DaddyMyers_Mori
DaddyMyers_Mori
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@Coffeecrashing said:
Does everyone remember when BHVR went to these forums, and was super excited to let us know the super exciting news, of an exciting new feature for survivors, that survivors should be excited about? And there was much joy, and survivors felt like BHVR appreciated them? Survivors got a HUD, a visual terror radius, hook grab removal, an anti-camp project for the future, and an anti-3-gen project for the future, and all of those things are 100% for the benefit of survivors. Even the survivor DC bots are primarily for survivors, because it raises the survival rate.
Does everyone notice that BHVR doesn't ever do this with killers ever? Where is the exciting BHVR announcement for killers, where BHVR rushes to these forums to let us know about an exciting new feature for killers, that should make killers thrilled and excited? We only have an announcement for something related to FoV, with zero previews or teasers, and no one from BHVR rushed in to tell us how excited they were that killers were getting this new feature. Where are the other projects for the benefit for killers? What other new features can killers look forward to?
Problem is game currently is in state where you can't buff all killers (core game changes). It would create issue with already strong killers.
So only option is to buff specific killers.
It's hearsay from Otz (he was annoyed by it on stream, if I remember correctly), where one of devs said specific killer changes affect around 3% of games. So it's basically not worth the effort.
Sad is it wouldn't even be that hard for most killers...
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@Seraphor said:
You can already do this. Walk up to the killer.
A killer refusing to hook a survivor right in front of them is a pretty fringe case. Pretty sure if that's happening in a 30+ minute game you can report for taking hostage.
How can killer refuse?
If they refuse to kill you, then just work on gens...
You can hold one survivor hostage if they are last and you block them in corner.
You can't hold multiple survivors hostage. It's not possible unless you are cheater.
I would argue survivors are better at this, most killers will never find survivors if they decide to hide. It happens quite often when there are only two survivors alive, but they usually don't have that good patience.
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Yeah, survivor character meta is definitely what we need...
It's always lovely to play against 4x same character.
Looking forward for more lobby dodging on both sides.
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10 seconds is really low.
Make it at least 30 and sure. Then shouldn't happen you get controlled by a bot without wanting it
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@Pavel_Ch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3522471#Comment_3522471
Here in the next topic, a person complains about the search time, just like you. he was advised to play for the side with the bonus active. what about Freddie? why are you texting me all this? if you have any complaints about the developers, then write to them, suggest changes, and do not take out your indignation on a random guy on the Internet. i have no problem finding a match if the steam servers are ok
He was complaining about long queue time on survivors. That is most likely cause of not enough killers.
It's interesting you see usually bonus for survivors. On Europe servers since 8 pm +/- it goes for killers.
But it just depends on server, time, MMR.
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Sure, would help both sides.
Hiding survivors can be annoying too, wouldn't mind just end the game with button without penalty.
Normal game just won't get over 30 minutes, it could probably be lower. Even 20 minutes might still be fine.
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@drakolyr said:
Actually, killers created that. Asking for buffs over and over. And since they got buffed, they still camp, tunnel and play scummy.
Most killer players are way above their MMR they should be.
Just play some games normally, no tunnel, no camping. Then you get easier matches and can play normally. Then your MMR has settled. Not that hard.
Dont play the survivors, that they dont want to be tunneled in the first 2 minutes.
I wouldn't go for such one sided result.
First of all, not all killers are viable (when we talk about decent SWF). Killers might get buffed, but most gen regression perks get nerfed as trade, so game duration is usually same or faster...
Main issue is killers are only people, if you get stomped by a tryhard SWF, most people will get annoyed and simply start to tryhard too with perks/addons/playstyle and stomp other side for few games. That's at least my experience...
My last day I played, in first game it was actually 4x MFT with buckle up/FTP, I had fun build and lost, overall really bad experience. So I just equiped my tryhard build and stomped 5 groups in a row. Some didn't tryhard so I calmed down in those games, but some did.
That was point where I decided to take a break again. DBD started to feel like a job for me again and I really don't need that.
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Another moving drones rework and nerfed into oblivion...
So original
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You should have a talk with @SerenaBaker
You would get along for sure.
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If killer is camping don't unhook immediately.
You don't have to worry about grabs anymore, so just work on gens and unhook when survivor is about hit second stage.
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@Emeal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3520597#Comment_3520597
Its requires STBL to be viable,
How do you know this?
Because it's basically worse STBFL
If you want only one, then on most killers STBFL is simply better option. It makes sense only combined and it can't be killer that struggles with MFT/Hope.
Usually good pick would be Doctor, but you are really asking for a bad experience using this perk.
Probably only killer where I would try it as fun build is Wraith.
But I still think it's not worth it. There are situations where M1 killers just need bloodlust, this perk is not valid replacement so it's just not viable for most killers. Either you don't need the perk, or you can't risk removing bloodlust.
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@biggybiggybiggens said:
I'd love to see the developers TRY to stop me from using filters. They can't do it. It's an impossible task. I'll bet they wish they could though.
Probably not this kind of filters, but it is possible to stop Nvidia filters. Hunt Showdown managed to do it.
Don't know how tho, probably dealt with company and they disabled it.
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You could get back to before.
Imagine doing adept, killed 3 and last survivor DC. There are only bots left so game ends.
But it should definitely end if there 4 bots, alive.
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@CrimsonMothKing said:
The Xenomorph doesn't use poison/venom.
The footsteps when in the tunnels are the survivors running.
Difficulty isn't a problem, once you learn it.
Skill ceiling for his tail attack is quite high, but I think that's optimal for any killer.
Low skill floor, high skill ceiling
That's why Wesker is the most popular killer. With some small changes, Alien can contest it.
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Make a perk that exhaust survivor on basic attack hit.
Like 10 seconds would be probably enough.
You can add some random secondary effect and behold meta killer perk.
I think main issue is killers don't need strong perks to be sold (DLC), survivor does.
That's probably why there is no good gen regression/slowdown perk in last 5 chapters or so. Best killers can get are information perks.
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@jordanjustice said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3515602#Comment_3515602
I mean.... if that's the case and they only implemented Bloodlust because survivors were abusing infinites.... and there are no infinites anymore.... did you not just make the case to remove Bloodlust?
There would be infinites without Bloodlust.
Or at least really close to it. Garden of Joy has probably best chance for this, depends on RNG.
You have loops with windows where only chance for M1 killer is to brute force it (make survivor vault 3 times), loops like that would be devastating without Bloodlust.
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No, another thing to make a survivor character meta.
Some survivors simply have useless unique perks.
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@Venusa said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3518412#Comment_3518412
Well SWF can already do that if they want to.
Trust me you don't get cracked survivors like that in soloq LOL.
But I understand how it is annoying.
SWF can do it, with correct callouts and even then it's easy to make a mistake while doing it.
This buff would make it way more easier for them.
In reality, soloQ wouldn't use it that much (perks for aura or self preservation are needed more), it would just become used in SWF groups more.
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@Ghostofsnow said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3518412#Comment_3518412
i think the main draw to this would just be able to help against tunneling, and allow better team play, head on is the only exhaustion that requires coordination, has a set up time and currently doesnt give any info to help solo players
Don't try to hide this as anti tunneling perk.
It's just not, it doesn't matter if killer is tunneling or not. You just want to annoy him with this perk.
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@adaw0ng said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3517768#Comment_3517768
Yes I'm sure you've not seen a m1 killer winning a singular game ever since the vault thing happened. It's never that serious.
Unless you are unicorn rare level type playing The Trapper... then new vaulting is Armageddon for you.
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@NoOneKnowsNova said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3517709#Comment_3517709
Still prolly wouldn't be meta in solo q though, albeit would increase it's use rate.
Sure,
I would hate it a lot as a killer tho...
Nothing is more annoying that SWF with 4 headons. This would make it possible even without SWF and make it way easier for SWF.
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3517946#Comment_3517946
TBF if I play bubba or huntress, I am very sad to see it. And I perfectly understand all the huntresses that camp 3gens there. The map is just too much for those (and I presume Billy is exactly the same thing, but I don't play him as he is just too difficult)
I hate Dredge there too, outside area is basically a deadzone (lockers) for you.
Legion is hell too for me, really hard to get multiple hits.
Wraith is good, mainly with global/silent bell addon.
If I get it with Skully, then survivors usually give up from start...
I often say RPD is one of most balanced maps, both sides hate it almost equally.
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So I lose my vision, accidentally go back and get stuck inside a building...
It would be lovely feature on Midwitch and definitely not something to be abused a lot by survivors.
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Devour hope is most "high risk, high reward" perk in the game.
If you want to lower risk, then you have to lower reward too.
You could make it work as NOED based on tokens, it reveals when you reach 3 tokens, but Mori part gets removed (3 is maximum).
I prefer current version.
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3517693#Comment_3517693
Speak for yourself. As killer (not counting Huntress or Bubba) I love RPD offering - it's mostly free win. As survivor, I absolutely hate the offering no matter what (yes even against Huntress and even though I perfectly know the map).
From what I heard most players on both sides hate it.
I definitely hate it.
Killers that hold 3-gen against us were Nemesis, Ghost face and 2x Huntress. But that was across like 40 games.
Luckily we didn't face Skully there, that would be more difficult.
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That's very far from "small" buff. That's quite a huge buff.
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I didn't mind that "noone leaves through gate"
But actually 4k requirement is annoying, where you can't even play the hatch.
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In the game for this long?
This is far from "long" by BHVR standard. Give them like two years...
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3517120#Comment_3517120
that doesn't matter when killer is camping 3 gens from the start. the player will still get 3 gen. see skull merchant game vs team eternal. 3 gens are controlled by killer. not by the survivor.
If this is your argument (team Eternal), then suddenly "I play only against tournament SWF" is valid too... It's small minority in reality.
Most 3-gens happen, because survivors started to work on first gens they see and don't spread properly.
I have seen just a small amount of killers actually never leaving 3-gen. Usually it happened when we were doing RPD achievement. Killers hate that map (offering), so wanted to get back on us with 3-gen, so understandable imo.
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@Pavel_Ch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3517391#Comment_3517391
copying the same topics pushes relevant issues further and further away, and they will eventually get lost
What issues are relevant in your opinion?
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I remember Otz was really triggered when one of devs said that specific killer changes affect around 3% of games, so basically they can't be bothered to focus on it...
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@XombieJoker said:
why are you waiting for the bots to finish 5 gens, just end the game quick, bots are so easy. If anything the DC penalty should be increased
It's effort for nothing basically. I couldn't be bothered. Maybe if I were doing some challenge...
It's so boring to play against them. You can't mind game them. You just have to brute force every loop.
It's better for me just watch some videos/stream meanwhile.
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@not_requested49 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3517123#Comment_3517123
Yes, that's using drones
Besides the topic is about her 3 gen, and making them AI will fix that since they can't just camp it anymore
If you make her drones viable in chase, she is less likely to use them only on gens.
And changes I suggested would help a lot with 3-gen breaking.
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@not_requested49 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3516749#Comment_3516749
Because she doesn't have any power besides drones?
Purple addon does make it antiloop power.
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@jordanjustice said:
+1.. People paid for this game to play it... let them play. It is ridiculous to place outrageously timed bans on people for DCing: Rage-quit or unintentional. Quite frankly, it shouldn't be up to the devs to impose punishment on paying customers.
Maybe.... new thought hatching here... MAYBE... the DCs per day go as a number above the survivors head in the lobby and everyone can see it. Then teammates and killer can lobby dodge them if the number is too high for their liking.
mind-blown
Pretty sure I just solved this eon-old dilemma. *drops mic*
Oh right, because there is never enough lobby dodging and we need even more....
So pick up that mic. It's terrible idea.
You don't actually own the game, you rent it. If your actions ruin the game for other players who paid exactly same, your access gets denied. Not really difficult concept.
Bad internet is your issue, not BHVR, not other players.
Rage quit is even more your issue.
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I would love that on both sides...
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@not_requested49 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3516332#Comment_3516332
So they can't be used to camp gens? This is pretty much the only way to while keeping her power relevant in chase
Most killers don't have any AI components and are viable in chase.
Why should it be different with Skully?
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@Dharak_Colossus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3516460#Comment_3516460
Then you have a killer who's still fundamentally unfun for most to play as and against, with more restrictions on her own power.
The basekit hinderence will just become a massive pain point for survivors, they HAVE to leave the loop AND they won't ever make the next pallet, and if they don't leave the loop they're hindered AND exposed. It's an even more annoying AND basekit Blight Compound 33. There's no counterplay and it's just free hit for SM.
Main issue is her ability for 3-gen, this would mostly fix it.
So what survivors have to leave a loop? That's basically true only when survivor is injured.
It would basically be worse Clown when you are injured.
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@shiroo said:
ah and so it begins...another OTZ viewer...
classic...otzdarva makes a video, everyone repost it everywhere and then we get a wave of nerf posts about "x" perk.
The ONLY thing that is broken about this perk is that it stacks with Hope. Fix that and perk is just fine.
You think MFT posts are connected with Otz's video?
You weren't on the forum lately, right? It started on first day, nothing to do with Otz.
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@Caiman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3516442#Comment_3516442
BHVR said the timer would be slowed if survivors were near, but not stop. So it will definitely be abused.
So just make it stop... That's not really hard change.
Issue is range, if it is too low, then killers can easily proxy camp
if it is too wide, then killer can get hit by it without actually camping (Midwitch is most likely to get this), which is going to feel very bad for the killer.
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@MysticKits said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3516345#Comment_3516345
Bro it isn't overcomplicating. This is moreso what people were expecting out of a 'Technology' Killer, something cool and Tech based. If you say she is fine as is, you are one of the very few who actually like playing her. Many upon many will say she is the biggest flop of a killer chapter with a very unfun power to play as and against.
If it's too complex, play someone else, like Bubba. Chainsaw go sweep, hit survivor, hook survivor, ez.
I am definitely one of few people that enjoy her and I am not going for 3-gen.
I just like M1 killers, not with MFT existing tho. My other main is Legion and I find them quite similar.
I don't believe she needs complete rework. I commented changes I have in mind few times on other posts, so can do it again:
-lower delay and higher duration on stealth
-purple hindered addon basekit
-skully can't place drones in area where drone was disarmed less than 20 seconds ago
- when survivor gets locked on (exposed) it disarms the drone and they get claw trap
So you can basically take drone in first second (work on gen) and other survivors can take protection hits, if needed.
-If you have claw trap, then you can't disarm another drone (drone gets active and claw trap recharges), but other survivors can disarm it (so no issue for soloQ)
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@Dharak_Colossus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3516332#Comment_3516332
The drones return to where they're originally placed after trapping a survivor.
Then why moving in first place?
It's just so unnecessary...
This kinds of reworks are so overcomplicating it. Most of the times it's worse Knight, or just completely different killer that would create completely new issues instead of fixing anything.
I know you have put quite a lot of work into this, but I just hate this kinds of reworks, because I play her quite a lot and I don't want to see rework ala Riot (League of Legends).
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@KnightOfSumeria1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3514364#Comment_3514364
It seems like that but its not really because the Knights guards inflict different effects and all can chase survivors.
So this Knight from Wish...
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this again?
why is everyone so obsessed with drones moving/following?
Go play Knight or Nemesis if you want this...
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@I_CAME said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3516257#Comment_3516257
I wish I had your luck. I still get so many people who just immediately facecamp the first down which is still incredibly strong against solo players.
Yeah, but you can go for unhooking solo without worrying about a grab that's going to lose whole game.
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Rank system worked better anyway...
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Maybe testing didn't end well...
Hook grabs removed is quite a good start and fixed camping for most killers imo. It was basically all I wanted.
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I don't even have to bother reading it. Just no...
We don't need survivor character meta. It's bad enough they have different height and sound volume.
Well, they were supposed to fix sound volume between survivors, but never did... Feels bad to be Jeff main after Iron Will nerf
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My approach to this is just completely different.
I actually like a claw trap mechanic and would focus on it instead. Simply because it's unique to her.
This is basically new killer and it would take a lot of work to create, where you just create completely new issues instead of fixing the killer.
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@mca240 said:
They need to nerf MFT. With your proposal every killer would run that perk. Perk diversity will be dead (it already is, almost every killer is forced to run slowdowns).
Every killer (except two) needs some slowdown, but there are kinda 4 valid paths.
M1 - jolt, sloppy
Block - deadlock, corrupt, no way out, DMS
Passive regression - pain resonance, ruin
Kicking - pop, eruption
Ruin is good basically only on few killers. It was over-nerfed, so it's just bad for most killers. I like it on Nemesis, Plague, Skully, Legion.
Deadlock doesn't work with most slowdowns except other blocking. That's probably main thing holding it back.