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DY86

DY86

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DY86
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  • @ElizaSteph said:

    https://forum.deadbydaylight.com/en/discussion/comment/3013821#Comment_3013821

    It’s a team game tho. To some extent you literally have to rely on teammates or you can’t complete objective and get things done to earn points and escape. Yeah relying on them to completely go out of their way to save you isn’t right, but survivor is a team sided role. If someone dies early game it is almost impossible to win. You can learn to get saves without following someone on death hook around all match instead of doing gens or actually trying to keep them alive.

    U are absolutely right. And yet what are u gonna do? u cant force other people to play “right”. U know how many times I died on my first hook? How many times I got downed because other survivors brought the killer to me in a dead zone? How many times Ive been sandbagged?

    It is a cooperative game and yet u cant rely on that. You just gotta deal with what u got. Do ur best chases, do ur gens, ur unhooks and heals and hope everyone else will do the same. Unfortunately thats the way it is.

  • @MrCalac123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3017839#Comment_3017839

    Bubba is easily a top 10 Killer. A good Bubba will eat every pallet on the map like cake and force you into 50/50's, a good Bubba is 1000% better than any M1 Killer.

    I hate to break it to u but he isnt. The devs literally posted the killers stats a while ago. Maybe in low mmrs sure. Maybe face camping a hook sure.

    but in the real world he isnt nearly as good as u think he is.

  • @MrCalac123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3017808#Comment_3017808

    Okay, now imagine it on Killers that aren't complete and utter garbage, like Bubba for example.

    You hesitated slightly? Oops chainsaw to the face, rip.

    U really think Bubba is strong? Oh my god u poor thing lmao.

    Wraith has one of the highest pick rates bro. Also I main GF and trust me u wouldn’t last a chase many swf dont

  • @MrCalac123 said:

    It made Survivors completely silent.

    It was blatantly unfair, like a perk that would just permanently remove a Killer's red stain.

    Its funny u said that, cause Onryo, GF, Wraith etc have no red stain lol and none of them is unfair

  • @Zeon_99 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3016015#Comment_3016015

    Doesn't matter, that bodyblock hit is all they need to derail the killers momentum. Even with the shortened cooldown and speed boost, they will most likely make it to the next pallet.

    so what is the problem? Cant a healthy surv bodyblock too? Dont survs with bt do that as well? How is that different?

    I don’t understand what the complaint is here

  • @Elcopollo said:

    It's still is viable when paired with Botany Knowledge, maybe even more viable than right now, given BK's buff. And given that both are Claudette's perks - it makes sense you'd run both. The change is ok, I think, with CoH being even less consistent thanks to Shattered Hope. It's just that now you can't both save a perk slot and not waste extra time looking for totem to bless - you'll have to choose what are you willing to sacrifice for numerous heals: time or perk slot.

    But I do agree that compared to Unbreakable or Adrenaline, Self Care is barely meta at all lol.

    Nah bro, if u gonna combo perks CoH is still better with botany than selfcare. Even with shattered hope which is a very niche perk. Ige never seen a killer use it in a real match

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/3015073#Comment_3015073

    But what if there is no CoH? What if there isnt someone else available? 2 people selfcaring at the same time right now is an equal timesink as 2 people healing each other. So yeah, quite powerful.

    If you think Selfcare is a weak perk, I can 100% tell that this has been your experience:

    Claudette running to the complete opposite side of the map, healing herself with selfcare in the furthest corner away from the killer possible.

    This is like using current pop, walking past a gen thats 99% to kick a generator that is 20%. Its simply bad perk usage.

    Someone using selfcare nearby, especially when they've been recently unhooked and their teammate is being chased nearby, they can heal up before their teammate is losing a single healthstate, meaning they can easily jump in to bodyblock. Let alone that Selfcare is often ran with Botany Knowledge anyway, making that self-heal last only 24 seconds. Meaning that even if your teammate entered a deadzone, you can heal up fast enough to bodyblock and tank a hit. You could even tank a hit, run away, have the killer chase the same survivor, heal up before that killer is capable of closing the gap and then tank another hit. In a team with 3 selfcarers(+bk), it was basically possible to have an infinite chase while the 4th person did gens.

    35% also means that healing takes about 46 seconds(without additional debuffs), then running the new botany means it will take 30 seconds rather than 24.

    Again, the weirdest part about the nerf is the removal of item efficiency, especially since they buffed the efficiency of Botany by 17%. Meaning you can now run Botany and Streetwise, and have practically the same effect as you had when running Botany, Streetwise and Self-Care. So if you ran Self-Care for self-healing with medkits, now you even have an extra perkslot for even more healing speed. Like, you could use the purple medkit about 6 times with 3 perks, then have Built To Last and use it another 6 times, then Built To Last for another 4 times, then again for another 2 times for a total of 18 heals with just the medkit. Excluding addons, which could be fully dedicated to speed. Now you have Botany Knowledge being buffed so you can do the same with 3 perks, except healing is 17% faster, and you have another perkslot open for a 4th healing perk like Desperate Measures. Not even including that the Botany Knowledge buff also means that Syringe can be used even faster in chase.

    The 35% healing is fine, the other alteration is the odd one out here.

    I literally just said to bring coh instead like?? and ur working with a lot of “ifs”. And no using self care is not the same as having someone else healing u, self care is much slower. The time u waste by healing u could be working on gens with a teammate and having them heal u after the gen is completed. Time efficiency is key in dbd

    Also thats not my experience. Its common knowledge that Self care is just a speckle of what it was and its not worth running it. Even content creators agree on that

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3016481#Comment_3016481

    U do realize Nurse can’t see through walls and structures right? Like the survivors have numerous options after breaking Los, all of which force Nurse to guess

    Does she need to? Lmao

    i can nearly always guess where survs are if I am chasing them and lose line of sight. And if my guess is wrong Ill just blink through. If I dont see scratch marks they stayed so I search, if I see them I follow.

    its not that hard

  • @MilManson said:

    The best counter is a line of sight and unpredictability.

    Don't run in pure straight lines and dip in and out of cover and if there's no cover doing simple yo-yo's is sometimes enough to make her screw her blinks up.

    U do realise u can just blink through whatever is obstructing ur view right?

    I play nurse too, don’t lie to these people lol u gotta run far and fast and with things behind u to slightly delay her perception of where u are. But with good game sense the nurse always find u and in no time

  • Why would I? Killers can still hear me. Its still just a waste of perk slot tbh.

    also shadow step is better

  • @Alphasoul05 said:

    If DH was saving you from a Blight or Nurse, you weren't playing a very good Blight or Nurse to begin with, and are probably equally not very good at the game - as they're two killers who don't really care about it in the grand scheme of a match.

    DH is admittedly the only counter to nurse. Blight is fine.

    Also no matter how good a nurse u are a well timed DH will give invincibility frames, so ur argument makes no sense

  • @eloise said:

    I want they put two mode one with swf and one without so just the solo player, mean more fast for find a game and for the killer they can choose with playing in challenge or not

    Oh yeah so killer will always choose soloqs because its easy win most of the time sure

  • @Zeon_99 said:

    For solo queue, get ready for teammates to follow the killer for the entirety of the 80 seconds instead of doing gens or progressing the game in any meaningful way. Very similar to the flashlight kids who follow you and the killer for the entire chase and don't do anything of value.

    For killers, get ready for someone with the perk to swoop in during your chase and body block you to force you to hit them.

    This perk is going to be very obnoxious.

    It ends if u do any conspicuous actions. So no. If they bodyblock u hit them.

    the killers cooldown for m1s has been reduced and so has the speed boost for survivors who’ve been hit.

  • @The_best_killer_main said:

    https://forum.deadbydaylight.com/en/discussion/comment/3014391#Comment_3014391

    Ok bro, that's annoying I should not have to go in a game a be annoyed the whole time but some person that need to get a grip on life. The game is all ready heated enough there dose not need to be that added on top of it . It's supposed to be fun not hell.

    It is fun. If u stop caring about this meaningless stuff. I main Ghostface, so believe u me, the moment u stop caring about this kinda crap u will start to have fun again.

    if they flick light let them flick lights, if they tbag let them, the moment u start caring u already lost the whole point of the game

  • @Krazzik said:

    If the survivor is hiding somewhere then no they're not leaving blood or scratch marks that you can follow.

    If they’re hiding then thats the point ??

    if u lost an injured survivor in a chase thats on u. If they were already injured and theyre hiding, then they are hiding, thats the whole point

  • @Krazzik said:

    Iron Will completely removed one of the killer's main tracking tools for zero effort. It was broken.

    Bro, the surv is injured they leave scratch marks and pools of blood. Ur telling me u managed to injure a surv but cant keep track of them? Wyd?

    iron will is popular now because it helps mindgames and for that reason alone. It has nothing to do with tracking

  • @DrDeepwound said:

    https://forum.deadbydaylight.com/en/discussion/comment/3015561#Comment_3015561

    I am a chasing Bubba, I upload vids of my matches and have played Bubba chase style since he was released with hundreds of hours on him alone.

    People that think every Bubba camps simply have not reached higher MMR yet to know that type of playstyle does not work on the teams I face bro ;)

    This is a thread called “face camping bubbas”. If ur a chasing bubba great. Good for u. But I dont know what u doing here like ?? Op made a post to adress a the problem above. Idk what to tell u

    I am Iri 1 in both killer and surv, mmr means nothing. there will always be face camping killers a troll survs.

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/3015267#Comment_3015267

    https://forum.deadbydaylight.com/en/discussion/comment/3015277#Comment_3015277

    Speaking as someone who plays killer more often than survivor by a wide margin, you would (apparently) be amazed how many injures/downs I get from following the sound cues of cleansing or blessing.

    Trust me, this is a huge buff. With a little less of a penalty to the speed, it'll make Calm Spirit genuinely quite good.

    I also play killer, a stralth one for that matter. And no it isnt my guy. Only new survivors would cleanse or boon around a killer. Which is no justifiable reason to run Calm Spirit

  • @DrDeepwound said:

    Threads like this make me play Bubba every single night.

    Survivor tears make the corn grow

    Face camping bubbas preying on inexperienced survs is pathetic bro. If that what gets ur jollies go off i guess.

    just dont dc when the more experienced players loop u for 5 gens straight just saying

  • It should work as “Residual Manifest” works. U can rummage an opened chest and find a MedKit.

    Otherwise, “Appraisal” could potentially do better since u can rummage through all chests in the map, giving u a better chance to find a medkit than being left dependent on other survivors not opening any chests whatsoever

  • @rororoxor said:

    https://us.v-cdn.net/6030815/uploads/TCVAAS7QYMME/image.png

    The perk will make the killer's aura visible. I know undetectable will prevent the aura reveal, but won't the perk still light up and let the survivors know you're coming? They can just camp a pallet for a while.

    No? Maybe itll light up when the kuller gets close, but its like Spine Chill is now. It lights up when the killer looks in ur direction but it doesnt mean hes looking at u specifically.

    also undetectable renders the perk useless pretty much. If u cant see where Ghosface is coming from u cant reveal him

  • @Devil_hit11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3015117#Comment_3015117

    not really. Off the record provides 80 second endurence effect. I don't think you realize how long.... 80 seconds of endurance is and dead hard provides 1 second endurance. it means you can tank 2 hits. bubba finally doesn't ignore dead hard.

    gen speed needed to be reduced. technically survivor can bring it back to "old" speeds by equipping overzealous perk which might be really strong counter to bubba camping.

    U do realize u cant stack endurance values right? U have to mend first. Also Off the Record ends as soon as u get hit so 80 sec or 80 minutes itll end as soon as that chainsaw starts

  • @Satelit said:

    https://forum.deadbydaylight.com/en/discussion/comment/3015243#Comment_3015243

    I can't think of a single time where I wished I could cleanse or bless silently.Opening chests silently is nice but it's too niche to need a debuff.

    Not to me tion that there are perks that do that and better. Pharmacy being an exemple, “rumage” perks as well etc

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/3015251#Comment_3015251

    ...Silent cleansing + blessing isn't a gigantic buff? You can cleanse/bless right next to the killer now so long as they don't have line of sight. That is gigantic.

    Chest opening maybe less so, but that's nice too.

    It isnt? Why would u bless in front of the killer? Wth? So theyll kick it two secs later? Or do u forget they get an auditory notification when u set up a boon?

    smart survs will set up boons away from killers, usually in a place the killer has no reason to go (i.e. near a powered up gen far away)

  • @jesterkind said:

    https://forum.deadbydaylight.com/en/discussion/comment/3015230#Comment_3015230

    They didn't. They gave its new effect a downside. I'm personally of the opinion that the downside might be a bit steep, but considering the new effect is a gigantic buff, it having that downside at all is perfectly justifiable.


    U use the word “gigantic” very lightly, my friend


  • @MilManson said:

    Funny you could say that, Trapper, Wraith, Pig are basically useless cosmetics then?


    What? Pig has a better kill rate than half the killers, and Wraith is one of the top picks according to the devs db. ######### u talking about?

  • @squbax said:

    So it doesn't give you value by just existing? Idk whats really wrong with it, you at least have to be aware on how to use it and not just a free passive.

    Aware how? Killers with good headsets will hear u regardless “how u use it”. Spirit with stridor is coming back as well.

    this nerf was dumb

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/329734/r-i-p-self-care-lmao

    My biggest question is the removal of self-heal item efficiency, why not nerf medkits? I get that 50% self-heal speed is still quite powerful, going from injured to healthy against a lot of killers can be game changing, especially if you cant find your teammates. So the 35% imo is fine, but the item efficiency removal is baffling.

    Powerful? Bro, it takes over 30 secs the way it is now. Its faster to use a med kit, CoH or just have someone else heal u.

  • @MilManson said:

    Because No Mither turns you into hook fodder.

    Exactly. No Mither is a meme perk and has always been

  • It is indeed dead. I have amazing headphones and often I could find survs with the current Iron Will by their steps on grass.

    With 75% reduction it will be even easier

  • Lol if u think any nurse main will trade the recharge addons for that ur crazy, my man

  • Tbh I play GF with Nurses Calling, so Im honestly looking forward to self care now haha

  • @some_guy1 said:

    with buffed up bottany knowledge, it could be pretty good

    So use 2 perk slots for an inferior effect? Better bring coh instead

  • bro, there is already a rework on the way. Move on

  • Bro, u do realise they flick the flashlights precisely to annoy right? So u lose it, so you’ll get heated and start playing recklessly.

    or just to get ur attention and make u go for them cause they are such good loopers or whatever. Just dont let it get to u otherwise ur just falling for it.

  • @Sepex said:

    https://forum.deadbydaylight.com/en/discussion/329671/will-we-ever-get-cross-platform-chat

    How do you know he was specifically on PC by the globe icon? 🤔

    Well, he wasnt xbox. And some of the text he had on his name I just know is not possible on Playstation.

    so by process of elimination lol

  • @JPLongstreet said:

    https://forum.deadbydaylight.com/en/discussion/329671/will-we-ever-get-cross-platform-chat

    Whenever it's brought up, and I think is was again in their last Q&A, the devs have stated they have no plans to add it.

    Also not too many PC players will stick around and wait 14 minutes for me to painfully type out a sentence or two...

    On xbox u can write directly from the xbox app to the console. So it would be just as quick. Also there could be preset sentences as well.

    its too bad tho the devs dont have plans to add this feature in.

  • They’re trying to learn bro.

    does it suck? Hell yeah. But what can u do? SoloQ is mostly a circus with all kinds of clowns running amok.

    instead of relying so much on randoms, try and make a more independent build. Ayron on youtube has a ton of videos using them. Its better than taking chances on the hands of others

  • @Swampoffering said:

    https://forum.deadbydaylight.com/en/discussion/comment/3013695#Comment_3013695

    I started on November 2017 , a few months after console release, Actually according to my Xbox profile , 211 Days played in hours (I don´t know how much is it, between 4 and 5k) and I can say without fear to be wrong that I preffer to deal with old double pallet gym than 2022 SWF.

    And I repeat, Having Competitive MM makes the game Competitive, simple. People who reach High MMR wants to win, otherwise they will be on lower brackets , right?

    You are admiting that a huge % of killers will dodge SWF lobbies, because you know that SWF is broken AF. If DBD was balanced, nobody would avoid anyone. I repeat, If you have the chance to play with your friends and choose who is playing with you (It´s fine, enjoy) I should have the same chance, if I don´t want to play with you and your premade, why is Behaviour forcing me to do it by hidding if you are SWF or not? because , as you do, they know that SWF is omega unbalanced and nobody wants to play against them.

    Obviously 4 solos with metar perks can destroy you, but it doesn´t happen too much, maybe 1 of every 20 games. It is very very rare to see 4 tryhards playing SoloQ.

    And yes, coms is omega OP, they can share a lot of info. Explain me how to deal with this as M1 killer:

    • 4SWF + coms + 4 DH + 4DS + 2 UB + 2 Boil Over + COH + Crows/Coldwin offering with purple Medkits/Lanterns/Sabo toolbox.

    Answer -> You can´t. But no problem, SWF is balanced xD

    what u said makes no sense. Most players are casual. Like ??? I play for fun. The game just happens to have a competitive mmr. Thats the mistake.

    also, if it was indeed a fullon competitive game (such as CS) no one would complain about swf, cause in dbd competitions everyone has comms.

  • @Marcavecunc said:

    https://forum.deadbydaylight.com/en/discussion/comment/3013765#Comment_3013765

    True haha I mean, you win some, you lose some.. I've had games where I somehow won vs coordinated players.. and others where I lost vs bad-ish players for some reason or another (bad map rng, i kept missing easy hits, you name it)

    Yes lol it happens. The other day I lost what couldve been a 4k because I used all the hooks around. But what can u do amirite?

    Bro, some maps have the worst rng btw.

  • @Marcavecunc said:

    https://forum.deadbydaylight.com/en/discussion/comment/3013718#Comment_3013718

    Could be worse.. imagine losing to a badly coordinated team ;)

    Exactly lol. But then again, if that were the case, then there wouldn’t be anyone to blame except yourself haha

  • @spirit72 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3001088#Comment_3001088

    I get in chases when I need to, and/or when it happens. It's not a build to hide, it's a build to help you stay off of the Killer's radar, except at times of your own choosing. It actually helps me escape some chases, as well. :)

    There is much more to the game than DS/BT/DH/SC and hook rushing, Claudette....

    Thats…exactly what hiding is lol.

    Yes there is much more than meta perks, unfortunately, there is triviality as well. A concept I think ur familiar with

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/3012263#Comment_3012263

    Sure ! Breaking LOS and using the map to your advtange is her counter play. The map IS your resource. Forcing 50/50 reads IS your resource. Keep an eye on what's SHE'S doing and react accordingly to where she's about to blink. she ignores pallets and windows, but so what ? You just avoid her differently then a lot of the roster, and that's ok.

    Bro do u even read what u wrote? Windows and Pallets are the bones of the game every other killer has to deal w them except nurse. Also “using the map” is not counterplay, for some maps are just awfully designed.

    the red forest is so large most m1 killers suffer on it. As for midwich is so small it’s the opposite. Survs will infect it with so many boons, by the time u find one theyll put another far away. Etc etc

    that being said basekit nurse is fine. Her addons are not. Now there is basically no punishment for missing blinks with the recharge/range addons. If I misread a surv’s move One quick blink can fix that, and theres nothing they can do about it. like are they gonna pull down a pallet? LoL

    Moreover, her mechanics also affect other killers. For instance, “Make Your Choice” with a shorter cooldown. On Most killers it would be ok, on nurse could be exploitable

    in the nurse Comment by DY86
  • What do u want them to do? Punish people for wanting to play together? Lol thats stupid af.

    U guys just shouldnt take the game so serious. It sucks to lose to a well coordinated team but u cant win always.

  • i never undertood why everybody complains about swf like theyre the most unbeatable thing ever. They aren’t. I dont mind them at all. And theres a lot of videos on yt and streams on twitch proving they aren’t a big deal

    Also, most of the time we dont even know if were versing SWF or just very experienced soloqs.

  • @spirit72 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3000388#Comment_3000388

    Only if you're a 'Path Of Least Resistance' type is this true. I don't use any of the perks mentioned in this thread, at all, unless a challenge requires me to do so.

    Urban Evasion, Iron Will, Distortion, Premonition is my build 99% of the time. I do well nearly every match.

    U have a build to hide lol do u even get in chases? I mean, no offense but playing surv is a cooperative effort, and ur build only help u hide and sneak it brings nothing to the team. In high mmrs that wont fly bro.

  • @Canas said:

    https://forum.deadbydaylight.com/en/discussion/comment/3000397#Comment_3000397

    No amount of skill can overcome the survivor sided nature of the game. You can struggle but in the end you will inevitably fail once you go up against competent survivors who will abuse every single aspect of the game to its fullest. SWF is pretty much the prime example of what happens in these cases.

    not really like have u ever seen a tournament? Or a stream? SWF are just people w comms yall talk like it’s the one unbeatable thing in the game haha I main GF, and I consistently stomp swf who try to bully me. That’s no argument bro

  • @emetSdidnothingwrong said:

    The issue isn't base gen speed, it's the various ways survivors have to speed up the base speed combined with map issues and healing problems. In the past killers slowed the game down by keeping survivors injured and making the map unsafe, both of these options have been removed with maps being extremely safe with numerous god windows in nearly every map now on top of the fact that healing is extremely fast, easy and now for the first time unlimited (COH.) It really is just terrible design from the dev team and a complete lack of understanding on how the game is played. They want 10-12 chases and hook states per game but make it take longer to get a single hook than it is to finish THREE GENS.

    U must be new to the game if u think healing is unlimited for the first time lol way back when self-care was so fast u could heal mid chase, like what are u talking about? Also, It takes longer to get a hook than to repair a gen because in a chase ur versing someone else, a gen is just a qte minigame. That being said, some killers dont have the mobility nor the map pressure to keep up at high mmrs (not to say theyre weak) which is sad cuz on larger maps GF, Myers, pig etc suffer a lot, therefore slowdown perks feel mandatory. That shouldnt be the case at all

  • they should think of that before allowing someone hit stage 2 on the first hook like ?? Why would I think of someone who didnt have the decency to think of me. Your line of thought is honorable but it goes both ways

  • @Chadku said:

    https://forum.deadbydaylight.com/en/discussion/comment/2999789#Comment_2999789

    It's a most used perk but how many of those uses have Ruin up for more than a minute?

    I've completely given up on hex perks with how unreliable they are and with how often survivors spawn right next to a gen /w lit totem

    Apparently a lot since its top 2 what u mean ? Lol if it were as unreliable as u say it is, no one would pick it. What u dont seem to get is that hex perks are high risk high reward kinda play

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