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CrowVortex

CrowVortex

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CrowVortex
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  • Well i'm happy for my Artist, there's already counterplay via Lockers, don't need an additional swarm clear via flashlight. And not many people use a flashlight on idle crows, i've only seen 2 people do it to me and i've played Artist consistently since her release.

    Wraith player's clearly get the most out of it though.

  • It's still good for me at least, especially paired with the new GearHead and usual DMS on my Artist.

  • I love it on my Artist, Gearhead also nice for planning out PR tokens to use.

  • @SMitchell8 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3402134#Comment_3402134

    Always said that killers should have separate ranks, so that you don't have to get smoked when playing a much less played killer. Suppose we have bot modes now for practice thus makes my point somewhat obsolete.

    Believe killer's did have a separate matchmaking system per killer for a time at least. Couple of years ago and when the old rank system was still a thing.

  • I love the concept of nurse's power but it gives me a little bit of motion sickness trying to play her, so i avoid touching her.

  • If it's endgame collapse, and the killer has no kills and can only secure one that way because he / she is out of options you'd still call that a crummy tactic? If anything it's taking advantage of observation and map layout. Like any other survivor would do for the best loops. And in the case of only one entrance, there's only one i know of and that's the picture above with the statue, but the hook has always been underneath for me if the gen is located there.

    @stvnhthr said:

    Killer hooked me and then body blocked the only entrance to the room. He would not hit the other survivors or chase them just stood there. Seems maybe there should be no hooks without at least two modes of access. There are some real crummy folks who will take advantage of anything to grief players.


  • Hex: Face the Darkness - Reduce scream cooldown from 25 seconds to 15 seconds, increase aura reveal to 3 seconds from 2 seconds.

    Grim Embrace - After hooking 4 unique survivors, The 3 furthest gens are blocked for 2 minutes. A reverse old Corrupt.

    Darkness Revealed - Slightly increase aura duration and speed on opening lockers on top of its normal effect.

  • I'm still waiting on an Artist tome at some point.

  • What? No Feng skin? That's a first.


    Hard pass on all of them for me as i don't play any of these characters.

  • On paper it sounds great but in reality you won't see much use of it in most matches. Half the time a gen will pop right before you hook, congrats you just wasted a token. Other times you won't get the full 25% unless you're patroling a 3/4 gen situation and are aware of current progress. Even then the added requirements will set you back time wise, not including potential bodyblocks, sabo's or Scourge hook placement.

    In my mind, i'd be better off with a less situational perk like Pop and a gen block perk such as thrilling tremors.

  • I don't see why they couldn't of given Pain Res a 30 second cooldown after triggering it, and thus could of kept its original design.

  • @Mandy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3392426#Comment_3392426

    ^ this comment is correct. If you've got that use out of Pain Res that early in the match, then you're already in a very strong position. 25% regression is pretty big, and definitely a big buff from the PTB version.

    Assuming you can capitalize on the specific survivor requirements as well as the scourge hook layout given and getting to it. Not taking into account potential bodyblocks, toolboxes' and sabo perk. And let's be honest, you won't get the full 25% regression everytime anyway.

    Not a fan of making existing perks super situational at best rather than coming up with better alternative methods which achieve the perk's same effect but not as oppressive.

  • Regarding Pain Ress i think they went about it the wrong way. 4 Uses is too limiting and highly situational at best if you're not aware of current gen progress. Would've preferred 15% regression instead but add a way to regain tokens via hooking the obsession and have the obsession status transfer to the unhooker while killer is 32m away from the hook.


    As for healing, the initial proposed changes were too much on PTB, but they still need to make spreading out injuries matter if that was supposed to be a killer's first initial slow down with the changes. 16 seconds on altruistic healing does not achieve that. 20 seconds baseline should have been the halfway mark to meet.

  • I would've preferred a method to regain tokens for Pain Resonance rather than an extra 10% regression, Considering all the counters to the actual perk and the actual requirement to reach a scourge hook in the first place.

    As for altruistic healing, Wasn't it the whole point to make spreading out injuries matter now that nearly all regression perks is pointless? Meeting on the halfway mark would've been more ideal for altruistic healing in my opinion.

  • She's my main and i prefer using her power from all ranges, Long shots, shotgun, 2 in 1 hits, even use them to punish healing underhook while chasing someone else.

    Servered Hands is my favourite addon and it's in play on every match i do, usually followed by the mangled addon.

    I was a Clown Main before and i've never looked back tbh, switched as soon as she left the PTB, just got so tiring of having to deal with every pallet, usually pre dropped and by the time i down or start another chase with someone else, practically lose because of the time invested revolving around that every chase.

    And yeah, her potential is amazing.

    Here's some of my favourite hits / downs with her birds on some matches i recorded.

    12 seconds · Clipped by CrowEffect · Original video "Dead by daylight - Artist shots / snipes" by CrowEffect


    10 seconds · Clipped by CrowEffect · Original video "Dead by daylight - Artist shots / snipes" by CrowEffect


    15 seconds · Clipped by CrowEffect · Original video "Dead by daylight - Artist shots / snipes" by CrowEffect


  • For Pain ress I'd prefer more uses out of it or at least a way to get tokens back. Perhaps start with a token , then downing the obsession generates an additional token and another can't be gained until the current obsession is hooked, Upon hook rescue, unhooker becomes the new obsession when the killer is 32m from the hook and after 6-8 seconds have elapsed after the unhook animation, a bit how MYC or Devour works in theory but with ample time for the survivor to do something about it. This way also promotes more synergy with other perks.

  • I'd prefer more uses out of it or at least a way to get tokens back. Perhaps start with a token , then downing the obsession generates an additional token and another can't be gained until obsession is hooked, Upon hook rescue, unhooker becomes new obsession when killer is 32m from the hook, Like how MYC or Devour works. This way also promotes more synergy with other perks.

  • Empathic Connection / Desperate Measures / Distortion / Adrenaline or other Exhaustion perk - I would use this for solo queue, assuming other people bring prove thy self or other gen perks.

  • I for one will be dropping Pain Ress on my artist and instead try the new gearhead with LP, DMS and Darkness revealed, and try to make the most out of the gen blocking and auras.

    Other that probably, give Hex:face the darkness another go with Thrill of the Hunt, LP and DMS. Throw in mangled addon and should interrupt other survivors healing / cleansing every 25 seconds. Believe healing with mangled is 30 seconds now. Also good counter to people who will be bringing inner healing now over CoH.

  • I think they should keep the token system and the unique survivor requirement with the 15% regression but also give you a token that gives your next physical gen kick 10% of current progress. This way the perk is still somewhat decent and discourages tunneling.

  • So now my Artist has no real regression option that doesn't require a kick. Also hurting my DMS build which that perk also get's affected from the change. It's funny to me that they introduce new perk categories such as scourge and boons and end up gutting them that even a charity shop wouldn't want it in that state.

  • Guessing i'm going into the gen blocking era now then as regression is now worthless in comparison for my ranged killer's now with the PR 'Slight' nerf.

  • My poor Artist :(

    I don't understand their logic with this one, considering the requirements to even get the regression in the first place. They'd be better off limiting perk options into catergories and only able to pick one from each. Aura / Chase / Regression / Utility for example. Rather than dropping bombs on everything.

  • Some new addons for my beloved Artist. An addon that swarms you if you spook a nearby crow, An addon that completely silences her sending/launching her crows. Maybe an addon that provides an aura for 10 seconds when removing swarm via locker.

    I'd buff Hex:face the Darkness by lowering the 25 seconds to scream down to 15 seconds or remove it as a hex and keep the 25 seconds.

  • Absolutely not. I feel like she's worse than Sadako in my opinion, in terms of no effective power, no utility and ######### design in terms of forcing a sex appeal look rather than a murderous killer look. The worst original chapter killer by far.

  • Nope, she seems weaker than Sadako and that's saying something, Might have a look at the healing reduction perk on a custom game but no, i am not buying this waste of a killer concept.

  • She's my main and also love the snipe playstyle. Servered Hands fits that so well, 2nd addon you can toss it up between Thorny Nest ,Silver Bell, Matias Shoes, Or Tar. I personally go with Thorny Nest for the little extra slowdown and to punish healing under hooks.

    Perk wise, DMS and PR is her bread and butter. Thrilling tremors is pointless if you're using BBQ.

    I use Lethal pursuer / Hex: Face the Darkness or Floods of Rage / Pain Resonance / Dead Man's Switch.

    Severed hands plays nicely with Lethal and Face the Darkness from the get go, try it.

  • He's enjoyable for me, as an Artist main, he is second nature to me and much more preferable than Knight for me. I run Floods of Rage / Lethal Pursuer / Pain Resonance / Dead Man's Switch / Make Your Choice - DMS depends if i'm running Microphone addon.

  • I'd just do the one's that i would want changed.

    Corrective Action - Build up tokens from skillchecks, 3 tokens per skillcheck, nullify's any loud noise notification from you for 10 tokens, 15 tokens max. While interacting with another survivor, failed skillchecks are corrected to good skillchecks on a 30 second cooldown and for 10 tokens. - Idea to make it useful for Jonah as well as people he cooperates with.

    Hex: Face The Darkness - Remove it as a hex, and maybe lower the 25 second cooldown on screams to 15.

    Dissolution - Remove the timer / activation period before the perk activates, if you're gonna show the survivor the perk icon.

    DeathBound - Links a hooked survivor and his saviour together, mimics active status effects onto those two survivors. - Mangled, Gen speed reduction, oblivious, exposed, blinded, hindered, ect. - For instance if you were running Gift of pain and Plaything, upon rescue, both survivor's will have those status effects, until another is hooked or 2 minutes have elapsed. Make your choice or perks with status timers keep the allotted status time, 60 seconds ect for MYC.

    Surveillance - Now show's regression icon upon kicking a gen, in percentage's in addition to white aura. Like a reverse Survivor gen progession icon ect, for killer's.

  • I don't see the need for showing a Gen's progress, just the icon is more than enough in my opinion, information should be minimal, not exact.

  • I think it's alright with Lethal on some killer's. Like Artist who can easily proc it with severed hands, or on a Dredge because it works on his nightfall mechanic. Though Floods of rage and BBQ are the safer aura perks to run.

  • @kingcarl2012 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3333056#Comment_3333056

    There isnt really a reason to killswitch them because the bug only affects some players while others are completely immune.

    It also seems to be related to system performance, mostly only affecting old gen consoles and lower end/overloaded PC's

    https://forums.bhvr.com/dead-by-daylight/home/leaving?allowTrusted=1&target=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DM8OFrMOP_dE

    There's plenty of reason to. They've been nigh unplayable for nearly 3 months, still offering and selling the DLC to unaware player's taking money from them and the buyer being unable to play them. That's shady. And it affects all systems, newer and old. If that was Nurse, it would've been fixed within 2 weeks.


  • @ironblade said:

    This new solo q buff is the best thing ever.

    Maurice skin for dredge is the best thing ever.

    Knight buffs are the best thing ever.

    This game is the most fun it has ever been. THANK YOU!

    You and i have a very different opinion on the state and the decisions made around this game.

    NFT's , Not priotising game-breaking bugs, Scummy limited skin practice's, Poor Optimisation, Character Favouritism when it comes to skins (Feng) and so on. The bad outweighs the good in my eye's.

  • Apparently Maurice is more important than fixing gamebreaking unplayable Twins bugs since late November, Who would've thought.

  • @Triplehoo said:

    I think the correct section for this post is in "Bug reporting"

    To be fair, it's been reported multiple times since late November, and the dev's responded with a twitter post of a potential fix early Jan. But that hasn't happened, like, at all. Instead they fixed a new bug that made Twins somewhat feel better in terms of QoL. So Twins player's are bound to be irate at this point and i don't blame them.

  • I don't hate Feng as per say but hate the fact that every patch / update / event / rift there's ALWAYS a Feng outfit. It's at the point now where it's blatant favouritism and feels like chucking the other characters under the bus. It's pretty much the survivor equivalent of Trickster / Susie Legion for killer's.

  • I'd say Windows of Opportunity whenever i'm playing an M1 killer. 'Run to loop, loop once, pre drop, Vault window, run to next loop, repeat' Just guarantees wasting a lot of time for little effort with a huge aura range.

    As survivor probably reduced sized frequent skillcheck perk builds, especially on Wesker.

  • Recently been loving Hex:Face the Darkness with Lethal on my Artist with her Servered Hands addon. There's no hiding. Much to the Claudette's out there dismay.

  • Could be a a variety of things:

    They're on death hook and you haven't taken a hook, they might bait the killer to you to buy more time.

    Strong loop in the middle of a gen location.

    Killer is not blind and spots you in the distance, may break off to force split pressure. As the injured survivor most likely will not be on a gen and will look for an option to heal.

  • Needs to be clarification on this on what's deemed reportable body blocking in regards to length of time. A few scenarios:

    • Survivor in a closed off tight space, playing plague, block them in and get a full infection and then hit. - Less than 15 seconds.
    • Found a survivor in a tight space, endgame collapse timer is triggered, block them in to avoid an escape. As in, hitting them will let them pass through to the exit gate, assume other survivors alive ready to take a hit. - Endgame collapse timer.
    • Blocking a doorway on an indoor map to force an alternative route for an unhook, rpd for example. Again, around endgame when gens are done.
  • Think i've done something similar with Lightborn and Shadowborn in the past.

  • With any regression perk, there will always be complaints about it. Back then it was PGTW, Which only effected one generator mind you, and you had to kick a gen within 45 seconds. Curiously though, Eruption still did it's effects before the meta shake up, though at a lower incapacitate duration, yet you heard no complaints about it pre meta shake up, you only now hear about it because it's essentially taken PGTW's place.

  • @Sharpefern said:

    Huntress.

    https://forum.deadbydaylight.com/en/discussion/comment/3289704#Comment_3289704

    I will give you that for paid DLC they arent great but both Twins and Freddys perks have their use. Oppression is overshadowed by all the other slow down perks atm and its insanely long cooldown and coup feels bad only having a max of 5 that go away even if you miss. But both are alright (hoarder is only good on pinhead). and with Freddy Blood Warden wins are always fun and remember me is just overshadowed by no way out.

    If youre only going dlc Oni would like a word as I would argue that all of his perks are meme builds only. And for licensed ones I think Weskers might win over freddy.

    Hmm yeah i second that, i actually had to look up Oni's other two perks, was only remembering his Nemesis Perk.

  • I don't think they deserve praise for not Killswitching Twins and leaving the killer in it's current buggy unplayable condition until January 2023. Just my opinion.

  • Could possibly delay the blast after a down, 0.5-1 second, enough time to let go of the gen, if you don't get incapacitated. Perk retains it's effects, survivors get a counter.

  • I'd argue Twins / Freddie perks, at least for a paid DLC

  • No where to Hide - It's nice on some killer's that are mobile.

    Hex:Face the Darkness - I love this perk, not strong on it's own but with Leathal Pursuer it's deadly on Artist, Huntress, Dredge. Also interrupts and can activate DMS during the hooking process. Dredge's Nightfall makes it activate with the undectable. It's also good on Pig to interrupt box searching.

    Hubris - Meh tbh, no one is going to stun you once they realise you have it. They'll just Pre drop.

  • I mean i don't play religiously everyday, i mostly play once a week, or i'm on more during an event involving my characters. Lately been spending my time bouncing between God of War Ragnarok, Pokemon, Warframe and World of Warcraft. Don't consider it as a break, more of a Routlette of games a week.

  • Think i had a guy once complain i left him on the ground while i was downing and hooking someone else, he obviously crawled far away so i couldn't find him, then complained how i left him to bleed out for over 2 minutes or so.

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