DeBecker
DeBecker
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- DeBecker
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Comments
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in very rare cases i get send to a different server region as survivor. probably if your own regional server has reached its capacity limit. the thing is, you just notice it in match and not while in lobby, which is really stupid. And thats why devs should show all pings in lobby.
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map design just isnt their fortune i guess.
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This is either a system issue on your end or some kind of hacker. I have literally never any serversided DCs on my end, and i dont even have the highest specs on my PC.
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@MeduSnake said:
Hey I find the idea of a "go next" prevention System that detects when someone tries to skip the round good but...if you can build in something like that why are there so many obvious hackers? I'm not talking about subtle cheaters who make themselves 5% faster and who have wall hacks. I speak about the big obvious stuff like running twice as fast, not having a hitbox, healing in like 1-2 seconds, doing a gen instantly and stuff in that direction. Why is there not a System that detects stuff like that and instantly bans the Player?
So you saw how good that system worked right? Their coding of anything is just horrible, but that doesnt even matter to detecting cheaters. Cause thats the work of Anti-Cheat to do right, not bhvr.
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@PigWithTvs said:
its a 1 v 4….how do people say this game is comp…
if it was a 4 v4 i understand
ITS 1 PLAYER AGAINST 4…
if u wanna be comp yourself go ahead, but complaining or saying there is lack of comp is just weird….
and how do you plan to play comp against a nurse?
player distribution on each side has nothing to do with competitiveness. The issue is that for comp, both sides MUST have equal chances of winning the game, and bhvr just doesnt vouch for this with their selfclaimed 60% kill rate. Also the game has major flaws on killer role that hinder any kind comp gameplay.
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Lets be honest, you already get this hits if the killer has 60 ping, which is much more ridiculous. And I just remind you that killers always have priority.
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Why would you need so many cakes?
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Yeah lets have killer even more of cherry picking their lobbies for no reason.
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@RoyalRipper said:
Idk if a single person from BHVR is reading this. But if you are, tell the team to STOP with the constant events and split queues, i actually didn't get to properly play killer in probably 3+ months now because there are constant split queues that make me wait for every match for anywhere between 15 and 100+ minutes, it's actually Miserable. And thats with the gane becoming so survivor sided that most killers literally can't win . I don't think there was a single month this year where we could just play the game normally, instead it's all the same garbage events that make the game unplayable
Seems to be a you issue in every regard. Escpecially if you think the game is survivor sided after last years of patches.
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@IamtheMilkman said:
is by far the worst even in all of dbd. Survivors get unlimited pallets, block vault windows, and be completely quiet.. and what does killer get? The ability to hook from afar, 50% resistance to a stun, and remote destroy (which still takes time to break a pallet). Yeah what a load of dog water.
You dont seem to comprehend whats good or bad here.
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@killer_hugs said:
https://us.v-cdn.net/6030815/uploads/7PDXW9VOO4BR/screenshot-2025-07-02-062806.png
Stats from my last 30 days played. Top survivor hasn't played during the anniversary and has a 66% escape rate. Bottom survivor has only played during the anniversary event and has a 65% escape rate.
Not sure what anyone else's stats would suggest but found it interesting. No real difference for me.
Are we really now claiming something obvious isnt a thing cause of a single players stats? This forum really never stops to amaze (in the worst way).
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Post your escape rate. As you wont do this, this is just really poor bait. Youre complaining that you cant win when playing killer for the first time? And then you instantly start trash talking that survivor would be too easy. Youre giving yourself away too easily with this "logic".
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Obviously youre the only one.
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I wouldnt mind his mobility as long as he wouldnt have such a ridiculous hitscan and his bugged hits over pallets and his unjustified vault speed.
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They never ever changed any event or mode, no matter the feedback given. They had one full year to make changes to this event, but they decided to not do it. 90% of all events and modes are horrendous to play as survivor, and devs just dont care.
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The stats are still not correct right now, so posting them has no means. Even the last played matches record is missing players you played with. And for me it doesnt even show my last played killer matches nor even recors them in the statistics.
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@Contrationer said:
Because of soloq, matchmaking and low mmr, in low mmr is common for killers to win, but when you are iridescent since day 3 after the rank reset, your are peak mmr, maybe you dont live on high mmr but i do, and when there is this kind of gen rush teams, its impossible to even do anything about it, even less with low tier killers.
Youre obviously not high mmr.
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Now theyre just dead offerings. It just makes no sense this way.
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Why would be an addon that plays the game for you be OP? I dont know. Sigh.
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Really poor bait thread. But hey, its anniversary again, so all the bad players come back to get slapped in the face and they still believe its the games fault. This community never gets tired of false accusations.
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@km_gaming said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3952959#Comment_3952959
it depends on how much you are getting maybe.. for example, last year i got on survivors between 30-40 cakes with each "prestige level up", and on k1llers 60-70.. this year on survivors each "prestige level up" i get like 15-20, and k1llers (i just tried one so far) i got 30.. so both literally 50% less.. but i have seen people say that they are getting the amount that i got last year, so then i would say too that that would be enough
So youre just being greedy, thats all.
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Same issues as last years. They just dont care for feedback.
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@XDgamer018 said:
When is bhvr gonna punish survivors for completing their objective efficiently? (Same thing from the killer side)
Amazing that there are still people who blatantly think those are equal. Sigh.
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@km_gaming said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3952706#Comment_3952706
Dropped SLIGHTLY?? it is literally at least 50% less compared to last year.. a 25% difference would already be much, but 50% or even more is insane😬
And its still more than enough.
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If anything, as killer it has become even easier than before, making it just harder for survivors again. this is a quite poor bait from you. this was discussed hundreds of times by now, so there is no need to claim something unreasonable and against common sense.
Reason 1 doesnt affect anything. Those people just dont do anything even though theyre "forced" to stay in the game. Theyre even less useful than bots.
Reason 2 is actually the total opposite. Survivors spawning together is a huge buff to killers as survs are robbed of their chance to work on separate gens for the most effective way.
Reason 3 is only half-true. Fast healing hasnt been an issue since old COH, while killers get handholding-mechanics every update. Complaining about REsurgence? just equip Sloppy and chase them off for 2seconds, so all their progress is gone.
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Imagine complains about tebagging in the exit gate in 2025. And then showing off double standards. Sigh.
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Hell, another sound noone asked for. And we still have the worst audio settings any game ever had.
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Yeah, something seems buggy right now. But why should something even work in dbd?
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I dont even udnerstand why they even reactivated this feature during the anniversary event. looks like they badly want to injure their reputation even more.
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@gingerGeorge12 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3951683#Comment_3951683
How the hell does that make the killer games easy its a simple fix to a mechanic that the killer can’t do anything about.
Nah totally not. Its way better to give killers even more interaction priority when they logically shouldnt have one.
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@TimberGoingDown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3951666#Comment_3951666
For breathing sounds?
What else?
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This just screams "I wanna have easier games, cause I am bad".
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Stridor is your best friend.
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@Daniel_Silva04 said:
Because that's his objective and it's the most efficient way to play this game.
That just refers to 0,1% of the kilelrs in events. They just want to make people have less fun. Thats all to it. And thats nothing new.
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@SpringMyTrap said:
he's just really good at stomping noobs
when survivors stop getting instakilled in tiles because they cant loop or because they ran the wrong way and didnt have anything, this killer feels pretty balanced.
one of my best chases recently were against various kaneki players carried beyond their skill level and being unable to finish the chase because every tile wastes at least 30 seconds for them and they ego chase.
anyone whos half decent at this game easily beats most players theyre matched against. And this shouldnt be possible. kaneki is awful to go against cause of several issues that have been discussed hundreds of times by now. stop pretending otherwise against common sense.
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There is just no real benefit in having a voice chat, but there are several issues with voicechat in games in general. HUD didnt make thing better cause players are just bad or ignorant. And as long as we dont even get proper controls and audio settings I never ever want to see voicechat included.
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@CrossTheSholf said:
His cancel is part of his skill expression. He shouldnt he stuck in cooldown and guarantee survivors making it to a loop
Guaranteed hits are skill expression? This forum never stops to amaze on killer bias.
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@SpringMyTrap said:
let's put it the other way: tunnelling (and by extension camping, slugging, any other macro strategy) is the only way to win against roughly equally skilled opponents because the game's math is not supposed to give killer TIME for 6+ normal chases when FOUR PEOPLE are ALIVE and THREE can constantly do gens.
obviously you can stomp bad and most importantly MUCH WORSE players without resorting to strategies to optimize pressure because every chase is a 2 tap while they don't do 3 gens at once and just waste time.
you cant do that when this isnt the case and it's very clear from what we've heard from the developers they are going to change MMR system to accomplish exactly that.
I dont mind when people handicap themselves or ask developers to handicap other players when the game BY DESIGN puts them against WEAKER opponents so they can have Fun™.
And if we are doing that nonetheless, then where are same limits for survivors that get carried beyond their skill level? we shouldnt act like killers are the only ones, according to Mandy, who get "carried by abusing strategies". Survivors do that as well. If we act like you need to be "Good™" in chase that should also apply to survivors.
Safe trading resources while splitting gens because the game's math allows a free win anytime you do that against a fair play killer is not being "Good™" at the game.
I dont mind things either way, but I would like less hypocrisy in here.
Your first sentence is already false. Noone ever could proove this right.
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Ultimately bhvr never even tried to question why people are giving up on hook so much recently. Instead they just decided to "fix" the illusional fact of "go next" to make it look better to the outside. Just ignoring the facts that survivor role has been butchered over the past years into a dull plaything for the killer role.
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Or we just take away those doors at gens and hooks for the better? Nah, i think we just have to do the same stupid thing on every other killer too. Sigh.
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Funny thing, I just logged in to the statistics to take a look again after the first day and now my playtime dropped from around 2.2k hours to 650 hours. Pretty good job so far I guess.
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If you reduce trapper to basement trapper you havent even understood anything of this character.
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Imagine if people would have predicted this xD
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Stats are obviously false. Not even such a thing can they do properly.
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They dont. And even if they would do, noone sane would throw Eyrie after devs added a killersided version.
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Here we go again pretending killers have to tunnel. This is getting really old.
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Well, at least killers have found something to doompost on again. So business as usual.
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We cannot leave him alone. Hes annoying to face and needs several changes. Otherwise this just ruins his licence even more.
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The thing is: even if they play their own game this doesnt mean that they understand their game. I see players with 5 digits hours not having any insight on a healthy and balanced gameplay. Or people with 4 digits hours not having any idea of basic gameplay. The biggest issue is that they probably dont have any playtesters with a decent gamesense OR they just dont listen to their feedback. Otherwise no one can explain this development over the past years.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3941895#Comment_3941895
I feel like you may not have been here for early DBD. I remember getting pulled off a hook and a Bubba downing me as my feet touched the ground. I remember every perk causing the game to jerk/freeze for half a second when a perk activated. I remember pain reso having no limit to activation times. And I remember ruin being 200% regression. It still isn't perfect but it has been much worse
The game has changed, but this doesnt mean it has bevcome better. It has not. And you cant compare a state after 8 years with basically alpha version. And I never hat in 8 years issues as much with freezes nor even heard of this. And if you think ruin times were worse than regression meta now, i cant even comprehend this assumption.