DaddyMyers_Mori
DaddyMyers_Mori
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@Anti051 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3542521#Comment_3542521
Some Dev: What if we left the possibility wide open that you can finish gens so fast that there's no contest?
Other Devs: Effing brilliant, make it so!
You can get similar results on killers. It's easier (one player needed), but less extreme compare to this.
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@Batusalen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3542521#Comment_3542521
Nah dude, this proves nothing. Killers are OP and only them have skill issues no matter how legit any of their complains about the game is. Survivors are at an obvious disadvantage and if they doesn't do good is because not everybody is a tournament competitive player and how the game is designed, not that they are not good enough.
Seriously tho, that's impressive gameplay. The sole fact that they can do all 5 gens in less than 3 minutes baffles me.
DBD was always about the side who wants to win more (use resources) is more likely to win. That's still true, but less than during Mori/key era.
I don't care about what this video proves. That guy wanted to see it, so I showed him a link.
Not really reason to cry about it. They are tournament level players using gen rushing perks. Of course they are going to destroy public games.
Same goes for tournament level killers.
You are not really correct with saying killers are OP. Is trapper OP? Is pig Op? Hell no
You have to be really specific. Otherwise it's just incorrect.
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@AykDanroyd said:
Legion having an add-on that inflicts broken if you mend yourself is completely unnecessary & unbalanced. How many times does a survivor have to mend themselves because other survivors are running away and they get penalized for mending themselves.
Sloppy itself needs a nerf. They should either revert it back to its old state of only inflicting mangled which was fair before and absolutely needed now with so many players abusing this perk. Hemhorrage is just too much of an advantage and is especially punishing if the killer has other aura perks like BBQ, Bitter Murmur, Nurse's Calling, Nowhere to Hide, etc or has scream perks like Ultimate Weapon, Infectious Fright or that Knight perk and you've spent a lot of time healing 50-75% for example and then have to move and lose all your heal progress for risk of getting caught. It's even worse if you're healing someone else and are in mid heal when the killer finds you due to any of those perks mentioned and both of you run and one or both get downed as a result. This was much less of a problem before some of the most popular aura & scream perks were added (especially Nowhere to Hide) or started getting abused (like Infectious on Wesker with his huge damn terror radius) and it should be reverted now with how broken it is especially in the solo queue.
Or at the very least it should be made like Mettle of Man where the 3rd of every 3 hits inflicts hemhorrage for Sloppy Butcher and it has to be built up for 3 more hits to inflict it again (where every hit would continue to inflict mangled). That would be beyond fair after medkits and healing perks were trashed so badly. I pitched this idea in the past to various killer players and they liked it.
That would make it so useless... (Sloppy) It works only on M1 killers, what's the issue?
If you hate it so much, try We'll make it.
That add-on on Legion is really bad btw, if it works, they would win anyway, because survivors tried to heal. You don't want to discourage survivors from healing as a Legion.
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Ghostface would love this change...
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Like it wouldn't be bad enough game for the killer...
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My killer main soul died watching it.
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@DjEnderFox107 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3542531#Comment_3542531
Make drone shoot pebbles at people like trickers knifes
I can get behind this...
Let's make it as lasers, so we get some star wars vibes.
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@DjEnderFox107 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3542525#Comment_3542525
No terror radius add extra spook
I highly doubt they are going to escape against that, so no fun...
Ghostface can be scary for sure, but he is just not played much.
DBD is just game of tag against most killers.
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Drones roaming around...
How is that exactly new idea? It's probably most spammed and really bad for merchant rework idea.
When I want to play with weird AI, I will play Knight. I hate this copy/paste ideas.
It's just 100% nerf and makes it simply worse version of killer we have.
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@EricDouglas81 said:
Sorry to say this but I’m out. My friends and I got hooked on dbd during the pandemic. Since then the game has done nothing but make it impossible for survivors to survive. They did this by huge hit boxes, not fixing camping, over powering killer perks and undermining any survivor perk worth while. It’s not fun, it’s not scary, it’s frustrating and annoying. My friends and I lately have played until one or all of us are so irritated that we can’t possibly play another round. Is this the experience you want dbd? Is this what you think is fun? It’s not. Until we all hear that dbd has changed course all four of us are done with your crap. <3
It’s not fun, it’s not scary
So it's fun when you get to escape for you...
But how would any buff for survivors make it scarier? Oh no, it's easy to escape, so scary....
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https://youtu.be/Bxf3uzI--ik?si=5pPy7FJL8MRyBsgj@NewPlayer100102 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3542470#Comment_3542470
This happened?
I want to see...
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@blithes said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541891#Comment_3541891
medkits are more often than not 1 heal, at most 2, at 33% of base healing, self care is 35% of base healing, faster with botany
the only thing i can really get behind is toolboxes, but with the amount of complaining ive been seeing about them i imagine they'll be next on the chopping block anyway. but then again, i still don't really see how u can really equate them replacing a whole perk
i never said slow healing addons ARE stronger than other addons, but in my region they are being used significantly more than most addons (in my games anyway, with the killers that have said addons). i just dont think killers should be given the ability to add an extra perk, and then potentially another strong addon eg white blind warrior + different addon
Botany works on medkits too.
Build to last, streetwise can get your medkit/toolbox to level that it can't even be replaced by perk.
Items are definitely on level of most perks and they have synergies with other perks.
And one guy talked about basekit borrowed time (even buffed version than used to be), so survivors get to play with 5 perks all the time.
Boon totem gives effect to other survivors, so you can increase that number even more.
When you like to talk about add-ons so much. We can talk about medkits add-ons.
Insta heal addon is basically Second Wind, which you can use whenever you want.
Scyptic agent is endurance effect on command too.
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Unless you manage to take a hit next second after being unhooked, I wouldn't advise it.
If you bodyblock the killer after being unhooked, you are just asking to get tunneled.
I gave them option to leave, they didn't take it. That's it.
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@Annso_x said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3542119#Comment_3542119
Yes I"m really looking foward to it! hopefully they made her interesting instead of just nerfing the 3gen strat
Would be nice if they actually make it well.
If there is also MFT change, I might even start playing again.
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@Green_Sliche said:
Wait until people stop picking him up because why bother playing M1 killer like him when there are better M1 killers doing the job and watch how he starts getting ''tweaks'' and changes few months later. Maybe even an entire rework like Sadako, though it will take some time to happen.
I am looking forward posts that survivors have to play against Wesker too often...
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Grim embrace basekit would be interesting for sure.
It's quite weak perk, so shouldn't be that broken basekit and there would finally reason to hook multiple survivors.
Tunneling would be still better option, but this is least something and would decrease tunneling imo.
You could have a requirement that all survivors have to alive for it to be activated.
If you would want to decrease tunneling even more, I think feature to show who was already hooked or never hooked would be nice too. You don't have to show who was hooked twice, just hooked or not display.
Grim embrace basekit would probably be less used if players would have to remember who is last survivor who wasn't hooked.
Tunneling is easier to remember...
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@Emeal said:
Its because an unbalanced Killer is a much much bigger problem than 1 Survivor perk.
How dare bHVR tackle the most imposing problems first? big brain bHVR move
How is that true?
Killer affects less games than a perk.
Issue is for survivors, perks are what sells the DLC, so they usually keep them for longer. CoH is good example of this.
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@ReverseVelocity said:
They have literally confirmed a nerf for MFT...
When? Where?
I remember only one comment about it and that was they don't plan anything for it.
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Could make it interesting and less sweaty for some time...
I don't see any downsides.
They better make some incentive to use it, otherwise it will become mainly survivor feature. Most killers simply won't go for it without a reason.
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Nah, just make it setting for everyone.
-if you want to see any prestige or not (both sides)
-if you want killer to see your prestige
-if you want to hide it for everyone
That's fair, everyone can do whatever they want then.
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@Aven_Fallen said:
Would be super-bad. This would make matches where the Killer struggles due to a skill difference even worse. Because then players would just stay injured, so there is not even the Slowdown from Healing (and considering that every Killer who can runs Sloppy Butcher nowadays, this would also mean that at least one Perk-Slot is wasted).
I would do opposite and make it not work of you stay injured for too long. So hit&run actually becomes a counter play and it nerfs synergy with resilience
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@Mr_pig2099 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541613#Comment_3541613
All this tells me is that you don't argue in good faith - There's a difference in having a good argument versus putting someones opinion down.
the xeno patch isnt a nerf but more a balance patch. if they adjusted the range to be shorter for its tailwhip or even improved the slowdown effect from the turrets then thats when its a nerf.
even with this its still a fair balance. "Decrease the Tail Attack cooldown movement speed from 2 to 1.2 m/s when missing or when it is obstructed"
"The Adrenaline Perk now correctly gives a bonus health state after self-unhooking" isnt this a fix and not a buff? because it SHOULD be giving that health bonus in the first place.
and the way you argue is condescending i get it you may be more educated than I am but that should not give you the right to invalidate my opinion. or compare me to a DOG.
isn't a nerf but more a balance patch
Ok, let's not nerf MFT. We will just do balance patch of same level and decrease it's effectiveness. Happy now?
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@Pavel_Ch said:
let's talk about Bill's 5th perk, which all survivors have by default.
Nah, that doesn't fit the narrative.
I guess SWF having most information perks by default is considered worse than slower healing in addon...
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@blithes said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541817#Comment_3541817
sure! i'd love to know how items can replace a perk for the whole game
Flashlight vs flashbang? You get definitely more use out of flashlight.
Medkit vs self-care? Time difference is definitely interesting.
Toolbox is kinda category in itself and effect can be increased multiple times by perks.
You want to tell me that slowing heal with addon is stronger than that? It's not really free effect, you have to give up usually better add-ons than that.
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@blithes said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541806#Comment_3541806
and soloq can be 4 single players against another single player? maybe im missing ur point. addons are meant to enhance the killer power not give them another perk, i dont see how applying sloppy debuffs is enhancing a killer power? maybe u can explain that to me
So wanna talk about items too?
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So throw her into trash bin with extra steps...
Movement speed is way better than hindred unless you want to go for some ridiculous number, which I doubt.
Drone without exposed is useless. No one cares about oblivious status effect on most maps. I can see you, SWF can make call outs where are you going. She already has stealth and it's useless most of the time.
Everyone would just ignore drones. So what she can know about our location. M1 only killer is simply not dangerous. You took away movement speed, so it will take longer to get to us anyway.
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Overcomplicating it...
You could just create claw trap on steroids that would replace lock on.
So you can wait and spend time to get normal claw trap, or go there asap and take stronger claw trap on yourself.
This would need some other changes, but might be a good start.
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@OneAutmLeaf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3539849#Comment_3539849
Plague makes sense when you cleanse at a totem you are instantly healed....
and plague isnt a perk im talking about perks here...
Why you don't complain about detective's hunch and other totem hunting perks?|
theres alot of problems with hexes in general dude. the biggest one is the garbage spawns.
and detectives hunch needs a gen to pop in order to get value, Distortion and Calm Spirit you get value constantly since its a basically a free protective bubble from a status effect. thats not even a fair comparisson, Detectives hunch has a activation requirement the other 2 do not..
Forced Penance to counter protective hits and healing in general
it dosent counter healing in general it counters protection hits, and its a very situational perk and its the onloy one of its kinda, what other perk punishes ppl for taking a hit?
Calm Spirit is also very situational perk...
It works against few perks and one killer, so what's the issue?
Plague is a killer, so? Doctor is killer too. When killer gets countered by a perk is bad, but when killer counters multiple perks and item, it's fine...
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@OneAutmLeaf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3539843#Comment_3539843
They need to be in your terror radius first, dosent work when undetectable, so wraith and sadako and T1 myers can use it really effectivly, and perks that reduce terror radius nerf it. and your using one example while survivors have multiple perks where you get value for doing literally nothing.
and yes it does negate doctor, when he uses his AOE ability it literally negates that, and thats what doctor mains use to get easy info + more insanity stacks
Every 30 seconds your in the killers terror radisu you get a stack, thats really not that hard to do bro, more so when ppl like to shadow the killer for flashlight saves.
and again with distortion you get 4 stacks at the begining even if you use lethal, plus one nowhere to hide your still having 2 stacks left and prob get 1 more back by the time the killer uses those on you again...
and can you give me any other perks besides Distortion or Calm Spirit that negate multiple perks by themselves????
Distortion negates all aura perks, what killer perk negates all survivor type perks?
wraith and sadako and T1 myers can use it really effectively
Why not apply same logic for Distortion?
It's so effective to gain stacks against those killers.
While Wraith is going to drain your stacks really fast... nowhere to hide, Nurse's calling, his aura addon. 4 stacks is not much against that
So if you want to cherrypick, expect same in return...
For any situation you make it a good perk, I can easily create situation where it's trash.
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@OneAutmLeaf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3539814#Comment_3539814
Calm Spirit insta counters ultimate weapon lol and also counters doctors entire kit, hence why I said its a bit much as it negates an entire mechanic a killer uses
I was talking about Distortion, lol.
It's useless against Ultimate Weapon.
How often you see Doctor? He alone is not worth using that perk.
He is going to have rough time while Ultimate Weapon is meta tho.
But you definitely should have counter perks in the game. I wish there would be good exhaustion perk for killers to counter MFT and exhaustion perks in general...
Why you don't complain about detective's hunch and other totem hunting perks? It makes hexes useless.
Forced Penance to counter protective hits and healing in general.
Plague makes healing perks and medkits useless.
How is that not an issue for you?
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@OneAutmLeaf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3539285#Comment_3539285
Then make it 4 stacks max and you start with 1, that way you still counter lethal but you at least need to work to get more stacks, instead of still having 3 stacks left which imo is way to unfair when the early game can matter quite a bit
you would have to change the way how to earn stacks. It's simply not up to the survivor and make it easier, so it's actually possible to earn it against any killer multiple times per game, which currently is not.
Unless you run wall hack Nurse build, you usually don't care anyway. You have one perk (for most builds) that doesn't work on one survivor, end of the world.
It's a perk that has a chance to not do anything, why would you want to nerf the situation when it works?
Btw it got worse, because of Ultimate Weapon anyway...
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Distortion starting with 0 stack would be massive nerf. It would make it kinda trash.
Main thing about Distortion is to counter Lethal Pursuer.
Trying to compare it with Play with your food or STBFL, doesn't really work. They just work completely different. Unless you want to give 1% movement speed bonus on Distortion per stack, or some other positive bonus, then it could start with 0 stacks.
That perk is useless if you don't use information perks...
Just leave that perk alone, it's currently quite good perk without an oppressive effect. I would like to see more of those.
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6. 3 genning, tunneling, camping and slugging. These are all very utilized strategies by killers. They take a lot of fun out of the game.
How exactly you expect killers to win?
Going for 12 hook every game is not realistic for most killers.
End game (gens finished) is currently in favor of survivors with current meta, so you definitely don't want to get there as a killer...
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@ReverseVelocity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3538697#Comment_3538697
Yeah, I am aware. Huntress requires a long charge period to reach those speeds though, whereas Slinger's is always that fast in a fraction of the time.
Compare a hitbox too... truck vs needle
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3538157#Comment_3538157
Swamp is certainly the biggest offender for this, but at least Swamp is the last map that hasn't gotten a rework so hopefully it'll get more lockers.
I also hate RPD a lot for this...
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3537580#Comment_3537580
I'd have gone much further tbh... and each:
- Killer can tip 2000 BP per survivor.
- Each survivor can tip 800 BP to the killer.
That potentially can make a decent dent in a lost add on, which serves a pretty good "thanks for the game!" in my book, and actually is a tangible reward for playing fair/skillfully.
I don't like this.
How to say it, this community is very entitled. You have people complaining when killer don't give them hatch... How do you think this would go?
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Why not just let everyone tip anyone? Killer, teammates, survivors...
I liked some play from survivor, respect his build etc., would be nice to tip some BP like 100, so it wouldn't be enough for people spamming and asking for tips... Just a gesture.
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Doesn't Cut Loose kinda creates this effect?
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-It has CD, so not 100% uptime...
-You have to activate it, so not 100% uptime.
It's an information perk, so what's an issue?
Blidness was never really strong effect anyway so whatever about that.
Sorry, I just couldn't care less when there are people who thinks MFT is fine. This is not oppresive effect, it's just help you get to next chase faster, I would say that's a good thing.
It's basically what I wanted from THWACK!... That was such a missed opportunity, could be really good perk.
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NOED was nerfed and just has less value.
Hope + MFT is meta. Alternative is Adrenaline, which is really not better for the killer.
Killers simply don't want to get into late game and for good reason.
It's harder to prevent it with gen refression perk nerfs.
Not really suprising outcome to see more tunneling....
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@Boons123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3537295#Comment_3537295
This does not mean that he does not need to change, if the killer's real power is only in the corners of the map and this is not healthy at all
His power is best to use on different survivors (working on gen), that's why surveillance is such a good perk for him. Kinda sucks against SWF tho.
In chase it's usually either in corners or to destroy pallets.
I would like to see option to directly use (button) guard for an action (destroying pallet/gen). That would make overall feeling way better.
Activation/range of guard (circle) could be looked at too. It kinda sucks when you finish path, directly see survivors, but guard won't chase.
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I wonder why that happened...
Let's nerf most slowdown perks, camping in general and create perks so survivors have longer chase, can take multiple hits and do gens faster, what could go wrong, right?
I miss ruin, pop era... Noed kinda helped against it too, because killers with it wasn't afraid of late game.
Well, have fun...
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How happened that removing grabbing is not enough for people?
You get free unhooks against most killers now. There is few exceptions like Huntress, Bubba, or Trickster....
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Just let me replace offerings for cakes.... I don't use anything else anyway.
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@Boons123 said:
One of his problems is that he puts you in a (lose-lose) situation that you'll take a hit no matter what you do, and that's all he's done is just drop the guard
I heard some suggestions, which is to prevent him from dropping the guard at a distance of less than 10 meters
Just try to avoid corners...
It's not really his thing only, Artist does same thing, but both are countered by hold W.
It's really not lose lose situation in middle of the map, you can just leave, without add-ons guard won't catch you, which is really annoying and knight lost lot of distance with it.
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@Xesporter said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3537019#Comment_3537019
Garden of Joy main building in general just needs to be reworked. Most maps compared to how they were before feel much better to play on for both sides… so I feel overall BL 2 and 3 can still go.
Main problem with STBFL is the gaining stacks by a hooked survivor. A lot of players don’t use STBFL for chase and instead use it to proxy around a hook earlish game so if there was a way for them to lose stacks with 16 metres around a hook then I’m fine with it.
You can get trade even without STBFL. Still way better than getting grabbed....
Make basic attack overall faster, then feel free to nerf it.
But it's simply good only on killers that don't really need to be nerfed.
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@Pavel_Ch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3536639#Comment_3536639
Dude, you obviously haven't played the mobile version. netease buy them please
No, I didn't.
I just use logic. Already having problem with queues mean more modes will make it worse. Because why not have 4 different queues for little effect, right?
How many players have DBD mobile?
How strict is the match making?
Didn't they use bots to fill player count if needed?
I don't know about you, but I really don't want to play against bots regularly.
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@diegaster said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3536639#Comment_3536639
Maybe just an unranked queue where there’s “weekly” events? Like random perks, random characters, because yeah, even a game like Rocket League have problems with their other game modes
Weekly events might work for sure. They could go more wild with it.
But in DBD is not really reason for unranked/ranked currently. They would have to create some good rewards for ranked, otherwise people will just tryhard to stomp players in unranked.
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DBD is not really game for multiple mods.
It just doesn't work with asymmetric system, you already have two queues, where in one you need 4x more players.
With multiple mods you will end with only one playable anyway. Others will have impossible queue times.
it would be nice to include old events to custom games tho. I would like that.
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@Boons123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3535420#Comment_3535420
As if there is no way to create good effects without them being very strong
and there will still be mate perks no matter what
I don't know how constructive criticism can be if it's just "oh, I don't want that"
There would always be meta, doesn't matter the effects.
Just let people play whatever they want without being at massive disadvantage. Different size and sound is bad enough...