Clutch1h
Clutch1h
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- Clutch1h
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Is that a serious question? You do realize people want to rank up? You may not understand that but that is what some people think. Thats why MMR is bad. Casual and ranked should be modes. No questions and nothing else to be said.
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@Akito said:
I didn't read the whole thing.
but I noticed sth. I'm going to keep it very simple: I feel like the teammate-mmr is either lower or the same but the killer mmr is always higher.
This sounds wrong but the last few days those teams are a big mess... You can't win with those it's technically not possible. You could think that the MMR will match you with lower mmr killer but it doesn't. I feel like -> I <- get matched right bc when I chase the killer or look at how he's playing the game it feels okay. But my teammates can't follow up. It's too much pressure to them and it just gets boring. I already equipped Left behind so there's at least a solid chance to not lose my mmr.
Sth needs to be changed. Feels like old matchmaking: After a while you get rainbow teammates running to the edges of the map to selfcare against sloppy butcher while the Killer are obv good and sweaty. I changed my playstyle back to 20/80 survivor/killer. otherwise i get mad.
Its not so much match with higher killers but rather balancing lobbies out so the killer isnt over whelmed with 4 good survs. Which should be totally random. Thats the only way to make this game fair across the board and get rid of the camping and tunneling meta.
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@kaeru said:
https://forum.deadbydaylight.com/en/discussion/comment/2579042#Comment_2579042
I didn't get one thing. What forces killer to play the "4 hooks 4 kills" playstyle if only reward for winning is stronger opponents and nothing else.
MMR number is invisible to be proud of. You don't get any BP or XP multiplier for high MMR. So how exactly MMR forces killers to play sweaty?
Dont believe I said sweaty. I think I said it forces them to play to a certain style in order to rank up. That style is camping and tunneling. That is the ######### part of this game. In the last two days I have faced maybe one killer that hasnt done those things. That makes people literally not able to play the game. Which will kill the game in a very quick time frame.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/288684/the-state-of-the-game-right-now
MMR works well for MOBA games like Dota...
Problem is soloQ vs SWF experience, but they said they are looking into way of helping soloQ, so you can have some hope.
I hope they are going to buff more killers and perks, so there is just more variety in high MMR.
I almost never play soloQ, I am killer main, so when I play survivors it's always SWF, so I have no idea how bad it is for soloQ with SBMM.
I think they should just give all survivors info that is easily shared for SWF. I can say more about that, if interested, but I talked about it lot of times, so don't wanna repeat myself again.
As SWF even during SBMM, we get 2+ escapes like 90% of our games. Tunneling is not really an issue for us, because we just go for protective hits a lot and just cycle for killers attention, but yeah that's something way harder to do for soloQ. Circle of healing will help that a lot, but it's disabled now...
Yea but you cant just say don't play solo because of the state of game. When I want to play the game and I don't have people around to play then I should be able to load up the game. I'm not saying you don't have a good idea but MMR just has never worked. DBD isn't a competitive game. MM should be completely random for the best experience across the board. Yes sometimes you'll match someone who will wipe you and sometimes you'll match someone who will be wiped and sometimes you will get a good battle. The only thing that should be in account for MM is ping because of how the netcode of the game is. A lot of time ill get hit around corners or my actions will get ate because of the discrepancy in latency. I get what you're saying but in my opinion and many others around me who play MMR has ruined the fun of the game.
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@kaeru said:
How is MMR forcing killers to win? There is absolutely no benefit of being high MMR killer. You don't get any reward for being sweaty champion. You can't even tell what is you MMR to make yourself proud of it.
You only get BP reward for playing game and that's it.
The point of SBMM is get equal opponents to have comfortable games. If you lose you get weaker opponents next time. If you win you get stronger opponents. Nothing but stronger opponents is reward for being high MMR killer. It's a very debatable reward to target.
Did you even read what I put? I explained it very simply. MMR has forced killers to play a certain way because of MMR works. Killers its solely getting 3-4 kills. Survs its getting out and thats it. That promotes the idea if you want to rank up you have to do w/e you can to get kills. Even OTZ says that camping and tunneling is necessary to get more kills. When you get to a certain level and that happens constantly to you its annoying. You dont get to play the game. I run the killer and then when I finally go down I get camped or tunneled out of the game. So basically played 3 mins and after that im pushed into the next game. That ######### is ruining peoples experience. It will be the death of this game. Im tired of having a debate about MMR. Its never been good for games esp for this kind of game where it was made to casual not competitive. The game has far too many factors to balance in order to be competitive. Its just another example of trying to make a game competitive so people can make tournament money. This game should be fun first and competitive second. Thats it.