Darkest_Night
Darkest_Night
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- Darkest_Night
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Discussions
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There seems to be a random Russian Musician that has Claimed The Legion Chase music and is filing copyright strikes against random videos using it. If you were not aware of this, I'm glad I was able to bring it to your attention. So for any other Legion players that have suddenly had videos struck, this is probably why2 comments 210 views last activity
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Why make a community crafted killer, letting us pick their power, perks and appearance, if all the creativity that went into this is just going to be tossed away? Why are we nerfing the power EVERYONE picked? Why are we changing the difficulty that the community wanted? From what I am hearing, the power is being nerfed because people want to read chat? By that logic, might as well take away all14 comments 370 views last activity
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Since hexes still feel rather weak (if not only from their effect, but by their poor spawn rng) I think the best way to buff them is this "The 1st time a survivor begins Cleaning Or Blessing a Hex Totem, Gain a Notification" It gives Them a better chance of not being destroyed right away without their effects having a chance to activate, and it allows for a very gentle QOL change that makes them20 comments 230 views last activity
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Add one Perk Slot for killers. Make the total 5 instead of 4 for the killers, and see what balancing can occur from there. The 5th slot will allow for more flexibility and allows better meta shake up without overwhelming buffs/nerfs while also gathering extra data that can be used to fine tune anything that needs direct nerfs and buffs. 5 perks vs 16 perks seems like a fair trade in my personal12 comments 221 views last activity
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Add 1 Killer Perk slot. That's all it would take to see the balance change8 comments 161 views last activity
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That's honestly what the event should be called. It's an unfortunate travesty that has fallen rather short of the hype of A 10 year anniversary. As I'm sure im not the only one who has complaints or greivances with the event and how it's turning out, what with the infinite ways survivors have to be buffed from food, from invisibility to speed, even full team heals and unbreakable pallets for over0 comments 61 views last activity
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I'm not sure who thought it would be a good idea to add more pallets but uh.....it FEELS like you're encouraging people to play Legion, Wesker, Blight or any other specially killer with interactions that allow you to skip pallets. I'm not sure if that that's the intent but I thought I'd bring it up2 comments 152 views last activity
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Took about a year long break or so so I'm sure theres some......interesting new mechanics or perk changes I haven't been made aware of. So....what'd I miss, and is it worth coming back?9 comments 211 views last activity
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The mark was severely missed with this one I think.....Honestly I'm not sure where to start so if anybody has a list lest start it off; Fog vials definitely need a heavy tweak or at least disabling before we get much further. The bugs are bit......unfortunate.1 comments 61 views last activity
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30 minute killer queue for a 5 minute match? There's absolutely no point in participating in the event or regular play as what's the point. Once again the ball has been dropped and killers are AGAIN paying for it. DBD is no longer the hide and seek game it used to be , but instead outright pursuit and be angry.14 comments 221 views last activity
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Well, I hate to say it, but it would appear the fate of the game is now tied to the newest chapter. Will it be enough of an influx? Probably not. Will things been done to satisfaction for all veterans( those that remain that is)? Who knows! All we know for sure is the FNAF chapter is the definitive make or break moment. And all we can do is hope4 comments 91 views last activity
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Nobody was happy with this event. Neither survivor, killer, nobody wanted to keep going. Even after the maximum bonus was reached, nobody wanted to really stick around until the event ended as it was just .....unfun. I might be wrong, but I'm really hoping the devs got the data they were looking for, which speaking of, do we know what they were looking for?20 comments 171 views last activity
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You were right everyone! It's the KILLERS FAULT from the perspective of the most recent survey. That's right, killers make the game unbearable and we are the detriment. After all despite having the Ghoul nerfed like everyone wanted the queue for killer is still over 16 minutes!21 comments 571 views last activity
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At this point it very much seems like BHVR is trying to drive away a good portion of their player base with these reworks, mainly killers. If you want people to stick around besides flocking back to a new chapter it would probably help if you stop gutting one side's perks and ability to do things, while also giving the other side to openly circumvent the mechanism in place that made something via16 comments 441 views last activity
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Like the title says Hexes and Boons need to be tweaked to make them somewhat more balanced. Hex Totem perks should be harder to destroy them right when the match starts, perhaps a 30 second grace? Boons should have a cool down when snuffed, that way people choose more carefully where to set them. What do you think? What the would make them more balanced?17 comments 301 views last activity
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What are your main gripes for this event? It seems like neither side is having fun or even attempting to have fun. Everyone seems to be complaining about anything and everything and frankly, I don't get. So what seems to be the issues everyone's having?15 comments 231 views last activity
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For one of the most prolific killers, the Cenobite has one of the absolute weakest powers in the entire game. His box is honestly a cool concept, but.....the conditions to activate any hunt are extremely difficult for what it is. If you could change how the box operates to make it more viable what would you do? Looking for both killer and Survivor honest input15 comments 423 views last activity
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Exit Gates Should Regress if you take too long to open them. The entity should slowly take progress away each time survivor isn't on the door, making it more difficult to just 99 and escape. I think it's definitely be more.....incentivizing for people to just leave a match63 comments 1,341 views last activity
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At this point, these events are becoming extremely lackluster and just all around awful. Playing both sides, there's almost no reason for a survivor to actually grab droplets and use them as the provide very little benefit. In the killer side it adds an annoying blood effect that clutters the HUD. It's not worth it. And it's really sad watching a game I enjoyed for years slowly falling into a cat0 comments 12 views last activity
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Console player here. What do y'all think about adding end game chat for console so that the different platforms are able to communicate? I think itd be interesting to see how everyone interacts after the match. Though, let's face it, it'll probably be all salt57 comments 2,364 views last activity
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Personally, this was a MAJOR flop. The mode heavily cripples one side of the matchmaking and still provides advantages to the others. Wasn't it supposed to be 0 items? So.....why are survivors still able toop n cheats for items? And why do all the generators have progress on them when you load in? This mode is not fun at all on the killer side. Meanwhile on the survivor side, it's a sail and a ha46 comments 3,251 views last activity
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At this point, with all the buffs that Boil over is receiving, I feel like Iron Grasp should also be increased with power. Boil over has a lot to offer and gives about 3-4 different effects such as faster escape, increased struggle on the killer, a bonus in wiggle prgression if the killer falls , and it obscures the closest hooks. I feel like Iron Grasp should be buffed to increase the time t17 comments 783 views last activity
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Well, not even 2 weeks into the Halloween event, the new haste system has been hacked and being abused. Survivors now have unlitmit3d haste that keep them just ahead of the killer and makes them impossible to catch. 4 gens will go by without being able to hook a single survivor because of this. Just got out of 4 back to back matches as killer and survivor where no one was caught because of this n2 comments 231 views last activity
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Just as the title suggests, Boil over will be nerfed back into where it had been, with no increase in progression if a killer drops from a high place or just falls with a survivor. Boil Over, has and is still being used by many to force dead zones by intentionally running to a high spot, or a basement, forcing the killer to fall and grant a free escape. I fear if UB becomes base, this generally f3 comments 131 views last activity
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Think about it y'all. If Unbreakable becomes becomes basekit, what are they going to give the Killers in order to compensate? Will they get shattered hope as basekit, to better handle the inevitable boon combo that occurs? Do they get buffed hexes? Hex protection? No one is really thinking of the bigger picture here. The survivors complain and complain about little things, but it only nets them66 comments 1,811 views last activity
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Coming from both sides, COH needs to be put on a timer when it's snuffed. Too many times we see it snuffed and not even a minute later, it's back up on the same totem. I propose that COH has a cooldown such as 90 seconds, so it at least forces people to play a little smarter, or at least be more careful where they place the boon.6 comments 131 views last activity
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Despite the new changes, once Again, the cries of the few outweighed the many, and we have extra borrowed time. This will not have the effect you want. Instead this will quickly shift back into the old And bully meta that we've desperately tried to avoid. Tunneling is always going to be a thing, but does anyone ever stop to consider WHY it happens? Point blank, its Toxicity. 98% of the time30 comments 841 views last activity
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You can't bully killers like you used to. The base meta kit to bully killers was gutted. And you hate it. The extra 10 seconds? Forcing you to cooperate instead of antagonizing the killer into chasing you. The 2% cooldown on attacks? Forces you to pick your unhook time a bit better. The increased bloodlust accrual? Forces you to try and and get creative in losing us for a chase. Because you ca73 comments 2,096 views last activity
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For as long as I've played the game since way back in 2018, this is the first time I think I've fully enjoyed the game and it's given me the first time joy I once had playing it again. Not only so I have new strategies as survivor but more options as killer. It's fantastic!0 comments 21 views last activity
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I find the update has really made things much more viable on both ends of the spectrum. Now both sides have to get creative with their builds and strategies to ensure they get the performance they are wanting. It's been a fun experience so far. Can't wait to see what else occurs for the new shake ups.0 comments 11 views last activity
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Out of curiosity, I wanted to ask and check the timeliness for massive meta shake up. A few challenges in the tomes are going to probably be impossible after this shake up so I wanted to see what kind of time frame we had to complete the impossible ones4 comments 191 views last activity
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Personally, im xcited for all the new changes, besides the prestige system. This will definitely shakee up everyone and everything . Killer and survivor alike should have fun in this new meta2 comments 41 views last activity
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This challenge is honestly damn near impossible to do. There's really no sense of distance with Victor. Even when the statue, I always come up at least one meter shoet of the max range. Any good tips for actually getting this one done?3 comments 71 views last activity
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Anyone else getting smacked with server3 server lag today? 7 games in a row there's been extr3mely nasty lag. I've alr3sdy restarted the interest and everything but it hasn't helped.4 comments 131 views last activity
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At this point in the game, it's kinda shocking to see that Hag still hasn't gotten any kind of touch up or buff. You never see people play jer anymore and for good reason; she's just not viable with her kit and how easily it's destroyed or taken out. She csnt protect her hexes, she's extremely slow I'm general and it's very easy to keep her from teleporting around by destroying her Catalyst traps11 comments 182 views last activity
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1. Every hook in the collapse extends the timer by another 30 seconds 2. Extend the Blood warden timer to 160 Secons 3. Token system Every attack hit made in the endgame collapse cause the entity to block the gates for an extra 5 seconds ( up to 5 tokens) Tokens grant a 1%hinder status7 comments 81 views last activity
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Sad to say this, but time and time again has proven the Pinhead needs a buff. He gets almost no utility from his box or power at this point and he's just.....he's so laughably weak it's not even funny. A good change for him would be to hide the configuration to all survivors unless they are within 5 meters and decrease the time chain hunts take to spawn. Give the man some actually oppressive powe6 comments 131 views last activity
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When you set out yo bully the killer, but the killer instead bullies you back, why do you leave the match? I'm genuinely curious.7 comments 92 views last activity
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Just wondering if the perk was implemented or if it's coming during the mega perk rework. I've cleared several blood websites and haven't seen it yet. So naturally I'm curious if it was introduced or if we are still waiting for it to show up2 comments 21 views last activity
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Teabagging on the hatch should make the hatch close. The looks on people's faces when they screw themselves our of an escape would be hilarious. 3 bags and it slams shut.0 comments 31 views last activity
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I've been seeing this a lot lately on both sides and I have to know.....why does everyone DC in the final few moments of a match? You essentially just wasted the 15 minutes you spent in the match, and get 0 points at the end. And then you add another 5 minute penalty to yourself. Why? Why DC at the end and not take your points?39 comments 531 views last activity
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1. When the killer is pallet stunned while carrying a survivor, a quick skill check should pop, much like DS. If the killer hits th3 skill check, they keep their grasp of the survivor with a 2% movement penalty for 4 seconds 2. Token Based system: For every basic attack landed gain a token up to a maximum of 4 Each token grants a 4% reduction in struggle speed and a token is consumed for a p3 comments 51 views last activity
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So before I get Burned at the stake for this one, I play both sides, which is why I make this one. The Toxic Survivor is making a major comeback, especially with the new map. Rapid clicking, unnecessary Teabagging, and all around clownish behavior that often gets the other survivors killed, or makes a killer DC out of annoyance. Can an in game penalty possibly be added for this obnoxious behavio36 comments 351 views last activity
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So, this has kinds been bugging me a little. It seems like for this new update the parameters have been changed. I've had multiple games where they are 3 gens left to complete and I've killed all survivors, both by hook, mori, and any combination in between. And yet.....I'm still getting Only ruthless. What's changed, if there's anything?3 comments 91 views last activity
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#1. Buff his base speed. As Trickster, it's difficult to patrol generators or even engage in a chase with him at his current speed setting. Hes far too slow to really be efficient with and his power doesnt really balance that out at all. One quick turn and it's all over for a Trickster chase. Hes far too easy to out maneuver and loop and it's frustrating as both survivor and killer. O2 comments 71 views last activity
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5 matches playing this killer and I hate him more than attempting to play the nurse. Hes too damn slow. He has no curve to his power that enables him to actually pursue his prey with any haste whatsoever. You can hilariously loop whatever poor sob plays him as his power just doesnt even do him any justice. Cmon dev's.....I know hes new, but this one actually hurt a bit. His perks are absolut0 comments 51 views last activity
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So....unfortunately it appears that the matchmaking system is still really buggy and rather poor as of late. I just came out of a match as a rank 14 Killer, against not one, but TWO rank 1 survivors. Theres absolutely no reason for survivors ranked that high to be dropped into a match against killers 13 ranks apart. Devs, is there anyway this can be fixed at all? It's been happening more and m0 comments 12 views last activity
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Sorry to be that "one guy", but recently I've been getting a lot of unfair matchmaking. This needs to be fixed as its causing a massive discrepancy in both skill and general playability. Has this been happening to anyone else? Where you're not even past level 16, and you keep getting killers/ survivors that are rank 10's, 6's and 5's? This is quite honestly killing the fun factor that plays he11 comments 2,291 views last activity
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Something that has always been prevalent, and I feel hasnt been addressed at all, are the killers that will down a single survivor, and then babysit them the entire duration that survivor is on the hook. This tends to happen the most with the instant down killers, like hillbilly and leather face. This often makes multiple survivors rage quit, and makes the game then nigh impossible to win if yo12 comments 161 views last activity