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  • @Aneurysm said:

    https://forum.deadbydaylight.com/en/discussion/comment/1758028#Comment_1758028

    Well yes, sometimes we get carried away enough to completely rephrase the words and tone of what someone said so we have a nice little bundle of straw to attack, don't we my dear? Sometimes we have to put on some patronising airs to make our witless arguments seem a little more compelling, don't we?

    I'm English, you're not going to out-condescend me :P

    Is that a region-locked English exclusive ? Interesting.


    Anyway, I think we made our points.

  • It’s scummy but not reportable. I’ve done it a few times. If I consider you tried to bad manner or be offensive, or behaved like a piece of trash, I usually let you all bleed out like pigs and hook you when you have 1 health point.

  • @ZerLukas said:

    Fun is a really subjective thing. Maybe they really do see camping and tunneling as fun. Or just competitively viable. Not many people do that with an intent to ruin someone's fun.

    360 rarely works against a killer who has a stable 60 fps, so relying on them is usually a bad idea.

    Pretty much this. Honestly, stop trying to 360. It doesn’t work.

  • Yeah, that’s basically every match I get.

  • @Aneurysm said:

    https://forum.deadbydaylight.com/en/discussion/comment/1757980#Comment_1757980

    I'm not saying I put in zero effort and then just strut out the exit gates anyway, just that I don't run meta perks or exhaustion perks that often and after adjusting to doing without them it's really not so bad.

    So we went from “it’s so easy lol” to “well after adjusting and getting used to it, it isn’t so bad “. Sometimes we do get carried away in the way we speak.


    It really depends. For me personally I have chill matches. The killer might be incompetent or the map spawn is really good/team mates don’t suck too much and I got chased for 1 minute maybe and the rest I repair and leave.

    But that’s not most matches. In most matches, I have to tryhard, loop, rush generators and if I make some mistake the game is thrown.

  • @Kolonite said:

    https://forum.deadbydaylight.com/en/discussion/comment/1757972#Comment_1757972

    RIP your reading comprehension skills. Against slower than average killers it’s an infinite until you break the wall as you can loop out of the infinite and then come back to it without the entity blocking it and without them getting any use out of bloodlust. Also, using bamboozle instead of one of the many other better perks to avoid breaking one wall is pretty silly.

    You are the one going to the forums to cry about non existent infinites and walls. I don’t care.

    And I’m not judging whether there’s more interesting perks or not. That really depends on the killer and the map. For example, in the Asylum, bamboozle guarantees you don’t constantly run around in circles like a headless chicken. Also, I wouldn’t carry Bamboozle as a Spirit, but I would as a Wraith or a Clown. It really depends on many things.

  • What I’ve noticed about this forum and I found interesting it’s that there’s people here who lie. They lie about playing the other side and talk about things they don’t know and never experienced.


    Like people who say solo queue survivor is a piece of cake or people who complain about sweaty killers. You really should stop saying you play both sides and actually do it.

  • @Malum_Midnight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1757967#Comment_1757967

    Most don’t actually use it for dodging hits I’ve noticed. Most use it for distance, and there’s nothing the killer can really do

    And? That only works if the survivor really knows what they’re doing, so they can make use of the perk effectively. Once. There must be 100 players in the game who can do that. 99% of Deadhard users might as well carry a different perk.


    And even if they know what they’re doing that only works if they’re close to a safe zone, a pallet or a window.


    It really isn’t the big deal people for some reason make it out to be.

  • @Aneurysm said:

    https://forum.deadbydaylight.com/en/discussion/comment/1757944#Comment_1757944

    "Play against me (or against any red rank sweaty tryhard killer) in solo queue with your diversion and you’ll be put out of the game in 2 minutes."

    Have been doing that for a while now. It's fun being sole survivor and running useless perks while everyone else is rocking ds/unbreakable.

    Yeah, no. Don’t give people who might be newer to the game the wrong impression. If you play solo red ranks, You -will- sweat in this game or you -will- go out fast.

  • @Kolonite said:

    https://forum.deadbydaylight.com/en/discussion/comment/1757949#Comment_1757949

    Bro why you running bamboozle. Also, you can literally leave the window loop somewhere else twice and run back to it so it doesn’t block the window and not all killers can build up bloodlust effectively. Let’s be at least a bit knowledgeable about the game and the terms we use please. Either why you just break the door and it ruins the loop lmao

    Are you twelve? I have difficulties understanding you.

    Anyway, as I said, infinites don’t exist.


    If it bothers you they use a window more than once, bring Bamboozle. End of story.

  • @SunderMun said:

    https://forum.deadbydaylight.com/en/discussion/comment/1757459#Comment_1757459

    You misunderstand me completely.

    Dead hard completely negates a killer's outplay of a survivor, meaning they have to essentially get the hit 3 times in a chase, and I don't think that's particularly fair.

    The specific instances I'm talking about are things like always running straight to the Crotus Penn god loop or god bus and abusing it to it's maximum potential before then going somewhere else, every chase. I don't expect anyone not to use strong loops; many loops are strong, but not many are as strong as those, where there is zero chance of mindgaming.

    I also didn't say they can't run any perks they want; I literally said IDC about DS because I get hit by it maybe 1 in every 10 games when I play killer, even if those instances I blatantly didn't tunnel, but not enough for me to care.

    Both sides have plenty of second chance perks. It's a thing in the game, and that's fine, but Dead Hard basically rewards survivors for pressing a button when they've just been outplayed. At the same time, NOED rewards killers who didn't pressure gens effectively enough.


    I really don’t understand the issue with Deadhard. If this game had decent servers and hit boxes/latency issues were fixed, maybe I would understand the drama. But the fact is, Deadhard is useless 90% of the time. I use Deadhard. I play against Deadhard. When it works, it’s annoying as #########. Most of the time you just hug them and hit them, or they use it but you get the hit in anyway.

    People really overestimate Deadhard.

  • Autohaven maps are a wonder for killers. Usually no line of sight breakers, and very few safe spots. Especially Gas heaven. Worst map in game together with that other tiny Macmillan map.


    I enjoy farm maps, The Game map, MacMillan is ok.

  • @Kolonite said:

    https://forum.deadbydaylight.com/en/discussion/comment/1757926#Comment_1757926

    They added a breakable wall on one of the new reworked maps that you have to break every time because it brought back an infinite lol

    Infinites don’t exist anymore. The window gets blocked after 3 vaults, add bamboozle and bloodlust while you are at it and they might only get to vault it once.


    Let’s be a bit knowledgeable about the game and the terms we use. It might be an annoying and time wasting spot, but if you say an infinite that doesn’t exist.

  • @TheButcher said:

    https://forum.deadbydaylight.com/en/discussion/comment/1757891#Comment_1757891

    I play both actually. I literally run Deliverance, Diversion, and Head On - on my survivor because I don't need meta perks to do well. I just have to loop the Killer till everyone else finishes gens, and if the other survivors are not doing gens. I just hide and wait out hatch. It's not hard to learn how far your scratch marks are, or learn the Killers fov. With friends I just don't run perks at all, or I run no mither because why the f@#$ not~

    For Killer you require to take perks just to balance the game, and even then you have to sweat because the game is grossly unbalanced with map layout. Too many pallets, survivors don't even have to try to conserve pallets anymore. Everything is about looping now, there is no unique chases for Killers anymore. Steadily maps are being updated to no longer have mind games - it's just if the Survivor knows to run the loop right or not, and if you know the loops - you're immune.

    1. I don’t know if you play rank 20 matches with friends. Solo queue against only Spirits, Pheads, Bubba’s, Freddy, Iri head Huntress, Nurses and Onis, yeah you have to sweat.


    2. Pallets have only been reduced and looping nerfed since release. It has only gone in a decreasing curve, the strength of looping. So saying things like “it’s now only looping” / “survivors don’t need to conserve pallets anymore” doesn’t make any sense. If anything, they could easily not conserve pallets in the past and now they have to.


    3. Play against me (or against any red rank sweaty tryhard killer) in solo queue with your diversion and you’ll be put out of the game in 2 minutes.

  • @TheButcher said:

    https://forum.deadbydaylight.com/en/discussion/comment/1757891#Comment_1757891

    And if a Killer ever breaks an unbreakable wall - that's a gold mine for me and the infinite loop they just opened up.

    Infinite loops don’t exist for years now.

  • @TheButcher said:

    https://forum.deadbydaylight.com/en/discussion/comment/1757891#Comment_1757891

    I play both actually. I literally run Deliverance, Diversion, and Head On - on my survivor because I don't need meta perks to do well. I just have to loop the Killer till everyone else finishes gens, and if the other survivors are not doing gens. I just hide and wait out hatch. It's not hard to learn how far your scratch marks are, or learn the Killers fov. With friends I just don't run perks at all, or I run no mither because why the f@#$ not~

    For Killer you require to take perks just to balance the game, and even then you have to sweat because the game is grossly unbalanced with map layout. Too many pallets, survivors don't even have to try to conserve pallets anymore. Everything is about looping now, there is no unique chases for Killers anymore. Steadily maps are being updated to no longer have mind games - it's just if the Survivor knows to run the loop right or not, and if you know the loops - you're immune.

    ... but that’s not true. You play rank 20 survivor with friends. Gotcha.

    I was talking about -actually- having to sweat, solo queue red rank survivor where you mostly get Spirits, Pheads, Freddy, Bubba and occasionally other killers with ultra rare addons like iri head huntress.


    Another thing that gives me the impression you don’t know much about this game, you said “survivors don’t need to try to conserve pallets anymore”. That implies at some point they had to do that? When? Are you aware looping is at its weakest today compared to ever before?

    “There is no unique chases now, everything is about looping”. When was it not about looping? In fact, looping is less viable now than it ever was in the past.


    “Maps don’t have mind games now”. In fact, maps have progressively gotten nerfed for survivors for years now. They are still survivor sided mind you, especially maps like Ormond, some farm spawns.... but at the same time new maps like the Demo map and Phead map are utter trash as survivor.

  • @TheButcher said:

    Is this thread bait? Fact is; You don't even have to try with Survivor. With Killer if you are not sweating, than you're not going to have a good time at all - or just playing basement bubba.

    That’s not true. Another guy over here who only plays one side.


    You have to tryhard as killer and you have to tryhard as survivor. You gotta sweat in both roles.

  • @Callmehandsome said:

    https://forum.deadbydaylight.com/en/discussion/comment/1755924#Comment_1755924

    You are correct. I've played since 2016 and i already ran DS back then. I never handicap myself when i play any game by not running strongest items& perks addons or what ever. But i do still play killer however and DS is horrible when you get DS'ed even if you don't tunnel. I put my own fun above others, just like you and other players we are playing with. But it doesn't change the fact that i understand that DS is fundamentally broken perk.

    Also i never said that SWF needs to be removed because it would kill the game, but there are certain perks that make them grossly overpowered like object & DS combo.

    @Callmehandsome said:

    https://forum.deadbydaylight.com/en/discussion/comment/1755924#Comment_1755924

    You are correct. I've played since 2016 and i already ran DS back then. I never handicap myself when i play any game by not running strongest items& perks addons or what ever. But i do still play killer however and DS is horrible when you get DS'ed even if you don't tunnel. I put my own fun above others, just like you and other players we are playing with. But it doesn't change the fact that i understand that DS is fundamentally broken perk.

    Also i never said that SWF needs to be removed because it would kill the game, but there are certain perks that make them grossly overpowered like object & DS combo.

    @Callmehandsome said:

    https://forum.deadbydaylight.com/en/discussion/comment/1755924#Comment_1755924

    You are correct. I've played since 2016 and i already ran DS back then. I never handicap myself when i play any game by not running strongest items& perks addons or what ever. But i do still play killer however and DS is horrible when you get DS'ed even if you don't tunnel. I put my own fun above others, just like you and other players we are playing with. But it doesn't change the fact that i understand that DS is fundamentally broken perk.

    Also i never said that SWF needs to be removed because it would kill the game, but there are certain perks that make them grossly overpowered like object & DS combo.

    I would 100% support the limitation of DS usage in a SWF team to maybe 1 or 2 players in the squad tops. “Your team reached the maximum allowed number of DS, please select another perk”. Something like that.


    Leave solo queue alone though.


    Plus, I'm definitely not a goody-two-shoes killer. I will tunnel you out of existence. just looking at my Steam profile you can see it's a salt mine: https://steamcommunity.com/id/helpinghand96/

  • @Callmehandsome said:

    https://forum.deadbydaylight.com/en/discussion/comment/1755917#Comment_1755917

    Right so you refuse to accept my challenge which speaks for itself. If i go look at your comment history i won't find comments abaut you defending SWF? am i correct? DS & OoO are root of the problem which also makes SWF stronger. So deep down you know DS is problematic perk you just like to pretend these scenarios don't exist.

    So you basically admit you get carried by cheating through voice communication. Sadly, I play solo queue so I had to carry myself.

    I’m in for anything. Want to play together buddy? We can play survivor, play killer, play anything you want. Unlike you I don’t have a whole team holding my hand through the ranks.


    As somebody who cries and whines so much about survivors, you surely make use of it.


    DS is fine. It’s one of the few things preventing tunnelling, and the only issue we have here is good SWF squads.


    But at the same time, how do you remove playing with friends without the game dying. Because trust me, it would die.

  • @Callmehandsome said:

    https://forum.deadbydaylight.com/en/discussion/comment/1755900#Comment_1755900

    I tell you what, since you claim these scenarios don't exist i will throw challenge for you.

    You face my 4-man SWF group and we will all run DS, this is 8 minutes of immunity total btw. You can use any killer you want, any addons. No offerings.

    I will record it and post it to this thread how you manage to avoid DS. Should be easy. Also since you are a good killer i expect you don't camp either but you can if you like, generators will be done anyway 😂😂


    ... but that’s not a DS problem, that’s a SWF team with voice communication. You just changed the topic to something completely different. Are you okay mate?


    By the way I own a horse. Just as another random unrelated piece of info I’m throwing in since we started doing that.

  • Idk about the best. I know the worst though: What’s with the Pig’s and Legion’s moris.

  • @Callmehandsome said:

    https://forum.deadbydaylight.com/en/discussion/comment/1755883#Comment_1755883

    You make no sense at all. They should use that 60 seconds to find safe location to heal themselves & possibly teammates. Repairing gens in killers face is asking to be "tunneled" as the killer has no option to let you either let you keep repairing it & get cuckolded by DS when survivor presses spacebar. This is not tunneling. Killer has no such perks that reward for failure except maybe NOED. DS works the entire game

    NOED does reward failure. So yes DS has NOED as its killer twin.

    And you don’t need to repair in the killers face. In fact that’s stupid. Never once have I seen this unless they were just trolling. People when they’ve been unhooked run away, not start a motor in front of you. Unless I repeat, they’re just trolling at that point.


    Don’t use situations that don’t happen to defend something that is a bad idea.

  • I’d add another:

    The Straight survivor: This survivor does everything in a straight line. Their “W” key is the only one that works and thus that’s all their tactics revolve around, going in a straight line and never looking back. This survivor will occasionally unhook and throw a pallet, but -only- if it happens to be on their way. It is rumoured they take you sight seeing when you chase them.

  • @Callmehandsome said:

    https://forum.deadbydaylight.com/en/discussion/comment/1755867#Comment_1755867

    You are not being tunneled if you can repair generators. The least rework DS needs is to disable if you perform such action, otherwise you are just carried with 60 second immunity

    But that’s the point. You just hooked that survivor. If you hate them so badly that you can‘t stand the idea of them playing the game for 60 seconds more, just camp their body until it runs out.


    If it’s such an imperative need that person doesn’t get to play the game he’s paid for just like you, you wait it out and make sure you don’t allow him to participate in the game.

  • Yeah, that’s how it is. But it’s not even their problem. It’s the rank system.


    I have talked before about a survivor named Busibusi. A Meg. That Meg spent all match hiding in a locker and repaired half a generator. Then she escaped and made 12k in total.


    Busibusi was red rank. How is that allowed? Busibusi must be in rank 50. 20 is too high for that survivor.


    This game is full of Busibusis.

  • This isn’t the airport. You don’t have to announce your departure.

  • DS is a good perk and it is needed in the game for the simple reason that without it, your matches’ length will be reduced to a minute in many situations. You just have to play regularly to see it: How many times has someone been farmed off the hook, re-hooked instantly and since the killer now knows you don’t have DS you’re basically dead.


    Many people literally get tunnelled out of the game within two minutes with 5 generators left. How is that fair or fun in any way.


    No, DS doesn’t need any nerfs and if anything I would pause the timer while you’re on the ground.

  • You should add “whenever you breathe DS deactivates” while you’re at it.

  • I’m afraid to admit between cosmetics and rifts I have spent way too much money. I would say around 300€.


    Yes, I know.

  • If enduring affected pallet saves you would be able to hit even before the survivor touches the ground. Then there would be no point in even pallet saving.

  • @MythMage said:

    Decisive Strike activates each time you are unhooked.

    While Decisive Strike is active and you are picked up by the killer, you immediately stun the killer for 5 seconds, gain a 7% Haste status effect for 20 seconds, and become the Obsession.

    Decisive Strike is disabled if any of the following happen:

    -You begin working on a generator or an exit gate

    -You begin cleansing a totem

    -You heal or are healed by another survivor for one health state

    -You unhook another survivor

    Increases your chances of being the Killer's Obsession.

    The Killer can only be obsessed with one survivor at a time.

    Post this on another DS thread. This is undeniably the best direction for DS

    Edit: Notice: no timer, no skillcheck

    That is undeniably the worst DS rework I've seen.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1754650#Comment_1754650

    And that's one of the reasons people bring DS, so they have a safety net in case this happens. I just want to enjoy my game but people like this are the reason I'm forced to use DS in almost all of my builds, unless I play SWF when I know my teammates won't do that just for WGLF stacks (since I do that to them, but I know they have DS equipped and they tell me to farm them for stacks so it's good).

    You shouldn't be punished that badly because your team included a console Kate player.


    Pretty much this. Makes no sense if the solution you propose to counter tunneling doesn't counter tunneling. Then what's the point.

  • Really bad idea. Killer just needs to literally allow you to tap 1 generator, get touched by 1 team mate, or touch a team mate, and you're automatically going to get tunneled again.

    Basically, you want a survivor to be unable to do anything for the rest of the match or DS disappears.


    DS is not perfect, but it does put some pressure on the killer to either leave the person who got unhooked be or waste time camping their bodies. In any event, this idea doesn't prevent any tunneling.

  • Freddy is one of the biggest cancers of this game. He needs to be nerfed.

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/1754027#Comment_1754027

    You’re just being a troll at this point, and deliberately not reading anything I’ve posted here.

    • I’ve repeatedly pointed out on multiple responses here that I DO NOT RUN at the beginning of the match.
    • I’m NOT embellishing anything here. It’s is quite LITERALLY and NOT figuratively, that in the space of just starting to walk at the VERY BEGINNING OF THE MATCH and trying to get myself orientated so that I know EXACTLY where I am in the map, I’m already hearing the TR within a few steps. I’ve maybe not even covered the distance of a whole tile yet. I’m quickly trying to keep a low profile at that point and try and see exactly where the killer is coming from, but it’s too late, I am already spotted because I ducked on the WRONG side of something.

    You still focus on shouting and yelling and never answer anything constructive.


    I asked you what surv you play, build, rank, hours etc.

  • @Clevite said:

    https://forum.deadbydaylight.com/en/discussion/comment/1753368#Comment_1753368

    Yes, no doubts, They better my teammates, the better my odds of escape.

    That's why odds of escaping are always low.

  • @Kebek said:

    https://forum.deadbydaylight.com/en/discussion/comment/1753914#Comment_1753914

    I mean if he's got problem with getting found early and doesn't want to be found first then it's the best thing to do for him. Let others who might feel more confident in their chases take the aggro. I never said it was good strategy (it isn't obvisouly) but it helps his case.

    It also feels like you don't play solo much as that's exactly what 50% of survivros do casually without thinking about it. I've seen legions of slowly crouching around the map survivors while I'm looping the killer for several minutes. That's just solo experience, if they don't DC instantly they still aren't doing anything usefull, you get used to it after playing solo for a long time.

    ... I play solo constantly and I know that's exactly what happens all the time.


    That's why I wouldn't like to encourage this kind of game style.

  • @Kebek said:

    https://forum.deadbydaylight.com/en/discussion/comment/1753886#Comment_1753886

    I didn't say you were but it's the main reason why you might be getting spotted so early, killers need to find someone asap due to fast early gens so unless you literally do nothing and just hide they'll find you pretty fast.

    Spawning system is predictable but even so killer can't spawn within some 32ish m from you so you alway have time to hide away to not be spotted first if you want to idle for a minute or two before other people get chased.

    Yeah, please do that. Do nothing for 1-2 minutes and wait until somebody gets chased / go down. That’s gonna be of great benefit for the game.


    You will make sure you already lost the match upon starting but hey.


    At least you will not get found early.

  • Hm, to be honest with you, I always get camped and tunnelled. In most games. I expect to be tunnelled and camped.


    Then again, I do tunnel and play scummy because I want to and it’s the most optimal way, so I understand because I see both sides.

    People should experience both sides more often.

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/1753835#Comment_1753835

    I’m always attempting to be stealthy as the match starts. Not extreme “urban everywhere” stealth, but I’m not foolish enough to suddenly start running anywhere, or foolish enough to jump on the first gen I spawn near. Heck, I’m the kind of survivor that makes an effort to not disturb crows.

    No embellishments here. I mean quite literally I spawn in, match starts, I start walking, repeat WALKING and assessing my bearings, I might have traveled the distance of HALF a tile, I hear the TR, I duck and spin my camera to see where the killer is coming from to know where I should hide, but it’s too late. I’m already spotted and they’re coming straight for me. It’s happened 5 times in the past 2 hours.

    No offense, and I get you must be frustrated. But you sound exactly like the kind of survivor I -don’t- want in my team.


    What rank are you playing and how many hours do you have? What character do you play? What kind of outfit? What’s your build?

  • @steezo_de said:

    https://forum.deadbydaylight.com/en/discussion/comment/1752795#Comment_1752795

    It would actually be nice for this forum to have your account linked to your ingame stats and platform, just so we know where you're coming from.

    I completely support this.

  • @DCash said:

    It's hard to say a percentage honestly. Im getting close to 5k hours, equal killer/survivor time, all solo. I escape most of my games regardless of my teammates. But I die a lot too. I mean I can't help getting tunnelled off hook and my team doesn't have BT, or the moris I get in a lot of games. I also never run DS. I run adrenaline, borrowed time, any means necessary, and we're going to live forever. Any means is a recent addition but I'm finding it to be really helpful. Saving pallets from my teammates bad plays and I like the fact I can throw pallets myself with less fear as I can just save them. Also helps in chase, killers almost always break the pallet when I try to pick it up in their face, breaking the pallet removes bloodlust so I almost never get bloodlusted.

    As a killer you play 1 against 4. Everyone knows this. Took me a while to realize solo survivor is also 1 against 4. You need to analyze your team as you play. And some times you need to know when to let people go. If your own play style doesn't mesh with the other players you're just going to have a bad time.

    So are they all being stealthy? Don't rush to gens because you will get chased the most since the killer probably won't find them. Being loud while your team is in stealth mode just makes it easier for the killer to tunnel you. If you're the only one they can find it's kinda your fault for not playing along, at least a little bit. It is important to get on gens as quickly as you can, but I usually give it a second at start of match, find a vantage or line of sight, count to 10, watching your team, seeing what they do, then decide your course of action.

    Are they all rushing to get unhooks and no one is ever on a gen? Someone needs to be on a gen at all times, better get on one because they certainly aren't. Or is it the opposite and no one goes for saves because they are all scared? You need to fill the roles your team is leaving empty.

    Analyzing your team's play style as a solo is just as important as figuring out the killers perks and play style. A lot of times I commit to gens or make crazy plays based on faith in my team from watching how they have played. Or I knew that my team was throwing or playing poorly, so I rush gens, getting as many done as possible so I can exit out the hatch when they die. Which leads to my next main point.

    It's also really important to understand the hatch mechanics as a solo player. Having faith in your team is one thing but knowing your team isn't going to make it is another. You need to be ready for when they all die. I'm not telling you to go camp the hatch and not work on gens. Don't be that person. But knowing when the hatch appears on the board, finding it ahead of time, has saved me so many times. Having that information can tell you if you should go for a door play or straight for the hatch.

    So has the killer seen the hatch? Have you seen the hatch? If you know the answer to those questions escaping becomes a lot easier. Just remember 2 people alive, 2 gens left, hatch appears, and, 3 people alive, 1 gen left, hatch appears. If you go to the hatch for a standoff with the killer, face to face, and they do not hit you, RUN. They know how the hatch works and you won't make it through. The killer has priority to close the hatch in that situation. If they do try to down you on the hatch however, they are stunned for a second from the swing, losing their collision, and you can spam m1 and escape, provided it opened.

    Sorry for how long this got or if you knew any of this already. I try to write for any new players that may read this.

    It’s a compilation of things everybody should be aware of. They’re pretty obvious to me but well summed up.


    The only thing I would say to you is, there’s an issue: most survivors are so incompetent it physically hurts. So more often than not competent players will find themselves having to do 80% of the work for 20% of the reward. You will most likely die too. A Claudette will probably get the hatch.


    That’s solo queue dbd.

  • @Yamaoka said:

    https://forum.deadbydaylight.com/en/discussion/comment/1753847#Comment_1753847

    You're obviously not a red rank player and if you are you don't belong there. Decent red rank survivors don't complain about killers that can't ignore basic mechanics like pallets and windows.

    90% of red ranks don’t belong to red ranks. That is why people have always said the ranking system makes no sense in this game. Maybe you were busy with your monthly survivor match thinking you’re good because you looped a Tier1 Myers. Maybe you -are- Busibusi. I honestly don’t know anymore.


    But yeah, most people who are red ranks shouldn’t be.

  • @Yamaoka said:

    https://forum.deadbydaylight.com/en/discussion/comment/1753824#Comment_1753824

    Well I'm on red ranks unlike you, the clip shows it as well and I never struggle against any particular killer so yeah maybe you should blame yourself if you get downed quickly all the time?

    1. Everybody is on red ranks. Red ranks means you play the game more than 1 hour. It really isn’t a personal achievement to be red rank. I know your standards -are- that low but really, looping rank 20 killers isn’t a big thing.


    I once played together with a Meg. Let’s call her Busibusi. Well, Busibusi spent all match crouching in a corner and made 12k escaping at the end of the match.


    Busibusi was rank 1.


    There are a lot of people who, just like you, shouldn’t be rank 1.


    2. Say it with me : Keeping trash killers who get stuck on tires and respect pallets busy for a while doesn’t mean I can do anything against a player who actually knows what they’re doing. Thus your point is invalid and proves nothing.


    Have a bit of decency. Don’t be a Busibusi.

  • @Yamaoka said:

    https://forum.deadbydaylight.com/en/discussion/comment/1753795#Comment_1753795

    So a Bubba that plays perfectly shouldn't catch you! Gotcha! You got an interesting idea of balance!

    https://forum.deadbydaylight.com/en/discussion/comment/1753797#Comment_1753797

    I have never said something like that - try again.

    https://forum.deadbydaylight.com/en/discussion/comment/1753799#Comment_1753799

    If you made up your mind I'm not going to waste my time.

    Playing perfectly = not respecting every single pallet and getting stuck on a fresh breeze of air.


    Your standards might be a bit too low. I suggest you try to take your David to rank 15 as a personally challenge next.

  • @DaKnight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1753791#Comment_1753791

    I'm sorry, that means nothing. A good leatherface is barely going to crash into things during the loops, and will be going around the loops fast enough they are going to notice you magically disappeared at the corner. I used to use the muffler but after some practice I can go around almost any loop in DBD without crashing.

    Purple chili leatherface can go around almost every loop in the game I believe. The only counter is windows and you can bamboozle them.

    This is like holding up someone doing a window tech (which literally never works on me) as a counter to a killer. All you can do is feed him pallets (and fast), and if you run out of pallets you are done.

    I do purple chili + primer bulb and I think that's his best combo for general use.

    These people play 2 rank 20 survivor matches a month and think they know how the game works. Then go to the forums and upload “hoW I GeT CHaZed bY cRaZY SPIRIT!!!!!! ALL GAME (rEd rAaanks)”


    Then continue to play killer until next month, when they play a couple rank 17 matches again to upload a few more videos.

  • @Yamaoka said:

    https://forum.deadbydaylight.com/en/discussion/comment/1753769#Comment_1753769

    Leatherface can still be looped and corner-teched so your input obviously does matter.

    You can't expect to win if you have no idea how the game works.

    Almost 3 minute chase and 4 man escape SOLO QUEUE at red ranks:

    https://youtu.be/eDWYzM8KBcM

    Corner-teching Leatherfaces even in the open field:

    https://youtu.be/xmvEIiYm47w

    Leatherface is literally a killer that only catches you quickly if the Leatherface-player is better at the game than the survivor he faces.

    If you go down quickly all the time it's a YOU problem. Leatherface is mechanically fair and balanced.

    Nice pointless demonstration on how to loop a trash Bubba who never plays Bubba. He gets stuck on the easiest smoothest loops like the pile of cars. He respects pallets. He steps back when starting to rev the chainsaw.


    Will you show me how you “loop a 20 hours wraith for 3 minutes” next?

    Get out of here.

  • This has been the trend for a while anyway. Holding killers’ hands all the way from finding survivors to downing them fast. Each new release and rework has been towards having a killer be as powerful as possible, preferably with no possible input from survivors (doesn’t matter how well or how poorly you play), and block some windows/spots so on top of that you have even less options.

    And it should be the opposite : have more options, more windows, more pallets, more spots. Have killers be powerful but challenging to manage, everybody gets more potential for fun.


    But no. Let’s cripple everybody.

  • @gibblywibblywoo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1753769#Comment_1753769

    There are 1 or 2 killers in DBD that do truly feel "uncounterable". Leatherface most certainly isn't one of them.

    Definitely can be. Leatherface will be counterable as long as you have a pallet close (one-time use, what happens 90% of the time is that has already been used within 10 seconds of the match starting) or if you get a really strong window. And most of them use Bamboozle and have learnt to chainsaw around corners anyway.


    So yes, virtually uncounterable.

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