... but I'm mostly excited for some balance changes that give the killer more power. This isn't called "Survive by Daylight". It's called "Dead by Daylight" and is a game with tremendous potential still and a loyal following.

    It should feel more "survival horror" and less action like. The emblem system is a great step in the right direction. Love it to be honest.

  • @CCSRM22 said:
    The Hag for sure!
    Not the greatest but concept wise and design wise she's the best imo.

    Yeah, she's very defensive. ANd deadly is played correctly.

  • I play on console, and the Nurse is hard to play it feels lol.

    I love the trapper perks. But Wraith is my favorite. I wish they would buff his cloak speed just a hair. I think its 115%?

    Maybe make his speed 120% while cloaked. Keep everything else the way it is. He is clearly a weaker killer. No doubt about it. Just increase his cloak speed. His rework gave him a slight buff, but it wasn't enough.

  • @Onetrolltorulethem said:
    It's a straight buff to SWF groups and a moderate nerf to solo play.

    As a solo player, you can't really expect gens to get done in short order (or get saved from a hook...) so you're going to be forced to use it immediately, and this permanent injured state WILL mess you up. It will still be amazingly powerful, but there will be at least SOME drawback for using it.

    In a SWF group, you CAN expect gens to get done AND to get saved. You can let yourself be hooked early and save it for the end. Even if the killer face camps you, with this new DS you will be able to very efficiently zerg the hook and escape.

    Honestly, I fear for killers vs organized gamurs more than ever before if this DS change goes through. It will be terrifying.

    I agree with most of your thoughts man. Solo players this is a fantastic change and would feel balanced, but against SWF coordinated groups with mics... it would be intensely difficult for a killer.

    They need to either create 1 extra gen to do against SWF parties of 3 or 4... or at least give a automatic 2x bloodpoints for that match to ONLY the killer.

    I'm a killer main, and have hit rank 1 consistently. If I play a 2 1 and 1 survivor setup, I do well and its fun. I can usually handle the hook rushing of a 3 or 4 person SWF group, but sometimes it is just impossible.

    When the gates are powered, DS should be dead. It shouldn't work. Otherwise this change is fine I think.

  • Some sort of magician would be really cool.

  • I'm not really for the custom avatars. People will just upload offensive stuff with hidden agendas. This place is very different from steam, and I love that.

  • The completely free escape but with the permanent injured state?

    I love it. BUT... people will just save it for end game, and it will make most killers powerless at the end game. They should keep their changes. Let the free escape happen, but if the gates are already open... then it doesn't work. That is how it should be.

    Otherwise people will just wait to use it to the very very end. Or killers will HARD CAMP obsessions more than ever.

  • June 14th would be my bet. We've had the longest wait in between any major release ever I believe. It's been just over 3 months now I think.

  • @SuperboyPrime said:
    Whoever they have moderating the forums needs shut down bait posts and obvious trolls. Almost every thread on the Steam forums were obvious bait, yet people would feed and feed. I would like to have some actual discussion on the game that doesn't involve insults.

    Exactly. I even have been baited there before. This is a nice looking, simple and charming place so far. It isn't even 1 hour old, and I love it.

    I mean I really love it. It just feels official, and simple... and fresh. We really need to utilize the forum's features and keep the trash out via locks, or vote downs.

    I'm with you brother.

  • Nah. I think the guitar playing chick is the survivor. Anything else would seem weird.

    The survivors have a consistent look and the killers are always larger and have a menacing look.

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