D0NN1ED4RK0
D0NN1ED4RK0
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@Xendritch said:
Real talk if you play killer and Distortion lives in your head rent free cuz you need something to blame on your losses just run Gearhead it unironically chews through Distortion stacks extremely fast.
Nurses calling does the job better
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Pinhead, merchant, and artist
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3605114#Comment_3605114
I never said that 100% of Distortion users are hiding in corners the entire game.
And how is the killer supposed to just “walk over to” a survivor that is excessively hiding, when they aren’t anywhere near any uncompleted generators when the killer is patrolling them? It’s like asking killers to search literally every object in the map. Excessively hiding survivors aren’t the type of people that just stay on generators. And they’re a big part of the 3 gen problem. If survivors need to split up to repair the final generator, but some of the survivors refuse to repair because they’re too busy hiding, then the game can last an extremely long time, because these survivors would rather have a 30+ minute game, than risk being found at a generator.
The survivors who use distortion are the problem
the perk is fine
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It feels only useful on bubba and oni
and also might require pairing it with infectious fright
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@HugTechLover said:
I could create some later today for you, if you don’t get any. Many of my hours were spent addonless and perkless, focused on mastering him at the base.
that would be cool :D
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3602860#Comment_3602860
With Pyramid Head you can still get value from both of them if you leave someone tormented on first hook and cage on second. You get the first hook bonus then cage for second.
You just need to be a little bit more tactical with his cage usage is all.
Oh yeah I often do this strat as a way to take advantage of PH’s built in mori BUT recently I played like a few minutes of dbd recently for the first time in a while and I’ve been enjoying running deadlock on PH after someone recommended it here! It’s probably my favorite slowdown to run on him now :D
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Wait is every killer getting value from pop and pain res?
*cries in pyramid head*
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Mettle of man once got reverted from its 6.1.2 version (it got nerfed into an endurance perk and then got reverted to 3 protection hits = extra health state)
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Puppers please
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More silent hill maps!
alchemilla hospital
lakeview hotel
nowhere
lakeside amusement park
just add more silent hill content in general
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Pinhead’s original pain addon
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@cheetocultleader said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3592002#Comment_3592002
Exactly. Gimmie SH2 already. I'm just pretending Ascension doesn't exist at this point.
Nancy's though get a bad rep... That sometimes is deserved. Frikkin' totem gremlins who will body block you over them. I've just had a lot of "You jerk" moments with my fellow Nancy's.
Fengs are costume goblins, and it's true -- if I P100 anyone ever, it will be her, 'cause I just play whoever's look I'm feeling atm, and she has a lot of good ones.
Fr that so called 2nd trailer has been delayed for too long 😭
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I dropped it for better alternatives
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The stagger reduction on balanced landing used to be a thing but they removed it cause it enabled infinites
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Speaking about pickrates how do you guys expect the devs would react if let’s say bond was the top most picked perk
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Adept David is gonna be near impossible
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@NomiNomad said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3598889#Comment_3598889
30% of the current progress. Old Pop took 25% flat out.
So, if the gen is at 50%, Pop only takes 15% of the total progress. If the gen is at, like, 80% it would tae around 25%
Ohhhhh
my mistake! I never noticed that was in the description
I always thought it removed the progress instantly instead of the current progress (and I didn’t even know how the current progress thing worked)
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It’s a meme perk
its like going against a bubba main using the speed limiter addon
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Honestly they should’ve buffed perks only and they could try to find better alternatives to lowering a perks pickrates rather than nerfing it
I’m still worried if any unnecessary nerfs happen to unproblematic perks just because they have a high pickrates
and on top of that the update was flawed but they did a few good things but maybe buffing perks only could make people start using different perks
@NomiNomad said:
I wouldn't say Pop is back to it's prime. It's definitely a pretty good perk, but nowhere near as good as it was - unless used on nearly complete generator, ofc.
And we don't know what they'll be doing to DS, but I very much doubt they'll revert it to it's prime. Probably just put it back at 5 seconds.
Isn’t new pop like 30% progress removed from a gen (original pop was 25%)
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Nuh uh
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@mizark3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3597935#Comment_3597935
Sadly I am not. I am Zarina/Felix mostly, and had a Cheryl daily (but since I liked the OG Silent Hills 1-3 I bought most of their skin lines).
That’s still pretty cool tho
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Yo cool
Another fellow James main 😎
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@XenRedspike said:
Maybe there could be an anti-slug mechanic like anti-facecamp where if you're being slugged for an inordinate amount of time while being in close enough proximity to a hook so that a Killer could hook you if they wanted but are intentionally choosing not to, then you should be granted a free Unbreakable with Soul Guard endurance and haste so the Killer can't just immediately down you again.
Or you could just alt-tab out and do something else, that's what I do when a Killer bleeds out all 4 Survivors for kicks.
My idea personally is that the devs just make hex perks feel viable and worth bringing to the point where they are guaranteed to always be in the game and survivors just bring soul guard for its secondary effect -which is giving you infinite unbreakable until the hex totem is cleansed- instead of another in game mechanic to counter it
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I heard a recommendation online to make monstrous shrine basekit so the basement would have a purpose to exist in this game outside of the whole “only viable for camping” thing
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Also does that mean that terminus is bugged again And isn’t countering adrenaline?
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Soul guard used to do that but it required a hex totem to be running
it still works against bleedout builds cause many killers tend to bring hex third seal for these kind of builds
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@Rickprado said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3597598#Comment_3597598
About weaponizing anti-tunnel perks, i have 2 suggestions:
- While under any Endurance effect, the survivor does not have collision with the killer. This could prevent survivor who have being just unhooked to bodyblock a killer to force them eat their Off The Record and/or Borrow Time. Also, this would prevent some killer from bodyblocking a just unhooked survivor to wait the 10s Basekit BT to down them again.
- Prevent Decisive from activating from lockers. This way, a survivor could not bodyblock, lose a health state and then go into to the locker to force DS, leaving at least the option for the killer to slug the survivor in case he/she tries to bodyblock for a friend. Of course they will use UB + DS again, but at least they are forced to use their Unbrekable in this situation.
No need to disable the DS locker play
killers will just slug and it will be annoying so no
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Broken off hook and adrenaline always had this problem
this video is probably another case similar to yours
https://youtu.be/-NfQ75BaGrc?si=mMxuim9XLW3tfc4C -
Used to be the best wesker map but they removed most of the props that allowed you to do his techs or whatever you call them
so pretty much the map isn’t good for playing wesker anymore 😔
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Same
these 2 cosmetics should be mixable or the devs should at-least make for her a separate pants cosmetic like the one in original SH3
But it’s probably still a licensing issue
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AFC disables in the endgame so it isn’t a guaranteed free escape
similar to how anti tunnel perks disable in the endgame
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insidious chucky + bush = jumpscare
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@CorvusCorax86 said:
Thanks for this. So sad to see Twins lagging behind while other killers can get an update or tweak much earlier.
Meanwhile Freddy is probably far on the list
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I think forced hesi does the job better as a counter to BU+FTP than STBFL does
until the devs remove the synergy from the combo
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I love your change for third seal
that will kill the annoying playstyle that’s commonly used with this perk
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Poor James and Cybil 😭
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@katoptris said:
I main Feng and apparently she toxic. I'm not toxic but she a gamer and so am I.
Most feng mains I encountered were pretty chill as survivor and killer
except like 1 of them
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3592491#Comment_3592491
Its still good i feel. But not if you play an m2 oriented killer. Sure its not map wide, but its showing the gens you want to protect.
Why are you talking like it doesnt work like that anymore? Ruin surveillance still does what it was supposed to do? Did anything change?
Well I main pyramid head (and sometimes wesker)
a killer who’s mostly not viable with perks like pain res and PGTW which pretty much makes him rely on perks like deadlock, ruin or pretty much any gen slowdown that doesn’t require hooks and if I successfully get a kill…well there goes the ruin and the surveillance
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@Wibwob said:
I've seen a lot of requests for stuff like Friday the 13th, FNAF, or Pennywise, but I'm interested by improbable or weird licences people want! Things like Pirates of the Caribbean, Dark Souls or The Boys. We already got Attack on Titan and Nick Cage out of nowhere after all.
Personally I'd love to see a Warhammer chapter, with a Chaos Daemon killer. They fit the horror aesthetic pretty well lol
This is probably a license we will never see but if it gets added it would probably go hard
but imma keep dreaming cause nobody remembers that this show used to be a thing sadly 🥲
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@lifestylee said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3592433#Comment_3592433
He means the survivor who just got off the hook bodyblocking while they have ds active, not the survivor who just saved the other survivor from the hook.
Make your choice wouldnt do anything.
Also make your choice you have to be pretty far from the hook to work and it only works with m1s i think, just not that good of a perk.
Yeah but it encourages you to go for the unhooker cause they are one shot instadownable
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@HugTechLover said:
What are you talking about? Garden of Joy is one of the most killer sided maps in the game. Especially for blight, bubba, and billy.
And wesker
this map is literally our playground in comparison to every killer in the game
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3592440#Comment_3592440
Surveillance is great with surge.
Ruin is ok. Not strong but ok. It's good on certain killers in certain builds.
I use it in combination with discordance on nemesis. Does the job.
Yeah but surge isn’t map wide range and (for me atleast) isn’t that viable with the info range it provides cause with ruin the gens were already regressing from the start and surveillance was like a mini lethal + discordance cause it told you where the survivors were at and which generator is being worked on without having to patrol the map and find it
that’s exactly what I liked about the old combo of ruin and surveillance
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3592398#Comment_3592398
You can use it, it's still there...
It's so funny how so many people are just: "perks not good enough for my Standart anymore. Let's just throw it in the trash and do as if it doesn't exist anymore."
You can use ruin. You can create a build around it.
It's not horrible.
ruin + surveillance is a dead combo tho
back then it used to be a risky combo cause the totem might be cleansed way to early or it might never get cleansed giving you slowdown + info on which gens are being repaired and which aren’t but nowadays if one survivor dies
it’s pretty much 2 dead perk slots
atleast remove the totem self deactivating part
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@WilliamSN said:
https://forums.bhvr.com/dead-by-daylight/discussion/397934/how-you-would-feel-if-ds-ruin-buffed
The only possible scenario in which DS gets buffed to a 5s stun , requires that DS's offensive capabilities get *severely nerfed*.
It makes no sense for DS to work after you went out of your way to bodyblock for your rescuer (A conspicious action by dictionary definition : "standing out" "noticeable") , hence forcing the killer to chase you because the rescuer is on the other side of the map by now and then you hit them with a DS, even though you forced the chase on you.
It also makes no sense for the counter to DS (slugging) to be counterable via forcing a locker grab.
DS should legitimately only work on deliberate tunneling.
What if the killer hits me off hook and it renders as a protection hit and DS deactivates?
just run make your choice if people bodyblock you on hook constantly
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@blackfox0408_fr_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3591955#Comment_3591955
It has one drawback, it can sometimes confuse when a blindness status effect puts it off, and if you only play with it, it could be detrimental (edit: kinda like a drug where you would be in lack of it...).
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3591963#Comment_3591963
Nope, DS is fine as is, there is no counterplay to ds for the killer in a situation where you are getting tunnelled, you just need to do gens while he is getting tunnelled, and then the killer gets a 2k at most, while you didn't sweat.
From my experience, tunneling can backfire if that team is a swf or if they are good enough, cauz if you full tunnel on a swf you can make the killer lose 5 gens, by making the tunnelled survivor go to the area where gens are finished, so if i think that generally, if they are prepared, survivors will win, so buffing DS will not solve the problem ...
(I am making the assomption that the survivors do not make an error big enough to compromise that plan and that they loop well enough)
5 second DS stun is not gonna delete tunneling
it’s just gonna lower it from happing cause the 5 second stun was oppressive
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I main Cheryl
and there isn’t much of a stereotype towards us….atleast that’s what I know
oh yeah and we play dbd cause we’re abit starved for new silent hill content (last SH game came out in 2012) :D
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We just need 5 second DS back
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Can it still stack with machine learning and PWFY?
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Rework it into an anti wiggle perk
maybe like a counter to boil over
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5 second DS Stun should be brought back


