DoritoHead
DoritoHead
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- DoritoHead
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Comments
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@Zexbunny said:
https://forum.deadbydaylight.com/en/discussion/comment/3152660#Comment_3152660
Artist should definitely be 110. Far more deserving than deathslinger. Pyramid head is fine because you have time to dodge, the range is limited and it takes time to charge. Nemesis takes 3 hits to down 8 times in the game. At some loops if you're injured there's not much deathslinger can do where artist could do more. She can also pressure people off gens from across the map. Artist can zone extremely well. I don't think she's even be that much weaker at 110. She'd probably still be the 4th strongest killer. Deathslinger at 115 would still be weaker than artist at 110.
Artist at 110 would be very frustrating to play because of how much W holding happens against her
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Uh ok
why no glyph :(
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The reason it’s not basekit is because if it were, perks like NOED, Plaything and Undying would automatically become weaker. I guess they didn’t want it that.
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@WeenieDog said:
Just make it so the hooked survivor and killer can play pong, connect 4 or something.
I agree with this
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Steves <3
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/3151808#Comment_3151808
*snarky remark about how my opinion is better than yours, probably includes LMAO or other variations somewhere*
*Claims that you main the side opposite to the one that I main and proceeds to shame you for being biased while I am significantly more biased than you are*
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@zarr said:
Yeah, IMO Slinger could just be 115% all the time, so this is the least they could do for him to compensate for the quickscope nerf.
Making him 115% would make him an absolute zoning monster so idk about that. It’d be less fun to play as, as well. I’d rather they just restore quickscope, at least partially.
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So, kind of like that one Huntress addon?
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*starts complaining*
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@Blazelski said:
4 people bring Plunderer's Instinct, and all of them bring Shiny Coins. The killer also brings Hoarder. The hallways in RPD are now blocked off by chests. GG!
I would loot ALL of them
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@Brix said:
Slinger at least should be 115 imo. Like why is Artist even 115
Artist needs to hold W a lot. She’d be awful if she wasn’t 115.
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Context for the Peanits quote please
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Overall this update was fantastic. Especially the Wesker changes.
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Alright boys, you heard NightmareKT, time to uninstall!
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Survivor: 4
Killer: Maybe an 8 if I sweat, but usually I play killer while playing music, playing a killer that I’m not that good with and playing nicely. So, probably a 5 in that case since I don’t win nearly as much, obviously.
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Stressed.
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Don’t forget that that the smaller hitbox will allow him to bump into very small objects that jut out of walls less which will also make him much more comfortable to play
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what?
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@Cameragosha said:
https://forum.deadbydaylight.com/en/discussion/comment/3147816#Comment_3147816
https://forum.deadbydaylight.com/en/discussion/comment/3147841#Comment_3147841
https://forum.deadbydaylight.com/en/discussion/comment/3147828#Comment_3147828
Awakened awareness and his add-on get nerfed.
They still nerf hit box.
https://us.v-cdn.net/6030815/uploads/9ICWB7YHLFEJ/picsart-22-08-23-23-27-34-316.jpg
https://us.v-cdn.net/6030815/uploads/RRD6O4FUCO3W/picsart-22-08-23-23-30-04-293.jpg
His addon was nerfed because they incorporated into his basekit?
AA is just a perk. It isn’t part of his kit Lmao
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@Rick3543 said:
https://forum.deadbydaylight.com/en/discussion/comment/3147596#Comment_3147596
Map pressure - still none, assuming plague has map pressure even though she infects people 10x easier and can put infection on gens.
Anti-loop - He needed 3 to be anti-loop of any kind, not 2 charges. He isn't nurse pal. I wont even explain this further, people on these forums are too dumb to be worth doing so.
Instadown - It will never happen unless he is fighting total noobs, in which case itll happen a lot. But if you are not zero rank survivor/killer, this is meaningless.
Vault counter - Not bad at all, he can do what every other killer in the game can now, but still not enough to make him even a B rank killer.
If you don’t have enough respect for me to have an actual discussion then I’m happy to stop talking to you right here.
But I will say that his infection is not like Sadako’s condemned. I usually get 3-4 full infections per match. It really isn’t that hard.
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Cool, new meta perk
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@Murgleïs said:
https://forum.deadbydaylight.com/en/discussion/comment/3147263#Comment_3147263
They did not kill Reassurance, it’s still broken and needs a nerf asap.
Please tell me that you are /j
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@Rick3543 said:
https://forum.deadbydaylight.com/en/discussion/comment/3147467#Comment_3147467
They will have nerfed him by copy-pasting blight or demos hitbox to his attack.
This is kinda huge when wesker has a visual indication and1.5 secs to charge his attack, and is ultimately slower than demo to use it.
The devs have absolutely destroyed any chance of Wesker being more than a C-D tier killer. They design around complete idiot survivors and nothing else i think.
He still has no map pressure, no anti loop, no insta-down, no vault counter.
He is complete crap just like BHVR's design team. Honestly dont believe me if you dont want too, you will see what a pile of crap he is at release.
Map pressure- First Aid Sprays are passive slowdown, but not much admittedly. Even then, top killers like Spirit don’t have much in the way of map pressure either.
Anti-loop- Any loop with long sight lines, Wesker can deal with. This includes LT walls, Jungle Gyms, Shack if you run it correctly, and some other map-specific tiles.
Instadown- When a survivor is fully infected and Wesker hits them with his power and slams them they are downed even when healthy.
Vault Counter- Wesker is able to hit survivors through vaults with the change he received.
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@Ginnypig said:
https://forum.deadbydaylight.com/en/discussion/342549/wesker-buffs-lets-gooooo
What buffs?He got nerfed. Fixing buggs is not a buff. He got nerfed badly with his grabbing and his throwing, and they nerfed his best perk into the ground. Like dont you see it?
Where did they nerf his throw?
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@RenRen said:
https://forum.deadbydaylight.com/en/discussion/comment/3147263#Comment_3147263
While I agree that the devs aren't survivor sided, I feel like these examples aren't really good cause reassurance was kinda dumb since you can keep the hooked survivor on there for a long time and wesker had very janky interactions.
Wesker definitely needed those changes because of how buggy he was and I acknowledge that Reassurance could hold a hooked survivor hostage essentially, but if the devs were survivor sided like OP says then those issues would’ve been ignored. Just like they wouldn’t buff basekit BT if they were killer sided.
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They killed Reassurance and buffed Wesker but guys, they actually added an effective measure to prevent tunneling! They MUST be survivor sided!
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Ain’t no way you’re using self care and calling CoH a massive waste of time
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I’m all Ears, BBQ, Lethal Pursuer, and Shadowborn. Double Speed is a must. Not like they’re the best addons. But speed is life.
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Bamboozle’s great to shut down powerful loops where Trickster has a hard time.
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Shirtless Albert Wesker
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Depends. His sound effects are incredibly satisfying, so doing well as him feels super good. On the other hand, it’s super painful when a survivor escapes a chase just before you are able to get that last knife in.
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Specialist, I always run a loot goblin build for survivor.
For killer I usually prioritize chases and tracking but only those two, so I don’t know what that falls into
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I am in full support of this
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@Phasmamain said:
It’s crazy to see Freddy below clown. People used to say he was S tier when his rework first came out which seems ridiculous now (I know he had slowdown add ons but without them he kinda sucked)
The meta hasn’t been kind to him either.
He can’t bypass BT anymore, his synergies with perks aren’t as effective, and the predrop playstyle that’s become prevalent lately hurts him a lot.
He also might as well not have addons, and the nerfs he got a while back make him even more dull to play. I think if they brought back Old Freddy, he’d be more interesting and maybe even just as strong as he is now.
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If you ever enjoyed it for a decent amount of time then you got your money’s worth.
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Step 1: shoot them.
Step 2: walk backwards while reeling to pull them in front of the window.
Step 3: walk forward while reeling until you’re in hitting range. If the survivor goes to the side of the window, just walk backwards at the correct angle to get them back in front of the window.
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Balance wise, no. But they add a certain spice to him. Without them he’d be a hair weaker and a monumental amount more boring.
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I. Want. WESKER!
Ada and Rebecca are cool too
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You think that’s bad?
I’ve seen people cleanse just to work on an infected generator seconds later, or go for an unhook.
I’ve seen people finish cleansing while still in range.
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@Kasamsky said:
I know what you mean.
I haven't seen a single perk from the RE or Pinhead chapter in the Shrine yet and at this point it really feels like a paywall. The Shrine concept in general also feels outdated with the huge amount of perks we have in the game. Once a week you have a chance of 2 of 100 killer and 2 of 113 survivor perks wich most likely will be from a original chapter anyways.
I mean i get it, licenses are expensive and the perks should be exlusive for the first couple of weeks after release. But come on, RE was release in june 2021 over 1 year ago!
Just let us unlock each perk for 9k shards or something.
I agree, you should be able to just unlock any perk.
That or shrine should refresh daily.
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When everyone’s a winner, no one will be
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Nurse Blight Legion Huntress
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He’s gone.
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@TeabaggingGhostface said:
Oni would become a monk
Deathslinger’s leg would instantly heal
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I agree that Plague would spontaneously explode. Her mind will collapse, unable to comprehend the Baja Blast. Oni would enter a Baja-Blast fueled rage.
I think Trapper and Deathslinger would love it if you put some alcohol in it, I don’t think Blight would like it because the drink would mix with his yucky serum.
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Because I am a good boi who serves the entity
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??? Seems like a super good power
I also think that Scarecrow would make a good killer
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Nah.
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Oh that’s disappointing.
Anyway is it available to claim right now?
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@Ayodam said:
People think Prove Thyself is OP? It seems more like a detrimental. It’s generally META for survivors to split up and work on different generators. I guess PT could be really helpful when there are 1-2 gens left in some sort of 3-gen set up. You’d need at least 3 survivors alive to really make it work, though.
Reason why PT is so good is that it takes away the disadvantage of working on a gen together, so splitting up isn’t even that needed.