Dr_Loomis
Dr_Loomis
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- Dr_Loomis
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Well if they were basing him on the 2009 remake, Trapper would of been a perfect engine. Obviously the Trapper is influenced by Jason in appearance and weaponry.
I think some sort of teleportation technique would work. We've already got Myers and Ghost Face as stalkers.
Look at his powers in the Friday 13th game and try and associate them with powers from other DBD killers.
-Morph (Hag, Freddy, Demogorgon).
*The ability to teleport across the map.
-Sense (Micheal, Ghost Face).
*The ability to reveal your the auras of your victims, passively.
-Shift (Spirit).
*The ability to move, invisibly, at high speed across the map.
-Stalk (Michael, Ghost Face, Pig).
*The ability to to sneak up on potential prey without any audio notification.
Than take in to account his destructive rage which is gained the majority of the time by destroying items and fixtures.
It would really have to be a combination of Jason's most notable traits with possible multiple powers.
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Would like to see a set of Christmas cosmetics based on Charles Dickens' A Christmas Carol.
Scoorge - Dwight (maybe his sleepwear when he's visited by the ghosts).
Ghost Of Christmas Past - Nurse
Ghost Of Christmas Present - Clown
Ghost Of Christmas Future - Deathslinger
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1443738#Comment_1443738
I loved that toot.
It was humorous...but not so much when it resulted in a chainsaw between my buttocks.
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Two.
"What do you mean 'Two'?"
I don't care that much for bloodpoints.
*stares in disbelief*
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I won't miss the hilarious TOOT going off and giving my position away after healing...or those muppets who walk around with gold glitter behind them like they're one of Santa's helpers.
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I think they should just take it out, personally.
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One of my favourite horror films as a kid. Tom Atkins and Bruce Campbell have good roles. Good soundtrack too.
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4 gateaus + 1 mori = cakes and fingers. Happy Clown 🤡
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I finally got the achievement yesterday on PS4.
It's after unhooking a survivor, so basically doing it right under the killer's nose. Then get hit and get the 'protection' score notification.
I'm not sure if you can get if another survivor does the unhooking and you're next to the hook and take a hit. But it popped when I unhooked a survivor and took the hit the second after the unhook.
So done. 100% DBD and 100% DBD 2 trophies on PS4. All done.
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But it's fun destroying them 😊
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Maybe they're going for the 'Taking One For The Team' trophy.
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They both can be handy to have...but a severe irritant to play against.
The thing about keys is that they're visible in the pre-game lobby. This gives the opportunity to equip Franklin's Demise for example.
There is some suspicion that a Mori has been equipped when the killer icon doesn't turn around on the match load screen, but it's not a definite confirmation.
A mori can be easily performed in certain circumstances: quickly hook a survivor, mildly camp the hook, the survivor is unhooked without BT, they get hit again...game over, thanks for coming. The survivor could of been waiting for a match for some period of time, and it's highly unsatisfying to be snubbed out early in the match with minimal effort.
A key can give a very good chance of escape if held/found by the final survivor. If the original key holder is sacrificed, another survivor can go to their hook and retrieve the dropped key. If the killer closes the hatch, they'll often go and patrol the gates. If the survivor is lucky, they can observe the hatch closure or find the closed hatch and simply reopen it and escape. This can be highly irritating for a killer who wanted that 4K or was going for some kind of achievement/challenge.
Both sides will often punish the other for equipping a key or a mori. A survivor holding a key will regularly be tunnelled and a killer who begins to unleash a mori could be subjected to 'toxic' survivor behaviour.
As a killer, if I notice an overly spicy squad appear in my lobby, I will occasionally equip an ebony Mori. But I'll just keep it up my sleeve and dish it out only to punish naughty behaviour.
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I will be rather cross if full croissant play isn't implemented by the end of the year.
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I'm on PS4 and have non-friend messages off.
Even so, I have no desire to talk to anyone online.
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I was a rank 8 killer and was against rank 1-2 survivors at the weekend.
I thought that was bad.
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It should be changed to a can of beans which you bounce off the killer's head *bonk*
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I had an idea for No Mither.
It could be presented that you share the pain of others. But you are used to physical hardship and can overcome the odds.
If you are in a healthy state and another survivor is hit, you become injured and put in to the broken state for 60/45/30 seconds.
If you are in the injured state and another survivor is hit, you are subjected to the deep wound effect and must mend before the timer expires. After mending, any remaining broken state time will continue.
If you find youself in the dying state, you can heal youself up to the injured state. After healing yourself or being healed, you are subjected to the broken state for 60/45/30 seconds. After this time period, you are automatically healed to the healthy state.
When using No Mither, taking protective hits has a bloodpoint bonus of 50/75/100%.
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-A rainbow map with the crystal bead and glass bead add-ons.
-Borrowed Time
-We'll Make It
-For The People
-Leader
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Maybe it's been delayed like Halloween Kills, until the cinemas reopen 😂
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'thicc' 🥱
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Nope.
Glad to see the back of Hillbillys walking around feathering the chainsaw.
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No. They're exclusive to the event like items from past celebrations.
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I know of someone having exactly the same issue. It's highly frustrating and the survivors act out of pure spite. Often they know you're going for that achievement and will taunt in the post game chat.
Luckily for me, I got the trophy on PS4 on my third attempt: first time got a d/c and second time the final survivor got the hatch.
But don't worry: if you are Michael as often as possible (with the needed add-ons), you'll eventually get it.
-Use the Judith's Tomestone and Fragrant Tuft add-ons together if possible.
Good perks to slow down the match and level up:
-Corrupt Intervention
-Monitor and Abuse
-Surveillance
-Ruin
Keep going 👍
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/1441196#Comment_1441196
Whispers and Corrupt Intervention say hello.
I'm a big corrupt fan, but when doing a daily with a seldom used killer without said perks...problems could be afoot.
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@Sir_Bassington said:
https://forum.deadbydaylight.com/en/discussion/comment/1441189#Comment_1441189
devs dont make good iridecent addons anymore. they wont, her Iri would probably just make the phase sound be map wide.
Prayer Beads mate.
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Having a gen pop even before you find a single survivor. Big time suckage.
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She'll probably end up visible when shifting and only invisible with the aid of an ultra rare add-on 😂
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You've got to edit the post and cover the user names.
Anyway, it's only obtainable via hacking. The users of the perk could actually be perm banned...
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Windows Of Opportunity will assist in getting used to vaulting, dropping and looping.
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If it's just say 2 different map offerings, it's a toss up between the two.
If, for example, one player offered a Strode key but two others both offered a jigsaw piece, you would almost certainly go to Gideon.
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Bubba & Basement.
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Actually I don't want a flamethrower. I want a chizberger.
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Although it did fit with Friday 13th The Game. Even though it was far more violent, the F13 series is more tongue-in-cheek than most other horror franchises.
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DAVID (Killer) - The Enforcer: Years of administrating vicious beatings left David desensitized. He eventually starring brutalizing people 'off the books', for his own personal enjoyment. Money meant nothing to David...broken bones were his valued currency. David would become The Enforcer...and enforce a culture of pain and suffering on all he encountered.
Weapon: Knuckle Duster.
Perks:
No Mercy:
After being healed from the dying state, the survivor is in the broken state for 10/20/30 seconds. Groans are moderately increased.
You're Gonna Die Today:
Hooking survivors gives a 25/50/75% increase in bloodpoints.
Dead Hand:
You hit survivors harder. After landing a successful standard attack, the survivor suffers from the hindered penalty and is unable to heal others and interact with objects for 10/20/30 seconds.
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*under covers* "Leave Billy alone!" 😭😭😭
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Same.
All my dalies are for killers, but playing killer can be a right pain in the botty-boo. In many cases, it's a no-fun session.
But admittedly I have a laugh when I play as Big Foot Bunny Legion because he looks MEGA EASTER.
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Flamethrower/Pulse Rifle combo from Aliens and it's a deal.
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Not good.
I only think it's acceptable when the legendary skins is a whole new character.
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Pyramid Head.
Clunky, slow and easily countered.
I hated him from the first time I used him.
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I have said it before, I would love a DBD TellTale style game.
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@DrVonKrumm said:
Oh that's strange, I tried to edit a grammatical error in my post and now its gone?
That is odd.
Maybe just copy, edit and paste from where I replied to you and repost 👍
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I'm not very original in this respect: BBQ&C is the one perk I use with perhaps all my killers. It's got detection capabilities and a bloodpoints bonus. Very handy.
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I took a break from DBD and played The Forest for a few weeks getting Platinum.
Now I'm back on DBD (when I get round to playing games), and am now playing Rift Pass challenge-free. Far more enjoyable.
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@DrVonKrumm said:
I had a similar idea a while ago, I wondered what the killers were survivors and vice versa, I even came up with some perks for the survivor version of Evan McMillan.
- Inspiring Presence - Other survivors share in your determination to get things done. While repairing or healing, survivors within 8 meters of you, have a 10% / 20% / 30% reduced chance of triggering a skill check and success zones are 20% / 30% / 40% larger. The effect persists for 15 seconds when no longer in range.
- Impressive Strength - Helping out around the Estate with a hands on approach gave Evan an impressive physical strength, successful pallet stuns stun the killer for 10% / 20% / 30% longer.
- Anticipation - The longer you spend on a task, the more you want to see it through to the end. For every 20 seconds you spend working on a generator receive a token (up to 3) Each token increases your repair speed by 1% / 2% / 3%. For every 10 seconds after you stop working, a token will be lost. Upon completing a generator it will take 15 seconds before losing your first token.
Obviously the numbers are just place holders, I'm not developer and don't have the means to test whether these numbers were balanced or not. My core goal was to try and mirror the perks he had as killer. Trying to mirror Agitation was the most challenging one but I figured that the point of the perk was to help you achieve an object quicker which is what I tried to mirror with Anticipation.
I like way you've twisted the names of Trapper's perks and given Evan a positive variant 👍
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@Mooks said:
I wanna see perks for Lisa (Hag) as a survivor, since she was associated with voodoo before her whole incident with the cannibals and her demise..
but that’s a pretty iffy topic, you can’t just do it with some chars but not all.. I guess adding relatives of the known chars could be a good compromise. Add Lisa’s sister, that searched for her after her disappearance or something and you pretty much get a new char with characteristics of existing ones
@MeltingPenguins said:
Deathslinger (survivor): The main turning point for Caleb was accepting the warden's offer. Had he not, he might have easily used his engineering skills to break himself and some inmates out of prison and become an outlaw, some kind of more brutal robin hood in his quest to undo Bayshore.
Kate (killer): Kate could have easily shrugged off trying to reconnect with her muse, having only eyes for the money and the fame, ultimately becoming a siren like killer when the entity gets hold of her.
Plague: Her turning point might have been when she found that secret room (this always reads as if the entity cursed her there?). Maybe had she ignored it and done good for the sake of doing it instead of falling prey to basking in admiration she might have been well, becoming a capable healer
Claudette: Her thing is botany and maybe aggravation from people mistreating/belittling her for various reasons ultimately had her snap, the entity granting her control over plants she now uses to hinder and trap survivors.
Both are good ideas.
-Expanding a character's lore by including other family members adds depth, rather like Spirit/Oni.
-Having ANY survivor be transformed in to a mutated killer could be a very intriguing concept indeed.
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-Object of Obsession
-Rift Pass
-Charms
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@MusicNerd_TC said:
Let me call in @Dr_Loomis for this one, since he probably has a thing or two to say about this. Anyway, no you don't speak for the community. This game will lose all of its dignity when they add lingerie cosmetics into the game.
😄 Morning!
What can I say, except....
It's all...so tiresome.
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1431705#Comment_1431705
I can see why the movie was controversial, since they actually did some pretty terrible things on set. But a game would be fine.
Yes. It is a disturbing film. The animals being legitimately killed is a sore subject. Great soundtrack though. 👍
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The hype comes from the same place as the Hellraiser and Candyman chapter predictions...the 23 hours a day play DBD streamers.
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@MusicNerd_TC said:
It's not going to be played, when cancel culture exists.
Hopefully it slips under the radar of the snowflakes 😂