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Dennis_van_eijk

Dennis_van_eijk

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Dennis_van_eijk
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  • @RekLaw said:

    At first you may think no, how could it be it’s a perk that the devs put in for a reason. However it ruins an outlet for fun for the survivors and is very much not enjoyable for them.

    Nope definitely not toxic whatsoever.

    And why is it okay for survivors to have fun?

    So it's all good if for example all 4 survivors are running flashlights and blinding and flashlight safe over and over again because that is fun.

    But as soon as a killer runs Franklins, than that is a big no go because survivors don't have fun then πŸ€·πŸΌβ€β™‚οΈ

    I have had never an issue with Franklins as i don't rely so heavily on items.

    People who rely on their items are usually the ones who complain about it.

    Long story short, no it is not toxic and never will be.

    Just adept and escape, case closed

  • @willoftheboss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2729146#Comment_2729146

    this isn't going to stop them either, in fact they're going to do it even harder now so i hope you guys have fun with that.

    still it shows that you can make BHVR do whatever you want as long as you screech about "racism" hard enough, maybe we can get them to remove SBMM if we figure out a way to call it racist

    Unfortunately bhvr will go overboard most of the time when forums get bombarded with the same posts.

    Look at ruin, spirit, nurse, ruin/undying, and I'm sure i forgot a lot more.

  • @Adjatha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2729106#Comment_2729106

    You're using year to year. If you look month to month (as in, when SBMM came into the game), the picture is less good:

    September 2021 51,390.7

    October 2021 50,161.5

    November 2021 44,958.7

    December 2021 44,639.5

    That's a 6,751 player loss since SBMM, which is a 13% loss of players. And all that happened during a time where players were getting log-in bonuses, lots of free BP codes, a custom seasonal event, a brand new killer and survivor, and earnable cosmetics.

    I wish there was a way to see the playerbase on consoles as well.

    I believe there is a significant drop in players as well, and im very curious to those numbers

  • @KateDunson said:

    Literally the majority of the community is against it but let's still work on it and do some improvement (that will do nothing on the general feedback) to fix it.

    The improvements they mentioned are ok don't take me wrong but is not what we were waiting for, definitely a good start but the system will still count kills/escapes only, and let's not mention the fact that we will see those few small and useless changes in months.

    Im completely against sbmm and i literally dropped playing killer because of it, i was used to be a killer main and now the only games i do is for challenges and once i do them I go afk or open exits to lose MMR at the same time.

    Please remove sbmm.

    Had my thoughts about is the first time they mentioned it, had a bad feeling about it all.

    Even the test weren't that great and didn't what they promised.

    Then they implemented it into live and mentioned it was here to stay.

    Sure i can see sbmm/mmr working, but that is in games as fighters, shooters and racing.

    This game is far from balanced, so this would have been their top priority before even thinking about sbmm.

    But then again, once you go higher and higher in the rating, you get stuck with the exact same problem as you have now.

    Mainly no diversity with killers, because 90% ish of the roster can't compete with higher ratings.

    Was the old matchmaking good?

    No not really, but definitely far better than it is now, you could mix more and have fun games.

    Sure there were matches where you would steamroll the survivors but that also happened the other way around, but overall the matches were better imo.

    So indeed i absolutely agree with the fact they should get rid of sbmm.

    It's also the reason i left the game about 2 months ago.

    Killer games were sweat games one after another so i switched to survivor and that became boring really fast, mainly because i had no fear for the killers as the chances were high that i would escape.

    And yes all my games are soloQ.

  • @Goreh0wl said:

    Is their "balance department" undermanned, underpaid or down right inexperience to address this?

    Maybe they don't know how to do it...

    Otherwise I would have a few things to say about their moral compass.

    I go with option E: all the above πŸ˜‚

  • @Zachcjjj said:

    https://forum.deadbydaylight.com/en/discussion/302393/unplayable-cant-take-it-seriously

    hey bro i understand the feeling of a match feeling hopeless but in reality they had rainbow perks and a guy get 31k points that doesnt happen in a match where you get absolutely stomped or where the gens get done in 5 minutes but if youre not having fun with killer play some surv or just take a break till you come back better then ever

    Personally i think bhvr needs to start looking at the core of the game, as the balance keeps falling away more and more from the killer.

    Imo the biggest flaw was the introduction of sbmm, that has no place in a game like this.

    If they really wanted this in it, then they should've worked on other things first before even thinking about sbmm.

    Unfortunately i have lost interest in dbd because of this.

    Been playing since day 1 on console and have 3000+ hours in this game.

    I don't mind if i have to sweat from time to time, but game after game after game after game, just takes away the fun.

    I have switched to survivor but that got bored really fast which led me to leave entirely.

    Haven't been on dbd about 2-3 weeks before the artist was released.

    And tbh from what i have seen since i have left, i have no intention on starting again unless there are some huge changes.

  • @Skaels said:

    https://forum.deadbydaylight.com/en/discussion/comment/2723082#Comment_2723082

    I think you're missing the point. He's ranked gold and has low tier perks. This is exactly why he shouldn't be matched against Rank 1's. People should be able to level up and attain top tier perks without being steamrolled non stop.

    I'm just coming back from a 2 yr break but I don't remember facing rank 1's until green or purple ranks. Also, the fact that we can't even depip now makes it inevitable that we will leave the Ash ranks and be unable to test builds, try new killers or do anything fun.

    Just to try and enjoy the stomp, I popped a party streamers before trying to play Nurse for the first time in years. I played relatively fair and got nothing but salt and BM in return. Why is my mmr putting me vs rank 1's after 2 yrs of inactivity? Why can't I have some games against players of similiar skill so I can enjoy getting back into DbD? Rather than having to immediately go full try hard to even have a match go past 5mins. I ######### chase and 3-4 gens are done. It doesn't even feel like its worth the wait for survivors. The game feels twice as fast as it used to be, at least.

    I understand you just came back from a 2 year break, but the grades (ranks) means nothing anymore, just how many you played per month.

    You can still get grade iri 1 survivors as a ash 4 killer and steamroll over them, the grades don't mean they're skilled or anything.

    All that counts now is a number that bhvr for some reason decided to hide πŸ€·πŸΌβ€β™‚οΈ


    About learning new killers.

    The way i did that was, i just go into a match without perks and add ons.

    Not caring whether or not survivors get away or not, i just use a few matches to understand the power of said killer.

    Learning what the strengths and weaknesses are.

    I'll try and figure out what perks might work well with them and try that, switching some out for others if i feel they won't work as good as i thought.

    Then I'll start using add ons and see exactly what they change.


    But tbf it's not an ideal way to learn, but you gotta do whit what you got.

    Personally for perks i think it will be a very wise idea to just get rid of all the different tiers and just make it 1 tier for perks.

    That way it also takes away the huge amount of grind it takes now with all the new killers and survivors since release.

    Veterans won't notice anything of that while new players don't spend years to unlock all the perks on the characters.

  • @Akumakaji said:

    Hello everyone,

    inspired by all the data jockeys here I started my own little stats collection and with my first 50 trials down I wanna publish them for you to pick apart.

    Surprisingly the meta perks weren't that prevalent in my games, so maaaybe I am not that high MMR as I always thought, or I developed a more chill playstyle? Still, with an average kill rate of 2,64 I am not too shabby and way over the 2K mean.

    Well, lets discuss ^^ The first pic shows all the games I played one after the other with all the stats I collected. The second pic has all the killers grouped together so that we can examine that I am a pretty slick Pyramid Head main. Yay!! Nearly the end of my survey I decided to add DC numbers into the mix, but I hadnt experienced that many DCs beforehead, maybe 3 or 4.

    GL and HF next game, my dudes and dudettes

    https://us.v-cdn.net/6030815/uploads/UEGI0KCJYMER/killer-stats-01.jpg

    https://us.v-cdn.net/6030815/uploads/OJJAM2DH8YYO/killer-stats-02.jpg

    May i do a little suggestion?

    As nice as it looks i personally would take 50 times of 1 killer and break it down into kills, escapes and the amount of hooks you had that game.


    As a little extra you could also include the add ons you used per match.

  • @Adamant_Tepig said:

    So it's come to my attention a lot of problems we have with the game boil down to the maps.

    What maps would you like to see be fixed if you could only pick one to fix?

    Red forest, way to big.

    The game, pallet heaven.

    Haddonsfield

  • I might read it wrong tho, but insta heal med kit?

    These things were taken away a long time ago.

    So the only way to pick someone up instantly is with for the people (before the last gen pops anyway), you can use a syringe on a downed survivor however it still takes 16 for it to go back to injured state.

    Now i can understand it is frustrating when you get steamrolled as killer, but at least give accurate info.

    Same as multiple people already told you that the match went on longer than 5 minutes you claimed. πŸ˜‰

  • @envatoeben said:

    https://forum.deadbydaylight.com/en/discussion/comment/2722855#Comment_2722855

    if you say this, you're must be noob :)))))))))). I'm killer main and i'm never hooked from killers ... Because my survivors rank "0"

    Being killer main doesn't equal high rank player.

    Every single person here can claim to be top mmr without any actual score to show, and even without any visual proof this is only speculation and nothing more.


    Regarding to gen perks.

    I do this there should be gen perks available which aren't tied to any specific killer, that way you are not forced to buy certain killer that you don't want to just for their perks.

  • @dallasmedicbag said:

    https://forum.deadbydaylight.com/en/discussion/comment/2721910#Comment_2721910

    I understand how the current White Ward works completely. All I'm saying is that it shouldn't work this way. No idea where you got the impression that I found it hard to understand. What I do not understand, however, is how you think this QoL fix will promote heavy duping.

    In the scenario where WW is properly fixed against FD let me explain my perspective to you:

    You die? Offering gets burnt.

    You escape with item on hand? Offering once again, gets burnt, a literal 1:1 offering:item trade.

    You die but got hit with Franklin's and your friend picks it up? Offering still gets burnt, but you keep the item, and your friend is able to pick it up. Let me emphasise once more, the offering still gets BURNT. It's not like you could keep doing this especially with a limited amount of WW. I've spent 10M+ BP on my main survivor and I only have 30 WW, and that's because I rarely use WW due to its interaction with FD.

    Plus those who'd dupe items like this? ######### if we should care man, this method is slow as hell and do you know how easy it is to inject a full profile save in DBD with how bad EAC is?

    Why so much overreacting over losing an item?

    Trust me, you can escape matches without items.

    Items in dbd are so overrated, i never understood why people get so worked up over items in this game 🀣

  • @dallasmedicbag said:

    Why is there a perk that hard counters a 6k BP offering on the killer side? Getting hit by Franklin's and having a time limit to come back to pick your item up is annoying enough, but this minute perk counters an offering? Where is the logic in that?

    Survivors can't do the same to killers, killers will have their addons in use for the entire match and won't be affected by anything the survivors bring.

    Also can anyone explain why in the world survivors lose their addons despite escaping the trial? Don't say it's to make it "fair" for the killers because killers no matter how bad they play, they will always end up getting more BPs than the best survivor with 4 bbq stacks, which justifies the loss of their addons.

    This game has catered so much to the killers that to see them complaining in the forums is laughable heh.

    Killers complaining, yet here you are complaining as a survivor πŸ€£πŸ€¦πŸ»β€β™‚οΈ

    First of, don't rely on items that much, a survivor can do easily without items.

    Secondly, killer add on (most of them) have a down side.

    If you are relying so heavily on your items, then i suggest to try and not use them for a few weeks.

    You will get them back fast in the bloodweb, tho if i could share then you could have all my items and offerings on all my survivors πŸ˜‰

  • I can't see the logic were 1 thing is used for voice comms while the other is used for literal cheating, would be considered the same thing?

    Voice comms imo isn't cheating, you have the possibility to use it or not.

    By that i mean there are many ways to play swf as there are multiple ways to find groups for that.

    Or you can choose not to do so and play solo, that is a decision on you.

  • What is wrong with getting moried on your dead hook?

    I mean, you're already dead so what's so bad about getting moried?

    It can even hurt the killer if he's running pop πŸ˜‰

  • @Animal_Mother said:

    If devs eliminate camping, which is almost required to some degree for success at the highest levels, then I hope there will be a compensatory

    Well actually they kind of...............











    Nah they won't πŸ˜…

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2717607#Comment_2717607

    you know things have gotten bad when youre agreeing with someone youve never agreed with before

    Yeah i never thought this day would come tho πŸ˜‚

    @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2717599#Comment_2717599

    I played against 4 Neas on console πŸ˜ͺ

    Able to loop perfectly and was obviously stretching their resolution for an advantage!

    To bad i quite 2 or 3 weeks before the artist came out tho.

    Would've love to play with and against you, just to see if there was what you claimed before was actually a little truth in it 😬

    But that will have to wait till the game is in a better state.

  • I think that post got buried by the time i checked the forums πŸ˜…

    So this comment of him/her/them/alien/whatever was the first i saw that made sense πŸ˜‚

  • @ImBrakingBike said:

    https://forum.deadbydaylight.com/en/discussion/comment/2717475#Comment_2717475

    Maybe it's some kind of mechanics like Pyramid Head's cages? I'm not sure if that'd be better or worse, but I can't think of any other way of preventing facecamping.

    That's the only thing i can think of as well.

    Not sure what i have to think of that tho.

    But we'll see, I'm expecting nothing.

  • @Sluzzy said:

    That is like saying if you don't like being genrushed play a different game.

    MMR has caused a dramatic increase in both tactics. You can't fix one without fixing the other.

    Wait what? 😱

    Sluzzy making sense now? 😲😲😲

    Is the apocalypse tomorrow? 😬

  • @Mandy said:

    https://youtu.be/Pz7f_WPutq8?t=5220 I'll just leave this here.

    Honestly i have little faith in that as it is not something you can easily punish killer for because of all the variables.

    But i am curious what they are trying tho, who knows and the manage to surprise me even.

    Tho a little side note.

    It is something created by the devs themselves at the higher MMR, but that is an entire different topic.


    Edit:

    i think the best way is to look at why it is done and the state of the game and take on that first, before taking on camping and punish killers for it πŸ˜‰

  • @EvilJoshy said:

    As a killer I feel bad for the next group I come across when I get bullied. Most of the time I try to play for fun but when I eventually run into a try hard swf group that pisses me off. Then I say #@!% it and switch to my main killer. Then I look like an ass for beating the crap out of another group of survivors who had nothing to do with my bullying. Who is the #########? Me or the people who drove me to use the meta?

    Oh i never go to these lengths, if i get bullied and they get out then so be it and i move to the next game.

    There is only 1 time i bullied the bully squad back.

    Was playing Freddy and wanted a little less sweat game, but of course I didn't get it.

    Within a few minutes 3 gens already popped so i was like nah F it this this game.

    No hooks 3 gens lost, not really a match i wanted to try and win anymore at that point.

    Went to the basement in a corner and made me some food and drink and watch a little YouTube.

    +/-10 minutes later the game was still going and saw 2 survivors t-bagging behind me.

    Hit them and they ran of, so i thought maybe they will go out now.

    But nope after (believe it or not) another 10 minutes they were still there and again t-bagging behind me.

    Didn't even put on my headset at that point so had 0 sound.

    Thought ok you guys don't bother to go out right?

    And i went full beserk on them and went after them.

    Only then they finally popped the last gen, but it was to late at that time.

    Downed them all 4 of them and just left them there, let them bleed out entirely.

    0 hooks 4 dead.

    Was that bullying on my part?

    Yup definitely.

    But it was their choice, they didn't leave when they had the chance.

    They decided to stay and t-bag for 20 minutes long.

    They deserved it fair and square, but if if a group is going to bully me and escape i never take it out on the next group.

    The next group didn't do that, only the previous match (unless they are the same)

  • @Mazajic said:

    Is just so frustrating. Played trapper the other day against 4 deadhards (on haddonfield but whatever). Placing a trap at a pallet is counterproductive, since they dh over the trap and now it blocks you. So not only are you robbed of the only power you have, it actually plays against you. Sad face and end of the rant.

    P.S. Im not gonna equip makeshift wrap just because of this every game

    I know the feeling as I've been on both sides of this.

    But you have more success catching someone by placing them in less obvious spots, but in a the path of the survivors route.

  • @TheGentlemen said:

    Myers. Not even close.

    HOOOOGUH

    Ghostface, no argument possible to change my mind ever 😜

  • @BenihimeWrath said:

    Just the measure of how much someone plays the game, then how come only killers are so heavily punished for not doing their objective by the pip system? A survivor can play an amazing game, do all the right things, and still die at the end thus failing their technical 'objective' but still double pip.

    Meanwhile I've been playing as a killer that doesn't really kill survivors. Its not really hard to pip in ash/bronze (obviously.) but it starts to slow down in silver, and basically becomes impossible to pip any higher once you reach gold.

    So if this system is just a measure of how much I play, how come I can't get to iridescent with my own playstyle? Or is this another lie of the community and the devs that if you play your own way, it'll all work out?

    PS. For anyone curious, I don't kill survivors anymore because I don't believe the 2400 extra points each game, and the MMR is worth acquiring, but this is unrelated to the topic.

    What i don't understand is that you say this to shroompy

    "I do my part just fine, I get 8 hooks most games which is often many more than I see other killers complaining about on these forums, as well have nice long chases, lots of injures and power usage"

    And then you say this to Dugman

    "First of all, I'm 'throwing' to not face super sweaty sweat squads so I can actually enjoy playing a game."


    By your first reply you have an easy time the way I'm reading it, but then you talk like you face so many sweaty squads.

    To me this sounds more that you are intentionally throwing just to bully survivors a lot if you ask me.

    If you want to pip then you need to kill simple as that, and going of at your first reply, that should not be a problem at all.

  • No one?

    Have you been sleeping?

    I see a treat ever single day πŸ˜‚

  • @dictep said:

    Remember no one in this forums use bbq for aura reading, only the bps

    Well to be fair whenever i run bbq, most of the time i forget I'm using it 🀣

  • @Faulds said:

    https://forum.deadbydaylight.com/en/discussion/comment/2709764#Comment_2709764

    First: one mess up and the game is over (it happens to everyone). Very fun.

    Second: maybe you are really aware... but not your team. And you can't do anything about it.

    (Anyway, that's not what this topic is about).

    Yeah so like they say sh1t happens.

    It's nowhere stated that you have to win all matches is it?

    Again if your team is not as aware as you are, when myers is close to you that what i said earlier still applies.

    You go down anyway (without the tombstone) so why not jump in a locker, vault something, work on a gen?

    Sure sometimes you aren't next to one but 99% of the time there is.

    What does it matter if 1 if what 50 matches or more you face a myers with that?

    Like i said, you don't win them all.

    Sometimes you are just destined to lose that match big deal, it's only a video game and that add on is far far far from OP or BS imo

  • Why?

    Because he can only insta down you when you do that?

    What is Myers his regular power?

    He needs to stalk and as survivor you try your best to not feed him.

    Smart survivor break LoS asap so he can't get his power as gast as he wants.

    The only times when he is using that add on and gets his powers it's either when all hens are done, so if lucky he gets 1k and the rest escape or they all escape.

    Or when survivors gets cocky and drop a pallet an t-bag at the pallet, so that way he can fully feed on 1 survivor at that pallet and after that he gets to T3 quick.

    In all those years i think I've only been killed 1 or 2 times by that, and yes that was my own fault for messing up.

    Other than that, at best he could only insta down me, which he would anyway if i didn't do anything i said earlier.

    So we can argue all you want, but the fact remains, if he kills you with that than that is on you.

    Not because you think the add on is broken or bs or whatever.

  • @Faulds said:

    https://forum.deadbydaylight.com/en/discussion/comment/2709691#Comment_2709691

    https://forum.deadbydaylight.com/en/discussion/comment/2709693#Comment_2709693

    https://forum.deadbydaylight.com/en/discussion/comment/2709694#Comment_2709694

    Current instadown bottles are the equivalent of old iri head hatchets. Yeah you can fail, but that's on you. But, to be fair, i miss old iri head hatchets... the current one is decent at best.

    https://forum.deadbydaylight.com/en/discussion/comment/2709700#Comment_2709700

    Judith Tombstone is completely BS i agree.

    Why is Judiths tombstone bs?

    All you have to to is hide in a locker, vault a window or pallet or just work on a gen.

    Do something like that and he can't kill you but only down you.

    And yes, been there done that, if he catch than that is on you for not thinking about the counters

  • @bakedtater96 said:

    You have officially made this game unbearable to play with the addition of mmr to matchmaking. It is so unfun to play killer at any rank because as soon as you have one good game you might as well never play killer again because your life will be miserable. I guess the game is really only balanced around survivor gameplay because if you spent 5 minutes playing killer you would realize that the game is so unbalanced for killers. I guess you guys just don't care to attempt to make the game balanced at all and just want survivors to have fun. Since mmr was added i get one game that i have fun playing to every 50 because 1 4k games i guess in mmr translates to you had your fun now just be miserable for the next 20 hours. Maybe to add a little balance to the game you could give the killer of 2 or 3 perks that survivors can;t use for that game because its gets really frustrating at endgame seeing every survivor have iron will, ds, deadhard or sprint burst and borrowed time. The game has never been in a worse state than what it is now. I sincerely hope you are happy with ruining your game

    The implementation of mmr is exactly what has made me stop playing the whole game.

    I was already sceptical about it when they first talked about it but went into it with an open mind.

    But soon found out that it was exactly as bad as i thought it would be.

    The higher you get the more you need to sweat to secure some kills.

    Now don't get me wrong as i don't mind sweat games at all, but game after game after game is getting annoying.

    Sure the old matchmaking wasn't perfect but at least there was a mix of chill games and sweat games and anything in between.

    Till a few months i to the mmr i was playing both sides, but after a while and only getting sweat games i switched to survivor only.

    Sure it was fun for a bit but only playing that just isn't something for me.

    I want to play both sides and all killers and not have sweat games as killer and chill games as survivor.

    Yes there are some games as survivor where i had to try just a little harder, but that wasn't every match and it wasn't sweaty games.

    Long story short, the implementation of sbmm/mmr was good on paper but a bad idea in practice and should never have been put into this game

  • Hahahaha as soon as a killer becomes scary or gives a horror feeling, there will be screams for nerfs immediately.

    And knowing BHVR they won't waste any time nerfing them. πŸ˜‚

  • @Sepex said:

    I liked Old Freddy, comparatively weaker to other Killers but the nightmare realism and fun factor were there.

    Especially with the Z bkock and the red oaint brush.

    So satisfying and fun to see survivors run to a pallet thinking they'll make it, only to realize to be in the Dreamworld before reaching the pallet πŸ˜‚

  • @PlayTwink said:

    https://forum.deadbydaylight.com/en/discussion/comment/2697780#Comment_2697780

    You know there are two closed windows on the wall in the shack that allow survivors to see through them right? And yes survivors can get that many distance.

    Ok like i said we're done.

    You have no intention to take advice but only argue about every advice that is given to you.

    It is clear that you are either a troll and not as high mmr as you claim to be or you just straight up refuse to see the fact that you might play wrong at killer shack and are also not as high mmr as you claim to be.

    I'm not gonna discuss any further with you unless you provide some gameplay footage from you trying to get a hit at killer shack before the entity blocks it.

    Till then i will wish you all the best of luck in your games and maybe some day you might realize you played it wrong all along

  • @SunsetSherbet said:

    https://forum.deadbydaylight.com/en/discussion/comment/2697783#Comment_2697783

    I don't see how that's my issue. People don't want to play against them. Why should you be able to force them?

    You can argue the same way around.

    Why should you force them to possibly dodged?

  • @SunsetSherbet said:

    Most issues people have with SWF could be solved if the devs just let people see who was SWF.

    No it doesn't, cause then swf get little to no matches because most killers will dodge them.

    Edit: i just saw that you said was and not is.

    If they showed it at the scoreboard then yeah that will be fine

  • Immersednurse beats me to it.

    If they go around all that way, you WILL get a hit for sure.

    Why?

    Because they are not already on the other side by the time you go around to corner.

    Because they will wait till they see your red stain, then they start running.

    But as i and many others asked, show some actual gameplay and we can help you identify the problem.

    This is just constantly saying it doesn't work because this or that or whatever, without seeing some actual gameplay proving it doesn't work.

    If you are to scared to show or for whatever reason you don't want to, then that is fine too.

    But then we keep it at this as you refuse to take in any advice.

  • @OnryosTapeRentals said:

    https://forum.deadbydaylight.com/en/discussion/comment/2697715#Comment_2697715

    At this point you're just looking to poke holes in the advice you're being given.

    Of course the game is going to be hard when you refuse to loop tiles properly 🀦

    My thoughts exactly.

    Either he's just trolling or just genuinely doesn't want to get helped, either because of is ego or because he genuinely thinks he's high mmr and does nothing wrong πŸ€·πŸΌβ€β™‚οΈ

  • @PlayTwink said:

    https://forum.deadbydaylight.com/en/discussion/comment/2697709#Comment_2697709

    Again, will not work because they can also just shift+W and get to another loop which is terrible for me, other words: MORE TIME WASTED = GEN RUSH

    Then show some gameplay from your matches.

    We come with solutions and yet you claim that nothing will work.

    You made a post about swf lobbies to dodge, then you suddenly talk about that you can't get downs at shack, people come with solutions and you come with another excuse.

    Show some gameplay and people can point out what you do right and what you do wrong

  • @PlayTwink

    sxmed2s7jhr7.jpg

    Not mine, i snatch it of Google.

    If you push them around the top side, the will always be able to react to your actions, no matter what you try.

    Push them around the bottom side and they can react by vaulting the window without getting hit.

    If you let them decide the way they run it than you have still got stuff to learn and you are not as high in mmr as you claim

  • @PlayTwink said:

    https://forum.deadbydaylight.com/en/discussion/comment/2697691#Comment_2697691

    That doesn't work because:

    They can see me through window.

    They will get even more distance and hug the other side of wall (next to the window) and dead hard to gain a distance and vault a window.

    You have the pallet side which is the short side.

    If you chase them then force them to run that way around the shack.

    If you let them run through the doorway side they can react every single time.

    That's how you run the shack and how you get hits without bamboozle.

    So what if they can see you through the window, it's not like you're nurse and can teleport to them right?

    If you push them the right way, you get a hit.

    It's not only a legion thing, all killers have issues if you let survivors run the shack through the doorway

  • @PlayTwink said:

    https://forum.deadbydaylight.com/en/discussion/comment/2697679#Comment_2697679

    Dude, you can't do anything at shack as Legion without any entity block perk, no double back, no changing direction, absolutely nothing. They can see your red stain through the walls. Unless the survivor is really dumb and don't know what to do

    You know there is a specific way you have to push the survivors right?

    If you push them via the longest part, they have time to react to you.

    Push them via the short part and you get a hit if they try the window πŸ˜‰


    Now i don't want to sound toxic or anything like that, but back up your claims with some footage then.

    Every single person can claim to be high mmr without any actual proof πŸ˜‰

  • @foxsansbox said:

    No. Removing the DC rule would be abused beyond reason. I already have survivors intentionally DC'ing to repeatedly deny my Myer's 4 Kill Tombstone achivement.

    I get where you're coming from, but removing the DC penalty invalidates large portions of this game.

    Edit: There is still leverage if the penalty no longer exists. That current game is ruined.

    lol if they dc for that, then the jokes on them.

    All they have to do is hide in a locker, vault or work on a gen and you cant mori them πŸ˜‚

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/2697245#Comment_2697245

    DS is meta because tunneling is meta. If tunneling wasn't a thing no one would run DS.

    I don't run DS and get barely tunneled, and when i do i wouldn't get and benefits of of DS anyway.

    By the time i go down again the timer is long gone for me to use it. πŸ€·πŸΌβ€β™‚οΈπŸ€”

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2697319#Comment_2697319

    My idea of balance would be to balance the game around hooks not kills or hook stages. Survivors being able to complete 60% of their objective by the time the killer gets his first hook (8% of his objective) shouldnΒ΄t be a thing.

    Or would you even want to play a match if it was the other way around? Killer having completed 60% of his objective (2 kills + 1 hook) while survivors repaired half of their first gen?

    I see at least someone understand the core issue in this game.

    You good sir, are very rare here 😬

  • @Huge_Bush said:

    https://forum.deadbydaylight.com/en/discussion/comment/2697084#Comment_2697084

    Why should the game be made more difficult for killers and try to force them into choosing a more difficult path, while being made even easier for survivors and give them two free health states?

    Some people just never play killer or only once every blue moon at a low skill, so they have barely understanding of what it takes for a killer to keep pressure.

    If you let the survivors balance this game then they will get infinite health states and are even able to kill the killer as well.

    They always want everything very easy for them (most of them at least tho, not all)

  • @Game4Fun said:

    https://forum.deadbydaylight.com/en/discussion/comment/2697096#Comment_2697096

    He has a chainsaw that has no cool down time on it meaning if he hit something he still can go on and on until he hits you he also gain a boost while he is using his chain saw

    If bubba does or doesn't hit anyone he lost that charge or if he used all his charges then he doesn't have anything left, so he has to wait till he get at least 1 charge back to use his chainsaw again.

    So there is at least 1 cooldown for you.

    If he does or doesn't hit anyone and he stops after that charge, his movement speed is actually reduced.

    Don't know the exact numbers, but he doesn't move at his base 115% speed at that time.

    So there is your 2nd cooldown.

    If he he bumps into obstacles he has a massive cooldown and can barely move at all 😱

    Yes you guessed it, there is your 3rd cooldown 😲


    May i give you a little advice?

    Yes? No?

    Ah F it, I'll do it anyway.

    Before complaining about any killer and his powers, i suggest you play them first and preferable a few hours and best is as high as possible.

    That way you get an understanding of his weaknesses and you'll get better at countering the killer.

    Here are a few tips against him.

    Use windows and force him to M1 you.

    Use obstacles to your advantage, trees, walls, lockers, etc.

    Try to make it at hard as possible for him with a chance for him to hit something.

    Know when to use a pallet, sometimes he fakes it hoping you to drop the pallet and he will stop for a second, giving you a little distance.

    Be sure not to caught off guard and especially not in deadzones.

    Watch on YouTube or twitch how people counter killers where you have a problem with, trust me it does help you.

  • @IronKnight55 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2696345#Comment_2696345

    What about the person on the hook? He is unable to play the game and had his game ruined. You think that's fair? Face camping shouldn't even be a thing.

    @Hippie said:

    https://forum.deadbydaylight.com/en/discussion/comment/2696345#Comment_2696345

    That doesn't change the fact that it still sucks for the person getting facecamped... they're a player in the video game too, you know. Think about it from their perspective.

    I've been the person facecamped by the Bubba, facecamped in the basement, and everything under the facecamping sun. Many times. It sucks and is extremely boring, and it's not even fun or viable for the Killer... you end up with such abysmal points that it is 99% of the time used purely for spite and to make someone's experience miserable. At least the devs already confirmed that they're working on a solution for facecamping--I hope they find one that works soon(β„’).

    Oh woopty F ing do.

    You guys act as if it happens every single game sjeez, cry me a river please 😭😭😭😭😭

    Yes it suck if it happens once every 50 games or so, that's probably his playstyle and who are you to judge how he must play the game?

    Survivors are allowed to do everything possible in this game and can even make sure a killer gets 0 hooks, but god forbids if a killers tries anything 😱

    Yes, I've been facecamped many time these past 5 years, you see me cry about it?

    No, i just stay on the hook as long as possible to buy my team time.

    Yes it is boring but not every game has to be fun for me, there are 4 more people in the match.

    When my time on the hook is over i just take my loss and just move on to the next match.

    Stop crying about killer tactics, not everyone will play by YOUR rules.

    Just suck it up and move on.

  • @Leatherface1990 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2693885#Comment_2693885

    I've played randomly with SLuzzy he went for chests a lot LOL. I had to carry him.

    Yeah that's why i said, either he fakes it or he is genuinely terrible when playing survivor.

    The thing that scares me about it is just that the devs listen to those delusional people

  • @Huge_Bush said:

    https://forum.deadbydaylight.com/en/discussion/comment/2693809#Comment_2693809

    No, he doesn't need nerfing. Survivors are supposed to come up with different strategies for different killers. If every killer had the same counter the game would get stale. The only thing I can think of that needs to be buffed is Borrowed Time. Once hit by a killer while, it should give a faster speed boost or allow the survivor to phase through any attack withing 3-4 seconds after the first attack, preventing Bubba from double hitting the recently unhooked.

    As for the basement, the onus is on the survivors to pay attention to their surroundings and make sure they avoid it when they face a Bubba. Survivors need to be held responsible for their actions as much as you want killers to.

    Sluzzy is completely delusional.

    I think he either pretends to ay terrible as a survivor or he is actually really terrible as a survivor.

    To only thing is those dumb devs actually listen to idiots like him.

    Take a look to wraith for example.

    He was ranting a sh1tload about wraith, and they actually did listen to him (and others like him)

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