DarkWo1f997
DarkWo1f997
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@Tzeentchling9 said:
https://forum.deadbydaylight.com/en/discussion/comment/413399#Comment_413399
You clearly stated that the Legion should have to commit to a 110% chase to get the down. I'm reminding you why that is bullshit.
Why is it bullshit? Because you say so?
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/413510#Comment_413510
It's not a challenge to draw out a chase with a 110% speed killer
Well I have no idea how I’ve been getting 4k’s in red ranks this season doing just that. Chasing and downing at 110%.
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got anything constructive to say? Last time I checked healing was a choice. Not healing means you’re easier to kill.
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@Mat_Sella said:
it's not a challenge, thats why he's not strong.
What makes you say that? Do you mean you get away from every legion you play against?
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@TAG “perma-broken” implies you can’t heal. But since you know what is and isn’t an issue. Why not add onto this idea to make it better? Because “no it won’t work....” type responses don’t work here because A.) it hasn’t made it PTB and you haven’t tried it and are so quick to shut it down, and B.) It doesn’t help improve the original post.
Barely anyone is helping improve or contribute to the idea. Why bother replying at all then?
Its just annoying that I’m spending my time trying to help the game get better and people are so quick to shut it down without actually giving an alternative. Everyone thinks I’m nefing legion, NO, I’m not. I only play legion and I play killer mostly now because I don’t like the button mashing associated with survivor.
It makes absolutely no sense that I’d nerf an already weak killer that I play, but he a lot of people have a problem with playing against him and I don’t think a rework will make him fun to play. So I’m trying to find fixes to make him feel tolerable and fair without him losing the ability that makes him fun.
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/413495#Comment_413495
That's the point, why heal? People will choose to remain injured the whole trial.
Then you’re going to be downed. No one is “perma-broken.” It’s your choice to heal. There’s consequences for not healing. That’s not a flaw. It’s a challenge.
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heal...
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In dead by daylight certain builds being considered “toxic” consist of anything that people find annoying. Like sloppy butcher and thanatophobia.
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@Iceman gold is Xbox’s premium membership that allows you to play games online with other people.
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Niiice.
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/413408#Comment_413408
It doesn't stall the match though. Less time is being spent mending and subsequently healing and more is being spent on gens.
And frankly no I don't have a suggestion for making him better cause I think he DOES need a rework. His power just doesn't synergize with how DbD plays and it shows.
So what exactly do you suggest for a rework?
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Myers should 30,000 different voice lines of him just breathing in different ways lol.
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/413396#Comment_413396
That's still not a huge advantage and still doesn't give much incentive to mend at all. Survivors will quickly adjust their strategies and effectively render the power useless. Even if they choose to mend, they'll be smart enough to gain more distance rather than mend immediately after a chase, since there's 0 pressure to mend right away.
Either way, it stalls the match, keeps people out of service for longer and allows you to kick and regress gens more effectively.
Plus we haven’t even touched on how many benefits of legion builds would also increase.
Do you have a suggestion as to how to make him better?
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@Tzeentchling9 said:
https://forum.deadbydaylight.com/en/discussion/comment/413390#Comment_413390
Is that why trapless Hags and Huntresses who don't throw hatchets are doing so well?
Trapless hags and huntresses don’t have a 135% speed ability that gives a guaranteed free hit meaning it’s a one hit down chase so stuff the sarcasm somewhere else.
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/413390#Comment_413390
Does Legion have some sort of advantage in a chase I'm not aware of? If he's not getting leverage in a chase with deep wounds, then he's just as vulnerable to looping, vaults and pallets as most other killers. Arguably less than most killers.
Something I usually do is use frenzy to catch up to them and cancel in front of them. Climbing back through a window you just came from closes the gap really well as they expect you to be chasing them in a circle.
even while stunned from frenzy you can stand in front of windows or pallets and prevent them from being used, causing confusion as they struggle to find another route, they never make it further than 5 meters before I get them when I pull that trick.
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Leave Mathieu alone. He’s a good guy and I hate how terribly this community treats him. He’s been part of the team IMPROVING the game, don’t forget that. They have done a pretty good job so far. Player base is still going strong and only growing.
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/413381#Comment_413381
You misunderstand my question: why mend at all? Survivors are already facing Legion without healing, what's the point in mending in the first place other than making the screen not as dark?
Actually, maybe if his power gauge is at 100%, his movement speed increases to 115%. How does that sound?
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@NuclearBurrito said:
Then buff alternative strategy's (in addition to something along the lines of the OP)
Sidegrades are the key. Don't nerf, and don't JUST buff, transfer power from one strategy to another. That means buffing alternative strategy's as much as it does nerfing problematic ones.
If you just nerf legions problematic strategy's without buffing his alternative strategy's then he is left with almost nothing to work with.
Well for starters his movement speed could increase to 115% when his power gauge is full.
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/413381#Comment_413381
You misunderstand my question: why mend at all? Survivors are already facing Legion without healing, what's the point in mending in the first place other than making the screen not as dark?
Because if a legion knows what he’s doing, he’s going to catch you at 110% movement speed. Within 30 seconds.
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The act of exhibiting the most repulsive, vile, and aggressive behavior towards other people.
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@ClogWench said:
What's your incentive to mend at all in the first place? If you can't go past 5% then it's just like being slightly more injured and doesn't put any extra pressure on the survivor.
Yes it does. It’s not uncommon to find survivors who are mending by chance as legion. The legion can mind game and pretend to leave but swing around in frenzy and get closer to the survivor who is mending, cancel, and catch them.
If they think it’s safe, they’ve got to keep their fingers crossed because the moment the start mending, they’ll go down if they stop. They have to hope they aren’t found or a teammate accidentally leads legion to them in a chase.
I love legion more than anyone else on this forum and that’s guaranteed. I only play legion now. I do not play anyone else, and this is how I feel being a high rank especially this season. The first step to buffing him is finding a compromise first so there’s no outrage or review bombing. Wouldn’t you agree?
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@NuclearBurrito It’s not really a contradiction as it’s more of a trade off that’s negated the moment you stop harassing the same person with three or more frenzy strikes.
The double stun only applies if you double strike a victim, get stunned, then use frenzy again and strike them again, causing the double stun as a trade off for putting their timer critically low that way. This only applies if they have the deep wounds effect. So if they mend it resets.
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@NuclearBurrito said:
Not bad but what would he get in return? Legion is far from OP so nerfs need comparable buffs to match, For example if we are doing this then we should decrease the fatigue time so he can use Frenzy to catch up for an M1 more effectively.
@Kiskashi I would like to point out that Adrenaline just removes DW without healing them if applicable. So they would need to first remove DW before they can get the instaheal.
IDK why it works like that but I might be able to find footage of it if I need to
The buff is that their healing will take longer. They’ve gotta mend then heal to get back to healthy. Just mending leaves them open to a one hit down. And I’ve got several clips and a full YouTube video proving how effective he is at chases without abusing feral frenzy. If they want to mend, they’ll be punished if they do it in an unsafe area or the legion predicts they are trying to mend and comes back to down them.
The moment they they do so much as tap the mend key, their timer ticks down and 5% of the timer is only about 1.5 seconds. So if they stop mending, they go down.
I agree that that adrenaline should not remove deep wounds.
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@NuclearBurrito said:
If there is anything Legion doesn't need it is a straight nerf. He's not Freddy tier, but he's still really weak.
Pair your nerfs with buffs
It’s not a nerf. It’s only a nerf if you play like a simpleton and follow the same survivor around repeatedly striking them with feral frenzy until they go down. It’s not fair for the survivor and I get 4k’s often at red ranks without using such a tactic.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/413256#Comment_413256
They would work if the moonwalking and blades exploits were fixed.
They're not as bad as everyone wants them to be.
I actually just made a good post to fix that.
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Literally proving thy self as one of the best. Feels good to have that skull next to your name.
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@NuclearBurrito said:
If there is anything Legion doesn't need it is a straight nerf. He's not Freddy tier, but he's still really weak.
Pair your nerfs with buffs
I actually just posted a better solution.
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@BBQnDemogorgon said:
This would ruin Legion.
He has to be able to frenzy hit one person multiple times otherwise he's 110% when he wants to down with no chase power.
Dude I get 4k’s without striking someone three times who is ALREADY in deep wounds. You don’t need to frenzy strike someone more than twice before they mend. Smh.
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why? You and 5 other people like using that tactic? Just not going to explain your reasoning? Why even bother commenting then? It’s not helpful to the discussion at all.
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He’s the hardest killer to play in the game if you don’t abuse his power. Even then abusing it is disadvantageous anyways.
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Its the button mashing struggling phase that makes it inesxcusably annoying.
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Whatever this is I don’t want any.
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@Johnny_XMan said:
What outrage?
A minority that play killers complaining about it?
I play killer against it and did just fine.
Killers are the minority of the community tho....
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Buff legion lol.
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There’s seriously no reason to use deep wounds on someone that’s injured. Commit to the 110% chase and down him.
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I don’t even have a problem with it. It’s fun. I just spin around and try to bait them into trying to jump.
if you don’t like then just whack em and take your free bloodpoints.
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Pipping is easy as killer because you’re probably still an emerald or a sapphire. Get to ruby, you’ll struggle and suffer just for a safety pip. It’s harder than ever before to pip as killer.
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@Angelicus23 said:
Legion
but he has the best cosmetics in the game. D:
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I still like my “inescapable” build of Thanatophobia, Sloppy Butcher, Nurses Calling, and, Whispers.
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@Theluckyboi said:
where can i check that? :O
If you have Xbox just find dead by daylight under your achievements list and tab over to the right until you see this screen.
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For the most part it is, yes. I think some killers need a little love or perks like thanatophobia need to be reverted but it’s a lot better than it was back in August of 2018 when I first joined.
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@fluffybunny said:
https://forum.deadbydaylight.com/en/discussion/comment/411872#Comment_411872
Rank is no longer a tell sign if people are SWF. I've had solo games where I was the highest/the lowest by a good margin.
Right but you can’t get mixed ranks in a match made game of solo players. When the ranks are all over the place it’s usually a sign that a group of friends is playing together.
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I love Lerrie’s. It’s the best hide and seek map and has the most horror atmosphere.
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relax, it feels like that sometimes but the thing about killer is that a lot of it is in your head. I swear up and down it’s killer paranoia syndrome. Because if you take a break and come back, you stomp everyone. When you get stressed, unless you’ve conditioned yourself to work under pressure, you’re going to make a lot of mistakes, and if you record the match and look back on it you’ll see so many openings and missed opportunities.
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I gave you hatch and killed everyone else right? Or was that the one where I turned 2 gens left into a comeback? You were a slippery one I had to try to catch you lol. I know you were a blue hair feng min, and you really liked flashlights. I do remember chasing you around in Crotus.
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@AshleyWB said:
I remember seeing darkwolf in one of my lobbys, dunno which side but I was like hmmm...sounds familiar when I glared at his name.
He must have played well because I remember my reaction being like hmm...not bad.
I probably have. I’m the weird legion that doesn’t use feral frenzy as much as everyone else. Or a pig that loves jump scares.
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@Ô_boro said:
https://forum.deadbydaylight.com/en/discussion/comment/411738#Comment_411738
Well you know, girls need fantasies :3
And don't worry he's far from being belittled by me saying that he's "cute". Do you prefer me saying "sexy / hot" asf? Alright <3
I need a drink. xD
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/411866#Comment_411866
Wait, our FPS isn't locked on 30? It goes higher?
People have been saying it doesn’t go higher but I have a 13 year old XBL account and I’m telling you that it’s definitely 60FPS. Most noticeable while playing killer. You can tell when it gets really smooth, moving side to side makes it the most noticeable. I’m pretty sure they aren’t locked to 30 because if they were the frame inconsistencies wouldn’t be so bad for people.
No matter what I insist I know what 60FPS looks like because on console you get either 60 or 30 and that’s it. I’ve played more than enough to see the difference. Even if a dev states it’s locked at 30, I’ll be convinced the X somehow bypassed the updates that did so. It’s not impossible, the X upscales things by default. Including frame rate.
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@Tzeentchling9 said:
The inability to differentiate SWF from Solos.
I can usually tell from how quickly they join, and if they switch items when one person does, or if there’s one of everything, ranks don’t match up at all, etc etc.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/411847#Comment_411847
Yes, Nurse is actually playable on the XB1 X since the console is more optimized than your previous XB1. However, sadly our FPS is locked on 30 FPS and we can't edit files to remove the lock so we can get better FPS! :(
Hey, an improvement is an improvement. And to me I still swear up and down that it does hit 60 FPS and if the Xbox DVR could record 60 FPS I would prove it to everyone.
