DNet89
DNet89
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@SoGo said:
Isn't that just a nerf to an already bad perk?
Because right now, at the very least you can use Huntress Lullaby to get extra regression with a skill check build. With this change, it won't turn on until half of the gens are already done.
I'd say remove the tokens altogether, with no further ifs attached.
I see how it might be a nerf but I feel like on average it gets cleansed with 1 or 0 tokens anyway. The second it activates Survivors will go from normal skill checks to silent ones instantly and be caught off guard.
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Maybe make where if you cleanse it's 8 seconds but if you boon it's 12 to 16 seconds.
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Scratch Mirror can be buffed to compensate. Remove the 4.2 m/s
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There's also the chapter after this one that's an original survivor only so hopefully they also get a mask. Which Characters do you think will get full costumes?
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Potential ideas.
- Totems cannot be cleansed/blessed until a Generator is complete.
- Totems don't appear lit at the beginning of the game for x amount of minutes. (This could be a new perk)
- Totems don't light up until they activate. EX. Ruin doesn't activate until a survivor lets go of a gen. Devour don't light up until you gain 1 token
- Killers can deactivate their own Totems and reapply them on a full Totem
- Rekindling is Basekit and all Hex totems can be relit from where they originally were. (This does not mean you have Basekit Pentimento. You would still need to equip that perk to get it's effects.)
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What will the perks be renamed to?
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I think the Bright Red Blood pools could be added to the hemorrhage status effects. Maybe Blood hound could be like the Scent Orbs from Dracula's Wolf Form.
Grants the ability to see and collect Scent Orbs left by Survivors:
The Auras of Scent Orbs are revealed to you within 12 meters.
Collecting them grants a +4.35% Haste Status Effect for 2.5 seconds, temporarily increasing the Movement speed to 4.8 m/s if you are a 4.6m/s Killer.
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With them adding keyboard and mouse support it could become a reality
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/438930/improve-console-performance
I agree with the load times being super long, it takes almost two minutes to get to the select surv or select killer rosters, which indeed is embarrassing in 2025. And I'm on an Xbox series X.
The issue with CrossPlay is another matter. How it works now is players that turn CrossPlay off are isolated not only all other platforms but their own too who still have it on. Which is practically everyone by default.
So players like you on a PS5 who turn it off would now only be matched with others on a PS5 who also have it turned off. None on a PS4 at all, nor any other platforms. So a tiny pool of players indeed to pull from.
Do you buy your characters from the Microsoft store or in game? I found out that after you by them from the platforms store or the Microsoft store, that you can delete them and it will load the the role you pick faster.
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@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3888817#Comment_3888817
Correct me if I'm wrong, but aren't most of these shown only to the killer?
You're probably right. I think Survivors might see Honing stone and the Paint brush maybe a few more. Almost makes my argument irrelevant and maybe Survivors shouldn't see any killer add-ons at the bottom right
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@Zuiphrode said:
Why should you be able to know what addons the killer has?
These are the Add-ons you can currently see in game.
Acidic Blood-Xenomorph
"Bad Man's" Last Breath-Nurse
Geographical Readout-Skull Merchant
Honing Stone-Trapper
Iridescent Queen-Doctor
Iridescent Unpublished Manuscript-Skull Merchant
Jigsaw's Annotated Plan-Pig
Red Paint Brush-Freddy
Shotgun Speakers-Skull Merchant
Spasmodic Breath-Nurse
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@MechWarrior3 said:
While I dont mind bots, people on these forums are complaining about having 1 or 2 bots in their lobbies. Filling in 8 bots might not be the solution.
Well the all the survivors would be together with no bots and then the killers that are in queue for over 5 mins would get 8 bots. It would be better than waiting over 10 to 15 mins on average
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I don't know why the upstairs library isn't open. Killers auto hook so we don't have to worry about boil over
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@UndeddJester said:
Hmmmm... would mostly not come into play, even if 99ing gens survivors are likely wasting more time than its worth if it does come into play... so it's a niche change....
Might be a nice thing to still permit headtraps to do something after gates are powered... the big questions are:
- Does being chased pause this timer?
- Does being hooked or slugged pause this timer?
- Is the survivor allowed to escape with a headtrap still on their heads?
If the answer is no... not a bad change idea at all... but getting caught at the end while a trap is still in play is a death sentence... 🤔
Might work as a "just leave" mechanic if a survivor can still leave while the trap is not active... but are always on the timer through a hook and what not... it's interesting to think about 🤔
Yeah mainly just acts like a normal trap once activated. I would say mainly for the endgame if you have any traps left. But if you do by endgame chances are you played bad that game. But you are right about it mostly not coming into play.
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Either make them 28 meters or have each boon be a specific range.
Circle of Healing=24
Shadowstep=28
Exponentiala=32
Dark Theory=36
Illumination=40
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@SoGo said:
My opinion is this:
BPS, all Cakes and Survivor Pudding are perfect as they are now.
Wreaths and Flowers should get their values doubled (100% > 200%, 75% > 150%, 50% > 100%).
The Envelopes and Hollow Shell should all be one rarity tier lower, and also have their effects doubled to 50%.
We agree on 1 and 3. The doubling of Wreaths and Flowers is a good concept I did not think of. I just wanted them to remove 24 offerings to get rid.of some clutter. But again doubling would make them more enticing to use
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The timer pauses if they are in the dying State or being chased. But since you said it was active for 150 to 180 seconds it should've went off
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Here's my suggestion for the Doctor Perk Overwhelming Presence.
For all Survivors within your Terror Radius, the following effects apply:
Increases the Rotation speed of Repairing Skill Checks by +20/25/30%.
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It took me awhile to get used to this new menu since I'm on Xbox. I miss cycling through Killers and Survivors now we have to click on them individually. It used to be on Xbox anyways left click or right click on the joysticks.
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He could already be in bloodlust though. 5% haste for 5 seconds would be better
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I feel like the mid chapter PTB are kinda of mini health chapters. The normal chapters had new Killers, Survivors, Maps, and New perks. The mid chapters tweak a lot of existing stuff like old perks, killer add-ons, killer powers, offerings, new map variations, etc
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While technically right he can run out, you and the Survivors both would have to be inefficient at your goals and drag the game out to accomplish that.
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I think the coin offerings should be retired and implemented into some of the Perks. Like Plunderers, Appraisal, and ace in the hole. They could each spawn one additional chest but make it where a Survivor can only spawn a max of +2 additional chests. Because right now has it stands there can be up to 13 chests in a Trial. 3 default +2 for each shiny coin so +8, and another +2 if the Killer brings Hoarder
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@CursedPerson said:
Maybe add something where injured survivors no longer disturb crows or survivors dont disturb crows until they are exhausted
Yeah I mentioned that as the last sentence that all Survivors would no longer scare Crows. It says prevents Crows from being alerted.
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I would just double the tokens from 4 to 8 that seems like a fair buff
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Changes to Offerings, Luck, self unhooking, hatch, and slugging. Buffing low usage perks. Shareable items and offerings at least on the survivor side since they all play the same. More prestige awards past P9. Offline mode. Player vs bots in ranked. Removing perk tiers, there's 276 for both sides.
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It could also work with hooked survivors. It would say have two tokens instead of one. Besides there are better perks for camping.
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I think map offerings should only be used once every 24 hours and once for each side. The reason I don't think they should be removed is because of Achievements/Trophies.
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I agree. I ran an all scourge hook build with Compass, Hangman's, GoP, and Floods and turned alot of regular hooks into Scourge hooks and still didn't get much value.
The funny thing is the devs said when they buffed it from 6 meters to 12 that it would be to strong if it applied to all hooks and that's why they made it a Scourge Hook
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Only if you charge up the Pounce. You can still basic attack with his bite
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@joel84 said:
https://us.v-cdn.net/6030815/uploads/63R5JI9B64JX/blablatotems.jpg
stay tuned they said….. I don't need to tell anyone what that means.
What does it mean to consider in an upcoming hotfix? Do they want to remove the tokens or lower the % value? This smells like a nerf again and only because there is a lot of whining instead of finally getting involved. I also only play solo Q and have no problems with totems. On the contrary, it can even be very exciting. But the majority of people aren't interested in it. All that matters to them is wins, wins, wins, even though they don't even know their own hidden number. That's so ridiculous.
Pack a map with reach add-ons and use Counterforce, Inner Strength, Hardened and Plunderers Instinct and you'll have a very great time and fun playing the game. People should finally get involved and get out of their comfort zone instead of complaining because they can't play their WOO DS DH builds.
It would be okay if the counters for totems were better. Counterforce, better than new, leader, and resilience are the only perks that increase cleanse speed.
Personally I would need it to 10% or 12%. Make totems tKe 15 seconds instead of 14. Buff Small game to cleanse 10% faster. Counterforce up to 25 or 30%, Better than New just needs buffed in general. Boons could have increased range from 24 to 28 meters. Leader could have a longer duration when out of range. Detective hunch could be map wide or trigger for everyone. Clairvoyance could show the Aura of totems.
I do like the fact the Hexes might be part of the meta again and some besides thrill need buffed like Retribution and Two can play.
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I know that if all Survivors bring a shiny coin which adds +2 chests and if the Killer brings Hoarder another +2 chests that max amount of chests can be 13 Total chests.
I think they should retire all coin offerings. And make make Shiny coin Basekit into a perk like Plunderers. Or make every Survivor perk that has something to do with opening chests to spawn one additional chest into the trial max of 2.
The same for Human Greed. Make it spawn two additional chests like hoarder but make it where the Killer can only spawn a max of two so they can't spawn +4 if they run it with Hoarder
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That's not a bad idea. Here's one of my ideas.
Any Survivor that Sabotages a Hook will be injured or put into Deep wound if already injured.
When a survivor is rescued from the Hook Hangman's Trick activates:
After 5 seconds the Hook will break for 45 seconds. Any Survivors within 2/3/4 meters of the Hook will be injured.
(Works with Breakdown also)
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@fixblitzskin said:
Hangmans trick has always been pretty bad but with jagged compass it is actually useable. If you buffed this perk before jagged compass it would be useless but a buff to 20 meters would be good. Pair Hangmans trick, floods of rage, gift of pain and jagged compass you got a pretty decent build. You can hook surivors on non scourgehook all match and get benefits of FOR and GOP while increasing the coverage you get with hangman's trick.
I literally did run this build. It's in my post. That's why I'm discussing about it. It's still to week even if it worked on all hooks
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@GrimReaperJr1232 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3850279#Comment_3850279
I just wanted it there in case anyone was curious. You should never bless through Thrill, and especially shouldn't try to bless a hex through Thrill. And you outright should never use Calm Spirit.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3850267#Comment_3850267
Checks out. But as I mentioned in one of my notes, you can counter Thrill getting weaker by using Penti.
For the sake of those curious, max CF vs Max Thrill.
46.67÷2= 23.34 seconds (rounded up). What a great benefit you'll likely never see.
Max counterforce is actually 300% it doesn't stop after 5 of course the only way to get it is to cleanse 5 dull or hex totems along with all 5 Rekindled Totems of course after cleansing 9 totems your speed will be 14÷2.8=5 seconds to cleanse the final and 10th totem
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@ReverseVelocity said:
The reward for p100 is simple: number go up, brain feel good.
(In all honesty I'd really love to see a small reward for hitting p100 though)
The only reward if you can call it a reward is to always have a level 50 Bloodweb
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Counterforce Times. Remember Thrill gets weaker the more totems cleansed and Counterforce gets stronger the more totems you cleanse.
Times Default/Thrill of the Hunt
1: (14÷1.2=11.66)/(46.66÷1.2=38.8)
2: (14÷1.4=10)/(31.81÷1.4=22.72)
3: (14÷1.6=8.75)/(24.13÷1.6=15.08)
4: (14÷1.8=7.77)/(19.44÷1.8=10.8)
5: (14÷2=7)/(16.27÷2=8.13)
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Distortion was a top 10 most used perk. Counterforce I s like bottom 20. If anything this is a similar situation to calm spirit Ultimate weapon a year ago.
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Make it not work while Exhausted like Iron Will would be my first suggestion. Hardened takes a Totem 14 seconds and a chest 8 seconds plus searching to activate but also reveal Aura. So maybe make Calm Spirit 14% slowdown instead of 30% built in Thrill
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@Philscooper said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3843849#Comment_3843849
you could give a penalty if you tried stacking recovery perks like unbr, tenacity, resilence, expo by half
maybe the recovery itself be not 200%, but legitmately, what else could you give for being permamently injured and the killer knows you have no mither?
i dont think it should need a "combo idea" when its supposed to be a perk that should be fine to work on its own, if people abuse it one way or another you could just add more limiters/penalties for itBuy itself.ot might be okay for 200% but SWF would abuse this. If you went down on a pallet with a teammate nearby your guaranteed to get up or be rescued. And flip flop power struggle would be guaranteed every time. You only need to recover to 30% and at the 200% speed that would only take 3.18 seconds. The killer weapon wipe takes 2.7 seconds. That means you need to insta pickup. And sometimes there desync issues where the survivor dies kinda far away from the killer.
Maybe no mither could have a basket Resilience but without the gen speed part of it. Which means 9% faster everything except Gens. Maybe you could make tenacity basekit with it without the increased crawling speed.
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You gotta think about all the perks that combo with it. Unbreakable, Soul Guard, tenacity, flip flop, the invocation perks, resilience, boon exponential.
My buff ideas would be to somehow make Dead hard work with it without requiring you being hooked. And only increase the recovery speed up to 50% by taking a protection hit which would be 21.33 seconds. 200% is to much that's a 10.6 seconds heal
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So right now the default carrying speed is 3.68m/s or 92%. Agitation increases this by 18%. Here is the math (3.68*1.18=4.342÷4.0=108.5%)
Now you could do two things either buff the default to 3.75 or buff AGI to 20% the math would come out to 110..6% and 110.4%
However if your reason for the Basekit is because of Sabotage or Protection hits you could run Mad Grit, Starstruck, Awakened Awareness, or Iron Grasp along with Agitation.
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@buggybug said:
No thanks I already dislike the normal bond because in solo q people always deliberately sandbag because they dont want to be chased or worse when you just got off the hook and trying to heal and they deliberately run the killer to you.
Yeah that would be one of the downsides unfortunately. But you would also see the survivor.coming to you when the Killer is chasing them. Maybe it would deactivate while being chased.
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@RFSa09 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3829954#Comment_3829954
i mean, we have custom matches
Yeah but you can't play against Killer bots, earn BP, achievements/trophies, complete tome challenges, dailies, or play Events.
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Probably a hot take but why don't we just separate both sides and play against random bots around each players skill level. Then everyone can play the way they want to play. But still make it where the bots still bring the same stuff the other side might bring like WoO and Pain res keep the percents of perk usage and character usage the same for balance reasons. And with bots everyone wins more often. We can get rid of the toxicity and everyone won't sweat as much. But like I said a Hot Take for sure.
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The Devs just need to have more ways to cause the Blindness Status Effect
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Machine Learning -ok I guess
Predator-just make Nurse not be able to read Auras like the Spirit when using her power.
Zanshin -ok I guess
Distortion -good
Inner focus-makes sense
WGLF-ok I guess but I'm not happy
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I just want a Solid Snake Chapter. Konami owns Silent Hill, Castlevania, and Metal Gear.
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@SoGo said:
Pharmacy should be there as well.
@jesterkind had an idea on a pretty good rework, as far as I remember.
I feel like Pharmacy, Scavenger, And Residual Manifest all need buffed at the same time