Dionysus42
Dionysus42
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- Dionysus42
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Keep me updated on that on this thread
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I'll wait and see if I get them. Not holding my breath
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If you don't like getting matched with people with 10x your hours maybe watch some more hockey to find out why it's actually good
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@Laluzi said:
Full agree on the way you divvied those up - with the exception of Jill, but in Jill's case, it's more that they make you pay 1080 when it should be 720. I get why cosmetics are linked when it's a licensing issue, it's a separate character, or when the whole outfit is a massive deviation from the character's normal mesh/clothes seams and it'd have invisible bits if you were to mix them with other cosmetics. (Though in many of those cases, the killer's weapon and the survivor's hair could be quite safely unlinked from the whole.)
Another example of 'why is this linked' is Yun-Jin's blue socialite outfit. And before anyone says clipping, she has other unlinked cosmetics that clip much worse than cosmetic-glitch versions of that. Same with Feng Min's pajamas.
I'm surprised they keep pushing ahead with linked sets, particularly linked sets when the clipping issues are very minor or resemble unlinked pieces that character already has anyway. The feedback on them has been overwhelmingly negative. Sales must show something different.
Profits matter, players don't. If they stop playing they'll do something, else they don't care.
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Actually yes, people just have a hard time removing their bias against Spirit which was unjustified to begin with. She should have had a sound when entering and exiting phase which is all that was needed to prevent standing still mindgame (which is still in a loading screen tip for her btw)
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@Wolfven said:
https://forum.deadbydaylight.com/en/discussion/comment/2771568#Comment_2771568
Thank you! I wanted a visual to illustrate my point.
Yeah I took these last night and intended to make a thread myself but you did it first lol. Glad to help
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Unfortunately all those walls of text are meaningless because the basic assumption of MMR, all matches should be balanced, is already nonsense on the face of it.
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Comparison, you can see the head was meant to have eyerings and makeup and they just didn't bother at all lmao.
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A dozen new god loops but don't worry! You can spend 1 gen's worth of time breaking doors to make them just good loops!
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It's a tragedy what they're doing to Yui.
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wait, so despite knowing they would have to give out shards for weeks, they haven't made the list of recipients yet?
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Yui's new outfit is a joke.
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oh look, moved to feedback. I guess it was a little too spicy for them to let people see it
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Can't wait for everyone to get the wrong amounts like the compensation for Hawkins offerings
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It's just too hard to program bots. It's just too hard to let you practice alone in an empty lobby.
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Remove grades (completely useless and 'only show playtime') = we need it for 'bragging rights'!!
Show MMR (actually the relevant stat) = that would be toxic and elitist!!
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They need excuses to nerf killers. After all, everything else, from adding simple AI to practice to simply removing perk tiers, is just 'too hard' to implement.
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@sizzlingmario4 said:
This is the math for the old version and the new version, with and without sloppy butcher:
IN ALL CASES:
Default healing speed: 1c/s
Charges required to heal 1 health state: 16
OLD COH:
100% increased healing speed (adds 1c/s) -> 2c/s
If you are healing yourself, there is a 50% penalty: 2c/s * (1 - 0.5) = 1c/s
To heal a teammate in COH: 16 / 2 = 8 seconds
To heal yourself in COH: 16 / 1 = 16 seconds
If the killer has sloppy butcher, a 20% penalty is applied in either case:
2c/s * (1 - 0.2) = 1.6c/s
1c/s * (1 - 0.2) = 0.8c/s
To heal a teammate in COH with sloppy butcher: 16 / 1.6 = 10 seconds
To heal yourself in COH with sloppy butcher: 16 / 0.8 = 20 seconds
NEW COH:
75% increased healing speed (adds 0.75c/s) -> 1.75c/s
If you are healing yourself, there is a 50% penalty: 1.75c/s * (1 - 0.5) = 0.875c/s
To heal a teammate in COH: 16 / 1.75 = 9.14 seconds
To heal yourself in COH: 16 / 0.875 = 18.29 seconds
If the killer has sloppy butcher, a 20% penalty is applied in either case:
1.75c/s * (1 - 0.2) = 1.4c/s
0.875c/s * (1 - 0.2) = 0.7c/s
To heal a teammate in COH with sloppy butcher: 16 / 1.4 = 11.43 seconds
To heal yourself in COH with sloppy butcher: 16 / 0.7 = 22.86 seconds
Finally some clarity. Thanks. It's good to know the nerf is even smaller than I thought.
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@GodDamn_Angela said:
I'm mainly confused by the fact that they don't seem to take into consideration that the Twins are partially doing so well at high levels of play because they are the least used Killer and rarely encountered so many high level survivors have little practice against them and many of their usual tricks just don't work.
Seriously though, when was the last time most of us actually encountered the Twins?
That would be taking into account actual game knowledge, not nearly as cool as Big Data (TM).
Yes, the fact is that they want to nerf killers and the rhetoric is incoherent precisely because it's whatever allows them justify whatever nerf they're doing at the time.
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epic balanced perk
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@anarchy753 said:
Dead Hard no longer gives distance.
If Dead Hard dodges an attack successfully, break into a sprint for 2 seconds.
Good idea.
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Or you just remove the thing that's actually breaking the game, SWF, instead of making the whole game equally broken
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@egg_ said:
What "corresponding" killer buffs do you mean?
They said that they will buff solo up to SWF level and buff 'killers from there'.
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No deletion of blockheaded boon 'feature' = dying game.
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50% sound just hurts people with hearing issues or who can't afford an expensive audio setup
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Insults and harassment are just fine according to BHVR. It's not toxic, just 'part of the game' and 'inevitable in online multiplayer'. If some magical force makes it 'inevitable', there's no need for moderation! It's a miracle!
They don't care about their toxic community, they encourage it and always will.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2754650#Comment_2754650
"WHAT IS THE RATIONALE BEHIND THE WIGGLE BUFF?"
That's what you asked.
The answer is it was changed because it helps people with accessibility concerns. Whether or not you like that answer is irrelevant. That's the answer.
The addition of skill checks is their attempt to make it more accessible. Nothing required them to include great skill checks which are an objective buff to wiggling, and this latter is the subject of the question. Maybe try reading the question before responding.
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Instead of deflecting by conflating the buff with the accessibility aim of the new system, simply answer the question, thanks. So far the closest thing to an actual answer has SleepyWillo saying it was only a buff to 'death squads'. We would question why the best players need a further buff.
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Epic Clown nerf time
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@lauraa said:
https://forum.deadbydaylight.com/en/discussion/comment/2749970#Comment_2749970
There was no learning to play against Spirit lol. There was only learning how to play against that particular Spirit by getting inside her head.
Heaven forbid people have some kind of sensory feedback.
Sensory feedback doesn't matter. If you think it does, explain why BHVR removed any from Spirit's side going against Iron Will + Shadowstep. Just use your gamesense
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Only losers hated her to start with, the epitome of entitled survivors refusing to learn how to play against specific killers and demanding everything be nerfed to be looped the exact same way every game.
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It will be 'looked at' (they will buff it)
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Dead Hard will continue to receive buffs.
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Racial slurs are in a lot of online games. And since if something is common in online games that makes it ok, that means racial slurs are ok too. If we want to follow the logic of BHVR and most posters here. So it's really perplexing they removed a way to do something they themselves condone and encourage.
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You don't counter Iron Will. The devs decided that a perk hard countering a Killer's power and a killer perk in Stridor is a-ok.
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Legion doesn't have a kill rate under 50%. Enjoy the nerf
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They should introduce a perk that completes a gen instantly so people on the forums can say 'but where's the evidence it outperforms other perks?!?!111'
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Spirit because she's best girl.
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Good changes yeah Twins really needed that nerf
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@PlayTwink said:
https://forum.deadbydaylight.com/en/discussion/comment/2729770#Comment_2729770
You jusify death wishes and death threats with smack talk? So what, everyone can now death wish everyone without any punish? This is what you wanted to say?
I don't justify it. BHVR did when they responded to a topic about toxicity by saying that it's just normal in 'online multiplayer games'. It's clear that they don't want to bother putting any more effort in then they have with their pathetic 'filter'. That's why they come up with such blockheaded excuses for toxicity.
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@PlayTwink said:
Also @MandyTalk off of the topic. May I ask why you guys not permanent banning players that are using death threaths against other players and their families? I supported a ticket with a proof with screenshot in chat, where player in different language said that he hopes that I'll die in censored word like my mother. The person from customer support called Robert said he will handle that but he was still not banned. How is that allowed?
That's just normal 'smack talk' and the 'word toxic has no meaning' anymore because it's used with petty stuff like that. BHVR doesn't care if there's no low-effort fix.
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Wearing the mask was unacceptable as hurtful. Using flashlight macros to actually hurt people by giving them seizures, A-OK.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2729609#Comment_2729609
Wait till live release because bhvr has thrown in random out of nowhere stuff for live release.
Yeah I expect we'll get boon buffs in live release
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Boons will never be nerfed.
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BHVR official opinion is that toxicity is ok and endorsed as 'part of online gaming' as long as there's no racial dimension.
My question is why not just delete Smartface alone and retain the rest.
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@nicnc82 said:
https://forum.deadbydaylight.com/en/discussion/comment/2729122#Comment_2729122
The devs have said CoH is fine and aren't looking to change it right now. Killers need to just get over it. I don't have much issue with it.
Source for this statement where.
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Add a beta to not get matched with anyone using Dead Hard
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SWF should be eliminated. Better a good game with a small playerbase than a bad game with a larger one
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@Supernaut said:
Hello, i am unsuccessfully trying to learn nurse.
I always go vanilla w add ons, but have been running BBQ, nurses calling, m&a and bloodhound.
I know the missed blinks and being constsntly blinking and getting stuck into a hillside will get easier, but My main issues are motion sickness with the constant dropping of the head. Is there anything in game to negate this effect? Otherwise there's just the constant losing people, even with bloodhound. They just seem to have too long to get away and are then gone!
I'm not so fussed with Ruin, but could really do with any thing that may assist with administering medication!
Thanks!
Yes
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I find the 'but but Trapper neon pink :(' argument pretty funny considering that BHVR themselves just put out a map in which the traps are pretty much just that visible anyway.


