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Mr_pig2099

Mr_pig2099

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Mr_pig2099
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  • @Annso_x said:

    Honestly it really depends on the challenges. Some of them are fun to do and / or make the game interesting, or are done naturally so it doesn't impact your game negatively. However I agree a lot of challenges are tedious and having teammates throw the game to try to do them is unfun, even more so when the challenge requires the survivor to escape but the hatch counts so they just wait for everyone to die.

    Also, I'm tired of challenges that ask you to do the adept. Adepts are an achievement and people who want them will do them anyway, no need to make everyone else struggle.

    actually the challenges helped me improve. like the make the killer miss 3 times: i learend to loop better and mindgame better. and im on console :)

  • @Peanits said:

    Others have mentioned it, but turrets are crucial to playing against The Xenomorph. They are not meant to be something you can overlook or choose not to use. The tail attack is a little stronger and can be used more frequently than some other powers because it's possible to disable it with a turret. If you approach a Xenomorph chase the same was as some other Killers and solely rely on pallets and windows, you're probably going to die pretty quickly.

    About pallets and windows being tools for Survivors, while that is true, they have never been foolproof. Some of the earliest Killers (e.g. Huntress, Nurse, etc.) have powers that can hit over them. Even the very first Killer, The Trapper, could trap a pallet or window to turn that helpful tool into a death trap. Yes, they can help you, but only if you use them at the right time. They are not meant to provide absolute immunity just because you reached them. If you know the Killer has a power that can attack through them, you'll need to keep that in mind. In a situation like this, prethrowing the pallet might be the best option because it'll give you a chance to gain some distance or break line of sight before the Killer gets close enough.

    I am one of those players that looks forward to the tail being nerfed. HOWEVER the answer by Peanits is really good. the point of playing against xeno is using the turrets and gaining distance. there are maps that are hard to play on but it is always doable.

    i still hate playing against xeno but playing against him frequently helps you learn how to evade him better.

  • i really dont play killer so i wouldnt know but i read up on killer perks to learn how to play against them and i read up on the combinations you suggested and it does seem feasible.

    if you do test it out and works well for you maybe you could drop a comment here :) im really curious on killer builds.

  • @NerfDHalready said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541629#Comment_3541629

    can you chill and not play victim(???) for a second we are discussing a game noone is attacking you. did you bring anything of value to the discussion i couldn't read all that. you just assumed i was a killer main and that was why i wanted a survivor perk nerfed. that's not an opinion, and no i play both sides but no killer perk is more free and annoying than mft, if you think anything else or some other perk needs adjustments/nerfs you can create a whole post regarding that. balancing isn't like hey this needs nerfs but we need to nerf the other side as a payment.

    i agree and apologize for this thread becoming other than the topic. will not bring anything else to the table unless it is anything of value.

  • @Alice_pbg said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541629#Comment_3541629

    never put your opinion down. I said nerfing killer perks is not relevant to the conversation about nerfing mft. it's an entirely different subject that you have no reason to bring into the conversation. unless you do have some reason that would link these subjects, but you gave none.

    which is equivalent to someone having a conversation about how to take care of a cat, what they eat, what kind of bed is ideal and all that... and someone comes in saying "you also must talk about how to take care of a dog". which is what I tried to get accross before.

    they decreased their movement speed when xeno miss the tail attack. it's a nerf. literally a nerf. you can say it made it balanced, but it was a nerf.

    adrenaline was indeed a fix. which is also something that isn't a nerf. when your argument is "everything is nerfs" I do not need to only point to buffs to show that you are wrong.

    I compared killer perks to dogs and survivors perks to cats. just the first topic a and topic b that kinda overlap with each other that came up. never compared you to either of these animals.

    okay. thank you for pointing out those things. and i was wrong for bringing up killer perks should be nerfed as well.

    there was no real point in these as it was justt pointed out to me that survivors are and have been overpowered for the longest of time where they can insta gen and do 1 sec heals.

    i am at fault for playing the game without knowing that these are things that i can do with the perks available.

    i will try to learn all these things so that i can do insta gens and 1 sec heals every time as well. If i had only known that this was possible i would not have talked about balance and nerfing as survivors are already overpowered and killers are in an unfair state.

  • @WilliamSN said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541594#Comment_3541594

    Your opinion is getting dismissed because its not an opinion... its just pure survivor bias.

    MFT is beyond busted , this is undeniable, the perk needs to be nerfed as soon as yesterday.

    It doesn't mean that in order to nerf MFT, you have to gut a killer perk for the game to be "balanced" , the busted thing gets fixed and the game is balanced.

    ----

    Also survivors are getting nerfed recently because for the longest of times survivors have been in an overpowered state... all the way from sub 1s healing, to DH for distance, to COH infinite self fast heals, guaranteed locker saves, BNP's insta repairing a gen, flashlights insta blinding (Funny story involving the actual DBD game director on this one.) etc etc.

    okay.. thank you for letting me know that my opinion does not matter.

    i guess im just playing the game wrong because i never experienced the overpowered state that you are talking about and my opinion on balance is biased because i main survivors.

    it does not matter that i play the game for fun (i dont really care if i die every single game) but my opinion does not matter as long as you are happy my opinion does not matter in the least.

    Thank you for your opinion and i accept it wholeheartedly that i am wrong and you are right.

  • man i miss playing against Freddy. my win rate is horrendous (its like 1 out of 20 LOL) but im just a fan of freddy. the Laugh whenever the dreamstate comes in is awesome... i really wish i get to play with a lot more freddy's

  • @Alice_pbg said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541594#Comment_3541594

    Please just answer what I asked. It's just a hypothetical. It doesn't bite.

    All it does, in this case, is show that you don't need to talk about "dogs" when someone mentions "cats". Besides whatever they may have in common.

    Also, xeno literally got nerfed in this very patch.

    Also this "Reviewed the Remote Flame Turret placement logic to allow for more flexibility when deploying them" is a direct buff to survivors

    Adrenaline got fixed...

    And you say "Nothing but nerfs for survivors"?

    All this tells me is that you don't argue in good faith

    All this tells me is that you don't argue in good faith - There's a difference in having a good argument versus putting someones opinion down.

    the xeno patch isnt a nerf but more a balance patch. if they adjusted the range to be shorter for its tailwhip or even improved the slowdown effect from the turrets then thats when its a nerf.

    even with this its still a fair balance. "Decrease the Tail Attack cooldown movement speed from 2 to 1.2 m/s when missing or when it is obstructed"

    "The Adrenaline Perk now correctly gives a bonus health state after self-unhooking" isnt this a fix and not a buff? because it SHOULD be giving that health bonus in the first place.

    and the way you argue is condescending i get it you may be more educated than I am but that should not give you the right to invalidate my opinion. or compare me to a DOG.

  • Twins i think... like 1 in 200 matches

  • @JustAnotherNewbie said:

    It will be, you forgot that UW synergizes incredibly well with Dead Man Switch. To say this perk is overtune would not be enough. Just watch as we're gonna be getting Eruption tier "counterplays" and how actually it's not an op perk and MfT can counter it cause it buys you more time in chase etc. etc.

    WOW... i never thought of this... so true that UW and dead man switch synergizes well.

  • @Alice_pbg said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541543#Comment_3541543

    the premise of nerfing a strong perk from survivors but not from killers is not okay.

    Why? Let's ignore everything else and just focus on this premise of yours for now.

    To nerf a strong survivor nerf, you also must nerf a strong killer perk. That is what you are saying. I wanna challenge that.

    Little sidenote... Is the reverse also true?

    Back on track. Let's assume we are on a perfect balance. Nothing is too strong or too weak. Just perfection.

    Then, we get an update that makes just one change, and that change makes one survivor perk insanely overpowered. Just borderline game breaking. Nothing else is affected.

    So following your premise, what do we do to address this situation? Do we just pick a random killer perk that by definition is perfectly balanced and nerf it aswell?

    Or do we go against your premise and only nerf the survivor perk? Which would show your premise is wrong?

    Or a third option I didn't think of? (Reverting the update would be the same as nerfing the perk. Just gonna make that clear. And you gotta address it in 1 update)

    That is the challenge I give you.

    After you answer this. I'll address the rest of your comment.

    the premise of nerfing a strong perk from survivors but not from killers is not okay - not on a literal sense where once you have a survivor perk nerfed you SHOULD nerf a Killer perk.

    I lean more towards balance so what you said here:

    "Then, we get an update that makes just one change, and that change makes one survivor perk insanely overpowered. Just borderline game breaking. Nothing else is affected."

    is not okay for me as well. why even bother putting out that update if its not going to be fun on both sides.

    my reason for saying the "why nerf survivor and not nerf killer" is that these past few patches have been nothing but nerfs for survivors. and even when survivors catch a break like the vault distance for fast vauits - not only did they take it back but even nerfed it to the point that fast vaults feel the same as medium vaults.

    i dont know what i did or say for you to invalidate my opinion but if this is how the community on DBD is then i guess my opinion as a player does not matter.

    I AM WRONG AND YOU ARE RIGHT. and any of my opinions should be deleted and removed as the opinion that matters here is yours and no one elses.

  • @Alice_pbg said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541543#Comment_3541543

    the premise of nerfing a strong perk from survivors but not from killers is not okay.

    Why? Let's ignore everything else and just focus on this premise of yours for now.

    To nerf a strong survivor nerf, you also must nerf a strong killer perk. That is what you are saying. I wanna challenge that.

    Little sidenote... Is the reverse also true?

    Back on track. Let's assume we are on a perfect balance. Nothing is too strong or too weak. Just perfection.

    Then, we get an update that makes just one change, and that change makes one survivor perk insanely overpowered. Just borderline game breaking. Nothing else is affected.

    So following your premise, what do we do to address this situation? Do we just pick a random killer perk that by definition is perfectly balanced and nerf it aswell?

    Or do we go against your premise and only nerf the survivor perk? Which would show your premise is wrong?

    Or a third option I didn't think of? (Reverting the update would be the same as nerfing the perk. Just gonna make that clear. And you gotta address it in 1 update)

    That is the challenge I give you.

    After you answer this. I'll address the rest of your comment.

    what you said is sound but you also have to consider the state of the game and what the nerf or buff entails.

    like with what you said if a perk was created, and it was game breaking then why would devs even put it in if it meant that players either killer or survivor would not find this fun.

    is it too much to ask that if one thing is nerfed shouldn't there be at least some semblance of balance? im not as tunnel visioned as you try and make me out to be.

    so nerfing a perk from survivors should also mean nerfing a perk thats on killer isnt really what my statement/premise was about. from the recent patches/updates it has always been the survivors that get the short end of the stick.

    so i guess for you my opinion does not matter as all you want to do is reject or invalidate my comment of wanting at least balance.

    If this is how the community is for DBD then so be it.

    here it is I AM WRONG AND YOU ARE RIGHT... let's go and nerf MFT heck lets remove all speed boost perks from survivors and maintain the speed boost perks for killers.. i can just imagine all the fun that survivor mains will have.

  • @Alice_pbg said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541526#Comment_3541526

    No, that part was just me being annoying cause why not? Who even capitalizes stuff online unless their phone does it for them?

    But the actual argument is still there and you just decided to ignore it... gonna assume because you have to.

    im not ignoring anything. the premise of nerfing a strong perk from survivors but not from killers is not okay. there should always be a balance to things. they way things are now with DBD killers are just getting stronger and stronger and survivors are just getting slower and slower.

    im not a pro player and im not even godly survivor i can say i at least play decently but even i can feel the gap just widening between killers and survivors.

  • @antag0nisticw0mble said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541488#Comment_3541488

    Never going to happen. But then it's the people that do this who cry about bully swf holding them hostage in a game for 45 mins after they artificially inflated their MMR.

    I only play soloq and i have bad aim for using flashlight so its medkits for me... but 99% of my games have always been facecampers and tunnellers...

  • alien will stay alive and be fixed... for the better

  • @Alice_pbg said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541482#Comment_3541482

    Don't know why this even needs to be said...

    You do not need to mention every single issue with the game, or even more than the one, to talk about one specific issue.

    For instance, I was not required to point out you needed to capitalize the "I" before "gather" in order to point out your faulty logic there. Or you know, that you should capitalize every first word in the sentence.

    Picking on my grammar, sentence structure, spelling or capitalization is not really helpful nor does it make you the better person. You understood my comment and went this route... tsk tsk... Okay you're the better person and the best here...

  • @BlueRose said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541473#Comment_3541473

    If you read my previous post before that one I said the rework could go either way. They could buff her to much and we have another sakoto situation or they could completely gut her and we have a completely useless killer. Either of these situations is wrost then what we have now imo. My whole point is till we actually see what the rework is it's best not to say things like "it can't happen worse right?" These types of comments never age well in my experience and things can always be worse. Personally I hope they rework so she fun for both sides but I'm keeping my expectations really low right now.

    this is true... im just saying because the past few updates/patches have been pro killer and the need to make them stronger. its not fun for us survivor mains anymore.. i play soloq and its really just not fun playing anymore against any killer.

  • @antag0nisticw0mble said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541492#Comment_3541492

    Actually been playing for a couple years now. I know GOJ is a crap shoot on both sides. But look at autohaven another example of how crap the layouts are. Unsafe pallet into unsafe pallet into open striaght wall loop with a window in the middle and a hole in a short section just for a pallet.

    Killers break the door on main at the gas station that loop becomes pointless too. You go in the garage you're trapped. You use the pallet inside the store you're trapped.

    More and more maps are headed that direction. Do you want to even talk about shelter woods or coldwind farm?

    And you're also talking like I play swf all day. I play solo 90% of the time. I'm lucky if I can find a damn pallet a random hasn't wasted. GOJ might be strong in some cases but if it's a killer that has range like nemesis, huntress or xeno you're screwed because of the vault bug.

    so damn true

  • hello killer players... im glad that you guys are having fun at the expense of survivor mains not having fun at all. now if only killers stop tunneling and face camping...

  • really? you want to nerf MFT but not perks from killers? you only play killer i gather.

  • @ARTRA said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541335#Comment_3541335

    I bet 1000 bloodpoints that its going to be a bad band-aid fix so she cant 3 and nothing more.

    May be 1 or 2 addon 0.1% upgrade to do the trick.

    i say that not only will they make her 3 gen stronger but they will add fastter movement speed and a wider or longer reach.

  • @BlueRose said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541437#Comment_3541437

    Sakaro was more or less a rework also and you see what has happened to her. She a complete noob stomper. Ever since she was reworked I still haven't lost one match as her since she really really easy to get kills with now. I'm not even that great of a killer main. I struggle getting consistent wins all the other killers in the game. My point is that anything is possible so I wouldn't say things can't get worst when they easy can get wrost.

    rework = make killer be able to kill better

    so basically that means that theyre gonna buff the killer right?

  • wow are they gonna buff another killer again?

  • @Xernoton said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3504037#Comment_3504037

    Thank you for clarifying that.

    And, if you don't mind me asking, can we get an update on kill rates as well?

    how about face camping rates or tunneling rates? that would be a good stat to show LOL