DBD Dimensions - alternative roles, killer aliases as survivors
Other dimensions...other timelines...other possibilities. There could be alternative versions of the certain characters based on the choices they made in different universes.
LEGION SUZIE (survivor): Take one member of the legion, Suzie. She could leave the Legion, throwing down her mask and knife and attempting to rid herself of her past association. A survivor version of Suzie would be an interesting addition with a brand new perks.
NEA (killer): The loan survivor that becomes a killer...Nea could join the Legion and replace the newly exited Suzie. Nea could encounter the others Legion members during a trial. Embracing her deep-rooted darkside, Nea could find kinship with the Legion and their brutal killer techniques.
TRAPPER (survivor): When Evan was a young man, he was scared of his ferocious father. Maybe there was a point when Evan decided against following then 'sins of the father' and tried hard to be a good man.
WRAITH (survivor): Philip was a hopeful, optimistic citizen before he became The Wraith. In an alternate scenario, he could of held dear to his good nature and decided not to indulge his inner darkness.
NURSE (survivor): After being exposed to horrific situations during her long night shifts, Sally eventually lost her mind. Another path could see her as a more mentally strong individual who managed to stay sane, even in the most maddening of settings.
HAG (survivor): Lisa suffered worse than many could possibly imagine. The cruel treatment inflicted on her resulted in her being altered spiritually and physically in to the grisly Hag. In a happier telling of the tale, Lisa could of escaped. She had survived and escaped the ordeal.
SPIRIT (survivor): Suffering a violent death at the hands of her own father, Rin's vengeful spirit returned. Rin could escape death and remain alive, using her natural strength to survive other deathly situations.
PIG (licensed survivor): Amanda had much adversity in her life: brushes with the law and a drug addiction. Her life was a mess. After surviving a trap made by the serial killer John Kramer, Amanda had a new appreciation for her own life. Instead of joining Kramer, Amanda could do everything within her power to preserve her life and find a way to truly rid herself of her past demons.
Comments
I wanna see perks for Lisa (Hag) as a survivor, since she was associated with voodoo before her whole incident with the cannibals and her demise..
but that’s a pretty iffy topic, you can’t just do it with some chars but not all.. I guess adding relatives of the known chars could be a good compromise. Add Lisa’s sister, that searched for her after her disappearance or something and you pretty much get a new char with characteristics of existing ones
Deathslinger (survivor): The main turning point for Caleb was accepting the warden's offer. Had he not, he might have easily used his engineering skills to break himself and some inmates out of prison and become an outlaw, some kind of more brutal robin hood in his quest to undo Bayshore.
Kate (killer): Kate could have easily shrugged off trying to reconnect with her muse, having only eyes for the money and the fame, ultimately becoming a siren like killer when the entity gets hold of her.
Plague: Her turning point might have been when she found that secret room (this always reads as if the entity cursed her there?). Maybe had she ignored it and done good for the sake of doing it instead of falling prey to basking in admiration she might have been well, becoming a capable healer
Claudette: Her thing is botany and maybe aggravation from people mistreating/belittling her for various reasons ultimately had her snap, the entity granting her control over plants she now uses to hinder and trap survivors.
Both are good ideas.
-Expanding a character's lore by including other family members adds depth, rather like Spirit/Oni.
-Having ANY survivor be transformed in to a mutated killer could be a very intriguing concept indeed.
I had a similar idea a while ago, I wondered what if the killers were survivors and vice versa, I even came up with some perks for the survivor version of Evan McMillan.
Obviously the numbers are just place holders, I'm not developer and don't have the means to test whether these numbers were balanced or not. My core goal was to try and mirror the perks he had as killer. Trying to mirror Agitation was the most challenging one but I figured that the point of the perk was to help you achieve an object quicker which is what I tried to mirror with Anticipation.
I like way you've twisted the names of Trapper's perks and given Evan a positive variant 👍
Oh that's strange, I tried to edit a grammatical error in my post and now its gone?
That is odd.
Maybe just copy, edit and paste from where I replied to you and repost 👍
At least it was quoted and not vanished completely 😅
---Repost because my original comment disappeared---
I had a similar idea a while ago, I wondered what if the killers were survivors and vice versa, I even came up with some perks for the survivor version of Evan McMillan.
Obviously the numbers are just place holders, I'm not developer and don't have the means to test whether these numbers were balanced or not. My core goal was to try and mirror the perks he had as killer. Trying to mirror Agitation was the most challenging one but I figured that the point of the perk was to help you achieve an object quicker which is what I tried to mirror with Anticipation.
Now to the question what the moris would look like...
killer!claudette would probably either use a massive venus flytrap... probably leaving the survivor's head free with flowers sprouting out of their mouth once done...
DAVID (Killer) - The Enforcer: Years of administrating vicious beatings left David desensitized. He eventually starring brutalizing people 'off the books', for his own personal enjoyment. Money meant nothing to David...broken bones were his valued currency. David would become The Enforcer...and enforce a culture of pain and suffering on all he encountered.
Weapon: Knuckle Duster.
Perks:
No Mercy:
After being healed from the dying state, the survivor is in the broken state for 10/20/30 seconds. Groans are moderately increased.
You're Gonna Die Today:
Hooking survivors gives a 25/50/75% increase in bloodpoints.
Dead Hand:
You hit survivors harder. After landing a successful standard attack, the survivor suffers from the hindered penalty and is unable to heal others and interact with objects for 10/20/30 seconds.
Huntress (survivor)
Anna can see the scratch marks of killers (that don't have undetectable) for 8/14/20 seconds, as she is a really good hunter.
Anna could have something simmilar to stridor, as you kinda hear things louder when you focus on them (this would be better against stealth killers)
Anna could use her lullaby to trick the killer to go in the wrong direction, like diversion but audio form (not the notification diversion does)