CrowVortex
CrowVortex
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- CrowVortex
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@NomiNomad said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3483476#Comment_3483476
Wraith got burn removed? Since when?
I've been gone for a minute, but I thought I had caught up on everything. I had no clue about burn being gone.
It's a recent change, same as nurse's lightburn no longer being a thing.
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######### is a larry?
I don't think wraith can get bullied as much as he did before, now that his flashlight burn is gone. Pinhead is quite the victim if someone keeps hold of the box, same as Twins but she can recall after a while.
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My Main is Artist, love the theme and playstyle. Followed by Dredge as a second main, then switch it up between Knight and Plague on the regular. Everyone else i find either too boring or frustrating in terms of power usage, does not work reliably on console or just plain don't like.
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The SH:PR changes i wasn't too happy about, sure they upped the regression side of it, but not a fan of the only 4 uses. Rather they nerf it back to 10-15% but slap a 20-30 cooldown on the perk activating again.
Call of brine / Overcharge - The problem was them stacking effects together, to nerf them in such a way to near uselessness i found questionable.
Ruin - Again, didn't see the issue beforehand, cleanse it or powerthrough it. If it even lasts 5 minutes that is.
Eruption - Good change.
GearHead - Good change, it's now in my Artists build.
Pop - Good change, in my m1 killer's builds.
I kinda wish they made Jolt also work with special attacks in the future, that would up it's usage for me.
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While not ideal, probably best to only defend a select 4-5 gens on the side of the map you prefer, they'll eventually have to come your way. Forced Hesitation works wonders on Twins, if they group up, allowing mutliple victor downs. Wouldn't worry about flip flop or power stuggle, hardly anyone runs it. Only people with boil over tend to run it.
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I mostly do the quality of life addons that should be basekit imo.
Like Artists' severed hands addon or Dredge's Haddie's calendar. But addons that do mangled are nice too and free's up a perk slot.
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Artist and Dredge main, followed by Knight.
I love Artists' theme, power and ranged aspect of her kit.
Dredge because i love his mechanics , theme and a good M1 killer with anti-loop.
Knight, because i love the 'Tag team' style of his power. Essentially what i wanted Twins to do mechanically.
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As a console player that can't change the name without paying, i don't tend to play ball unless it benefits me or if i'm doing a specific challenge myself. If they're doing a blind challenge, then no. I might let them get a couple of stuns though if the game is going well for me.
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SH:PR and DMS - Pretty much needed on my Artist
Gearhead - Again, nice for Artist
Lethal and Dredge's microphone addon - On demand Aura reading that doesn't make you go out of your way to get it.
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If they made Twin's power a proper tag team mechanic and gave reason to play both charlotte and victor 50/50 or at least give a secondary power to charlotte, such as being able to toss victor or another passive that benefits her when victor is not with her, they would be more interesting.
I used to main them before circle of healing was introduced and ever since then it's been a downward spiral for them in terms of things being stacked against them. However i do agree Wesker is incredibly boring to verse and play as, i assume everyone flocks to him because he's quite simple to play and forgiving when it comes to mistakes unless you accidentally vault a window. I'm tired of seeing him constantly throughout the day, just this morning i had 7 matches against him and 3 of those were of him in a row.
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Here's two i'd like for Artist - Suvivors who disturb crows while swarmed now extend swarm's duration by 3 seconds. Clearing swarm via a locker, now renders that locker unusable for 15 seconds.
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She's fun imo to play as and verse. What i do find kinda annoying, especially at long range distance is how easy her swarm crows are to get rid of via lockers, Needs to be some sort of tradeoff there, maybe a debuff that prevents cleansing swarm for the next 10 seconds via entering lockers.
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By itself it's not much of an issue, The issue is when it stacks with other haste effects i find.
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I'm always sad when Grim Pantry pops up on my M1 killer's XD
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I like the Coup buff, Clown will love it i'm sure.
Crowd Control - Not sure tbh, think i'd still prefer bamboozle
The rest i still won't use.
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Doesn't really stop Doctor or Clown interrupting unhooks though.
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Maybe a speed boost after busting out of a locked locker or a speed boost after using his last teleport charge.
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@drakolyr said:
Its not abusing.
But the event abilities from killers are way to OP and from survivors way too weak.
I've seen survivors use power struggle build around the event pallets. and you can respawn them instantly with a friend.
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If anything they should make base gen kick actually worth doing and deal with gen tapping. Maybe have base gen kick stop the gen from being able to be progressed with for 15 seconds.
And another objective wouldn't hurt before the exit gates, maybe find a lever and install it
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@ReverseVelocity said:
You shouldn't really be chasing at Grim Pantry main at all unless they're literally giving you a free hit. It's one of the best main buildings in the game.
I had 2 survivor's left and both of them liked to leg it over here whenever chased. Ended up being a 30 minute game before i just went afk, with the last few gens being quite near i just couldn't catch them.
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Diablo 4
Lilith as a killer, could be a neat killer.
I guess a random survivor as a main character or Lorath?
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Kinship, power struggle, potential energy, dead hard. - Not too bad i suppose, perks that i've never really used apart from dead hard before.
Predator, pop, enduring, Hex:Face the Darkness - On my Artist, so i only really got to use pop and face the darkness.
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It's worth doing if you're on death hook and wait for the exit gate to open if there's 2-3 people left still. On the last Gen of course, not all game. It's also worth doing if the game is obviously a lost cause with you and another left on death hook and wait for the hatch to close. Those are the only guaranteed ways to secure a mask survivor side when thing's go south.
Granted, myself i've just been getting the masks on the killer side, it's much more lax and easier to achieve.
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To me, it feels a lot like how Twins function, with the constant switching and the slowed effects of doing so. Granted he's a bit more bearable to play on that front compared to Twins, but i'd rather stick with killer's that can't have their power hyjacked or controlled.
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Survivor wise it kinda screwed me over on the selection with Power Struggle, Kingship(I think its called, perk that pauses hook on struggle if survivor near) , Boon:Exp , Dead hard.
Killer it wasn't too bad, but odd for my Artist, Enduring , Predator, Pop, H:Face the Darkness.
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I've had 4 weskers in a row, all 4 literally balls to wall as per usual. Stale AF.
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@HugTechLover said:
You have to have one charge on you, and make it to the gates being opened or hatch opening.
Fun fact, I was in the sky portion of being sacrificed and they opened the gates, still counted. ❤️
I think it might be a bit buggy survivor side, I definitely had an unused invitation and escaped.
Killer side it's a breeze, so guess i'll just do that until i get the masks i want.
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@HeyItsQuiet said:
Super silly, too. First game of the anniversary was a facecamping Oni who tunneled out everyone who got an invitation. Events clearly bring out the best in low-skill killer mains.
Had a blight slug everyone literally 3 minutes in. That's with him using a cake too...
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I grabbed an invitation and escaped, no mask. I've also used all invitation charges and no mask. It might be random? i have no idea.
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@ClownGuy5 said:
https://forums.bhvr.com/dead-by-daylight/discussion/380186/deathslinger-reel-mechanic
You don't have to wiggle it, just hold it back
On the survivor perspective?
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2m bp saved, also got 211 of last year's cakes on Artist and 151 on Dredge respectively. So will probably try and get a lot of the survivor side this time and save up the new cakes and use the old one's i have left for the event.
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I'm pretty sure, he forced me off a gen twice and stopped to kick it. He had Jolt, but the gen was tapped as it went off.
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@Mandy said:
ohh that's super cool!
Why thank you haha, The 7hrs sitting still flew by.
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Myer's stalking everyone else and insta downs you when he see's you because of it.
People deliberately dumping the killer's attention on you at a gen while they are being chased, even with a yellow gen aura.
The spacing required to use Knight's guards in tight area's.
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Too much set up for very little payoff imo, hard to target with his camera pods on console too (Which is probably a factor for most people) Very frustrating with his mechanics and EMPS. I'd rather stick to playing Dredge overhim.
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That main building is super annoying, you can't really chase effectively through there, so that's a free gen on top. Some Weird map clutter too, Not too bad on Artist, but my poor Dredge hates it here.
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Dredge in my opinion. No set up required, power does not get disabled by survivor means, only the revenant but that hardly happends. Better teleport method, more use out of his passive effect of Nightfall than Overclock. Dredge homerun in comparison to RoboFlop.
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Maybe it'll be better if the biopod cams functioned on there own, at least for applying slipstream. I mean you still have to place them, and can still look through them and teleport to a slipstreamed survivor.
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While he's playable to a degree, his biopod cameras are super annoying on console at least and hard to aim with in time after having to adjust for 2 seconds because of the camera view facing a wall or something And on some maps depending on placement, you can't see anything looking through the biopod. High up on trees for example.
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Killer wise it's Artist for me at prestige 21 Dredge at 17, survivor wise it's Jonah at 10. Between work and having a baby, i don't get as much play time as i used to. That's if i'm not playing other games too, as of now it's Diablo 4.
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Think mine have For the people / CoH / Dead Hard / Blast Mine and they use them quite well tbh
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Underrated: Inner Strength i find super useful, now that boons are rarely played. Gearhead is amazing on Artist / Huntress and i'm sad that not many of them use this.
Overrated: Windows of Opportunity, i think a lot of people rely on it too much. BBQ for the same reason.
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Did not get anything on Thursday or today, so i assume it is bugged.
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With Artist, imo farm maps are overall bad, as is maps with terrain slopes and bumps like swamp. Game map is bad though.
Any map that's not obstructing field of view too much is good for her, as it is for any ranged killer.
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Looks as fun as Dredge to me, so will definitely pick him up. His perks idk tbh, maybe the exhaustion one seems alright.
I'd probably run something like STBFL or Devour / MYC / Floods or PR / Pop. Built in Spirit fury in his kit, some aura addons when slipstreamed, a mangled , a decent brown for overclock, Not sure on it's base duration though. Cool voice lines too.
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Don't play female survivors myself, don't mind the look though. I welcome the different body builds and facial appearance's though, every character doesn't have to be a super model barbie.
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I kinda want a catacomb / sewer map
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@PowZapBamWoofMeow said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3411585#Comment_3411585
^^^ THIS. I tried it once on my Twins but couldn’t see any survivors! Lol Either they weren’t repairing or at bad angles behind gens.
Maybe the Gens should be yellow in this case?
Or just move from red to Orange, like in past events.
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Artist Is decent if you wanted a potential ranged option, her dire crow hitbox is pretty generous in comparison to the other ranged killer hitbox precision for console.
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Gearhead is now amazing for ranged killer's like Artist / Huntress