Deathslingers iri key is useless

Like when would it ever be of any use since your unable to look around yourself when reeling it a much better one would be a iridescent hook that if you miss a survivor but they run back into the chain it hooks them/ if a wounded survivor breakers free they go down instead of needing to mend hence it being a iri addon

Comments

  • @Shoottokill_Shinsou said:

    That's Hellshire Iron. The key is the exposed. But I like the idea.

    Lol the key let’s you see auras of survivors in your tr but only los tr the bounty tokens the 15m exposed when speared

  • @Shoottokill_Shinsou said:

    https://forum.deadbydaylight.com/en/discussion/comment/2014270#Comment_2014270

    No, Hellshire Iron is the auras. The key gives the exposed status effect to anyone spared 15+ meters away.

    Dude read his addons the key gives aura readings in fact can somone tag a mod or dev in case I’m being trolled rn

  • Screenshot 2021-03-11 192434.png

    @Shoottokill_Shinsou said:

    That's Hellshire Iron. The key is the exposed. But I like the idea.

    You mean coin?

  • Hell, at least he has one OP iridescent.

    Both of the Nurse's irris aren't even useless---they're actively detrimental to her.

  • Ngl thought it was a key

  • @Ecstasy said:

    Hell, at least he has one OP iridescent.

    Both of the Nurse's irris aren't even useless---they're actively detrimental to her.

    Not so much op as you need skill to land it and some luck to get them in for the swipe heck I’d settle for a iri that if survivors try to chain block they also are wounded

  • @Ecstasy said:

    Hell, at least he has one OP iridescent.

    Both of the Nurse's irris aren't even useless---they're actively detrimental to her.

    Its not really OP imo.

    Even if you land a shot, its rare you will be able to hit them then.

  • I'd rather go against iridescent hatchets any day of the week than play against a stealth camping deathslinger with that #########.

    Not much skill or challenge hitting a stationary target at a fixed location where you know someone must go to end up locked into an unhook animation soon.

    [Bonus, because its a hook area, there's specifically zero near obstacles to use... but they're also gonna pick the most exposed hooks offering the clearest line of approach without any medium distance walls/obstacles to get snagged on].

    Even if they only pull it off for the first rescue attempt, getting a 2nd person from full health to death state without a moment spent on chasing and the initial player STILL on their hook... that's the sort of snowball pressure to end all snowballs.

    Totally miserable experience.