Dr_Loomis
Dr_Loomis
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- Dr_Loomis
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It's fine how it is.
It's not a lazy comfort perk as the killer has to hook survivors in order for it to activate.
It's also an anti-face camp perk which encourages the killer to damage gens after hooking instead of straight camping.
It should not be touched.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1460514#Comment_1460514
Yeah as I said I was thinking about farming with communication between killer and survivors (which is very much possible on Steam), otherwise it is hard. Still not impossible with enough luck and patience.
but under these circumstances there is no achievement that’s hard, but the Skilled Huntress requires you to aim well enough in all situations, which is pretty much impossible for me.
Putting a little spot of blue tac in the center of your screen can assist with targeting. Sounds odd, but helped me.
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@bm33 said:
Nurse 3 blinks then grab. Doesn't help I'm terrible with the Nurse but needing the right add ons to blink multiple times is obnoxious. Pretty much have to sink BP into a killer I'm not a fan of playing just to get the challenge done. I don't see myself getting this trophy.
Where did they go I lucked out. Was during the tome challenge when people had to escape with a key. There were quite a few that used that as chance to get that challenge done. I didn't think I'd ever get it done, especially as solo survivor.
Left for dead challenge is another I lucked out on, didn't think I'd ever get it because of EGC. Had a Freddy in Hawkins that wanted to farm BP after my team quit pretty much at start of the match. He let me complete all the gens and leave through the exit.
Don't worry bud, here's how I got it easy:
You must have INSIDIOUS and obviously a multi-blink add-on.
Hook a survivor in the basement on the right/east hook.
Now hide in the corner (one of the chest spawn points) behind the wooden wall and allow your Insidious to activate.
Another survivor should eventually run down and go straight to attempt a hook rescue.
Just as they go for the rescue, do the blinks and grab...and you got them!
It may take a few tries, but you'll get there. Good luck.
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@anarchy753 said:
Left Behind definitely needs a LOT of factors to work in your favour that you absolutely cannot control. At least it doesn't exactly demand a specific build so you can always keep it in mind.
I don't believe Skilled Huntress is fair in the slightest. Nobody gets hit by hatchets at that range unless they're incompetent and not using their camera AND they can't just be hits they have to be downs.
Silent Approach is also pretty ridiculous. Even going full builds aimed at gen grabs they're hard and rely on not getting the bullshit of starting the grab animation then the killer gives up and swings. I'm just happy I did it when Prayer Beads was still OP.
I actually got all those trophies cheaply:
Left Behind is a tough one. I had a Ghost Face randomly allow me to complete the final gen and escape through the exit gates. That was a ruddy relief.
Spent a day or two on the farm for the other two...although I got a fair few Silent Approches thanks to Spirit's prayer beads.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1460638#Comment_1460638
SWF should not hinder that achievement at all. There was a general bug that made it not trigger though they have fix it!
Evil incarnate does need those 2 addons and is not even possible without it, but if you got them, it’s ‚easier‘ to accomplish than Skilled Huntress, at least for me, and it’s not even close.
To be fair, you could just get Evil Incarnate with only the Tombstone Piece add-on, but you would be very, very lucky.
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Empathy.
Although it's regarded as a good perk, it truly is one of the most handy tools for a survivor.
-It can warn you of pending danger.
-You can work out the killers approximate position due to injured survivor behaviour.
-It can show you injured survivors in need of aid.
-It can get you ready to position youself for a hook rescue or flashlight stun.
-You can observe other survivors unorthodox behaviour eg continuously hiding in/out of lockers.
It's one of my faves.
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Please delete Object Of Obsession.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1460427#Comment_1460427
I tried that huntress one. Trust me, it’s not as easy to find survivors that are willing to do it when you are incapable of aiming at all. Most will let you injure them but not down them.
where did they go I did get in a farming game as well (well got it done in normal games also but it was bugged at that time and in the end I got it in a normal match because of another bug where 3 escaped and one died), this is quite possible even without the killer knowing you attempt it. It’s really not that hard if you got either SWF or teammates willing to do it, and for that the preMatch chat exists.
Evil incarnate is another one, I thought obviously about farming with communication, otherwise it may be harder in farming, but then again it’s not that hard to accomplish, you just need many attempts (and for that bloodpoints for the offerings) and luck.
'Skilled Huntress' did take time, as there were matches where the survivors just weren't having it, kept dodging the hatchets etc. But some survivors are very happy to farm. Some will play ball. If you're lucky, you can get a good few downs in a single match. It's handy to use high tier Deerstalker when attempting in order to measure distance. I completely dedicated myself to this trophy and whilst it was a displeasure, I got there in the end.
Re 'Where Did They Go', I use PS4 so I don't have pre-game chat. Also, does this trophy work with SWF because I heard that it doesn't.
To get Evil Incarnate, it's almost essential to have fragrant tuft and Judith's tombstone. If you don't have those add-ons both available, I honestly wouldn't bother attempting the achievement at that time.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1460366#Comment_1460366
Saying Skilled Huntress is not hard because you can farm it makes your other suggestions (Where did they go? And Evil incarnate) also easy. They are even easier to farm actually since for the huntress one you still need to actually hit the survivors from far away while they are injured; that’s very time consuming and not done in one short farming match, especially if you are not that good with huntress aiming to begin with.
It takes time, it's a graining grid...but with a willing survivor squad, it takes away any real skill needed to get the trophy.
It usually involves gaining trust, standing miles away, and having two survivors heal each other while you lob the hachets. It's likely the other survivors will join in and you rank up a good few long-range downs. Getting the achievement legitimately it's madness as the distance, having to down an opponent and the sheer amount of hits needed are all ridiculous. Totally ridiculous. It should be simply 20 hits, not downs, from the needed range. That would be far more realistic.
Evil Incarnate and Where Did They Go? can't be farmed and obtained in the same way.
I personally didn't find Evil Incarnate hard to unlock: I was lucky enough to get it on my third attempt (First time survivor got the hatch, second time I got a d/c). There are however, a large amount of killers who are having difficulty with Evil Incarnate. The reason why this can be a tricky to achieve is that it depends on survivor behaviour. Survivors are far more willing to get farmed by a Huntress with long-range hatchets, with the unofficial agreement that they will be allowed to exit and survive the trial. However, survivors are far less willing to 'assist' it a challenge involves them dying. Often, killer players who use the Myers instakill have reported that survivors will disconnect or hide in the locker, rather than die. And then taunt the killer in the post-game chat. The survivor can really pull the plug when attempting this trophy.
'Where Did They Go?' could be easy...if you have a team of survivors who are 'all in' on the situation, especially one with a rainbow map (with marker) and another with a key etc. It could be made even more easier if you're going against a nice killer or even better an AFK. But these important elements rarely come together: all it takes is one survivor to die or one to go out the exit gates...and that's the trophy attempt over. Again, it's an achievement that can be a headache because it depends on survivor behaviour over grinding.
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'Where Did They Go?' potentially is the hardest, as not only must you all survive, you have to be all 'onboard' and have to find the hatch too. It's a ridiculous achievement and I got it via pure luck: after I brought a key in to the match, the Deathslinger got caught in that short lived 'float above fallen pallet' glitch.
People are saying 'Skilled Huntress' is the toughest: that's not true. It can be obtained relatively easily if you farm. Doing it legit is absolutely insane.
The cruel thing about Evil Incarnate is that it depends on survivor behaviour. The disconnection and locker issues are a real problem for some trophy hunters.
And I speak as someone who has every DBD trophy.
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@Deathslinger said:
Puppet Master series. I don’t care which puppet. With 2 dozen films...it has plenty of lore, killers, and survivor options. Obvious problem is obvious but... its not like the killer can’t be the puppet master and his special ability is to call in the puppets who harass survivors in a variety of ways. I think it would be creepy.
I would like to see the Puppet Master 2 representation of Andre Toulon inlcuded, with the ability to use Blade, Pinhead and Tunneler.
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@Pennywise said:
The Ritual 2017
Killer: The Jötunn
Survivor: Luke
Map: Cultist camp seen near the end of the film
@Pennywise said:
Nightbreed 1990
Killer: Dr Philip K. Decker
Survivor: Aaron Boone (could have a Cabal cosmetic)
Map: Midian
Both are fantastic films. Good choices.
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Well not necessarily horror...but...
The Running Man
Survivor: Amber Mendez
Killer: Buzzsaw
Map: The Zone
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@AvisDeene said:
Saw. I was barely able to handle the first one, had to walk out on the second one and never tried to watch any others ever again. My stomach couldn't handle any of the gruesome scenes. I have a very vivid imagination so I sometimes instinctively cringe when I see something gory. There was a scene where a body was hung up on chains with a hook or something going through their mouth and out the bottom of the jaw. I was able to taste the metal in my mouth the moment I saw that and was like nope, nah uh, this ain't for me.
Some of the later Saw films really go all out with the toture and gore.
Perfect viewing for a rainy sunday afternoon 😉
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When I was a kid, around 6 years old:
-Jaws (The music, the unseen enemy, being consumed...and it could happen).
-Halloween (The music, the camera angles, the darkness, the souless killer...and again...it could happen).
-Don't Be Afraid Of The Dark (Genuinely creepy with a hopeless ending).
-The Dark Night Of The Scarecrow (Depressing imagery and a dreadful feeling of pending doom).
-Tales That Witness Madness (A complete and total mind flip. Messed up).
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Yes. And Silent Hill 2.
Hard to think that the original was released 20+ years ago. It was a big deal back then.
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Not my bag.
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@TheLastGreatStar said:
https://forum.deadbydaylight.com/en/discussion/comment/1450414#Comment_1450414
There’s also plenty of people who have never seen an episode of Stranger Things or watched Halloween or Nightmare On Elm Street who play this game. What point were you trying to make exactly?
"I've never watched a single episode" means "I've never watched a single episode". The point being, I am unfamiliar with the franchise. I hadn't seen any Stranger Things either until DBD announced it was releasing a Stranger Things chapter. I watched the show to familiarize myself and enjoyed it.
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I've never watched a single episode.
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@NMCKE said:
I'm ready for all the incoming
hatelove! 😋Five Nights at Freddy's (2014)
Paragraph Chapter
Killer: The Animatronic (Springtrap)
Map: The Attraction
Personally a great horror game that gave me, and many others, plenty of scares! If made right, could introduce a lot of players into our playerbase and could be very terrifying! 🙂
I have always been interested in the franchise, but think I have only played the original on one single occasion. Now they're on PS4 maybe I'll give them a go.
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I had a delicious OoO moment the other week. I was killer and had some joker using OoO.
He was being a real 'PRO'...using mother's dwelling loop, trying to tempt me away from the gens etc. He had a flashlight too.
And then it happened...it came down to me and him. And what do you know...I found him using his own OoO 😂
What an absolute treat it was sacrificing that cocky swine.
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@anarchy753 said:
You're Next (2011)
Survivor: Erin
Killer: The Animals
Map: Davison Manor
Great movie, but there was never a franchise and it was always a bit under the radar. There's just not enough motivation for them to get something like this.
Love that film. One of the best horrors of the last decade.
All of the masks could be used as alts like Legion.
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No Ed's Not 😃
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But it relies on a totem, which can be cleansed at any moment.
If you have a survivor with a rainbow map or small game, you're unlikely to get the full effects of Devour before the cleanse.
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I would rather have artwork scenes like the Friday 13th loading screens 👌
There we go, a community competition right there.
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Some are great from the killer's perspective, Clown and Nurse for example.
Some aren't...I mean Demogorgon would be slightly odd.
I think there should a simple option to switch between the two views during the animation.
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One thing I would definitely change: have all tiers the same colour:
Tier 1 = Yellow
Tier 2 = Green
Tier 3 = Purple
Simple.
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The only maps that I enjoy playing on are Gideon, Haddonfield and Lerys. I genuinely dislike all other maps. Fun guy that I am.
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The game has balance issues and a large quantity of players are overly gleeful about making others' gaming experience miserable.
It's all...so tiresome.
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I am not usually one for pulling stuff, but I agree that OoO should go.
As soon as you load up...ah, that one survivor who has it equipped...the red aura teabagging from a distance...yes...we've got a comedian.
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EGC is fine. And I say this as a player who favours being survivor.
Survivors hiding until the killer quits and hatch stand-offs had to be addressed.
If it comes down to the last survivor and 4 gens remain, the killer was effective or something went badly wrong on the survivor side.
I really disagree with Bubba being OP. He's currently my favourite killer but that's just because I like to play simply and not have to set-up/stalk/shift/teleport etc.
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The Legion is an effective killer. He's like a vicious little wasp who stings his victim, forcing them to nurse their wounds.
Feral Frenzy is a fantastic tool in finding that one elusive survivor. Rather like Doctor, It's very hard to hide from Legion.
Add tier 3 Sloppy Butcher and Thanaophobia to delay the healing process, and spice it up with some suitable add-ons.
Nurse's Call and Discordance will assist with locating survivors. Obviously the increased healing times will increase the likelihood of auras being revealed by Nurse's Call. Discordance will help you get more potential targets with Feral Frenzy, along with adding generator security.
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Yesterday:
I'm on PS4, level 12 killer after the reset. I choose to use Hillbilly. I don't know how I ever got adept with him as I'm actually useless with him. I load in to the match...Hawkins. This is going to be interesting, i thought.
Anyway...went against level 9/8/5/4 survivors...4K Merciless 😆 Must of been my lucky day.
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I would say Leatherface is most in need for some new skins.
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I always seem to have bad luck against this fella.
Doctor, Hillbilly and Spirit can be haemorrhoids too.
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His Tombstone kill ability should work when finding survivors in lockers.
That's all I would change.
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Corrupt is good for deterring gen rush, but it's only beneficial for a limited time.
Combined with other perks like Surveillance, Pop can really slow down a match.
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Survivor.
Killer can be a tad stressful at times.
It's all down to player behaviour/attitudes.
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Far too long.
This is the first time I'm not unlocking the Premium Pass (spent my cells on a skin to avoid temptation). Once I unlock it, I feel obliged to complete it. This takes too much time. During the week, I usually only get a couple of games in the morning.
I'm not bothered though, I don't like grinding toward challenges.
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Video game?...MANHUNT.
Survivor: James Earl Cash
Killer: Piggsy
Map: Carcer City
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Is Ace/David played by the same person?
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I would like to have Clown and Deathslinger have their own Tome entriesm
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@JasmineDragon said:
green inferno. Some parts were a bit goofy, like when the heavy guy was cooked and it looked like a rubber fat suit on a stick, but other parts were ######### sick
It had a lot of comedy in that film. I genuinely enjoyed it.
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@ThisGuuy83 said:
Cannibal Holocaust... Holy #########!
A nice film to watch on a Sunday afternoon with the while family.
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Clown's Pulcinella.
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Nah.
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I would say an event every quarter would be fine. But then again that could put the Halloween and Christmas events rather close.
A double blood event every month would be very welcome.
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It's my favourite killer perk combo...but it will work on all :
Surveillance, Corrupt and Nurse's Call and Pop.
BBQ&C will help with survivors off gen, but if your patrol game is strong and you keep an eye on your yellow Surveillance gens it will be sufficient to find survivors.
Surveillance is great security system that combines to monitor gen progression and survivor activity.
Corrupt slows down the early match gen rush and gives killers with low coverage, like Clown, the opportunity to get a better start.
Nurse's Call is will give the killer the chance to attaci prone prey accordingly. Clown can throw a bottle and intoxicate the healing survivor. Pig and Myers can sneak up incognito and take the unsuspecting survivor by suprise.
POP is essential in slowing down the survivors generator repairs. Used with Surveillance, it can be a match-winning combination.
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It would give it a minor buff. I think it's a good idea.


