PinballChalk
PinballChalk
About
- Username
- PinballChalk
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Comments
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Special place in hell for those who abuse this glitch.
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@zacattak48 said:
https://forum.deadbydaylight.com/en/discussion/comment/1576958#Comment_1576958
What about iron will? That makes it near impossible to hear survivors while phasing, not to mention the countless no noise bugs for survivors that havr been in the game for years.
But then they can't run all 4 second chance perks. You expect them to escape with only 3? They aren't Houdini๐.
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@Zender said:
And now let's welcome the "I told you BHVR doesn't know how to code" and "what will they break next" avalanche of complain posts.
The truth hurts. The only thing BHVR is good at is releasing new cosmetics on a regular schedule. Anything else is playing russian roulette
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@Tricks said:
I couldnt get Tombstone to work last time I had it equiped. It's supposed to be Myres Mori right? all it would do is down Survivors.
I requires a quick hit and not a lunge. With the servers, its always a gamble if you hold the hit button down for longer than a millisecond. You'll often either lunge, or get stuck in a fake grab/mori animation while the survivor runs 1000 miles away and you wait to snap back to reality.
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@[Deleted User] said:
Bro, who digs up a YEAR OLD post? This is from April 2019
Incompetent devs who don't know how to put a lockout timer on the forum to prevent necromancy.
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They should be tracking DC's during the period when they are "off" and slap bans of full equivalent time when re-enabled. Would love to see the salty cries when they realize they have a month long ban. But they won't, so I may as well play the item stealing wraith. Bing-bong, franklin's, then dc. Best to do this with event items.
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Either increasing penalty for survivor on number of swfs in lobby or increased rewards for killer based on the same. The swf advantage is massive and we already have trolls abusing the new mmr because it averages instead of taking their full rating. With MMR, swfs could be handed harder killers, instead of allowing them easier matches due to averaging. But that would take competence, and the MMR system is still trash. Even OTZ is still getting baby survivors (like less than 10 hours) in his games, despite months of gathering data AND massive number of games since system launch.
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@DisappointedUser said:
I expected people to realize that calculating an appropriate MMR takes more than a few games and that some people would have common sense. Then I remember this community was full of entitled children.
So what happened to the devs collecting data behind the scenes for the last 6+months in preparation for this so matchmaking isn't a train wreck. Did that not happen? Or were we lied to yet again?