DoritoHead
DoritoHead
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- DoritoHead
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Sorry I've been living under a rock. What is a J-flick?
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60 seconds of unlimited power
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he's ranked low tier by some people since he's outclassed by killers who have better loop denial. I personally think he's near the top of B tier.
Edit: spelling error
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Ghostface didn't win? Disgraceful.
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Survivor: Perfect partner, Soul Gaurd, Unbreakable, and Ds would ruin the game. Please think these perks out more.
Killer: The power is terrible in terms of viability. You have no map pressure and no power in chase, and each survivor needs to individually be leveled up until they get the effect. Even if they are oblivious, they can still see your red stain, meaning that they can easily evade you in chase. Overall, the big problem here is that this killer has nothing to help with chasing at all.
Killer perks: Not completely sure what Hex: Bad Joke does, does it completely reset the generator or does it damage it? As for the others, Fear Never stop doesn't really have a big effect, and it encourages tunneling because you don't get any benefit out of this perk if you go for the rescuer.
You will die slow isn't very well thought out. It encourages tunneling, and it would be extremely difficult to reach 10 stacks. Assuming you successfully hook the obsession every time they are downed, you're only going to be able to get 6 stacks at the maximum unless you change obsessions.
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Hag, to face and to play as.
Matches are rather uneventful when you are playing against her, and playing as her is bad too because she relies completely on her power. And unlike Nurse, who can use her power almost on demand, Hag has to wait for a trap to be triggered, meaning that chases last much longer than they should. But I'll admit I probably run into this problem a lot because I'm not very good at her.
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Top 5:
- Demo
- Phead
- Bubba
- Legion
- Trapper
Least favorite:
- Hag
- Hag
- Hag
- Hag
- Clown
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survivors going "off the grid" as they say and hiding the whole match, basically holding the game hostage.
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Literally nothing.
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Why not slap on Frankey's demise?
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- Pallet city (That one Autohaven map)
- Pallet Planet (the Game)
- Billy's corn world (Any farm map)
- Hell (Haddonfield)
- 'Nam (Yamaoka)
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Hag and Legion. Hag sets the traps, Legion makes the survivors run into them.
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I'd change Mindbreaker so that instead of giving a survivor exhaustion for coming into contact with a generator, any generator that has repair progress on it (within a certain threshold, beyond 25% repaired for example.) Has a radius of 12 meters that will cause Exhaustion when it is entered. Obviously, this includes anyone repairing the generator. Exhaustion persists for 15 seconds after leaving the area of effect, and this does not apply to completed generators.
Sorry that was way longer than I thought it'd be
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The killer's going to hear me singing "Country Roads" as they approach the generator.
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Patience, once you play more and rank up you'll laugh at the post you made to the Dbd forums on March 23, 2021.
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This is odd, my map said there wouldn't be another Sluzzy post in 4 miles
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nothing like the smell of cap in the morning
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Survivor: Babysitter, because I can distract the killer and make sure my teammate heals
Killer: Mindbreaker. I just think it's neat.
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@Zaytex said:
Sadly, this is probably a case of the survivors having a lack of information.
It's quite common to be all on a generator with the mindset of "someone else will get them" which in return leads to no one going.
Kindred is fantastic for this, since not only does it help you, it helps others make better choices. It's a must have perk for solo queue.
I agree, I think OP's situation is a classic example of the bystander effect.
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NOED is balanced.
You'd do bones in any good game.
Not fun, but balanced.
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I'll miss it for sure. Not gonna lie, the cow pictures really did make my day a little bit better when I saw them.
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Honestly I'd rather this be an exhaustion perk
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Hag
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Hag, because Hag
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I disagree but only because I wouldn't be able to play Demo
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There should be a claw machine full of Victors in the locker that Charlotte uses as the reload animation
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Welcome to red ranks!
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@DWolfAlpha said:
https://forum.deadbydaylight.com/en/discussion/comment/2028064#Comment_2028064
But what if he has Resilience, and repairs faster while injured?
Yeah
but I need my bp
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Finally a solution to Dwight working on a gen instead of letting me, who has we'll make it on my build, heal them.
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Interesting.
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This perk is very good.
I cannot live without it.
So yeah, I relate.
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Wake up, make coffee, read the latest Sluzzy post. The steps to a perfect morning.
Wait
You aren't Sluzzy
THEY'RE MULTIPLYING
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Huntress is played so much because she's fun.
Also, saying a killer is a crutch? Sluzzy, this isn't all that original. Go back to the drawing board, and come up with something fresh!
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Yes.
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It's because the show was over too soon, so the entity had to leave before it finished its popcorn.
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Please leave
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I wouldn't say 1/2, but it's certainly more often than 1/5 games.
That being said, not only do I go against them extremely often, I also get facecampped EVERY TIME.
Green ranks are wild.
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Not licensed: Plague could kill millions without lifting a finger, so I think this is kind of obvious.
Licensed: This might not be a popular opinion, but I'd say Demo. Pyramid Head can't just appear and cause havoc, that's not how he works. Demo, however, is an almost unkillable beast. Even if Demo couldn't slaughter a massive amount of humans, he would damage the ecosystem to an irreparable degree and nobody would be able to stop him.
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Well, you gotta have confidence. When you watch a sports game, you expect your team to win. When you play Call Of Duty or another FPS, you expect to do well.
This is because of the fact that you want to have a degree of confidence, and you have bias and you want your side to win. I expect to escape as survivor, and that doesn't mean survivor is overpowered.
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@Shoottokill_Shinsou said:
That's Hellshire Iron. The key is the exposed. But I like the idea.
You mean coin?
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He has really cool hair
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I get what you're saying, but against a coordinated team, doing so much as patrolling the wrong area for a few seconds can cost you the match as killer. But yeah, solo survivor sucks.
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Idk they might mean fun to play as
Shocking I know
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The Lurking killer
Some survivors just wandered on your turf. This build represents the type of slasher you sometimes see that gets trespassed upon by a group of unwise teenagers.
- Save The Best For Last-because there is always a final girl.
- Enduring-You want to create the image of being unstoppable.
- Tinkerer-Think about it. Doesn't the slasher ALWAYS show up when the victims are about to get away?
- Unrelenting-The killer seems to be able to always keep the chase up. With Unrelenting and Enduring, their futile attempts to stop you are weak obstacles.
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Don't group up like that, and Billy has mobility which is why he only downs one survivor per saw.
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I have a lot of nicknames for a lot of killers, here are some of my favorites.
Phead: Doritohead
Oni: Oni Bologna
Doc: Dr. Doof
Billy: Redneck
Trapper: Big Fella
Wraith: Big bong boy (but who doesn't call him that)
Ghostface: Spooky boy
Deathslinger: Mister yeehaw
Blight: The human pinball
Twins: Big one (Charlotte) and Rat (Victor)
Hag: Hunchback
Freddy: Fedora Fred
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I'm going to initiate a brain blast and say Laurie.
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Hex: No one escapes seeing posts about NOED all over the place
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Hag. Just Hag. Turn a corner? Hag. Use a pallet? Hag. Unhook a survivor? Hag.
Go into the killer shack? Oops, ALL HAG!

