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DisappointedUser

DisappointedUser

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DisappointedUser
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  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/1511130#Comment_1511130

    Alright. See you in a week. I'm tired of explaining it over and over again. Can't wait for a week to hear the complaints about how hard it is. I've already said why the old use doesn't matter. I won't parrot. Check the other forum posts and you'll see my explanation about that. Take care.

    If it takes a week for the MMR to settle then it’s... drum roll... broken. It takes 5 games or so for an MMR system to settle your score. It’s why most games have the Match Games that are used to calculate your MMR. They’re usually 5-10 games.


    It is entirely possible it will take weeks to settle. But that means it’s broken. It shouldn’t take weeks.


    And I never complained about anything being hard. Not a single time. You don’t even know if I play killer, survivor or both or don’t even play.

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/comment/1511105#Comment_1511105

    It was not used for matchmaking, it was region specific (Xbox only) and you still have to play games afterwards. Switching killers doesn't help settle your MMR since each killer has a different MMR. His play time matters not to MMR since it was only used for matchmaking yesterday.

    No. It wasn’t used for matching but it was being recalculated in the background. They even released a FAQ that says this in black and white. It’s not that hard to read what they’ve said. People who have been playing for the past two months are not starting at the default MMR.


    EVEN if people did start at the default MMR, after 20 game’s it would be settled. It should be settled after 10 games. But it’s not. It’s clearly not working.


    And I guarantee they will release something to the effect of “we noticed the matching was not at the level we wanted so we tweaked the numbers” and then magically it’ll work the way it should. It’s clearly broken.

  • @IIITweedleIII said:

    Dev's have already claimed in other posts Ranks no long matter. The slate is cleansed, like a Hex Totem. It's hardly has been implemented.

    *summarizing what dev's have posted in other posts*

    That is not what they said. They clearly said those who have been playing for the past few months already have a base MMR that is not the default MMR. The system is clearly not working as intended right now.

  • @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/179110/mmr-otzdarva-and-rank-15-survivors

    He needs to play the same killer and dominate multiple times to get enough points for a higher game. Switching killers, letting survivors have hatch or survivors living affects your MMR. Win every match with the same killer and you'll see him get harder opponents.

    Update: Ortz just had a Trapper game with 3 level 2's and a Rank 3 who all probably depipped and went down a Rank. It fluctuates until the points are settled.

    @AVoiceOfReason said:

    https://forum.deadbydaylight.com/en/discussion/179110/mmr-otzdarva-and-rank-15-survivors

    He needs to play the same killer and dominate multiple times to get enough points for a higher game. Switching killers, letting survivors have hatch or survivors living affects your MMR. Win every match with the same killer and you'll see him get harder opponents.

    Update: Ortz just had a Trapper game with 3 level 2's and a Rank 3 who all probably depipped and went down a Rank. It fluctuates until the points are settled.

    You do realize how much he’s played right? Not to mention they already said his MMR had been calculating for months because he plays all the time. It’s clearly broken.

  • @Xbob42 said:

    MMR matches you up against all kinds of skill levels before settling your numbers. Otz's numbers may be sorted, but the survivors' numbers are not.

    That makes absolutely no sense. He’s played dozens and dozens of game’s. And he’s consistently matched against really really bad survivors. It’s clearly broken. Tru, Monto, Puppers, they ALL are having the same issue. It’s broken. It’s clearly and utterly broken.

  • @PerkyPerky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1509118#Comment_1509118

    Nope, does not indicate skill at all. It's kinda primitive thinking to think otherwise lol.

    The 1000 survivor perks though, how do you feel about them?

    This topic is about people like you, bullying people online for how they play a video game.

    Being able to admit one is bad at a video game is not bullying. Pretending everyone is good at this game and perpetuating a fantasy is harmful. I’m sorry others won’t allow you to escape reality and that it hurts your feelings. Perhaps you should take a moment to fortify yourself and ask yourself if you actually think you’re good at this game.


    How in the world did people like yourself ever survive in the real world? Have your parents spent their entire lives coddling you and telling you that youre perfect and can’t do anything bad or wrong? Is that what’s happened here?


    You’re currently bad a video game. So what? Grow up. Accept reality. Work on it. And get better. Why is that so upsetting to you?

  • @Zetx said:

    https://us.v-cdn.net/6030815/uploads/9D55MIP681YX/screenshot-20200801-011808-com-android-chrome.jpg

    Please read in full translate in your language. Notice: I am 100% sure that all of us who are old players in this dead by Daylight game will agree with me because they know how things were before, new players if they are going to criticize, inform yourself first. Dead by Daylight in times of 2017 was a great game, it was perfect both in killer and in survivor compared to how it is now.

    They are going to take away the essence of the game. Look at the doctor, the nurse, the ruin and a lot of perks that have ######### over time (DESICIVE STRIKE) as well as mechanics. What I want with this is that all the players of this game reconsider and support me as the developers continue the game is going to end up dying what they have done lately has been a disaster

    I was dissatisfied with this game since the nerf of Desicive strike in 2019 was not something necessary before criticizing me in this part I have my argument please read before criticizing we all deserve to be heard Desicive strike perk teachable by Laurie strode at level 40 since it came out it has been a very criticized and requested perk by nerf

    .ok I understand At this point, this will frustrate several killers, because if the team had all 4 players wearing this perk, it would take a long time to understand that point, but was it necessary to render it unusable? Let's think please they are telling me that to occupy it, the killer has to hang up first after I get off the hook, I have 60 seconds of use, which is literally unusable

    I heal and almost all the timing has expired, it is true that sometimes it saves you but how rare it is what happens almost never besides now it is so easy to counteract after picking up the killer will go for you and leave you on the ground wait 60 seconds and hang again before having done this destruction that they made this perk so much that they complained about the stun would have reduced it at least but from the beginning it is active or if they wanted it not to start active they could do that ######### mechanic of hanging you first and then they would unload you this active without time so it would be balanced and it would always be used not as they did now this would be all my opinion about the game currently that if they continue as they are now they will die slowly and believe me they will regret later .. Thanks for reading and I hope I come to you and take into account my request

    You’re some kind of intoxicated if you think this game was balanced in 2017.

  • @PerkyPerky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1509100#Comment_1509100

    Your logic is dumb this is the problem. Using a perk does not indicate player skill at all.

    It's very ridiculous to say the least.

    Using an entire perk slot that only activates after you already lost and not for the memes does indicate bad skill. Why get so offended over it? Seriously. If you can’t admit you’re bad how are you ever going to improve?

  • @Zeus said:

    Will cause a lot of slugging the third to get the 4k

    Killers should always slug for the 4K anyways. If they want their MMR to ever improve. Not sure why someone wouldn’t do that to begin with. It’s a bit silly to purposefully not get a 4K and to allow them to escape via hatch unless that’s what you wanted to begin with.

  • @Moundshroud said:

    https://forum.deadbydaylight.com/en/discussion/comment/1509064#Comment_1509064

    Wow, if you spent even 10% of the time clearing totems as you do winging here, perhaps Noed wouldn't be so big a problem for you.

    Did I say anywhere it’s a problem? Or did you just have that response copied into your clipboard? I said it’s a perk bad killers choose. Clearly it is. I’m not sure why this is even debated. There are bad killers in this game looking to get better. The difference between them and you is that you can’t admit you’re bad and thus will never improve.

  • @Almo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1506580#Comment_1506580

    Mandy was right; she was talking about how long from starting its calculations. It's been working in the background for a while. But if your last games were before that started, and you come back now, it's 10 games for it to settle.

    Except there is mountains of evidence it’s not working at all right now. How long until you all passively admit this with a server update to “patch” a “few” calculations?

    It’s unfortunate that all meaningful numbers are hidden from the players. Just show the MMR. Continuing to play this game where vital stats are hidden just doesn’t look good

  • @shalo said:

    How does the new MMR match SWFs, or is that a secret too?

    SWF shouldn’t have any bearing on how they match. Survivors that SWF are going to win more games until their MMR is high enough that they go against killers who can stop them. That’s how a MMR system should work.

  • @PerkyPerky said:

    However,

    It's okay for survivors to use DS, BT, Unbreakable, Dead Hard, and many more second chance perks.

    Let's shame killers for using a perk that actually has so many counters!

    I don’t think it’s shameful to admin you’re bad at this game... you want people to lick your boot and pretend you’re good? NOED IS a perk for bad killers and the irony is that using it makes it so you won’t get better nearly as well as someone who doesn’t use it.


    I normally only play killer. If I’m expecting the survivors to do all the gens while I haven’t killed anyone yet it means I need more practice with that killer. And giving up an entire perk slot to something that really only works on purple and green ranks is a bit silly.


    You using NOED doesn’t make you bad. You’re bad so you use NOED. it’s that simple. Why is it shameful to admit you’re bad?

  • @PerkyPerky said:

    Remove SWF and game is dead!

    Please BHVR, "SWF" indicator, and a blocking action, that's all!

    75% of games are some form of SWF. The game only lives because people can play with their friends.

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/1507191#Comment_1507191

    You do understand when debating you bring your point forward if it matches what you're talking about or did you miss how debating works if the developer said 10 games and its taking a week for it to place people correct SOMETHING is wrong.

    Its quite possible something IS wrong. But seriously it hasn’t even been a week.


    The other thing to keep in mind is that after some time an MMR system should result in a 50% win / 50% loss ratio. I suspect this is going to really upset people to lose half their game’s.

  • @komaboma said:

    https://forum.deadbydaylight.com/en/discussion/comment/1507195#Comment_1507195

    so let me get this straight, you want to ban people who stay in end game chat to say ggwp or something similar because they dont like hearing people call them slurs??? are you ok mentally????

    No. Only the ones who can’t handle anonymous teens saying dumb stuff to strangers to piss them off on purpose.

  • @xenotimebong said:

    https://forum.deadbydaylight.com/en/discussion/comment/1507160#Comment_1507160

    What the ######### are you talking about, blaming others? I’m not blaming new players for being bad I’m blaming the devs for pairing brand new players with people who have thousands of hours of experience.

    With an MMR system, everyone should start centering around winning 50% of their game’s and losing 50% of their games. ######### storm incoming. The whole point here is that people will balance out with each other. The system needs to balance itself.

    either that or they botched this and it’s not actually enabled.

  • @PinballChalk said:

    https://forum.deadbydaylight.com/en/discussion/comment/1507171#Comment_1507171

    So what happened to the devs collecting data behind the scenes for the last 6+months in preparation for this so matchmaking isn't a train wreck. Did that not happen? Or were we lied to yet again?

    That would only work well if they actually matched you with others based on their own match making rank. Think about it. If MMR wasn’t on then how could they raise or lower your own MMR accurately?


    they’re idiots for saying that. They knew this would come back to bite them for saying something like that.


    Increasing or deceasing MMR and not using it to find your match is a lost cause. Which is what it sounds like they did. MMR is self balancing and thus if it wasn’t turned on I can’t see how they thought they could take that data and start everyone off where they should be.

  • @komaboma said:

    Can bhvr actually stop banning people who call me the f slur or the n word please? I don't get offended but its annoying that kids like this still get to play

    We could just ban people who stick around in end game and then call for others to get banned when someone used their keyboard violence against them. That would effectively solve this right?

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/1507181#Comment_1507181

    You do realize the developers said it takes 10 games to find your mmr right? Or are you always this delusional?

    So the devs are right about how long it’ll take for their system to find your MMR but are some how wrong when it comes to applying it? How convenient for you. When it suits your specific complain it’s magically whichever way you want it to be.

    Its going to take time.


    And they need to be showing the MMR.

  • It should be. There is no reason it should be hidden.

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/1507167#Comment_1507167

    Hey buddy i played all day today right won every single game and im still getting borderline babies maybe know your facts before commenting aight bud i didnt lose not one game at all today.

    Omg. ALL DAY?! Why didn’t you say so. Lord that changes everything. An entire day!! Geese that’s like a while life time of MMR that should be calculated. fAiL MmR hurp derp.


    Stop being a child and realize it’ll take more than a week for it to balance out.

  • @Impermanent said:

    I'm a rank 1 survivor and I have to admit I naively expected this to be better than the old matchmaking. But so far after about 5 games, every one of them has had very low rank teammates and often low rank killers and they perform horribly. So either the game thinks I'm terrible or the matchmaking is MUCH worse. I was on a team with 3 rank 20s vs a Rank 10 killer. No gens done. Teammates went down instantly. I've had a couple good games but only because the killer was low rank and we only had fewer low rank survivor on the team.

    My guess is that this scoring system may allow rating and placement based on too few games. Thus I'm getting Rank 20s the new system thinks are 'high level' because they won a high percentage of games but they only played like 10. And maybe they were even low level games. I dunno... but this matchmaking is ass. Yet another home run Behaviour.

    I expected people to realize that calculating an appropriate MMR takes more than a few games and that some people would have common sense. Then I remember this community was full of entitled children.

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/1507155#Comment_1507155

    Or some people do understand how it works and were told that the system was tested in the background and we would not start at default ranks but HOWEVER we were lied to yet again now baby players are paying the price and for what so they can see how unfun higher ranks are gonna be and leave the game bravo.

    You won’t start at default. But because it wasn’t queuing you based on your MMR then your Rank will be messed up until you play for more than an hour are start bitching like an entitled child.


    Try to use some common sense here. Your MMR can’t be fully accurate if the MMR match making wasn’t turned on

  • @tippy2k2 said:

    I play nothing but Solo and I haven't noticed anything off or broken about it. Did I miss something?

    You missed nothing. Bad players blaming others as usual.

  • Why am i not surprised the community has no idea how MMR works and that the ranks will have no bearing on their skill level. There are really bad Rank 1s. No wonder BHVR wants to hide the Rank.


    Play more game’s. Let your MMR settle. This is a system that evolved and grows. It won’t instantly know your MMR as it wasn’t fully in place. Even if they did keep track of what they thought your MMR was, because it wasn’t being used it’s useless to judge it until it’s been active for a few weeks.


    calm down you clowns and let your MMR settle. I’m sorry your skill level is below the default MMR. It’ll be Ok.

  • @LordGlint said:

    By "certain players" do you mean GOOD players? Is this Tru3's new way of saying every survivor he faces is "Optimal" again?

    You must be one of those people who have only seen a few of his YT videos and think that’s the bulk of the survivors he goes against.

    He goes plays against potatoes all the time. And he doesn’t call them optimal.

    But you’re definitely cool and all with your snide remarks.

  • I'm really confused why there are so many people who didn't understand why it was impossible to be Jason.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/1305245#Comment_1305245

    Again, its a team based game. Why should you be able to leave a game just because you're team is bad. Thats not how ANY OTHER MULTIPLAYER GAME WORKS EVER. Name even a single multiplayer team-based game that lets you leave, or feed/suicide, or otherwise hinder your team without punishing you for it. I promise you, such a game doesn't exist, and if it does it's not worth playing. If you can't handle being on a hook, or being in the cage, maybe you are playing the wrong game.

    There seems to be many online games which don't prevent you from screwing your team over, only disconnecting.

  • "Second: stop balancing the game entirely around stacked SWF groups" - wait what.. did you just suggest they balanced this game around SWF? I've seen it all. Half the posts complaining about how they aren't balancing around SWF, and now posts suggesting they are. You all have DBDDS. Dead by Daylight Derangement Syndrome.

  • @Tiersis said:

    This game is not fun for the killer against 4 man SWF groups. its just not.

    Please, Please, Please, Please, Please, Please, Please, Please, Please, give me some kinda of way to identify this so I can not play against them, either as an opt out. I'll even eat the DC penalty, I don't mind. Just let me know. You shouldn't be forcing me to play the game when the other team has a bonus advantage through Comms.

    Nerf them, Buff killers, give us bonus BP, something. Its just not worth playing against them.

    At the very least give me a free always on Ebony Mori. I mean, that would ruin their fun a little, just as they ruin mine. Fair, right?

    They've already stated that from a escape/die ratio, SWF do not escape that much more often. Are you the type that 4Ks 90% of their games and then hops online when you finally lose a game, suggesting that SWF are "broken."

  • @ShErMaDeRmA said:

    FFS this has been a huge and apparent problem that has been given bandaid fixes that fixed NOTHING. Will they ever actually fix it? I mean, unless losing a gen for every chase is still fine and 'We need to snowball'. Spoiler, it isnt and it's about the same level of fun as getting facecamped by bubba

    This is just so weird of a complaint. Watch any good killer's stream and they 3-4K 95% of their games. That indicates if you're having an issue you're just not as good as you think you are.

  • @Respectfulnancymain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1303569#Comment_1303569

    I AM A SQUARE THEN. JASON WOULD HAVE BEEN SO MUCHCCHC BETTERR

    Anyone thinking it could or would have been Jason was just delusional. And have no understanding of why it was never going to be Jason.

  • @Poweas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1306760#Comment_1306760

    He doesn't need Enduring or Spirit fury, he can ignore pallets.

    So like Huntress?

  • @Zunflyx said:

    If they'd make the mori so that you can mori after the 2nd hook, that might be much better. But getting mori'd after the 1st hook is just not fun.

    That also defeats the entire purpose of the Mori and would make it useless to bring outside of its cosmetic.


    If the first death only required one hook and the rest two hooks then it would serve its purpose. It’s a powerful offering that is meant to turn the tide to the killers side. It’s also against the killers interest to mori everyone so smart ones will only mori the first person and wait until second hook to mori the rest.

  • @Waffleyumboy said:

    Tunneling - Hooking a survivor consecutively despite being given the opportunity to do otherwise

    And... you’ve failed the definition challenge.

  • @mottigedel said:

    https://forum.deadbydaylight.com/en/discussion/comment/1291325#Comment_1291325

    it's actually unbelievable they didnt add any buffs to solo survivors whatsoever. "oh but there is not much difference between swf and solo" said some guy from the dev stream. ARe You Kidding Us???? if they don't even won't to admit it's a big problem, then we're lost already

    They didn't add buffs because stats wise, SWF do not win that much more than solo players. Regardless of whether people want to believe that or not doesn't change the reality of it.

  • @WaveyTrey said:

    Survivors can only point, and wave at each other to come close. Don’t you think they’d be able to call out for each other in order to unite? Even if they’re risking to remain quiet as possible? We know that’s a lie because players constantly make noises on purpose via rushed actions sometimes.

    I think devs should disable comms somehow and add a new feature that enables survivors to call out for one another every 60 seconds. The shout covers so many meters. Say 30 meters. Survivors and killers alike will be alerted of where the person was standing when they shout if they’re close enough. After say 15 meters you don’t see where the person was standing, but you still hear the noise of their shout. It’ll startle nearby crows too. Meaning as a survivor you could take a risk to call for friends, trick the killer, lure the killer into a chase, or get caught by Killer altogether because you gave away your position.

    I'll never understand people that suggest "devs should disable comms somehow." It's like you have absolutely no clue how this stuff works. Lemme just code something that prevents a friend from calling their friend with their iPhone while they're playing DBD as a team.. They'll get right on that.

  • @Dead_by_Gadfly said:

    Yeah ive been saying all along its candyman. I dont understand why people put so much stock in Scott saying "its not Candyman, that would be stupid." Hes clearly stating an opinion. But yeah the mural matches pretty well and the 4 does look like honey

    @Johnny_XMan said:

    I don’t deny that there are Candyman fans, but I personally wouldn’t go as far as calling him “iconic”.

    To me Iconic is someone like Jason, Freddy, Michael, Chucky, Leatherface, Ghostface.


    Candyman would be nothing short of absolutely disappointing.

  • @Horror_Gaming said:

    How do you feel about Huntress’s insta down hatchets. Personally, I feel they should work like deathslinger where they have to be thrown a certain distance

    They're pretty easy to counter. Once someone is hit with an insta-down hatchet, go stand on their body. Get hooked. Next game. This method has all but stopped current Huntresses from using Insta-down hatchets.

  • @Alice_pbg said:

    1 of 2 things happened.

    1- your wife disconected more, or maybe someone else playing with the switch. In which case, there's no need to get angry at bhvr.

    2- it's a bug. And you should probably consider never buying another game if that's your reaction to a bug, since every game has bugs. It's not like it stole your credit card info or deleted your progress or something serious like that, it's just a 1 hour ban.

    You're suggesting that one should not be upset at paying $40 for a game and then being told that you're locked out, all because of a 'bug'? While I realize that game communities in general have consistently been demanding less for their money, this game is still quite expensive on the Switch and literally being prevented from playing the game is not acceptable. The irony here is that DBD is the only game I've ever paid money for that has told someone playing it that they can't play, even if I'm not the one being told I can't play. So, you're right. I won't be spending money on games with issues like that. Good advice.

  • This just happened again. She was playing, got Mori'ed by the killer and then the Ban system banned her again for an hour. Something is really wrong. How do I post to technical support about the switch? Is the Username in the Switch game good enough? I can't imagine it is, so there must be some other identifier I can use to ask them what is going on. It turns out she isn't even disconnecting and it is banning her. She's just getting killed. I'm wondering if the internet is dropping her when she gets to the Score Screen or something.

  • @Bovinity said:

    https://forum.deadbydaylight.com/en/discussion/comment/1285514#Comment_1285514

    Yes, Doctor. Please offer me your professional opinion.

    The fact is that you're about the ten millionth person in an online game to come to a forum, angrily complain about a ban and aggressively claim they did nothing wrong.

    So yes, people will be skeptical.

    So, instead of admitting that perhaps there is something wrong, you’d rather suggest the person complaining is somehow being untruthful? I suppose that is one way you could go. Or.. perhaps, the other way is to admit there just might be something wrong with the DC system. I know, that would be difficult to believe given BHVRs stellar record of creating bug free software.

  • @Bovinity said:

    https://forum.deadbydaylight.com/en/discussion/comment/1285476#Comment_1285476

    Yes, your continued attitude here is definitely convincing me that you're an angel who never did wrong.

    I clearly stated many times this is not my account. It doesn’t even matter but I have never DCed either. My attitude is irrelevant to this situation as I wasn’t even the one playing. We have different accounts. She has a Switch one that I don’t play. A PC one that she only plays. And I have a PC one.


    So again, you’re purposefully refusing to read what I’ve written in order to maintain a specific perspective here. It’s quite easy to dismiss what one has said if it challenges your preconceived notions of what is right and wrong. And it’s what you’ve done this entire conversation. What I’m saying makes you feel uncomfortable internally, thus, you’re ignoring what I’m saying and injecting your own reality to remove that logical discomfort.

  • @Bovinity said:

    https://forum.deadbydaylight.com/en/discussion/comment/1285094#Comment_1285094

    Nothing to do with comprehension, your story just doesn't add up.

    You might as well claim that you can fly if you wear a Superman cape, and then tell people that their reading comprehension sucks when they express doubt.

    Yes because clearly this ONE system that BHVR has written works flawlessly and never fails. Unlike hit boxes, rank reset, purchases, legacy skins, blood points or all the other stuff. But when it comes to the DC ban system? Nope. That’s flawless and there’s NO way it can fail, right?


    Idiots...


    The amazing thing about reality is that no amount of disbelief or “it doesn’t add it” changes it. She played two games in the span of three days. And has never DCed before.


    i hope I see you all respond to the “rank reset messed up my rank”, and “I was hit across the map” with “that doesn’t add up. It’s automated by the computer and can’t possibly fail.”

  • @Ivaldi said:

    If she got hit with a 1 hour ban, then she's dc'd more than once in a 24 hour period. The first 2 DC's are 5 minutes, 3rd is 15, 4th is 30 minutes and 5th is an hour.

    Your reading comprehension is amazing.. well done.

  • So did I, let me summarize it a little better than you did.


    ”It’s not planned.”

    ”We aren’t doing that.”

    ”######### you, give us money.”

  • @LALYTHIA said:

    You got DC'd on one time and suddenly the penalty hasn't made any difference? LOL right.

    Maybe don't slug to 4k and they won't DC for hatch. 🤷

    1 time? This is quite a common “tech.” And your response is hilariously stupid. The game almost requires red rank killers to 4K to get a pip. Don’t be an arse.

  • @Gh0stDude said:

    Firstly I just want to say sorry for any English mistake, I'm not from any English-language country. I just had the worst match on my life, a puprle rank legion against a full red rank SWF on red forest. They pop the first gen in 40 seconds, the second one in one minute the third in less than 2 minutes and the other 2 at same time in 4 minutes and a half, in these time I got 3 hooks and 1 down (I did not hook the survivor) but I still got gen rushed, how this is even fair?

    And as if wasn't enough I just got stucked in a window while using my FF, I just wasn't able to jump it and I lost 20 seconds stucked there. I want to ask you guys (mainly killer mains) do you think Devs are ever going to fix this game? I just noticed that they were very willing to troll us on April 1st but i never saw this disposal to fix any bug (except for the Ds bug on doctor).

    Wow I feel bad for the people that don't read the part that I talk abaut the bug/matchmaking just paying attention to the gen rush. It's not so nice to get 60% of your post completely ignored.

    Your goal isn’t to stop those first three gens. They are going to pop. And being discouraged when they pop quick is going to make you lose.


    The goal, IMO, is to get someone eliminated by the time there is only 1-2 gens left. If you can do that, you can 4K.


    Always keep the pressure up regardless of how many gens are left. Most of my games against red rank survivors are won (4k’ed) with only 1 gen left.

  • @LuciMoe said:

    Here me out I know killer main and even good survivors say this is stupid and a bait but NOED as we all know is a killers best friend POINT BLANK PERIOD. If it’s an offering is won’t be as oppressive and it work be seen in every game due to it being and offering. Making it an offering would have the killer not being able to use extra blood points or have a helping offering like putrid oak.

    It’s a green rank killers best friend.. red rank killers rarely use noed. For a reason...

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