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D3spair

D3spair

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  • @YOURFRIEND said:

    You only do devour and ignore plaything. Also you can see the boxes without needing the aura. It's not hard on most maps.

    How do you tell what is Devour apart from a Pentimento or a Plaything Totem?

  • @Adaez said:

    Survivors almost never got 30kbps in the past,40k might even be impossible.

    When I play good and have a good game,that's very rarely when you play soloq.

    You still get less than 30k bps even if you escape,the games just go too fast and the survivor bp gain from objectives is too litle to get more than 30k bps ever.

    Behold

    image.png


  • @Kaitsja said:

    https://forum.deadbydaylight.com/en/discussion/comment/3090043#Comment_3090043

    The point is to bring solos up to the level of SWF, what they choose to do with the information is another matter entirely. The difference between an equally skilled four-man SWF and Four Solos is information. By giving solos the same level of information SWFs has, you bring solos up to the same level as SWF.

    https://forum.deadbydaylight.com/en/discussion/comment/3090038#Comment_3090038

    This community lacks the maturity for comms. I can't see it being anything but a bad thing.

    I can see entitled survivors throwing out N words on people not doing Gens or People not bodyblocking for them lol.

  • You know if Sluzzy agreed with your opinion, you know there's something wrong lol.

  • @Dead_Harder said:

    My dude i havent lost a game so far after the patch. Its not ok. I started taking it easy on survivors and letting them go because i am genuinely starting to feel bad.

    Maybe we should consider incentives and MMR? BBQ and Chili does not give extra BP now. I'm a Killer Main but I play Survivor for the BP incentives and I don't know how to properly loop.

    Just a theory but maybe we're encountering actual newbs survivors + on Solo Queue?

  • @Killmaster said:

    If by interaction you mean hold W until I die then no it's more boring than doing gens.

    So the "Chase" part of the trial is boring and you rather Hold M1 the whole trial just because you didn't escape?

  • Ha! Jokes on you but I'm getting more fair matches now with Good Survivors/ SWFs. I know that they escape because I spent too much time on a chase because I ######### up instead on me spending too much in a chase because on the bazillion 2nd chances Survivors had. I love it that I don't get frustrated by Dead Hard anymore or the fact that Gens aren't popping while 2 Minutes into the game.

    The theory that I believe in is that Survivors are so much boosted by their Perks that it became crutches. BHVR took away crutches and now "Good Survivors" are crying that they need to adapt and actually try harder instead of Holding M1.

    btw isn't it better that everyone is dying as it means more gameplay and interaction on both side instead of the Matches where One Gen Jockey doesn't even meet the Killer the whole trial?

    Survivors got carried by their 2nd Chances while Killer coped with it for Years. Now that Crutches are gone and Killers got Buffed everyone and their Mother that though they were good in the game is crying.

  • @Danielgdp3 said:

    Don't see an issue voicing concern after 24 hours especially when it's blatantly a bad change.

    With that said majority of post's aren't constructive feedback and just whinging so i get what you are saying

    People voiced out how Overpowered Oni's Demon Rush is when it first came out (Comparing it to Billy's Chainsaw). People also Voiced out how Unplayable and Unfun to play Blight as when he first came out. I remember these type of feedback on the first day of their releases.

    People need to time to adapt before voicing out acceptable feedback.

  • I made the same type of post and everybody called it Bait lol.

  • @Pulsar said:

    I'm willing to wait a bit, but this update seems like a definitive nerf to Solo Q players who really didn't need their games to get any more difficult.

    That I agree with. Looking at it on a more positive light. BHVR can gather the data for proof to finally buff Solo queue.

  • @FeelsBadMan said:

    You should take your own advice and get good. Your whole post history is basically just complaining about anything survivor related. Biased killer main is biased. If you can't 4k 90% of your matches now you should probably uninstall and play some Tetris. I literally 3-4k'd in all my killer matches today (mostly played GF and Legion) got bored cause playing killer is mind-numbing easy now. Went to play some surv (soloq) and I escaped TWICE over the course of THREE hours and those 2 escapes were through the hatch.

    You don't have to be a rocket scientist to realize this patch is HEAVILY killer-sided and has nothing to do with getting gut.

    Sure. Thanks for the Advice. I will get good and try to 4K every Match now :D

  • @Beatricks said:

    Imagine if they buffed Dead Hard and I made a thread like this lol.

    They already existed for Years. It was Dead hard complain posts explaining how dead hard is strong then someone else mentioning that "Get good and Bait it out"

  • @egg_ said:

    Don't worry, as soon as you'll realize that it wasn't Dead Hard to 'carry' good survivors you'll go back to making excuses, instead of 'getting good' yourself

    So you agree that People who are complaining just need to get good?

    "As soon as you'll realize that it wasn't Dead Hard to 'carry' good survivors you'll go back to making excuses"

    By this statement you are agreeing that Survivors are still stronger than Killer and the complaints are unfounded?

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/3073405#Comment_3073405

    Youre telling everyone to “get good”, but fail to realise that people who already didn’t use dead hard before, like myself, are still having a miserable experience in solo q.

    Then why say that the Patch is bad when Solo queue was already miserable before the patch?

    This Patch just buffed Killer to stand against SWF. I agree Solo queue is miserable but Solo has always been miserable since wayyyyyyy back.

  • @ThanksForDaily said:

    As a 5 yr old dbd player I don't need more than 2-3 games to understand how bad and killer sided this patch is.

    idk Man, When Blight first came out, everybody was saying how unplayable he was. When Oni came out, everybody was saying how overpowered rush was compared to Billy.

    Maybe let people adapt first?

  • @Marigoria said:

    Did you say the same when you guys were crying about dead hard? Doubt it.

    Weren't there posts how we complain about dead hard and people said to get good by "wait out dead hard" and saying how it was not strong at all because dead hard to a corner and etc. ? while BHVR Graph showing that Dead Hard had a 75% presence on High MMR?

  • @MikaelaWantsYourBoon said:

    Can you stop acting like boss please? Because you are not. This is DbD forums and people will share their feedbacks. They won't ask you while doing that.

    Well I'm sharing my opinion. Sharing feedback is good but sharing my opinion is not?

  • @KerJuice said:

    Don’t pigeonhole everyone complaining into it solely being down to perks getting nerfed. I resent that. That doesn’t help, but it’s the ENTIRE experience of this update. I for one barely used either DH or DS. I have and play with all survivors and only had those perks equipped on THREE survivors. Those perks don’t affect me. Yet this update has been a nightmare for us solo que players.

    I see it as 75% of players that brought Dead hard was boosted and now that Killer got buffed, these same Players are losing so much and complaining loud af.

    When MMR was introduced, 80% Kill Rate Killers got Rekted so much into leaving because they were forced to have a 50% Kill Rate. This is now happening again but for Survivors and the complaints are loud af.

  • @Shirtless_Myers said:

    I think this post misses the point of those complaints.

    Prestige shouldn't cost any blood points in the first place. The solo queue experience shouldn't be as miserable as it is. Unavoidable killers with specific builds make the game the most unenjoyable experience where all you'll want to say is, "Next." Nobody wants to sit in 20+ minute games because it's Legion stacking all the slowdown imaginable.

    Solo queue was already miserable before the Update. I don't see a Solo Queue group of Survivors should be able win a high MMR Killer even before the update.

    o "Unavoidable killers with specific builds make the game the most unenjoyable experience where all you'll want to say is, "Next." "

    • Again it's the first day, Have you guys not heard of adapting? Blight was so unfun to play as when he was first released now look at the guy.

    o Nobody wants to sit in 20+ minute games because it's Legion stacking all the slowdown imaginable.

    • Thanathophobia was buffed to increased like 2%? Legion could have stacked all the slowdown perks pre update and we could have the same results. The only difference is M1 Gameplay was buffed making Legion's downing power to increase.
  • @Jasonisanicefella said:

    I am sorry, I have always been a BHVR and DBD fanboy (see my posting history for confirmation) but this patch is too much.

    It is neither interesting nor fun to play a game you cannot win.

    • * the new gen regression/slowdown + extra 10 seconds is just insane, and absolutely boring
    • * sloppy/thana every match lose/lose situation
    • * camping and tunnelling increased (if old BT/DS could really stop camping and tunnelling how is this new cheap knockoffs going to do it?
    • * 20k BP to prestige? why?!?
    • * legion/plague with thana REALLY? who approved this? most boring experience ever

    At this stage I am taking a break, hopefully if the numbers go down substantially BHVR will decide to revert some of these changes.

    These latest DBD year has been rough and we all know the main culprit: MMR.

    MMR just made DBD into an unbearable experience and now these changes to try and get the killer population back will destroy the survivor population.

    How about you remove MMR once and for all and you revert some of these changes? and please address camping for real

    "How about you remove MMR once and for all and you revert some of these changes? and please address camping for real"

    Maybe you got boosted by those Anti Tunneling Perks. Killers got bullied to leaving the game when MMR was introduced. Now that BHVR is trying match SWF to Killers, Everyone wants to leave all of sudden.

    The only thing I agree with is Solo queue needing a buff. So far the Update just barely made Killer able to stand a chance against SWF. Besides have you heard of "Adapting"? It's just the first day. Blight was considered unplayable and super strong on his release with collision and how hard he is to play but people adapted.

  • @Bwsted said:

    What if you GG = git gud without Blight. See what I did there?

    I have my Billy but I do love to play other Killers to keep it Fresh. I was a Clown Main in the Past... Clown is the one who farmed the BPs on all my Prestige 3 level 1s. His sacrifice will never be forgotten.

    image.png


  • @BringShaggytoDBD said:

    No one cares if you have an exclusive skin, charm, background, rank or whatever. No one cares how long you've been playing the game for.

    I don't understand why people on this forum are crying so much for a stupid reward. Find joy in playing the game instead of comparing dick sizes. It's so pathetic and immature to feel so entitled to a reward simply to show off. How much attention do you seriously crave? You didn't cure cancer ffs, you literally played a video game.

    idk man, If I see a Legacy Skin Survivor on my Match and it's a less than 500 Hours DBD Hours Player. Imma Bail. So I care for exclusive skins and Crap.

  • @Jurasaurz said:

    After playing several matches with Myers and Ghostface, I feel like Myers needs a complete rework since Ghostface is basically same Myers but in every gameplay aspect he is better.

    I might be wrong but Myers is like a huge "trash" and outdated killer since he was released back in time where Meta and other killers/perks were all different.

    Myers is stronger than Ghostface though? I don't think GF has any Add Ons that kills Survivors out right, Tier 2 Myers still has a 16 meters TR that makes him a decent Stealth Killer. If you get Tier 3 which is easy if you have Corrupt. You get like a Survivor Fast Vault if you have Bamboozle as a Killer making God Windows useless against him.

    Ghostface is just a weak M1 Killer against a strong SWF while you still have a chance against Strong SWF on Myers due to his OP Tombstone Add Ons and ridiculously Vault Speeds.

  • @Objectively_speaking said:

    Queue time is based on region, internet, MMR, and the density of players currently playing. Your queues could be longer because of high MMR and an isolated region or because of your MMR and internet but do not assume it is because a lot of killers or survivors left.

    I'm not the only who experiencing this though, I saw Scott Jund video about this exact problem and I'm encountering absurd queue time too. I play on Asia's region and before the Anniversary, I get 5 to 10 secs queue times.

  • @Viskod said:

    I'm happy with the new changes because I have a friend who wants to get into the game but its going to wait until this update.

    All they'll have to do is get the characters that have the perks they want, prestige them once and there, done. They know all the perks they want then, and can just start leveling the person they want to play as normal and get right into games with us with the perks they want to use without having to worry about wasting tons of BP on bloodweb RNG.

    Going to cut the grind down so much.

    Your friend is gonna farm without extra BP on BBQ and Chili or WGLF. To Prestige a Character It's still 1.6 Million BPs. Can you even imagine How long it will take to get 1.6 Million BP while you can earn 32K BP max a Trial?

  • @Sadako_Best_Girl said:

    By the way lmao imagine crying so hard over a clown with no add-ons and no slowdown perks while going full meta yourself, twitch streamers are something else.

    Also I always make sure to 3 hook for max BP earned lol

  • @c0gnu5 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3044307#Comment_3044307

    Are you talking about updated spreadsheet, that shows it's closer to 40-50%?

    And if WGLF is so important, please go play 10 games and check how often this perk appears.

    Why is it WGLF?

    Why not "if BBQ and Chili is so important, please go play 10 games and check how often this perk appears."

    Stop Cherry picking so you could win arguments lol

  • @c0gnu5 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3044301#Comment_3044301

    You are ignoring that most people don't care for BP perks.

    If I want to play with interesting build, I'm not gonna restrict my perk choice by using WGLF.

    BBQ and Chili having a 50% Pick Rate means most probably that 50% of the Killer out there care for BP Perks.

    For the sake of the Argument out of the 100K DBD Players, 25% of the Players care for BP Perks. 25% of the 100K Player base is still 25000 players who cares for BP Perks. Are you just gonna ignore those people then?

  • @c0gnu5 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3043789#Comment_3043789

    Yet you are ignoring new incentives for playing desired role, the fact that you don't need to reset and waste 150 bloodwebs to get prestige skins, shrine of secrets will now be worth much more since it will unlock perks on all characters, and that 18% was debunked long time ago in this very thread. And you have audacity to call other trolls.

    You're ignoring that Most people will not care for incentives.

    If I'm invited by a Friend to SWF while the 100% BP incentive is on the Killer, I'm not gonna play Killer.

    If I'm a Killer Main that finds Survivor boring while there's 100% BP incentive. I'm still not gonna play Survivor.

    People will play what they want and a Number of the player base I guarantee is gonna play the one without the incentives most of the time.

    Edit:

    "the fact that you don't need to reset and waste 150 bloodwebs to get prestige skins, shrine of secrets will now be worth much more since it will unlock perks on all characters"

    You still need to get like At least 3 Million Bps without the reliable 100% extra BPs from WLGF and BBQ & Chili. If I'm playing a DBD and I'm trying to earn 3 Million Bps while earning 25K BP average every 15 Mins, I rather just quit the game and go to VHS and Evil Dead.

  • @Biscuits said:

    https://forum.deadbydaylight.com/en/discussion/comment/3043967#Comment_3043967

    You unlock 3 perks for 35 characters every time you prestige, on top of not losing any perks or items anymore. For that to not be huge, we must be doing math upside down.

    Geez. Just understand that the Grind has been reduced for Experienced players who has Multiple Characters Prestiged. WHILE the future Grind on newer players (Characters that has no one prestiged probably) is the same as the current one because there is no more BP Bonuses on BBQ and Chili and WGLF.

    For Dummies: (50% is an example number) BHVR Reduced the Grind for 50% while increasing the Grind 50% because BP earned isn't the same. If you have multiple Prestige, Great! reduced grind for sure. But No Prestige characters? Too bad go farm the 3 Million BPs for character to Prestige 3 with no Extra Bps from Perks ie. WLGF and BBQ & Chili.

  • @HexPleaseLetMeSpeak said:

    https://forum.deadbydaylight.com/en/discussion/331407/whats-the-best-tracking-perk-to-replace-bbq-and-chili-in-most-killer-build

    So then you mean "BBQ and Chilli has always been niche for killers who are not mobile enough"

    Wdym "this upcoming patch" it's literally gonna be the same perk minus the bloodpoints LMAO

    BBQ and Chili has a 50% Pick Rate because it had the BPs Bonus part. Now that it's gone, I don't see Lower Tier Killer picking this Up?

  • @fulltonon said:

    https://forum.deadbydaylight.com/en/discussion/comment/3028943#Comment_3028943

    ...yes? there is no way reducing chase time not gonna help M1 killers.

    I don't think reducing chase time would help Myers more when the Survivor Meta is just pre drop pallets as every pallet in Gideon is Safe + there are currently like 20+ pallets there.

    Even now I don't even see my Pig winning in Gideon with Brutal Strength and STBFL.

  • @fulltonon said:

    Also this changes are already trying to reduce killer discrepancy, I don't really get what you are trying to say.

    Map balances are something they are doing recently (and not exactly doing great at it), it takes time.

    With this changes then, Would Myers in Gideon have a better kill rate once the changes release? (In High MMR where everyone actually know what they are doing)

  • @Souplet said:

    https://forum.deadbydaylight.com/en/discussion/comment/3028923#Comment_3028923

    Dh hard is better than every other exhaustion, period.

    Even with more opportunity to use balanced landing or lithe, dead hard is way better. Only dead hard allows you to get a speed boost on demand at the perfect timing and greed this much. Map balance cant change that, only a rework can.

    Every exhaustion perk is as strong as the current map it's in.

    Let's say as a Survivor you get into a McMillan Map where the rare phenomenon of just less than 6 pallets spawned, which you can see in youtube btw. Deadhard isn't a problem when there's no strong pallet or Window to use it on.

    Edit: In my 2K Hours or Killer, I have never had a problem with someone Dead Harding to an unsafe pallet or like those unsafe windows at the edges of a Map.

  • @Souplet said:

    Map balance doesnt make dh pick rate 75%

    Map Balance 100% factors into it though, DH is basically used to extend chases. Half of the time, there's distinct strong af god loop that makes DH stronger as it can be used currently for distance, That's why High MMR has 75% pick rate.

  • @soulfire22 said:

    its just super classic, starstruck nurses running around left and right, im a god gamer im a god gamer. egotistical, massive attitude. and they're just everywhere now.

    win so many matches and expect to run into constant nurse mains bming and flinging their toxic playstyle all over the map with impossible outplay, walls, doesnt matter, pallets, useless. flashlight who cares.

    soloq is already hell the perk update will make soloq even worse, and nurse isnt changed at all, i love it.

    idc what anyone says nurse is a literal SSS tier killer rn and is unbearable to play against. the minute i hear that screech im out.

    See you on the other side.

    I have 2K Hours on Killer and I find playing as Nurse to be frustrating and horrible to play as. I take it that you can't even play as her decently. People who doesn't know much about playing as that Killer doesn't get the right to voice complaints or changes.

  • @fulltonon said:

    There will be animation but if it locks survivor or not is mystery.

    Yea that is a mystery which gives Killer Mains anxiety.

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/3022128#Comment_3022128

    Uh... that's an argument against your suggestion. If the killer will go for the FTP person anyway, OTR won't make a difference.

    If being fully healed doesn't make Endurance go away then. It's either go for the Broken injured Survivor or keep chasing the Now Healthy Survivor that still has endurance because of the 80 Secs duration.

  • @bm33 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3022228#Comment_3022228

    Wouldn't losing kills be good as killer because then your MMR should go down until you get survivors that you can kill before end game without feeling as though you have to camp or lose kills? Survivor it makes sense to raise MMR because while lower MMR you might have easier killer you also are more likely to have worse teammates so it's a lose/lose. But as killer if you're struggling to get kills before end game it seems like it would be beneficial to have that lower MMR where you aren't struggling.

    The Patch purpose is meaningless then, BHVR found that the Escape Rate are much higher that they like so they are buffing Killer but They'll add a perk that makes it either face camp or lose and promotes non altruistic strats. Wouldn't Escape Rates remain the same then?

  • @bm33 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3022155#Comment_3022155

    Odds are you're camping the hook in end game. If survivors come to try and rescue most times the killer gets a hit on them - so now you have 1 survivor without Endurance and 1 survivor with Endurance. If you are choosing to go after the person that just got off hook and has Endurance instead of going for the other injured survivor that has no Endurance then yes, you can tunnel in end game just like you can camp in end game.

    Edit because I just saw yours: the Otz video shows the "current speed boost" survivors get when hit. This patch is nerfing the speed boost after hit as well as giving killers a shorter cooldown after a successful hit.

    That just bad gameplay design if the only choices are either facecamp to counter endurance or not camp and lose kills.

  • @KolbyKolbyKolby said:

    Someone with Botany and We'll Make It heals you with a medkit in 5 seconds and Bubba comes right back to hook and downs you to intentionally kill you earlier. How is that not tunneling enough to warrant DS?

    You still had the choice of being fully healed. Did you not? you're are not being tunneled if you let yourself be healed in any set amount of time.

    "I just got you off the hook and you did the Gen for 5 seconds but Bubba comes right back to hook and downs you to intentionally kill you earlier. How is that not tunneling enough to warrant DS "

  • @bm33 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3022128#Comment_3022128

    If they're already tunneling a survivor I wouldn't be surprised if they stay on the healthy survivor. I've had more killers go after me having JUST been healed by others after an unhook instead of the other teammates who are injured after to trying to take a hit and distract the killer. I've seen plenty of killers go after a teammate that was just unhooked and quickly healed instead of the teammate that tried to take a hit and distract them. Tunneling killers do not care - they just want to get those players out and I come across those killers way more than I do the ones that try to not tunnel.

    There's also Renewal where you will automatically heal 20 seconds after an unhook - this can happen while a killer is tunneling the survivor in a chase.

    Camping was just buffed, bloodlust was buffed, killers hit cooldown has been shortened and the distance survivors go when hit has been lessened. DS has been nerfed again to now not even work in end game and have a shorter stun so it's useless. OTR is one perk that may be useful to prevent tunneling but if the survivor tries to keep it active that means they are being completely useless for their team - they are doing nothing to progress the game or help teammates which helps the killer.

     "OTR is one perk that may be useful to prevent tunneling but if the survivor tries to keep it active that means they are being completely useless for their team - they are doing nothing to progress the game or help teammates which helps the killer."

    Sure I agree if there's still Gens to be done, but what about in endgame where Gens are all powered Up and another Survivor can just touch and open Exit Gates? It's an 80 Seconds Endurance after every Unhook, Does tunneling exist on End Game?

    Edit: The Main issue is SWF can Heal themselves quickly and bodyblock for their teammates as they have 3 health states. You literally won't be able to counter this as Killer in End Game.

    Another Edit: You can literally Run 2 Laps on Mother's Dwelling with 2 injure Speed Boost. Get Hit once, no problem. Get hit twice no problem again with OTR, Use Exhaustion Perk for another Speed Boost again.

    You can see a simulation of it being a chase with Nemesis just using his M2.

    https://twitter.com/otzdarvayt/status/1405192122689634308

  • @versacefeng said:

    You do know theres perks and addons that can passively/instantly heal people right?

    If you got fully healed by using syringe, you had ample of time to use it and the additional 16 secs there means you are not being tunneled. Same with Inner Strength/Healing. If you had time to use this, you are not being tunneled.

    "If someone swoops in and Uses For the People on Survivor mid chase, who do you think the Killer will go for? The Healthy Survivor probably with DS or an injured Broken Survivor?" quoted above.

  • @bm33 said:

    Someone can use For The People on you in the killers face and you can't prevent it.

    Extremely situational. I don't see this being a negative though, the current problem is Off the Record giving essentially a 3rd health state.

    If someone swoops in and Uses For the People on Survivor mid chase, who do you think the Killer will go for? The Healthy Survivor probably with DS or an injured Broken Survivor?

  • @Tatt3dWon said:

    https://forum.deadbydaylight.com/en/discussion/comment/3022101#Comment_3022101

    Its the same as ds if someone heals you it goes away. Even though its bhvr they arent that stupid.

    Uhhhh no. Current DS doesn't go away if you get fully Healed. I am a Blight and Billy Main, I get lots of DS when downing fully healed Survivors.

    Edit: You need to DOUBLE CHECK THE CONPICOUS ACTIONS. Nothing on the list states it goes away when getting fully healed.

  • If you heal yourself it goes away, If ANOTHER teammate heals you to Healthy State it doesn't go away, you still have that endurance because it's 80 seconds.

  • @Tatt3dWon said:

    otr sucks what you gonna do get off the hook and stand there lol.

    80 Seconds after every hook is enough for a SWF team to get you healed, Stand and Body block for your Teammate getting chased and have the Exit gate be opened for you. That 80 sec is a free 3rd Health state in Endgame as well.

  • How do you 99 a Sprint Burst if I have Blood Echo or Mind Breaker?

    Plus another of my Main is Blight, as Blight what will a 99 SB do?

  • @Tatt3dWon said:

    https://forum.deadbydaylight.com/en/discussion/comment/3016437#Comment_3016437

    Would you rather run from a killer or sit there and hold a button for 90 seconds? Killer is going to also get boring since it wont take anything to down survivors.

    This is blatant bias on being a Survivor Main.

    The current Survivor Meta is stacking 2nd Chance Perks in Survivor Sided Maps. Do you know how many Killers had uninstalled the Dbd because of how Survivor sided the Maps are? The Game is a pallet breaking simulator, Haddonfield was every M1 Killer's Nightware and I want to quit the game if I end up on Garden Of Joy and Survivors are abusing the 3 God Windows there.

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