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Dino7281

Dino7281

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Dino7281
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  • @Nathan13 said:

    I ran TOTH/undying/haunted grounds yesterday and it seemed to help me win. but the game was on midwich and it's hard to find totems there. I would recommend running a build like this for a few games.

    You kinda need Ruin, or devour with it, so survivors have reason to care about your hexes, when they don't play boon totems

  • @Rancid_Discharge said:

    Prepare to lose 80% of my matches? Jokes on you, I've already been doing that for a month.

    a month? Those are rookie numbers...

  • @MikaKim said:

    https://forum.deadbydaylight.com/en/discussion/comment/2578518#Comment_2578518

    1) Well again, you're deliberately being misleading, or is this English as a second language related. You realise you've edited out the second part of his post right. The part that correlates. So????

    2) Really, see point one, or my subsequent points. Because (again) you are misconstruing what's been said. I don't care it was sarcasm, I still addressed his point (which he didn't counter) and (once again) your stuck on NOED when it was an SB vs NOED related point, which was highlighting the layers. But all that really feeds into why this was never a good faith argument to begin with.

    I'm going with the apocalyptic panic because 'I'm still curious how you managed to misconstrue the post I was replying to?'

    1) I just expected first part to be your main issue.

    "I'm happy Otz finally recorded obvious. If he went full items and perks it is possible to have 100% winrate once u gather decent teammates."

    So 100% winrate is your problem? If I remember correctly than record is 500 win streak for survivors. I am pretty sure, if Oracle decided to destroy random killers that wouldn't be issue.

    As I said, I didn't edit that on purpose to change it, I just didn't expect that to be your issue with that comment.

    2) Correct me if I am wrong, but your point was "killer has been buffed, survivor nerfed" and "Killers have learned that if they complain, the devs will isten".

    That's true just partly. Both sides got nerfs and buffs, I would say dbd got better overall compare to past and both sides complain a lot, which just changes based on newest thing. There is ######### tons of bugs, but that is problem for both sides.


    If you went just history how game changed with reasoning, I would agree. Your start was quite good, how it started solo, but it changed to SWF etc.

    Where you lost me:

    Killers now are up around 70% kills

    That's not true, noone has above 60% based on big data dbd has. If you wanna talk about Otz, then you would need to use singular and again then we can talk about Oracle too...

    Look at the SB vs. NOED

    Irrelevant without context, when you have something strong and something weak, of course it will have different changes, that has nothing to do with survivor vs killer

    SB now is mediocre at best where as NOED is still a high tier perk

    Yeah, that's just not true

    Killers have learned that if they complain, the devs will isten

    both sides do it, so again my issue is you talk only about killers are bad guys

    OP SWF games are maybe one in 30 games 

    That's not really true with SBMM, because SWF are stacked in high MMR, so you meet them more often now.

  • Yeah, it's kinda useless unless you will show me survivor perks in lobby, so I can take counters...

    I will just play Plague and Legion for few months

  • Problem, I like to switch targets a lot, so I often "tunnel" by accident :D

    Give me better hook counter and I will gladly get everyone on dead hook.

    I am too lazy to remember it, I can't be bothered. Just, you get downed, on hook with you...

  • @MikaKim said:

    https://forum.deadbydaylight.com/en/discussion/comment/2578509#Comment_2578509

    Oh we can circle back around to that.

    I'm still curious how you managed to misconstrue the post I was replying to?

    Oh right, let's just copy from previous comment.


    "Game definitely not survivor sided and I'm waiting for survivor mains to complain here how bad they are and killers needs more nerfs. (No joke)"

    I guess this is the part that triggered your comment.

    How is that and your comment connected?

    Noone ever said that survivor didn't get nerfs, they did and they were deserved.

    Killers got nerfs too and I would argue some of those definetly wasn't deserved. It wasn't for balancing reason, it was so survivors have more fun playing against those killers / perks reason.

    So again, it's not just survivor thing like you tried to tell in your comment.


    "Game definitely not survivor sided"

    I guess you don't like sarcasm?

    Killer / survivor sided can't be used for everyone, it changes based on skill of players involved. High MMR is survivor sided for most killers, tournament level is overall survivor sided for everyone, but that is small number, so I wouldn't really count that for balancing.

    "survivor mains to complain here how bad they are and killers needs more nerfs"

    You want to tell me, it's not usual for survivor to complain? Like you did on NOED...

    Don't take me wrong, both sides do it way more than needed.

    I just don't like your version of survivors are only side getting nerfs and killers only complain, when it's just not true.

  • @MikaKim said:

    https://forum.deadbydaylight.com/en/discussion/comment/2578468#Comment_2578468

    He's resorted to hypocrite twice now, absolutely ignoring the original context I was replying to. Tit for tat and all that.

    I'm just having fun at this point.

    I am glad we are enjoying same thing.

    How am I hypocrite? That's going to be fun...

    Original context was mentioned above, it's not like you managed to make it invalid in any point.

  • @MissKitty95 said:

    do the same experiment but do it solo…

    There is no need for that, everyone knows that soloQ sucks and needs buff in form of more info.

  • @MikaKim said:

    https://forum.deadbydaylight.com/en/discussion/comment/2578491#Comment_2578491

    'Well, that's assuming it was ever there...'

    lol

    Also you seem to be a quick typer, or are you just quick with the refresh button?

    I don't need refresh, it tells me when someone mentions me...

    I am quick typer and that's why I often have to edit, because english is not my first language (clearly), I make mistakes and my inner grammar nazi can't allow it.

  • @MikaKim said:

    https://forum.deadbydaylight.com/en/discussion/comment/2578423#Comment_2578423

    I love how you just keep ignoring the context of which I was replying to, that somehow your edited rearrangement is a 'gotcha' moment.

    You said 'flex about how old you are' I just took your stance on how 'flex' was dervied.

    And I can tell it wasn't your intent. Your tone has made that abundantly clear. Sorry you feel your bubble was popped.

    It's a shame you don't like yourself.

    Oh, don't wanna talk about what you were responding to anymore, let's get more personal. Don't forget you can lose your ability to critical think. Well, that's assuming it was ever there...


    So you wanted to talk about what were you responing to, sure

    "Game definitely not survivor sided and I'm waiting for survivor mains to complain here how bad they are and killers needs more nerfs. (No joke)"

    I guess this is the part that triggered your comment about poor survivors getting nerfs, right?

    How is that and your comment connected?

    Noone ever said that survivor didn't get nerfs, they did and they were deserved.

    Killers got nerfs too and I would argue some of those definetly wasn't deserved. It wasn't for balancing reason, it was so survivors have more fun playing against those killers / perks reason.

    So again, it's not just survivor thing like you tried to tell in your comment.


    "Game definitely not survivor sided"

    I guess you don't like sarcasm?

    Killer / survivor sided can't be used for everyone, it changes based on skill of players involved. High MMR is survivor sided for most killers, tournament level is overall survivor sided for everyone, but that is small number, so I wouldn't really count that for balancing.

    "survivor mains to complain here how bad they are and killers needs more nerfs"

    You want to tell me, it's not usual for survivor to complain? Like you did on NOED...

    Don't take me wrong, both sides do it way more than needed.

    I just don't like your version of survivors are only side getting nerfs and killers only complain, when it's just not true.

  • @Voodoo101 said:

    I recently had a game as a killer where two survivors disconnected after one was killed. I felt sorry for the remaining survivor, so I allowed them to do the last 3 gens and then let them escape.

    I wondered how many other killers did this and how many go for the win no matter what.

    Depends when and how many

    1 DC early = 1 hatch

    2 DCs early = 2 escapes

    It's not like I am going to get much from that game anyway, so why screw both sides.

    But rage quit on dead hook? Yeah, I don't care.

  • @MikaKim said:

    https://forum.deadbydaylight.com/en/discussion/comment/2578397#Comment_2578397

    OMG the reach.

    You just keep conflating what I was responding to, which still holds btw, you haven't countered it, you've just pivoted into 'you're so sad'. FYI when you resort to personal insults, you've lost your ability to critical think.

    I have followed the comments and (once again) said it was a good post.

    But like I said, you just seem mad because not everyone agreed with you so??????

    Now your flexing on my flex? I guess.

    Good for you.

    How did I flex? but I am happy you know that you were just flexing...

    I didn't say you are sad, I said that survivors getting nerfs on broken stuff is sad. So IDK where did you found personal insults.. Just sarcasm, not really an insult.


    "Sounds like you regret your OP and how those 'poor killers' aren't so poor."

    Yeah, I disagree with that, because it's not what my post is about.


    "which still holds btw"

    what holds? that survivors got nerfed in past?

    Sure, they did. But it's not like it wasn't deserved.

    "killer has been buffed, survivor nerfed"

    I just liked how you mentioned only survivor nerfs, when killers got nerfs too. That's called balancing the game.

    "Killers have learned that if they complain"

    again, 100% one sided, both sides do it...


    "you've lost your ability to critical think."

    I can do it quite well, I just don't like hypocrits.

  • @MikaKim said:

    https://forum.deadbydaylight.com/en/discussion/comment/2578324#Comment_2578324

    Hahahaha.

    Sounds like you regret your OP and how those 'poor killers' aren't so poor.

    1) I was replying within the context of his question. The history and trajectory of the game is how I responded. I never said things shouldn't need to happen, I was attempting to explain the why. So????

    2) Even if I removed my SB vs NOED comparison, which is good in how it highlights the layers of nerfs. You're skipping over all the other nerfs I included.

    3) Killers get nerfs. Look at the Hex: Ruin nerf, but my god, the level of whining that went on from killers, even though it was a nerf that had to happen because newb survivors would just 4k after 4k with it. But it highlighted why the devs can't really do generic nerfs to killers anymore and hit specific killers (gunslinger atm). Because the whining goes through the roof.

    Finally, as I explained I come on here to laugh at people like you, not complain. I said good job and then reply to a post asking for more survivor pushback and I explain in great detail why it won't happen. You come at me for complaining? hahahaha your funny. If anything your complaining about my response to his post about why survivors won't push back.

    Do yourself a favour and delete your OP. You've obviously misjudged how it was going to play out for you.

    Have you even read OP?

    Where did I talk about poor killers? I talked about items and statistics. If you actually looked at comments and not just tried to flex about how old you are, then you might even find that I never talked about nerfing survivors overall.

    One thing I have found is that playtime does not equal skill, so your "I play from start" doesn't mean anything.

    I just talked about video, because Otz's points are really interesting.

    I am not going to delete anything, just because you can't read and rather complain about your poor survivor getting nerfed in past, so sad....

    I don't care about changes to neither SB, or NOED in past. Fact is that SB is still one of the best survivor's perk and NOED is not really that good, survivors just like to cry about it, that doesn't make it good.

    Lot of killers were nerfed in past, lot of killer perks were nerfed in past, some didn't even survive PTB, but oh no poor survivors that don't know anything about balancing and their broken things from early development got nerfed...

  • @kaeru said:

    It's very sad that devs nerfed him to the ground without any compensation in power. I have 100+ anniversary cakes on Deathslinger so I was planning to main him eventually.

    Oh boy, enjoy that suffering for more BP :D

    is it worth it tho?

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/288540/if-it-aint-obvious-dont-play-buy-slinger

    Eh......I played him a bit last night. While I understand Slinger mains hating the change. He doesn't play that much different. Especially for someone like me who was never a fan of quick scoping

    Yeah, if you liked to use zoning on him, you are fine.

    but that's just boring to most players, that's why he is dead to us.

  • I really like Eruption, but oppression needs way lower CD to be at least decent.

  • @MikaKim said:

    https://forum.deadbydaylight.com/en/discussion/comment/2578101#Comment_2578101

    Played since release and you won't get your survivor revolution unfortunately because of the history of the game and where we are now:

    Since release, killer has been buffed, survivor nerfed. This is important to understand and through examples you’ll see why that has happened. It shows you why the game has had the trajectory it has and why you'll keep seeing 'poor killer' posts.

    The story is that the devs failed to understand that people would want to play with friends in an online game (serious), what we got was ‘lobby wars’ at release. Where survivors would join different lobbies looking for their friends and leave if they couldn’t find them. It was horrible trying to find games. Hence why we got swf, that completely unbalanced the game by creating coordinated survivors that could communicate. The devs have been nerfing survivor ever since and crippled solo survivor play in that time.

    Historically 2 escapes, 2 kills is the devs unit of metric. You don’t have to like that but it’s whats given the survivors all their nerfs and all the killers current buffs. Killers now are up around 70% kills and unfortunately due to the trajectory of the game the 2 escapes and 2 kills has largely been left behind un noticed.

    There's been so many survivor nerfs at this point; Infinites gone, vaulting/perk/map/pallet nerfs, bloodlust added, end game timer added, hatch close added. All this has made being killer easier and survivor harder since release.

    Look at the SB vs. NOED debates that happened at release all those years ago. SB now is mediocre at best where as NOED is still a high tier perk. SB got nerf after nerf after nerf, layers of nerfs, literally. We never used to have 'exhaustion' you could run balanced landing and SB side by side for separate bursts of speed. Survivors have largely learned that complaining won't do anything.

    Killers have learned that if they complain, the devs will isten, this coupled with marketing and advertising. There’s nothing special about survivors, they are just reskins with some new perks that all play the same. THATS IT. EACH killer has its own unique play style and as you see from their advertising, its always new killers they promote heavily. Survivors get a mention, but its never really the selling point. The fact is devs prioritise killers over survivors and its obvious when you consider the following. It also means the devs have created a sense of entitlement around ‘poor’ killers.

    DBD reddit, back in the day was all about poking fun at survivors and giving you the impression that every second game is SWF and heavily biased against killers. Which was a lie. OP SWF games are maybe one in 30 games with most swf games being friends who are just wanting to have fun and usually end up wiping. But there was no push back, the killer echo room there would down vote anything survivor sided. This forum is just an extension of that.

    That coupled with the points I mentioned previously meant that a lot of survivor mains left the game, or in my case, come onto the forum to laugh at clueless killers only to ge mob by the killer dominated forums.

    After you watch nerf, after nerf, after nerf as it all gets taken away. As a survivor you just adapt and overcome and play something else for awhile if it gets too miserable.

    I hope you don't wanna tell me that any of those changes weren't better for the game, right?

    Those things were super broken and it worked at the beginning, because dbd started as hide and seek game, but it become super broken when it changed into the game of tag...

    Since when is SB mediocre perk and NOED high tier perk?

    SB is best, or second best exhaustion perk, I think it is better than DH, but DH is easier to use.

    NOED makes you play without one perk whole game and you have chance to get 1 extra kill with it in the end game. NOED is not high tier perk, survivors just don't like to die against it. No Way Out is way better than NOED.

    You act like killers didn't get any nerfs, so I would say someone is biased af here...

    and I love how you mention only "Killers have learned that if they complain", because survivors never do it, right? :D You are just complaining about it, hypocrit.

  • @R2k said:

    https://forum.deadbydaylight.com/en/discussion/comment/2578274#Comment_2578274

    For me Ds is fine until end game, then it becomes stronger than anti-tunneling perk. If hook is nearby and u don't have mori it's guaranteed escape.

    DH needs some tuning. It's a joke how popular it is. Like u launch a game, play multiple games and almost every player has it. While most popular alternative - SP, is barely seen on survivors cause it has strong downsides.

    While some powers are fine, devs corner themselves to balance it. U can't buff some addons or perks because game changer addons make u broken. It's just too difficult to keep everything in mind.

    DH is more used not really because it is better than SP as a perk, but mainly because it is way easier to use. That's why I use Lithe over SP -> easier to use.

  • @Dumpstick said:

    Just tested it.

    Doesn't work

    False news people.

    Oh, so there was hex that OP just didn't know about, alright.

  • @R2k said:

    https://forum.deadbydaylight.com/en/discussion/comment/2578198#Comment_2578198

    In short I want following changes but i doubt it will ever happen.

    On survivor side:

    • Nerf Ds so it doesn't work once gates are open. It's not tunneling when killer doesn't care who to catch and goes for nearest survivor.
    • Nerf DH so it either gives u dash or i-frames, not both.

    On killer side:

    • Nerf Ruin so it wasn't a must have perk to slow down game and make it around 150% but in return buff base kick regression. Like honestly almost every single killer goes for Ruin, then complains how survivors are OP.
    • Tune up killers in a way so their power is more important than addons. Also addons can't be a game changer. They should be made in a way so they slightly adjust your gameplay not entirely change it.

    On both sides:

    • Rework Blood web and get rid of offerings and tier 1/2 perks so survivors have bigger % to get items and not afraid to lose them. For those who wants offerings there should be something similar to temple where u can buy them.
    • Nerf items cause they will be more common.
    • Fix maps so God loops wasn't so strong. It doesn't feels like u outplayed someone when u abused window or another God loop.

    I think it's also worth mention MMR, win/lose, grades, Emotes and solo custom mode for players to practice than need to be done/tuned.

    I think DS is fine now and this change would kill DH.

    Nerf ruin and buff base to 150% would help a lot imo, Ruin would still be solid perk -> no need for kicking and it would open a way for lot of alternatives.

    Yeah, noone likes add-on dependent killers, but some add-ons are fine when they completely change killer's playstyle.

    Blood web sure, items sure

    Only thing on map I would really wanna removed is window above basement in Myer's house on Haddonfield, when it spawns that loop is super broken.

  • I would really wanna see statistic instead of just kill rate with lose (0-1), draw (2), win (3-4). I wonder how much lower it would go...

    I really liked that video and he has some good points.

  • @R2k said:

    https://forum.deadbydaylight.com/en/discussion/comment/2578185#Comment_2578185

    It will work. Not always but will work. Let me give u an example. While u can play games like League u still need to coop with other random players so u have to ping them to get their attention even if u are 4 man squad.

    So it's all about win=coop=use emotes or die and complain about how u don't want to coop with other players.

    Don't take me wrong, it would help for sure too. Any changes to give soloQ more info is welcomed as long it will not affect SWF too much.

  • @R2k said:

    https://forum.deadbydaylight.com/en/discussion/comment/2578184#Comment_2578184

    I'm mostly playing survivor like 90-10 currently cause it feel killers are busted and it doesn't encourage me to play killers anymore. And if u are interested I'm all about to nerf/buff every side. I'm not addicted to one side and this BS around entitled killer/survivor is not about me.

    Yeah, people here are really happy about using entitled mains etc., kinda annoying, instead try to use arguments, right?

    Well, some really are entitled af tho...

    I used to be like 10-90, but started playing more survivors because of challenges (I don't have killer challenges left) and games can be kinda stressfull for killer in high MMR, which I am really condifent to be there based on survivors I play against, but everyone says that, so it doesn't mean much without number.

    I don't really wanna see any nerfs other than offerings, maybe medkits and some broken killer add-ons. Otz's made really good video about that too.

    Overall I would like to see soloQ buff, less grind and just buffs to weak killers and perks on both sides, so there just more variety in high MMR, so it's more fun...

  • @Freddy96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2578181#Comment_2578181

    I mean tunneling is a thing and it's available to everyone

    Yeah, but you need to listen to lot of crying, if you go that way...

    If you decide to get full nuclear as survivors, you get close to 100% as dead squad too. They just used items, but didn't really go that nuclear. They just wanted to see difference for normal SWF items vs without.

  • @Dumpstick said:

    https://forum.deadbydaylight.com/en/discussion/comment/2578161#Comment_2578161

    Well like they say. Survivors complain on Discord and Aftergame Chat. Killers complain on the forums.

    https://forum.deadbydaylight.com/en/discussion/comment/2578168#Comment_2578168

    It's 70% vs 56%. Both are the no-perks-no-addons rate.

    If Otz has addons and perks he would have had 100% win rate, 4K vs 84% SWF win.

    If you go tournament squad, they managed to get over 500 streak, best Otz did was something over 100 as a killer.

    So again that is problem 1 skill vs 4 skill players needed.

    One bad soloQ can cost you the game, that can't happen as a killer.

  • @R2k said:

    https://forum.deadbydaylight.com/en/discussion/comment/2578169#Comment_2578169

    It does but it doesn't change u need it in SoloQ to be sure what are your teammates up to when someone is on hook. If none on hook u don't need kindred.

    @Dino7281 I think i figured it out or at least it's worth a try. SoloQ needs Emotes like:

    • I'm on gen
    • I'm going for save
    • I found a hatch
    • I found hex
    • Killer is on me
    • Patch me up
    • X player wait for me (sometimes survivors don't see u when u want to heal them and run away)

    So whenever u are up to something u can ping them and little emote shows near your Icon. I think that would help a lot.

    Yeah, some chat wheel would help too, problem is that still needs that survivor to use it and SWF would not do it, so soloQ wouldn't get that info, that's why I would rather go way with passive info, that is not based on survivor's mood.

  • @Freddy96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2578168#Comment_2578168

    It's 70% vs 56%, if he used broken addons and no perks he would've got higher kill counts.

    By comparing perkless survivor and perkless killer it results that killer has a higher winrate than swf.

    Well, it was mainly because he really wasn't affraid of tunneling to win. There is no way he would be able to win against decent squads with multiple dead hooks before kill.

    Another problem is that as a killer it needs to be only 1 skilled player, but as survivor you need 4 good players, if there is weak link, everyone will most likely die.

    He said that he won a lot of games just from one mistake that someone made even tho they played well before it.

  • @R2k said:

    https://forum.deadbydaylight.com/en/discussion/comment/2578123#Comment_2578123

    There's no way to buff solo by not making survivors busted.

    For example if we take most popular opinion *Kindred Base kit* it already gives me 2 free slots to bring something powerful. I don't need Spine Chills and Kindred anymore if i can see all other survivors any time cause it allows me to track killer any time too.

    If we make something like Detectives base kit it will destroy Hex users.

    And there are many many ifs* that will harm killer even more unless u want to buff every single killer in a way so they can match this power but it will end up low to casual players quit cause they refuse to *git gud* and want to play *for fun*.

    I doubt anyone think that reveal killer part should be base-kit. That would be huge for everyone, even SWF.

    Changes I would do:

    -Survivors can see each other when someone is on hook.

    Simple change of something in this game already, just kindred without killer aura and would probably help most to soloQ.

    -HUD icon, which shows when survivor is in chase.

    This wouldn't really be that hard, we have indicator for that -> Obsession, just make it for every survivor in game and actual obsession will be highlighted in red instead of white.

    -Show each survivors perks in lobby.

    This one would be probably hardest to implement, but would help to prepare for game a lot, because you might fill roles with perks, when noone uses them. You could bring totem detection perks or BT, when you see noone uses them. On other hand when you see that 2 players are already using Inner Strenght, then it would be good idea not to use that too.

    Those changes would help mainly soloQ and wouldn't change SWF much.

  • @clowninabout said:

    https://forum.deadbydaylight.com/en/discussion/comment/2578037#Comment_2578037

    I was finding this last night, sections of maps with basically no hooks. Maybe it was just bad luck but it's not usually this bad. Had to drop a number of surv. Was there something changed with the latest update?

    I don't think there was anything mentioned, but that doesn't mean it wasn't by accident or something.

    I just didn't have that issue that often before. I am fine when it happens after I kill someone and lose hook, but that was when everyone was alive...

  • @R2k said:

    https://forum.deadbydaylight.com/en/discussion/comment/2578109#Comment_2578109

    It's pointless to talk about MMR since noone knows exact numbers so i would divide it in two groups: experienced and new players.

    SoloQ and Swf is same. While swf gives advantages it's scales depending on how good your teammates are. If u all 4 are bad and can't run for 10 sec it doesn't matter if u are on coms.

    My point is not that SWF are OP or anything, but I think they have advantages over soloQ. More info, but that is not going to give you free win, you still need 4 at least decent survivors, weak link will still kill all of you.

    I don't wanna see SWF nerfed, I wanna see soloQ buffed.

  • I think it happened to all tall killers, I don't think I had that on Legion, but I remember that I noticed it on Wraith.

    Yeah, it kinda looks like Pinhead vaulting.

  • @R2k said:

    Game definitely not survivor sided and I'm waiting for survivor mains to complain here how bad they are and killers needs more nerfs. (No joke)

    I'm happy Otz finally recorded obvious. If he went full items and perks it is possible to have 100% winrate once u gather decent teammates.

    I mean it's nothing new that it works like:

    Low MMR -> killer sided

    Avarage MMR -> kinda balanced for most killers

    High MMR -> survivor sided, unless killer is top tier, then it is balanced.

    Tournament level is just survivor sided, but that is rare thing, so I wouldn't count that.


    It's interesting to see statistic just from High MMR.

    My main problem is that both sides have nuclear options (well, some killers don't) and it's just impossible to balance around that.

    Then you have also soloQ vs SWF, where difference is just massive.

  • This is also why I never us scourge hooks, it's just too RNG. It might be decent perk, if it just worked on any hook imo.

  • I mean, I was told being racist etc. a lot, just because I am from country, where we don't give a ######### and joke about everything. I can say whatever I want, if you have issue with it, you can try to tell me that you don't like it, you can leave so you don't have to deal with it.

    If he actually sent messages to you, then he is moron and gave you easy proof. You should have just show it to mods, that's their job to deal with it.

    Witch-hunting without proof is not right, well even with proof is not good way to deal with things like that imo, so I hope you have learned a lesson...

  • I actually had issues with bad hooks lately a lot, I wonder if they did some changes...

  • I really enjoy changed Any Means Necessary, you can easily track where is survivor being chased and go for protective hits, if needed. It's just better Alert now imo.

    Windows of opportunity is also really good for easy long chases.

    Built to last is meta perk imo now, it's super good with toolbox, but kinda boring, so I don't use that much.

    Vigil + For the people, Built to last, Sprint Burst is also fun build, when you use also good medkit

  • @dbd900bach said:

    I am a little disappointed that Dbd only got a useless charm to celebrate their third legitimate crossover with another game. This time a game adopting their the dbd style rather than dbd adopting theirs.

    Then again you gotta ask what on earth Dbd could have taken from For Honor. Definitely no skins/armour, Definitely no killers though I would have loved a warmonger themed killer. Definitely not an event add on but instead a measly charm

    They could easily take skins.

    Raider -> Huntress

    Shugoki -> Oni

    Orochi -> Legion? not sure about this one, but it would be possible with tanto, instead of katana.

    I think it would be possible to have survivor legendary skins with for honor theme too.

    I really enjoyed For Honor for few years, so I was really hyped about this, I'm not sure I was ever more disappointed.

  • @Meg_Survivor said:

    Im seeing so many killer mains complaining about boons, "boons are too op", "what perks counter boons" , "boons should be nerfed more"....Like everytime survivor mains get perks that benefit us killers always complain? Yal have BBQ, Ruin, Corrupt Internvention ect...NOED....literally way better perks then us survivors. We should be able to escape as well....idc about the hatch/key nerf because i never bring keys anyways, but the amnt of complaints is crazy if you think boons are still too op maybe play something else?

    If your argument is that killers have perks like BBQ, Ruin, then my argument is that survivors have perks like BT, DS, Unbreakable, Dead hard, Sprint burst, Iron Will, Adrenalin etc., so it should be nerfed... Remember Undying?

    Do you know easy way how to tell circle of healing is broken?

    I think everyone can aggree that Inner Strength is good perk, try to compare circle of healing to it.

    5 max vs infinite uses

    only you vs everyone in your team

    everyone in your team knows about it and see where it is -> less likely to cleanse totems for you.


    I don't wanna nerf effect, but I think it is just too easy to use and I am pretty sure that is valid argument for dbd balance -> Wraith situation.

    Noone here is able to change my mind that killer should not be able to completely destroy that totem, so survivors have to find new totem for it and have to make some effort in using it like with every other totem based perk.

    I also think that Plaything and Noed should be able to over-write boon totem, it's kinda dumb that boon totem can, but hex can't do it.

  • @EqMonkVeeshan said:

    https://forum.deadbydaylight.com/en/discussion/288513/boons-arent-op-boons-hurt-the-casual-new-playerbase

    the thing that really bothers me by boon totems as some one who plays more survivor then killer, boon totems literally have made it already so in matches less survivors are looking for and clensing totems, even when no one has a boon. in many ways boons have made it so killers Hexs are more likely to not be touched going forward so surprise type hex are so much stronger now., because hey one of these survivors might have the boon let them deal with them. as a survivor i want to see boons disappear in their current form. please remove the boons.

    I don't think that is really different than before.

    Most survivors have approach to totems like: I don't know where they spawn -> someone else will deal with it -> cry when there is noone like that.

    I have used Detective's hunch for like a hundred games, just to learn totem spawns. Right now, It's rare for me to not find a totem in a minute.There are maps, where it sucks like Lery's or Raccoon city.

  • @Clutch1h said:

    Right now as a surv main the game is in a really bad state. MMR is ruining this game. Its forcing Killers to do things in order to win/gain MMR that is just not fun for other players. The current state is forcing killers to camp and tunnel players out of the game. Which is ######### and makes the game a dread to even open anymore. I am a red ranked surv and I have a higher MMR. But right now when I play 80% of the time I run the killer and then get tunneled and camped. The attempt to make this game into a competitive game is just not how this game can go. The balance isnt there, so many factors go into a game that makes it stupid to even try. Perks, add ons, how many in a party, lobby balancing. The only true thing in this game skill wise is the ability to guess what a killer/surv is going to do and counter it. The mind game is the biggest skill gap. The only competitive aspect of this game. Now I dont mind having try or get ######### on every once in a while because of these things but when its a constant it becomes a bit boring. SBMM has never worked in any game. Look at COD multiplayer where the base game isnt even where the player count comes from. You take warzone out which ironically also has SBMM but at least its the only good BR currently. SBMM has only ever been for people looking to make money off the game competitively or kids who are so bad that they cant keep. Casuals gamers isnt who SBMM is geared to and never will be. They are happy playing the game win or lose. But if you make is so that with tunneling and camping that they dont even get to play the game they will eventually leave the game. I have fun playing the game when I get to play. Its frustrating though on so many levels when with MMR that I que into a game and run a killer but for lobbying balancing my team isnt that skilled and I end dying with no objs done. It happens so many times that I run them for 5 mins and then 1 gen is popped in that time. Now Im not saying there is something wrong with skill but SBMM has always hindered people who have the ability to be good. The game is suppose to be about fun and current meta due to how MMR is done and just SBMM in general have turned this game into a dread to play. Now I know my account alone wont due any good and maybe playing with a 4 man is the way to go. But anyone should be able to load up and be able to have fun and play without getting tunneled or camped to death because thats one of the only ways to win. Im not saying that I want to curb stomp players but I want variety. I want to be to go in and play and if I get a good killer then we have to be better and if we get a not as good killer then the killer will have to step up. Thats not how it is right now and its not fun. With the lack of games right now that are appealing to me, that is the only reason I still play it. But even that is beginning to fade. Very few people want to sweat every game and those who do just give them a ranked playlist but that wouldnt happen because for some reason with 30k on steam theres not enough players for que times. All this topped with other problems in the game such a latency problems and certain perks like no ed make it increasingly harder to play the game. I know some will disagree but from the people around me that have played the game in the last month. The consensus has all been the same. It needs to change because its not fun anymore. Stop trying to balance a game that at its core is a non competitive game by using the highest level of play as examples.

    MMR works well for MOBA games like Dota...

    Problem is soloQ vs SWF experience, but they said they are looking into way of helping soloQ, so you can have some hope.

    I hope they are going to buff more killers and perks, so there is just more variety in high MMR.

    I almost never play soloQ, I am killer main, so when I play survivors it's always SWF, so I have no idea how bad it is for soloQ with SBMM.

    I think they should just give all survivors info that is easily shared for SWF. I can say more about that, if interested, but I talked about it lot of times, so don't wanna repeat myself again.

    As SWF even during SBMM, we get 2+ escapes like 90% of our games. Tunneling is not really an issue for us, because we just go for protective hits a lot and just cycle for killers attention, but yeah that's something way harder to do for soloQ. Circle of healing will help that a lot, but it's disabled now...

  • @FFirebrandd said:

    https://forum.deadbydaylight.com/en/discussion/comment/2577896#Comment_2577896

    Idk if saying he's strictly worse than Huntress is fair. Prior to his nerfs at least, he was far better at using M1 activated perks, could actually play stealthy, could make use of Exposed, and didn't get bodied by indoor maps. Seriously, Hawkins as Huntress is pain which is half the reason I stopped playing as her.

    Everything else is pretty fair. I personally quite enjoyed the fact that he's the only ranged stealth killer we've got. Hence the build I mentioned that goes nearly all in on lowering his TR as far as possible. I'm also considering seeing how good/bad he is when loaded with undetectable perks. However I'm pretty sure I will be sorely disappointed if I try and use him in the context I used to.

    Honestly DS was my go to when I'd had a few bad matches and just wanted to feel unstoppable. Outpace able, but unstoppable. I've actually lost track of how many times I've mentally compared his play style to a glacier. Yeah, you can outrun me, but you can't stop me. Was a good feeling when previous matches had me starting to get a bit frustrated.

    But... Spirit seems to have gotten nerfed enough that I won't feel bad about inflicting Spirit games on others... so... maybe she'll take that role for me going forward.

    Yeah, that is my take on Spirit too -> Oh, she is nerfed, so I don't have to feel bad for using her...

    About Deathslinger vs Huntress:

    Quick-scope and m1 were his only things going for him, but after nerfs:

    Because of longer ADS, I get same feeling as Huntress with Wind-up time addons. Problem is that unlike Huntress, Deathslinger has several limitations. He gets more punished for single miss, he can't down over pallet / far window, he has limited range, he has super tiny hitbox that is easy to dodge and his ADS sensitivity + POV just sucks, so he can't even flick.

    ADS sensitivity + POV were always bad, but noone did it, because of quick-scope, so it wasn't an issue before.

    He has also longer time to down on avarage compare to Trickster, or Huntress. You can get fast down, if you manage to get first hit as m1 without shooting tho, but that's way harder with bigger TR now.


    I don't think there is any reason to play him, unless you really like his look and character overall.

  • I think old Undying was quite fine, I would just remove aura reading, so you can't easily protect your hexes, but they did nuclear option and just nerfed everything to the ground.

    But respawning was fine.

    I think current Undying is just dead, it's super rare to see it anyone use it and everyone just use Ruin + Pop / Surge.

    It's not going to save your hex for a long time and you will have to play with 2 perks for rest of the game -> not worth it imo.

    On most maps (Raccoon city is trash), I can find you all totems between 1-2 minutes. You have several guaranteed spawns on most maps and rest is spawned in either pentagram, or square pattern with middle totem.

  • @DoomedMind said:

    Now you have to actually aim, my bad, life is so hard.

    DeathSlinger requires skill now, practice or don't play him.

    Well, playing against Deathslinger doesn't require skill anymore, maybe survivors should practive instead of crying.

    I can agree with bigger TR and fake ADS nerf, but quick-scope nerf is what killed him for me.

    He is just not interesting nor fun to play without it. That's not hard to understand imo. I don't think he ever was an easy killer, but quite a lot of players were good with him, because of FPS games, which is not a thing anymore.

  • @FFirebrandd said:

    I think M&A + Whiskey + Marshal Badge to make him ranged Pig might make him still decent. I'm at least going to try it before I give up on him. 3.4 m/s is more than 0.4 at least.

    My point always was, I don't care if he is worse, he always was worse Huntress, so that's clearly not an issue for Deathslinger mains, but he is just not fun anymore.

    Quick-scope was only thing he was better compare to other ranges killers and that was his main skill cap, that was his most fun thing to do, that was reason why FPS players liked to play him, but that is just not a thing anymore.

    For me, Deathslinger is now most boring killer to play as, even more than Freddie and that is ######### hard to surpass.


    If you don't vomit from that ADS FOV + sensitivity, then he is still decent and you will get away with playing him, if you are going to use zoning a lot.

    But you just can't shoot survivors looking behind them, because they can react to it. 400ms ADS + 200ms Travel distance is not hard to react and he has super tiny hitbox, not like Huntress, so you don't need to actually dodge, just side-step.


    You look like you are going to try to play him, you might want to try build:

    BBQ (STBFL might be better here, but everyone wants BP),

    Pop (any slow-down you like)

    and main combo

    Hysteria + Nurse's calling.


    because of shorter stun after chain break, I would suggest using mending way more and that work really well with Hysteria


    That build was really fun to me, but I just really hate ADS FOV + that sensitivity. So he is dead to me...

  • @EvilJoshy said:

    For ever killer that is nerfed to oblivion, learn to play nurse. The survivors who complained for the slinger nerf will be the devs to revert it if all they face are blinks.

    Ehm, what is your plan when they nerf Nurse?

    That would be what is going to happen if more people get good at her...

  • @glitchboi said:

    There's pretty much no reason to buy Slinger anymore, unless you want to feel like you're playing an fps game. His perks are garbage, save for Retribution, the only other reason to buy Slinger.

    We played him to feel like FPS games, that's not a thing anymore without quick-scope :D

    Unless you mean Hunt: Showdown, then it is pretty close...

    I have started to play Trickster more now, he is actualy quite fun and good to play as, so RIP Deathslinger for me. Over 200 hours wasted, but ######### happens.

  • @Majin151 said:

    They could've at least made viking/knight/samurai themed skins or cosmetics for certain survivors and killers

    Example viking beards

    Yeah, dbd should take notes :D

    For honor:

    new map, new gamemode with new minions and trapper, new emotes, new executions, new skin, new emblem, new endgame animation (they escape from hatch)

    DBD:

    charm

    I really hoped for like a Raider skin on Huntress, or Shugoki for Oni....

  • Yeah, they are bad for new players, because they will waste time for them and they don't know how to use it.

    But this game should not be balanced around noobs.

    Undying was possible to ignore and did it save it? We know how it ended...

  • @Munqaxus said:

    Thank you for being a voice of reason. Killers are flipping out on the forums about Boons just like they did Lucky Break. Yet if you are looking at games, very few survivors are using Boons already.

    Once the first 2 weeks is over with, Boons will be used about the same amount as Self Care is usually. These Boon totems are actually beneficial to Killers, because the time wasted walking to the area, finding the totem and blessing it. The out-cry about Boons is way out of proportion to their benefits.

    Just look at how little Boons are being used by survivors, the 2nd day after their release. If survivors aren't using them that much on the 2nd day of release, the Killer don't need to worry that much.

    Because they could crash your ######### game :D

  • @Quink said:

    Destroying a hex usually awards you with a few points in the lightbringer category. But blessing somehow does not?

    Just saying, how was this overlooked?

    Well, you didn't destroy it, did you?

    You will not lose DS either for blessing...

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