And idea to fix Balancing

Add 1 Killer Perk slot. That's all it would take to see the balance change

Comments

  • It's not a totally insane idea. The other team gets to bring 16 perks and can have multiple instances of the same perk as well.

    The change up would make for a whole new crazy era of killer perk builds using 5 slots. 5 totem builds would be crazy.

    This is the type of thing they should throw in a temporary 2 week game mode for and just see what happens.

  • @ForTheEntity said:

    It's not a totally insane idea. The other team gets to bring 16 perks and can have multiple instances of the same perk as well.

    The change up would make for a whole new crazy era of killer perk builds using 5 slots. 5 totem builds would be crazy.

    This is the type of thing they should throw in a temporary 2 week game mode for and just see what happens.

    Comparing the raw numbers does not really make sense, because Killer Perks are usually stronger than Survivor Perks. There are far more Survivor Perks which require insane amount of activation for a mediocre effect. Sure, there are Killer Perks which are the same, but their number is lower and usually Killer Perks are simply better for the fact that not all Killers are the same, so a Perk which is bad or mediocre on some Killers can be really good on others.

    And well, it is already accounted for that the Killer only has 4 Perks compared to the Survivor Team. The Perks in itself are better. E.g. the Gen Slowdown Perks are stronger than Gen Progression Perks. Perks which grant information (e.g. Aura Read) are stronger than Perks which should hide information. And probably many other examples.

    Adding a fifth Perk Slot would just be a massive influence on the overall balance. Way more than previous things, e.g. increasing Gen Repair Time or Hook Stage Timers.

  • As long as the average kill rate is at 60%, which as far as we know it still is, what reason is there to make killers on average even stronger?

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100766#Comment_4100766

    Comparing the raw numbers does not really make sense, because Killer Perks are usually stronger than Survivor Perks. There are far more Survivor Perks which require insane amount of activation for a mediocre effect. Sure, there are Killer Perks which are the same, but their number is lower and usually Killer Perks are simply better for the fact that not all Killers are the same, so a Perk which is bad or mediocre on some Killers can be really good on others.

    And well, it is already accounted for that the Killer only has 4 Perks compared to the Survivor Team. The Perks in itself are better. E.g. the Gen Slowdown Perks are stronger than Gen Progression Perks. Perks which grant information (e.g. Aura Read) are stronger than Perks which should hide information. And probably many other examples.

    Adding a fifth Perk Slot would just be a massive influence on the overall balance. Way more than previous things, e.g. increasing Gen Repair Time or Hook Stage Timers.

    Your first question was "Why?" Well why not, as a temporary game mode?

    It would change things up, in what many could agree is a very stale game.

    It might give the more obscure killer perks a chance to shine.

    Maybe it wouldn't have as much of an effect on match outcomes as you think it would.

    I think it is worth a try.

    If it turns out to be too killer-sided after the first week, give the survivors morsels for the second week.

    I really think they should try "let's just try crazy stuff" temporary modifiers rather than 2v8 and Chaos Shuffle on repeat.

  • @ForTheEntity said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100769#Comment_4100769

    Your first question was "Why?" Well why not, as a temporary game mode?

    It would change things up, in what many could agree is a very stale game.

    It might give the more obscure killer perks a chance to shine.

    Maybe it wouldn't have as much of an effect on match outcomes as you think it would.

    I think it is worth a try.

    If it turns out to be too killer-sided after the first week, give the survivors morsels for the second week.

    I really think they should try "let's just try crazy stuff" temporary modifiers rather than 2v8 and Chaos Shuffle on repeat.

    Why would anyone queue up for survivor in a mode that's just a killer buff with nothing else to it?

  • I'd rather try a limited mode where survivors get 1 extra perk and the killer gets 1 or 2.

    let all of us cook

  • Maybe its just time to remove like 50% of the perks?