Dizzy1096
Dizzy1096
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2038945#Comment_2038945
Some things you said are true, some not. Swf is common af, I literally just played game after game with trolls. Like I want to play to have fun and you expect that to happen when 4 people are on comms sabotaging hooks, flashlights every time you pick up a survivor, looping over and over whilst the others gen rush is like how can one person beat that. The biggest problem is that killers have a time penalty to each swing but survivors turn in circles with a radius of 2m dodging every hit whenever they want. It's like a free DH by turning on the spot. How is that fair or realistic? With no speed penalty or anything? So if I miss time one swing that chase is already too long and the game is done.
Since the day the game launched everyone has said how frustrating the killer experience can be. A lot of mechanics in the game are not fun. Having 4 people co-ordinating, tbagging at every pallet, flashlight clicking, constantly trying to bodybody, sabo hooks or blind they are all frustrating and unfun mechanics and everyone who has picked up killer at any point in the past 5 years has said this.
It doesn’t help that aside from Nurse all of the other 20+ killers are underpowered against these types of teams
The shills are out in full force I see. “Oh but you do x” yeah yeah you can look away from flashlights, I get it, I do that, but having 4 idiots trying to troll you is not fun thats the point. Survivors know these things are frustrating thats why they do them, they just want to gang up and annoy and frustrate the other player. The game is full of trolls only out to ruin the game for others. The fact that swf feel so confident about doing this says who the real power role is.
Telling people to “just leave” is such a dumb thing to do. A lot of people HAVE left, which is why killer survivor queues are so long. I was good at solo survivor and now I never touch it due to frustrations. I havent played solo survivor in about a year. Thats one good player down from solo queue at a time when other solo players are complaining all the good players left solo queue.
The game and the community makes you more toxic. I went against a toxic 3 man swf + solo earlier. They were tbagging, flashlight clicking, sabo’ing and acting cocky. Except I didn’t know they were 3+1, I thought it was a 4 man swf. So I went HARD. Proxy camped, tunneled off hook, BM’d, and left 2 of them to bleed out. The person I tunneled out first was solo. They told me they had worked 72 hours the past 4 days and that I had really ruined the experience for them. But I didnt know. Because the game doesnt say who’s together. But you cant really leave 1 person to do gens while the swf plays hard and toxic. I have a screenshot of this too if anyone doesnt believe me. I felt bad that this garbage community had an effect on me that it makes me play the same way. Ive had nothing but toxic swf game after game after game and now I find myself hitting them on hook, facecamping, and slugging until bleed out. Funny how the most toxic swf dont like it when the killer is toxic back.
I see posts on this forum about how the game affects them mentally and i didnt understand it at the time but I get it now. Except for me its not the game its the players, but its the games balance and mechanics that let them get away with this and feel emboldened to do it. It would be nice to just have one normal game for once that isnt full of people out to get under your skin
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Theres a number of videos about this map
https://youtu.be/W60_pOuLlIQ https://youtu.be/WcgwKPKO5FkBut tl;dw the designers don’t seem to care
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It’s a third health state, it hard counters pretty much every killer power, it makes mindgames at loops worthless since if you close distance the survivor can gain that distance back at the press of a button....it’s one of if not the strongest perks in the game.
Thats why consistently now every rank 1 survivor I see runs this perk. Every single one of them thats a good runner has this perk. What does that tell you?
It needs a nerf and stat. It’s insanely overpowered.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2041332#Comment_2041332
Its actually worse than in the video right now there's the tree 34 seconds in has been moved slightly closer to the building and now its a fat shame killers cant fit through but survivors can.
Yeah i noticed that too. Normally fat shaming spots are a bug, but this has been brought up with the devs and they've even seen it on their own stream. This one is intentional??? #########?
How is there no quality control at that company?
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It happened again. Second game. This time twins on yamoaka.
So glad there's a disconnect penalty. I'm now either forced with an escalating timeout or stuck here afk while survivors tbag and fast vault and refuse to end the game.
What a wonderful idea the disconnect penatlly was. Who could have predicted that one of the most buggy games ever made could have had problems like this?
afk by daylight. Do I get banned now for going afk? am I expected to play the game where I can't even use victor at a loop because i cant turn my camera fast enough to attack? or is that the intention? so the swf squads can have fun at the killers expense?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2041343#Comment_2041343
I mean he's not terribly wrong. I love Bubba but with chili and enduring + spirit fury the only skill you need is to count to 4 and avoid getting cucked by hedges, tires, and other circular objects with bad collision. Other than that, just M1 skill for when there're too many connected window loops.
He's great at countering the hold W game.
I'm sure that's why we see all the tourney tryhards rushing to bubba.....oh wait.
He's mid tier at best. Good against bad survivors, good teams will drop pallets to keep him at bay while the rest rush the gens. I can't believe we're at the stage we're calling bubba no skill now.
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People expecting buffs lmao. You all know he's not going to be viable. in 5 years they've only ever had 1 viable killer. He's there for survivors to bully.
I hope you're getting him with shards because if you're paying real money for this you're part of the problem.
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Bugs (sometimes) get fixed, killers get tweaks.
The maps are the real issue they never get touched. Pretty much everyone has come out and roasted the meat plant rework now but the company is too arrogant and too proud to admit it's a disaster and announce a fix or rework.
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Bubba takes no skill....
I swear this game has the most entitled, clueless playerbase. Dude probably runs DH, Iron will, DS, Unbreakable in his swf.
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https://www.youtube.com/watch?v=mqy52t50zho
Here you can see how broken the window is. Remember at this company more than one person probably thought this was good design. I'm absolutely speechless at how that's possible.
https://www.youtube.com/watch?v=z-uBypRw6jQThis video covers a bit of what the window was like after they did the map reworks but before the graphics update. Notice how it's nowhere near as strong, and the smaller window is also blocked off.
They don't give any excuses for why they think this is good design. All we can assume is that they either don't play the game enough to realize how broken this is, or they balance for rank 20s who won't take advantage of this design flaw.
This doesn't even cover the other window which is an infinite in itself.
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You don't. This is why when people feel the community is too hard on the devs, they're really not. The map reworks have been a shambles. They had groaning storehouse fixed and they've ruined it along with other maps and they're too arrogant to admit they made it worse and actually fix it.
For example did you know that groaning storehouse is an infinite against deathslinger, huntress and soon to be Trickster? the small window never blocks because as you chase the survivor around the chase cuts out. As the survivor is constantly turning corners you'll never have the chance to land a shot. As DS you can shoot through some planks in the wall but you can't pull them around before the chain snaps. So yeah there are still genuine infinites in the game in 2021, and somehow we're meant to pay for Trickster when he will be vulnerable to this too?
A lot of the excuses in here are wishful thinking. I assume we're talking about the big window now? So what if wraith is fast? he can't hit while cloaked lmao. Just hope you have his add ons and can bodyblock the window before the survivor gets to it.
Freddy can place snares but think about how it plays out. You chase a survivor in and drop snares as you go through and around the building, the survivor will likely make it round again but the snares will stop them getting another loop. Problem now is that survivor triggered your snares and got rid of them. You don't have time to keep going through and planting new snares as Freddy so you'll constantly be chasing survivors through there and dropping new snares every chase.
Doctor? eh too latency dependent. Never seems to stop them vaulting.
Trapper and Hag can tackle this loop but you'll need to get trapping it everytime one is set off. Nurse can beat it obviously. Spirit you can try to catch them in phase. Clown should perform a little better than freddy since he doesn't need to set up. Pyramid can maybe shock them if they don't bait it and you're close enough. Twins, well victor can probably run around it fast enough.
Pig, deathslinger, huntress, trickster, hillbilly, myers, leatherface, legion, Plague, ghostface, demogorgon, oni, blight - basically over half the roster. Well we're back at the days we're if you haven't brought Bamboozle you're screwed. We're back to the days of needing to bring a perk to overcome bad map design.
The map was fine in 2020. Who thought it was a good idea to break the storehouse again? why do people stick up for the designers like they're hard done by? this map is atrocious and don't even get me started on meat plant. All this talk about killers like freddy and spirit taking no skill meanwhile we have a god window and a genuine infinite against certain killers lmao, so much skill required for survivor eh?
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I just had this with the Twins now. I thought it was unique to them, because when you transition from victor to charlotte the game lowers your camera movement temporarily. Well that kind of happened but right at the start of the trial, the camera panned into Charlotte in a weird way and them my dpi was lowered all trial. This was on plague's map.
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I just had a game won, and the 4% literally reset the game and snowballed to them getting all the gens done.
why is there so much in the survivor side you get for free? Why so many free chances? You get nothing as killer. No wonder nobody wants to play this crappy game
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It's lagswitching and it's cheating. See when you pause it as David comes out of the locker? it shows his ping, its 1020ms which is the maximum the game shows.
Every once in a hundred games you may get a random lag spike that stops you hooking a survivor once that happens, but when it's like this and its the same survivor or same 2 survivors doing it again and again throughout the game it's obvious the problem is them, not you nor the servers.
Notice how they don't lag until they're about to be hit. Then they lag out which stops you from picking them up or hooking them. It's a known exploit. Submit a ticket to support and send them this video.
© 2015-2020 and BEHAVIOUR, DEAD BY DAYLIGHT and other related trademarks and logos belong to Behaviour Interactive Inc. All rights reserved.Here's a video which goes into a bit of detail on the exploit
https://www.youtube.com/watch?v=9s1sUMvHUIM -
I wouldn't be surprised if this fixed this really fast, while ignoring stretched res for yeas. Survivor privilege.
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This is why insidious basement bubba is actually funny. They give survivors every chance to do the gens and escape, its the survivors own curiosity that gets them killed.
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I've played both roles a lot but predominantly killer these days.
I think Ormond is better, the other realms all worse. Killers only ever wanted more time and now on some maps you'll waste the first minute breaking walls. Also the main buildings have all had their windows buffed, really hurts the low-mid tier killers, so it's just one more reason for people to only play top tier.
New meat plant is the worst map I've ever seen in any videogame ever and I say that with no exaggeration. Whoever designed that should be ashamed.
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@Kellie said:
https://forum.deadbydaylight.com/en/discussion/comment/2037753#Comment_2037753
You can simply back up. I can't believe you're bitching about something so easy to avoid.
It still makes no sense how survivors nose dive like a fighter jet. If they were so bad survivors wouldn't have cried and campaigned for them back in but while we're at it just use a pallet against blight or oni 4head
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lmao are you kidding? or are you saying this from the survivor pov? survivors are practically silent now compared to how they were years ago. You only hear them within about 6m too, any further and all sound cuts off. God forbid if there's a wall between you then the game just shuts down all sounds.
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Legion isn't very good so the best tactic with him is just to try and slow down the game as much as possible. He's crying out for a full rework but sadly doesn't appear to be on the horizon.
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@GeneralV said:
It is not hard to dodge their hits. If something is to be done about their movement, then something must be done about survivors spinning.
I agree. I don't think killers should be able to spin at 200mph to get hits, but at the same time why are survivors allowed to spin at 200mph to avoid hits? it's the same damn thing. More importantly it's one of the frustrating mechanics which keeps new players out of the game, and right now these game kind of needs to do all it can to keep new killers. But no killer retention is put aside so swf bully squads can have their fun.
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I once used iri heads and had the game won 3 times but second chances kept resetting the game. In a very strange way, Iri heads are balanced. I think it was an unbreakable, a deliverance, and a kobe. Put it this way there was no way of winning that game without iri heads.
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The story of Sluzzy is quite an interesting and tragic tale. If you look through his discussions his first threads were defending Nurse and Billy before their nerfs. After they got Behaviour'd Sluzzy seems to have changed internally, and now he has become the survivor main the devs cater towards. They took his spirit right out of him.
If you all left Nurse and Billy alone this might not have happened. You didn't just nerf two good killers, you indirectly nerfed Sluzzy 😥
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This is one case where they are probably better going off their own judgement rather than the communities, that design is horrid and doesn't fit the character of Claudette one bit. Damn don't prove the devs right it just makes them more stubborn to change their opinion when they are wrong - i.e. Gideon meat plant rework
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@Pilot said:
https://forum.deadbydaylight.com/en/discussion/comment/2037157#Comment_2037157
If a survivor is getting a fast vault at a medium vault window, wouldn't that mean he's good / more experienced ?
No srsly, where and what survivors are allowed to get fast vaults at windows designed to only give medium vaults ??
Why is it if the survivors do something unintended or use an oversight and bad mechanics it's always skill? getting fast vaults at vaults that are designed to be medium, it's always "skill", healing in exit gates an oversight in bad mechanics was called "skill" here too. If killers do anything like the legion tech or this its an exploit and people actually call for bans. It's that survivor entitlement again.
It can be done at certain jungle gym tiles and i dont know if cow tree still has it but it used to be able to be done there as well. They put a wall in front because its designed and intended to only be fast vaulted from one direction.
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@Alphasoul05 said:
Local troll makes it to 1468 posts where they do nothing but bait people and still isn't banned. More at 11.
Sluzzy is OP.
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@Yords said:
It does conceal breathing already for some reason.
Yeah I noticed this there is ZERO sound from those survivors. Even footsteps seem silent a lot of the time.
I personally think both IW and stridor should be nerfed. 50% quieter for iron will, and 50% louder for stridor. It's kind of ridiculous being able to turn off sounds completely via a perk. The sounds were put into the game for a reason.
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@StibbityStabbity said:
https://forum.deadbydaylight.com/en/discussion/comment/2037289#Comment_2037289
Stretched Res is used to see over walls in order to do better in a chase.
Normal:
https://us.v-cdn.net/6030815/uploads/843/D6VPE6OBZ82V.jpg
Stretched:
https://us.v-cdn.net/6030815/uploads/200/FCJ02TRKNMW9.jpg
There is extra visibility at the top of the screen, allowing better vision over obstacles using camera angles.
This has been evident for a while but people like that don't care my dude. They just keep downplaying it yet they and all the tryhard 5k hour+ tourney players all run stretch rez. I'm sure it has everything to do with preference and not an advantage lol, I'm sure of it!!
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@gibblywibblywoo said:
I backpedalled meanwhile you've flip flopped between balancing around 1% being a good idea and bad idea. Shocker
You seem to be trying to set a narrative where the game is full of tryhard 8000 hour metabuild Spirits vs average swf so that you can claim Spirit is OP.
1) That's not true at all. There are plenty of swf groups with thousands of hours, and plenty of potato or inexperienced Spirits
2) Even if that was true, wouldn't we be expecting an 8000 hour tryhard with a meta build to beat a casual group of friends having a chill game together?
Or are you saying that a casual swf should have the ability to beat an 8000 hour tryhard who plays DBD religiously? because it seems that's how people like yourself want the game balanced. (and to a degree it already is)
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I like how in this fanmade version it's easier to see survivors, scratchmarks, auras and killer instinct, better lighting, and the chase music doesn't drown out sounds.
Behaviour you should hire this guy, he's clearly able to make a better version of your own game.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2037279#Comment_2037279
No, you are completely twisting my logic.
I said that things which are only possible on PC but not on Console should be considered as exploits. Because apparently they were not intended to work that way, otherwise all players would have the chance to do so.
Then you say that an exploit ("pausing" while rushing as Blight) is possible on all Platforms and therefore no Exploit. Which is nonsense, because it is an exploit to begin with.
Thats like the biggest nonsense I have read this month.
By saying that things only possible on PC but not on console are exploits you're kind of implying that things possible on PC AND console are not exploits.
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/2037273#Comment_2037273
Yes, lets talk about the competitive 8000 hour SWF teams that literally makeup less than 1% of red rank players. Awesome. Good arguament.
We are all aware that this games balance is a joke when those players play. But guess what. They are almost non existant. Please tell me when you last saw one of those teams in pubs. I havent for close to 2 years now.
Well that's funny, you've instantly backpeddled.
You don't need to be an 8000 swf team to do the same kind of tactics. Rush gens, split pressure, try to lead the killer to far edges of the map to waste time. This is how most swf play at rank 1 anyway. It's not hard to imitate the general strategies you see in tournaments.
Also funny how you've set this narrative where the tryhard Spirits are a problem but swf are fine, but when you mention good swf you say it's rare. Well ok the 8000 hour tryhard sit on dbd all day Spirits are a rare minority so we should disregard them too right? most spirits I see are potatoes that rely on NOED and tunnel to get kills. I guess it's not a problem.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2037259#Comment_2037259
Oh my. That exploits are possible on every platform does not make them fine. What logic even is that?
Your logic?
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/2037230#Comment_2037230
I disagree on Spirit. A SWF can't do much against a good Spirit that can consistently end chases in about 16 seconds tops. But maybe its just because I had been playing for a while when she came out. If someone started DBD today I admit it would take them a while to understand her but that goes for most killers. Once you have some knowledge of survivor habits she'll become very easy.
There is a high reward for learning Nurse, its that the game becomes unloseable. I know a few players who actually stopped playing her outside of private matches as she just turns the game into a joke. A good Nurse is very impressive and takes an incredible amount of knowledge of how good survivors play aswell as fast reactions.
That said, knowing that thats whats waiting for me if I learn her is actually whats keeping me away, feels like just cheating yourself out of the main aspects of DBD gameplay.
I guess that's why in Hexy's tournament for example last year we saw the spirits running NOED, camping and struggling to get a few hooks every game. Perhaps those players that had practiced her religiously and had thousands and thousands of hours in the game just weren't good with her.
I'm sure you could have done much better.
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It's interesting how many people want to say certain killers are OP and take no skill, yet so many people are unwilling to play the role of killer themselves. You would think if there were pick up & win killers, everyone would be wanting to play killer? just slap on BBQ (another op perk right) and it's ez bloodpoints with win after win after win and you'll have all your survivors p3 50 all perks in no time.
Funny how that doesn't happen.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2037157#Comment_2037157
There is a huge difference between things that are possible on every platform and things which are only possible on PC. The latter ones should be clearly seen as exploits and fixed.
"Every platform can exploit this therefore it's ok"
Funny, weren't you one of the people complaining about the blight pause exploit? I guess if every platform can do it then it must be ok
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@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2037185#Comment_2037185
Sorry, but I see more potatoes killers in red ranks than survivors. But so many killers are so easy and powerful they think they're semi gods playing the game.
Which killers are so easy and powerful?
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Its egos. I had this last night. Played a few not so good survivors, whole range of ranks and I was getting ggs.
Then when the casual players went to sleep and all the sweats and rank 1s came out every game it was salt no matter whether they won or lost. They always found something to complain about.
These people don’t realize how much the game carries them and it feeds their ego. They’ll whine about anything they perceive to be unfair despite using equally busted things of their own.
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@HexSoLonely said:
https://forum.deadbydaylight.com/en/discussion/comment/2037168#Comment_2037168
Errr... It does though? I literally was just playing Spirit this morning with Stridor and I kept finding healthy Survivors by their breathing when I was phase walking... All different characters too not just Meg. Fengs, Davids, Claudettes... This is still a thing.
Do you have a video? Because I cant hear anything at this point due to the music and other sounds
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@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2037173#Comment_2037173
Do you think 50 escapes in a row against him is easier? If the answer is not, then he deserved a nerf.
That depends. Solo? Probably not. 4 man swf? Incredibly easy. 3 man swf? Pretty easy. 2 man swf? Doable but all depends.
This is a matchmaking/ranking problem not a balance problem. Its only hard for solo because red rank is full of potatoes. Get 4 good solo players together and Freddy would be easy.
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Demo and Blight. Demo because he’s absolutely useless and Blight because he sucks so bad
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@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2037129#Comment_2037129
I'm not worry about queue times. And I want a pay to win freddy nerf.
Exactly. If you’re not bothered about queue times then of course you want him nerfed, it’s win/win for you.
Also calling freddy pay to win lmao. Lets see you get 50 wins in a row with him how about that?
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@HexSoLonely said:
https://forum.deadbydaylight.com/en/discussion/comment/2036764#Comment_2036764
Well duh? You shouldn't be able to track Survivors by their damn breathing as consistently as tracking them by grunts of pain... That would be dumb af and would completely remove the option of stealth. Some people man...
I think the question is why does stridor not reveal breathing like it used to? With stridor you could find a hidden survivor by their breathing but now the perk doesnt seem to do that part other than with Meg
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Survivors are allowed to spin on the spot at 200mph so I don’t see why killers can’t. Also the amount running stretched rez now is getting ridiculous. Let not forget those survivors that are also allowed to get fast vaults at windows designed to only give medium vaults.
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@GannTM said:
I really don’t want Spirit to be S tier anymore, people like you ruin my killer’s reputation.
How so? It’s well known that only Nurse and spirit stand any kind of chance against the top teams.
A lot of the other killers are underpowered and dont have what it takes to win against strong teams. Maybe if you play every single day and have 7000 hours you can overcome that handicap with some killers but again a number of these killers will only take you so far no matter how good you are. A good swf will pummel Clown into the ground no matter how good you are because he literally does not have the power or ability to beat these teams.
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Last night killer was so easy for a few hours as all the survivors were boosted. Then early in the morning all the casual players went to bee and it shifted and all the sweats came out.
Oh my word I’ve never seen so many egos. It doesn’t matter if they won or lost they were always salty, so so salty. Most of them just hold W in chases and then they wanna cry about what killers I was using, what perks I was using, what add ons I was using. This despite them always using the same builds, iron will for no sound, tap E for a second chance, and in general all the crutch no counterplay perks.
Theres nothing you could do that these boosted egos wouldnt cry about. If you kept chasing you tunneled, if you broke chase because they ran to a safe zone at the edge of the map they kept saying you were a coward and afraid of them. If you couldnt find them because they made zero sound, had no scratchmarks and it was a coldwind map they wouldnt shut up about you not being able to find them. Just one ego after another none of them could move on they just had to whine and whine and whine and feel like they had the last word and let everyone know how much of a better player they are.
I’m not surprised nobody wants to play killer you just get ######### and complaints no matter what you do and everyone is boosted because they have a all these second chance perks, co-ordinated swf and hold W or abuse bad map design and it makes them think they’re much better players than they actually are.
Once again I find myself just facecamping now, getting more 4ks than ever ironically and generally not giving a damn if other people aren’t having fun. You wanna be toxic and low skill, funny how much you cry when the killer does it back.
Basically just pick Bubba and facecamp them one by one my dude. Facecamp them all.
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/2035714#Comment_2035714
I'm saying that using kill rates for Freddy does not help your case. If a killer as "fine" as Freddy has higher kill rates (significantly so) than other top tiers thats a problem.
I don't want him nerfed into the ground. People react and go "REEEE stop nerfing killers" like there's no case ever where a killer should be nerfed, no matter how small. I don't want him nerfed to dirt, I don't want Spirit nerfed to dirt. I just want them to be more enjoyable to play as or against.
Freddy needs to be neutered a bit and given some form of skill ceiling. He's mindless right now and too much of his strength is handed to him on a silver platter. Even nerfing passive sleeping could have a large knock on effect to his presssure. They should try different things in the PTB and see what keeps him strong whilst also making him not a snoozefest.
I think one aspect of him should be nerfed, either make snares load in slower to prevent just cheesing every loop with no setup in 2 seconds or maybe nerf passive sleeping and lower teleport recharge rate or something else.
“I don’t want him nerfed to the ground. I just want him to be more enjoyable to play against”
Ah if I had a dollar for everytime I heard that.
Freddy isn’t very good at the highest level we’ve seen this time and time again. Everytime a killer has something going for them though survivors want them nerfed because they don’t want the challenge. Part of “more fun to play against” usually involves “I want to escape a lot more against this killer”
So we end up where killers have crippling weaknesses or feel clunky or awful to play due to the changes. Look at how much people stop using killers once they’re nerfed, not because they’re weaker but because something about them makes them less fun to play, The twins thread the other day was a good example. Here’s a killer barely anyone wants to play, it can be really hard to hit survivors when they’re spinning around on the spot at mach speed thanks to devs bringing back old movement, one miss and Victor gets destroyed, hit a survivor next to another one and victor gets destroyed, yet the survivors were saying it should be even easier to destroy Victor because survivors always want the killer to suffer such huge punishment for a single miss. Imagine that, taking a killer nobody wants to play and ensuring that the last 5 people still playing twins will stop using them too.
Next you talk about skill ceilings and how Freddy needs skill. When I face rank 1 survivors they hold W thats it. Hold E, stealth with iron will, co-ordinate the gens with voice comm, all of this along with the fact that the game is factually unbalanced....why dont survivors ever require skill? Why is it ok for survivors to have low skill gameplay but not killers?
Everytime a killer gets nerfed the number of people playing that killer drops. If you havent noticed killer numbers are at an all time low right now. A lot of people arent moving on to other killers they’re just ditching the game altogether.
Its funny how so many survivors are quick to call for killer nerfs yet so many survivors are asking why queue times are so long or saying they don’t want to switch to killer because it’s not fun. Its like everyone wants killer to be the whipping boy, to be the comic relief for the game yet nobody is willing to take on that role themselves they just expect that other people will play it.
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"nothing is fun about playing againts a team with 4DS 4unbreakable and flashlights which is pretty much purple ranks and below lol"
See that what you said? everyone else feels the same, hence they do what you do and just avoid killer altogether. There's no real new players either due to years of frustrating mechanics being ignored because survivors begged for more and more chances.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2036746#Comment_2036746
Ok so your saying your tired of survivor hypocrisy of them pointing out strategies that take no skill without looking at their own no skill strategies.
I'm saying playing in simple strong ways doesn't take much skill from either side so everyone needs to stop being a hypocrite. Also using camp as a tactic doesn't automatically make you a no skill killer.
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@Shenshen said:
https://forum.deadbydaylight.com/en/discussion/comment/2033157#Comment_2033157
You literally did the same thing. "look Otz made a video saying new clown isn't bad, so you guys just don't use him right"
Let's be real please. Clown is objectively a bad killer. He was before the "buff/rework" and he still is. The Afterpiece Antidote does literally nothing for him. He has still the same weaknesses as before. If you use Otz as your backup then watch his current stream where he tries to get a 50 win in a row with clown, he is struggling and he is not enjoying his time. Clown is the worst killer in the game for a reason and this "buff" was pointless.
Yeah it's clear Otz is trying too hard to shill for Behaviour. He tunneled someone out at 4 gens earlier without a care in the world. He's relying on the pure luck of totems too for the win, hardly a consistent build when it all depends on Devour Hope stacks.
Clown just straight up sucks but he's not meant to be good or fun he's meant to entertain the survivors.