DwightOP
DwightOP
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@finitethrills said:
Honestly, the Legacy stuff is asinine. So you can't check to see if certain players actually got to it in time, SO WHAT. For God's sake, just let people claim what they lost based on the honor system and check to make sure they were playing the game during the legacy time frame. Sure, and handful of people who were around back then might wind up with some legacy they didn't earn. I'd say the good vibes created from folks who lost all their legacy will greatly outweigh a few unscrupulous cheats. Hell, if you have to, say, "hey, since we can't verify which legacies you earned, but we can verify you played at the time, we'll let you pick one killer and one survivor legacy to have". It may not be perfect, but it's a damn sight better than "oh, we failed to track the stats for people earning legacy, AND we left a progress destroying bug in the game for a year or more while it razed your save profiles, so we're just gonna say ######### it and not let you have anything instead... even though it was our multiple fuckups that caused it".
Imo bhvr could also give everyone who has the right achievement date accordingly legacy to every character since they can't verify who was prestiged. This would also be a great apology for leaving everyone wait for 3+ years and honorful THANK YOU FOR STICKING WITH US FOR 4 YEARS.
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@Peanits said:
It's not a matter of prioritizing newer players over older players, it's actually quite the opposite. Back then, the way event cosmetics were stored were much less secure than recent events, and it made them susceptible to loss of progress (the reason why we needed to return them to people in the first place). We originally decided to return them only to the people who had earned them in specifically to not alienate long time players who had worked for them. Despite our best efforts, there were people missing who should have received them and didn't: The data we had at the time was not robust enough to catch everyone.
So in short, some of the people who did work for and earn them didn't receive their cosmetics back, and there was nothing we can do for them. Those long time players were out of luck. The idea of not alienating long time players ended up alienating those long time players.
It's unfortunate, yes, but leaving those people behind is not an option. This is the fairest way we can handle the situation. This shouldn't be a problem for future events as the way we store rewards now is much more secure.
Why not applying same logic to legacy then?
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@Mandy said:
We are unable to restore Legacy items and and we will not be making this available to the Community as a whole.
Why the double standards? I don't get it. At least restore those players legacy who have the correct achievements date.
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@Mandy said:
https://us.v-cdn.net/6030815/uploads/A5FPBHFFZUMP/5fr64ry-5b1-5d.png
From the in game news. Yes these have been awarded to all players.
But why for free tho?? Couldn't u guys at least remake the events so they had to work for it? The value became so low like default cosmetics now.
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Just read the ingame news that people can obtain the exclusive skins again like hound mask, song bird shirt etc.
Thanks bhvr. Im so disappointed.
Edit: just noticed that they don't even have to obtain it by doing anything. They just get it for free. Even more disappointed
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@MojoTheFabulous said:
I like the idea of this thing but it being so far behind the head is really weird.
Ikr? I really find it ugly
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@Orion said:
Players quit all the time, there's no reason to make such a big deal about it.
Someone who earns money for playing it is different to the random player. If someone quits the money on the line the devs should be concerned because that could be an indication that many random players are going to quit aswell
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@BigBubs said:
Wow what a surprise. A killer main baby who cares 0 about survivors complaining when it gets hard. Well , boohoo...
Not to mention people quit all the time for different reasons. What difference does it make if someone (a streamer or not) quits? Streamers are not gods. Them quitting and complaining is as important as a random player complaining.
Well, streamers bring in new players and motivate others to continue playing and to buy stuff. Especially of that viewer size. For BHVR they are important, for us players a little bit aswell since fog whisperers have a direct contact for ideas from the community (if the devs would listen).
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@thesuicidefox said:
This is why you play some extra games between levels. Each level you will earn roughly 15 tiers from the challenges AND the games needed to do those challenges. This means you need to play an extra 35-40 games to get another 3 tier to get to at least 18 per level to finish the Rift on time.
Also if you farm the challenges, that's less XP you get and therefore more games you have to play to make up for it. It's better to do them legit and play normally so you get full XP each game.
I kept playing almost every day even after completing a level and I finished the Rift with 24 days left, before the 4th level even came out.
U can get full xp by farming aswell because the xp gain only determined by match length.
@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/comment/1372029#Comment_1372029
This has been my experience as well.
They have already nerfed the difficulty of the challenges so now while they originally intended for more games per challenge, we can quickly complete them. Now that we quickly complete them people don’t want to just have to play to progress.
This is why the Devs can’t win these arguments and should take in a little less feedback. The challenge and progression is fun for those who commit to doing them.
First off all they have still grindy challenges. Alone the "20 totems" challenge will cost you 4 matches at best. Reality is more like 7-10 matches.
What the community wants is more frags per challenge and overall less grind.
@TreSen said:
Why do you think you've seen so many AFKers and bots lately? I wouldn't hold your breath on BHVR changing it.
If you want to fill out the rift your best options are to AFK while you're at home doing something else or to macro bot overnight if you have a setup for it.
Or do what BHVR designed the rift to incentivize you to do in the first place: buy the last few levels.
I think botting is bannable tho.
But as far as I know going afk is fine. @Peanits can you confirm this?
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@bm33 said:
I completed the rift before level 4 was out. Didn't play DBD every day. Took time off to play and beat Maneater as well as during the PTB. I don't play video games every day so it didn't feel grindy for me.
My brother is tier 60 with most of level 4 left to complete. He tends to work 60 hour week so only plays for few hours at night if he's up for it and then either Saturday or Sunday. I figured if he's having no problem it must be easy.
Does seem odd that some struggle while others are able to fly through without playing every day.
That's made up.
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@WalkingNurse said:
This is a very well done video, hat tip on the effort you put into it first of all.
I had honestly forgotten about this since so much time had gone by. I started playing in December 2016 so I never experienced the "true" grind.... But the grind even then was SO much more than it is now.
Maybe it's because I'm older and value my time so much more than when I was younger, but I feel like hundreds (if not thousands) of hours invested is truly something, especially if it is difficult. So while I never had Legacy, my LOP after 600 hrs was a knife to the heart and indescribably deflating... I can't even begin to imagine having lost Legacy Prestige.
I stand 100% in solidarity with all these players who lost their Legacy. I feel bad that I ever even complained about how long it took to get my BP refund. Of course, we need to acknowledge how sacred those cosmetics are and not allow them to be falsely awarded to undeserving people - which I think is the dev's (and should be our) main concern.
But given the dedication of their early fan base and amount of enthusiasm shown for what was a very troubled-but-fun game, I feel like the dev's owe it to the true Legacy players to appoint a small team dedicated to proper Legacy restoration. I think the entire community collectively has bought enough DLC and skins alone to fund that project... Not to mention the sheer volume of new players who we're brought to the game by these early die-hards. Do right by the players, build/maintain community trust, put the issue to bed forever. That's my $.02
Honestly? People who lost legacy (even just 1 piece) deserve all legacy cosmetics on every character just for waiting over 3 years without getting it back. That's something I would accept as an apology. Everything else would feel like an insult to me.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1373832#Comment_1373832
I dont think that they made it on purpose. But I also dont think that they really thought about the Cage-Concept. It is a cool idea, that is for sure, but PTB Day 1 people were already raising their concerns about this mechanic.
And honestly, I like Pyramid Head and think its cool that he is in the game, but it would be really sad if he becomes a Killer who is notorious for tunneling and where players might even DC or Hook Suicide to get ouf ot the game.
This is also something I don't get.. 1st hour of PTB playtesting and the playerbase noticed many issues. But the devs who worked on it for months aren't noticing the issues? So weird.
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@Fog_King said:
It's strange that they try to balance the game and perks around the existing killers, then release a killer that just voids a lot of perks if he decides to cage someone. DS doesn't work, WGLF doesn't work, We'll make it or BT neither and now Adrenaline too. I guess some of them not working is alright, but others are not ok. Adrenaline being wasted should not be a thing and WGLF should give you stacks anyway, since the perk doesn't have any other use.
It's more than that. FL saving doesn't work, sabotage plays won't work, boil over and all the other wiggle perks won't work.
The cage mechanic is absolutly overkill, it counters way to many things at once and on top of that the killer can still use his mori after 1st cage? Excuse me? Whoever designed this should get fired.
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@popoles said:
Don't worry! Surely there is some killer main already explaining why is it a good thing!
Lmao it's sad and funny at the same time because it's actually reality you predicted
@Khar said:
So, a counter so some of those pesky second chance perks. Can't have that! 🤣
Imagine saying adrenaline is second chance. Adrenaline isn't a reward for failing bur actually SUCCEEDING finishing the objective. But what am I trying to explain to an ignored and biased killer main, there is no point.
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@Aven_Fallen said:
But hey, Moris work. :]
I swear either the devs haven't thought about the cage mechanic more than 2 minutes or they are just ignorant af. Or another thing: they made thaz way on purpose so people would buy the dlc just so they can nerf it when they made enough money out of the silent hill licence
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@Poweas said:
To answer the title, a lot.
To discuss the thread, calm down. Just run DS or find a tryhard SWF. I recommend Iron Will if you don't have it. If you do, hiding shouldn't be that hard, heck, even Urban Evasion would help.
Ph counters DS tho :/
And DS is also hidden behind a paywall :/
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I think ph gets nerfed before that happens actually. And also it's just one killer of many
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Do so, idc.
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Yep it's ridiculous.
And those who say "uhhh it's fine I already finished it after 2 days" are just blinded die hard fans who have no life and play 12+ hrs per day.
Bhvr is so ignorant that hurts my brain.
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Oh don't trip! They were aware of it but just simply didn't give a flying F.
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@Kind_Lemon said:
I'm here to say that survivors keeping items at 0% charge is a stupid change. The 1% charge was also kind of stupid. For balance, I just wanted the item and add-ons to be lost when below 50% and kept when above.
Simple change, no rage from either side, AND it results in less items and add-ons being kept from game to game. It's an objectively better solution.
Who keeps his item at over 50%? Happens so extremely rarely. And again, survivors gain less bp but also have to spend much more to get what they want. Your idea isn't logical to me
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@thrawn3054 said:
That map is garbage for both sides.
For me it's worse as survivor but it's definitely terrible for both sides.
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It's a hate love relationship. And I think many just have hope thaz the potential of DbD gets used. The concept of dbd is great, the execution isn't.
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@Kolonite said:
https://forum.deadbydaylight.com/en/discussion/comment/1366080#Comment_1366080
It's still the progression system of the game. Merciless and Ruthless means you won and brutal means it was a tie.
I don't take the ranks as measurements, they are meaningless and not even good.
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HAHAHA yeah NO!
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@Nicholas said:
Yeah it's just a big quality of life issue for the person being face camped. Often times it's frustrating and unfun for that person. I think the issue is that it should always be an option but the price isn't quite there. It's behavior that truly should be discouraged and very punishing and the existing experience isn't punishing enough. And just to clarify, punishment doesn't mean ban or suspended. I just think that the in-game experience makes it rewarding in many cases.
Well, the others don't have much fun either since they hold M1 the entire time till they are the next one being facecamped
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@Kolonite said:
https://forum.deadbydaylight.com/en/discussion/comment/1365844#Comment_1365844
No... Pips are 100% what determines a win. A 4k ruthless game is great. A 4k merciless is 100% more of a win. It's what makes you rank up or down and that's how the progression system works. I honestly don't care about proxy camping there's no way to take that out of the game or punish it without punishing a killer for getting ran around near a hook. If they aren't face camping you can get an unhook easily with some teamwork. Face camping is what I think is unhealthy and face will depip you almost every time.
What progress? Progress to rank 1 for what? Are you new to dbd? Imagine someone takes ranking thaz serious when there is NO MEANING behind it.
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@Kolonite said:
Devs have said it's a legit way to play and they already punish facecampers. If that's all you do you will depip
Piping is meaningless! Why are people not vetting this their heads? Especially with MMR it becomes a random number noone cares about.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/1364295#Comment_1364295
They did it with DC penalties, and i'm tired of hearing this argument.
Name a single other multiplayer game that allows you to sucide/remove yourself from the game while playing ranked.
DotA
LoL
CS:GO
Rainbow 6
Every MMO
All of these games have punishments for leaving games early or intentionally "feeding" (killing yourself on purpose) some of these penalties are extremely hefty. DotA/LoL/CS:GO will actually ban you for several days for doing it, and if you keep doing it your ban eventually escalates to permanent.
The moment you queued up, you signed up to play a game of Dead by Daylight. If you don't like the game or can't finish it, don't queue up. If you don't like how solo survivors play, play with friends. When you queued up for a solo queue game, you signed up for it.
Name one single? Apex legends. Cheers.
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Was the stream on youtube? Can someone link it, I'm to stupid to find it rn
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I'm suprised you were okay with the 1st rift. For me the 1St rift was already overkill, I was grinding the ######### out of it despite me having a level boost at the beginning. 2nd rift completely burned me out and the 3Rd I don't give a single flying F about it anymore.
The cosmetics are lackluster anyway, especially the free track.
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He bypasses more than bt and DS.
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@Caitlin said:
https://forum.deadbydaylight.com/en/discussion/comment/1364152#Comment_1364152
Not in my case, since new patch I can only click survivors in pre-game lobby, I can click nobody post-game
Post game you have to click via the match details tab
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You can still click on survivor profiles but only killer profile doesn't work at all
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It's just like the tutorial boss from dark souls. It's letting you know what it is about from the get go.
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For me it's the opposite, my UI is so small that I can't see and read it. They should implement a UI scale so everyone can resize it as he likes.
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@SpaceCoconut said:
Cages count as being hooked, but being released from one doesn't count as being unhooked.
I just tried to phonecall Logic. It didn't answer.
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Strength-wise he is in a good place right now. But imo he needs some tweaking to remove the tunneling factor because rn its way to easy to avoid DS the entire time and tunnel everyone down. Not really fun and fair.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/1360715#Comment_1360715
It's joint with Dead Dawg Saloon. The devs are not on it now. They're making boring maps that force you to genrush and make it hard for killers to pressure gens by putting them in odd places, while also making looping non existent on them.
The recent maps are really hot garbage. I hate dead dawg saloon gameplay-wise (visually cool tho), I hate Hawkins gameplay-wise (visually cool tho), I hate silent hill map (visually the best tho), I hate Yamaoka maps (visually and gameplay terrible).
Whoever they hired new for map creating, he's doing a bad job
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@Brawler said:
From June 23rd, 2020 to July 7th, 2020
Wow so late? Doesn't feek like an anniversary event when it's so much after the anniversary stream.. Should have been much closer together imo, hype is slowly dying for me
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Yeah I feel you. Im not putting in money anymore either (since over a year) because to many aspects are not adressed. They don't respect us as players but the money we carry with us.
Just to give ONE example: promised optimisation. In 2018. We have 2020 and the game is running even worse for me.
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Hot garbage. Once they remove the higher rate of getting this map (in 2 weeks or so?) my pc suddenly crashes when I spawn on it. Idk why, my pc just knows what's better for me lol
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@brokedownpalace said:
Also Repressed Alliance is better, don't @ me
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@Poweas said:
No, I need them badly now, this new map is in almost every single one of my games and it's getting too repetitive. Running in a straight line/being unable to pressure gens properly is boring.
I personally think it's the worst map currently (gameplay-wise), you think the same? I hate it
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@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/1359492#Comment_1359492
One of the problems with that is, as a killer main, you will get mori daily rituals regularly, and having to level 10-20 bloodwebs just gto get a dailyu done will make it painful to accomplish.
Survivors get daily rituals that dont ask them to do anything out of the ordinary, for example "repair gens for 120 seconds" you do that normally and theres no challenge to it, killer mains get mori rituals that you have to have a offering to even do. Rituals need balancing.
I get mori dailys once every 2 months, what are you talking about?
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Licensed dlc. Not everyone is willing to pay real money so that's cutting off a lot of new killers
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1358458#Comment_1358458
They have an incredible, much loved series they do nothing with
@Eightball_uwu said:
https://forum.deadbydaylight.com/en/discussion/comment/1358458#Comment_1358458
They tend to be very protective of their games and lisenses and don't give them out to other companies often
Oh I see, yeah I also heard about licence issues.. I wonder what all it took for bhvr to convince them to use their licence
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@Raven014 said:
It was a combination of obviousness and Konamis nature. And everyone wanted it to be candyman for some reason.
What nature of Konami?
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This map has also so many dead end rooms. The killer can usually trap you inside a room after you dropped a pallet and can get a guaranteed hit on you no matter how well you played the pallet stun
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@Zaitsev said:
It looks great. But its right up there next to Yamoaka and Lerys for me. If it wasnt for the penalty, Id DC if I get it.
For me Hawkins was the worst map. Keyword is "was" cuz now the new school map took the crone for being a stupid map. Good looking but gameplay is terrible on it. I gave it many tries today but now I'm starting to use map offerings every match just to avoid it