Darkest_Night
Darkest_Night
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- Darkest_Night
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Comments
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@dspaceman20 said:
I think this patch is mostly fine if you play in a swf. It doesn't seem to different
I play solo and honestly? Haven't felt much of a difference in gameplay. Most of the killers people are complaining about aren't even in the rotation. We are seeing the older killers like Freddy make a comeback because they were made viable again. It's pretty awesome to see
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Right? I'm wondering why killers WOULDN'T take the time to practice and get getter with someone they aren't good with. For example, I'm terrible with Blight, but now? I'm taking wvery match I can to practice with him and get better with his rush timing. There's no need to camp or tunnel at this point. The devs have given killers a gift; THE ABILITY TO PRATICE AND EXPERIMENT AT THE SAME TIME
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@Biscuits said:
The game was already balanced around kill rates being between 2-2.5k per game. With this massive shift to killers being buffed it's no surprise survivors have started to complain. I wonder if killers will start to complain when their que times start to become 15 minutes and more.
Killer queue times have always been much much longer though.....that's really nothing new. But it's entertaining watching so many people flip their lids about the changes because a power balance was shifted. And a lot of people are acting like killers didn't already run these perks in combination with each other. Only once they were BUFFED did people complain and whine about how OP it is. Killers are going to revel in this little power swap for a minute as many feel it was high time they got some payback. So we all might as well sit back and enjoy the ride for now.
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Lightborn, Franklin's Demise, Iron maiden, and maybe add in mad grit for extra funny value
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That was a threat back in the day? 1st I've ever heard of it. But as far as I'm aware you're totally safe from crap like that. I'm a console player and have never encountered something like that on all the time crossplay has been avalible. You should be fine
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Honestly, it used to be worse. However, the RNG of a survivor Spawning next to a hex that is tucked away happens much more often than it should. About 75% of the time, (at least in my matches), 1-3 dull totems are gone within the first minute of the match, and the survivors aren't even running counterforce or small game. This really is something that should be fixed to allow for hexes to be viable again, instead of just for show
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They'll never revert Freddy. Not unless the survivors get something amazing in return. But hey, it's not survivor sided right?
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I think that the secondary effect could be basekit. However; it would be nice to have a mini Shattered Hope in base kit; like snuffing the same boon twice in a certain time frame should break it. That would be a welcome change.
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Try running Mad grit. It helps with body blocking and every successful hit stops the wiggle timer by 4 seconds. On top of that, it allows you to swing without cooldown while carrying. Trust me. It helps
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@DaddyMyers_Mori said:
I have done all my adepts in red ranks -> before grades.
It is possible, but it's hard. Mainly some killers like Oni, Bubba etc. with Chaser.
Huntress is another good one. You need adequate slowdown with viscous play. Another good killer is nemesis. His ability to hound and infect helps slow everything down to get that one
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@GoshJosh said:
The update will presumably be in two Tuesdays from now, or thereabouts.
Thank you!
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Endurance absolutely shouldn't stack. That would be horrible in every possible way.
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Anything involving NOED with the endgsme collapse. Been going back through all the tomes and getting the done for the BP so I remeber later. Probably a couple involving ruin as well.
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I think the majority of slug fests often come as a cumulative effort of several previous games. All it really takes after a few bad rounds is that one survivor who clicks that flashlight to be obnoxious and that switch is flipped.
"Eff it! Time to screw their day up for that one"
Think of it as a kinda toxic penalty. The toxic ones usually get the rest of their team screwed for it.
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/3028215#Comment_3028215
Isn't it only like, 5% or something?
1-2%. 5 would absolutely be overkill. 5 % would be like clown direct impact with a bottle with the flask of bleach add on
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He really needs his ability to see people asleep outside of terror radius again. It would be amazing to have that back. That's all he needs and he is a balanced once more
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I usually have one or the other ton anyway. But against 4 flashlights, they are both going on just to piss people off
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Hell no. Liightborn is fine where it is. It counters 2 things and that's it.
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As a killer player there's a very easy way to combat this; Run Mad Grit
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Totems Spawns have always been pretty bad, but they've gotten SLIGHTLY better over the years. There's just no real way of having them secured in any type of situation unless your luck is good or you spane next to them. Something I think should change is know which hex is which. That way you can prioritize them
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Rip the new hag players
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I play solo Q 98% od the time. So I'm excited to see how it works
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It should be 3 condemned for a TV, and you'd have yo up the rate gained by at LEAST 35% to make it a threat. Even with the fishing net.
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The only way to actually make condemned a viable and even minor threat would be to up the rate at which it is passively gained and up how much condemned a survivor gains when she appears from a TV. Other than that.....there's not much to say or can really do with it
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@MommyHunktress said:
https://forum.deadbydaylight.com/en/discussion/comment/3010728#Comment_3010728
mindgames are different then free baits XD
Ehhhhhh kinda. The only one you can't truly bait or mind game into a wasteful pallet is nemesis, simply because of tentacle strike
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@MommyHunktress said:
https://forum.deadbydaylight.com/en/discussion/comment/3009334#Comment_3009334
um sorry but a trapper cant, hag cant, wraith cant, oni cant, dredge cant, artist cant, sadako cant... my point is his ability lets him go into m2 and instantly let go. so if you greed pallets you either take an m1 or a shred, or you drop it and waste the pallet. a good demogorgon is very hard to loop and almost impossibly so. making a good demogorgon only weakness generators. its unfun to go against tbh, but it seems he is stronger than most give him credit for
Again. It's all a mind game. I can mind game with Trapper and artist you can mind game too. Just because its difficult doesn't mean it's impossible
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That's pretty much any and All killers. Irs pretty much a mind game to use 9r not use pallets
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@tippy2k2 said:
Isn't EGC only 120 seconds long? I feel like blocking the gates for 160 seconds (minimum) is a fuzz OP...
Is it only 120? I thought it was longer, like 180 seconds. Hmmm. Guess the first one isn't very viable
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@toxik_survivor said:
https://forum.deadbydaylight.com/en/discussion/329053/blood-warden-buff-ideas
That's way too crazy ngl. I mean think about the endgame timer too. Bloodwarden is fine how it is but isn't it one of the 39 perks or am I wrong
It isn't, but it really really needs something extra to it for those final moments. Something to really shake it up and throwdown
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Because survivors would have. A FIT if they couldn't punish killers for pickups anymore
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@Annso_x said:
https://forum.deadbydaylight.com/en/discussion/328927/forced-cross-play-is-bad
Isn't turning off crossplay an option on consoles?
Nope. Pretty much disables everything and you never find a match. Last time I also checked there wasn't even that option. Which is unfortunate
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@Jaxton2000 said:
Just had a match where the killer killed everyone, but let the last person escape...
It's the anniversary and everyone but one person used a flan... how rude could you be. If you're gonna let one person escape you should of let everyone farmed some bloodpoints before you killed them at-least but nope... just rude as hell.
He had the audacity to say it was fun at the end-game chat... wasn't fun.
We don't have to farm points if we decide to let someone go. Think of it like this; say a 3 man bully squad is being obnoxious and the last survivor is just minding their own business . Hell yea I'm going to let the last survivor go, as they aren't going out of their way to try and irritate me. They earned their escape as far as I'm concerned
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Because, people were complaining again.
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@Akumakaji said:
I think is passive is ok, but his chains are atrocious. They require a complicated skill shot to land, during which you can't move and am a sitting duck, and even when you do a perfect hit you can barely close the gap to the survivor and you even break your own chains.
Maybe make Engineers fang base kit? :P I know, thats a controversial hot take, but at least then you would get something back for your investment.
Another idea: make the chains auto aim, just like during chain hunts. This way Pinhead could throw the portal somewhere and keep moving, while the chains attack the nearest survivor. BAM! And suddenly his power is useful while it can still be dodged, just like during chain hunts.
I really like Pinheads style, but he feels just so weak to play and unrewarding to use his power. If you miss the skill shot you are even harshly punished. Disgusting.
Agreed. But I still think his box should be hidden for a bit. That way chain hunts are actually viable
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@UnknownKiller said:
The only buff he needs its chains to be more punishing for surv as the reward risk is very poor.
I disagree. While his chains are also weak, his box ( the foundation of his power( offers no real benefit. I can gen rush a pinhead while HOLDING his box and them not being able to do jack about it untill the last second. And even when telpeorting, if I hide being a set of obstacles, he can't get to me. Which means he cant punish me for using the box. The box itself should be buffed
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Do we know who all gets a mask? I'm confused on who does or who doesn't and I want to know for sure so I can play the characters that have them
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@C3Tooth said:
This is probably a stupid idea, but what if Dead hard and No mither merged together into 1 perk?
How would that even work?
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@Sludge said:
No way you're 12 hooking unless you lose a lot
Nah
Been on a decent win streak and I've been hooking 12's pretty consistently
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@jesterkind said:
I have to admit that I've never really understood that either.
Like, the appeal in flexing on the killer is pretty obvious, I 100% understand why you'd enjoy that, but I've had cocky survivors DC the second they actually get downed and that I just can't fathom. At least stick it out, get a second chance at bullying, jeez.
And this is why I'm curious. The killer finally catches you and you DC? That makes 0 sense as you only prove you aren't as good as ya thought you were when doing it.
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@Grandpa_Crack_Pipe said:
For all the people willing to relax for the event, there's always people more than happy to kick it up now that they have something they can deny you.
Oh match making is definitely all sorts 9f screwed up
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Ah OK. Just wanted make sure. I was getting concerned something was bugged cause I haven't seen it just yet. I've cleared like 15 diffrent bloodless and prestige 3 killers to the next level. But slrighty! Guess my luck just sucks
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@Mozic said:
https://forum.deadbydaylight.com/en/discussion/comment/3002117#Comment_3002117
Where would you say is the premier watering hole to refresh in the Fog after a long day of sweating it out in service to the Entity?
Before you say the Saloon - I just don't care for the atmosphere. It's pretty dead in there and I'm not sure if you can call the live music "live" music.
I'd say Mother's Dwelling. Very nice, very peaceful, and I'm sure the Huntress wouls cook us all dinner.
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Sweating? Dude.....if you call normal play swrat, I'd hate to ever see you actually play. I play like I always have in this event, and it's panning out pretty well. Prestiging characters pretty much the whole even
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Yea this need to be fixed.....because it doesn't work if Dredge is in nightfall, which negates the perks purpose of actually breaking pallets when survivors are fast vaulting mid chase
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This would be amazingly hilarious to run just for the effects it could have. Although, wouls it also add tokens for the token hexes like devour Hope, or huntress lullaby?
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More often than not, if all survivors are running boil over and you've run to a high spot with no hook nearby, killers will slug you out. But the also falls on your team. If they do not pick you up before your timer expires....they failed you
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Yea the rage quits are ######### ridiculous at this point. At least 1 out of every 3 games I get 1-2 dc's. It's getting old
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@SOULWARRIOR71K said:
https://forum.deadbydaylight.com/en/discussion/comment/2995683#Comment_2995683
What killer are you using to have “free reign” with on the game?
Pretty much everyone besides the twins whom I rarely play. Any killer can have free, once you know the map
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@Crazewtboy said:
https://forum.deadbydaylight.com/en/discussion/comment/2995683#Comment_2995683
I'd say it depends. On most cases it can favor survivors more. But if playing a killer with a decent anti-loop or someone built for enclosed spaces like Legion or Doc survivors will be in for a very difficult game. Take someone like Trapper, Wraith (assuming he doesn't have silent bell + wall add-ons), Demogorgon, Leatherface, etc. and it won't end very well. The map has a lot of pallets compared to others and a lot of them are decently safe as well. Once you learn the layout it becomes easy to escape
I pretty much have the map memorized top to bottom for pallets and vaults as killer. 9 times out of 10 I can drop a merciless 4k without a problem. Yea sometimes the teams prevail, but very rarely. I like the map for cqc
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@xEmoGirlxAlexisx said:
Why is this even in a PvP Game ? Nö side should be able to Select the Maps they want
Most of the Maps like The Game are highly Survivor Sided and ppl abuse The offering to play on the Map where they know they have a unfair Advantage or know where they have the best Loop Spots or Save Palletts
Map Offerings should be removed i will always quit when some1 Drops a Offering 4 a Map like the Game or other that are very unfun or Survivor Sided
The Game is not survivor sided at all. Killers have free reign. I can absolutely attest to it, as that's where I bring survivors all the time for the fun games