ChuckingWong
ChuckingWong
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@jamally093 said:
I had lightborn on because a while ago I had a few flashlight squads so lightborn was there just to prevent any annoyance then completely forgot I still had it. An Adam got upset because I had it because it prevented him from saving a teammate who was out in the open. So I'm supposed to give him flashlight saves? I've had killers bring lightborn when I was doing a challenge requiring blinding the killer annoying yes but some people just don't want to deal with flashlights I'm not going to get upset with them but it's a single perk if you brought no flashlight then it's a waste of a perk slot plus if your wanting to save a teammate...take a protection hit?
People still get upset because of lightborn?
No -
No
People already dismiss others based on what they assume people have MMR wise.
Would just happen at a higher frequency after the fact. -
4 slowdowns on nurse?
Wacky build thats for sure.
Tunneling and camping I have definetely seen from several of them. Which is so sad given how fast you get downs.
Skill issues on those killers I am afraid.
I completely agree on nerfing HARD nurse though.
Bookmark = bye bye
Blink cooldown = add a couple more seconds
Blink range = make braclet -20% her new default range.
Wont happen though. Bookmark shouldnt exist, if you need 3 blinks honestly you may as well load up cheats at that point. -
@cheapslurpiee said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3914271#Comment_3914271
I saw one video of his where he was trying to convince himself that he had to slug 3 survivors to bleed out to have a chance at winning the match. Just sat there and kept reassuring himself with his chat echoing just how difficult it is to be a killer.
What videos or streams did you get that from BTW?
His twitch vods for two days. And yea, problem with these kinds of people is their audience takes what they say as gospel.
@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3914271#Comment_3914271
If you want to make sense of his pov, just consider that the reason his words don't match his outcomes is because he's not saying what he actually thinks - he's saying what he knows his chat wants to hear. He will 4k game after game after game but will sympathise with his subscribers because he knows new players watch him to learn, and new players struggle. Content creating is his job and his viewers pay his bills, so he will tell them what they want to hear so they keep watching. That's not an attack on him btw (before anyone gets defensive on his behalf) it's just literally how you become a successful influencer/content creator. He's good at his job.
Which is wierd because during one of the streams he talks about integrity and crap and its all just noise. While he sits there and slugs for the 4k for several minutes, even though he just got done with a survivor match complaining about it himself lol -
@ChuckingWong said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3914238#Comment_3914238
Because none of them think macro they all think micro.
They win 80-90 % of their games, go on kill streaks for 50+ for their viewers WHILE gimping themselves regularly.
But the moment they see something actually balance the game out, they whine.Expanding on this with data now lets use TruTalent as an example:
Yesterday:
Game 1) Huntress 4k using hooks
Game 2) Legion 3k ON BADHAM, using hooks
Game 3) Plague 4k using hooks
Game 4) Sadako 3k using hooks
Game 5) Plague 3k using hooks
Game 6) Legion 4k using hooks
Game 7) Ghoul 4k slugging everyone with knockout. Even with a person dcing at the start of the matchGame 8) Survivor round 3 escape, says "i dont blame them you dont have to be a good survivor, the game just becomes easier and easier"
"Wait for phase two it will be even easier"Against a legion....who was not very good, and struggling.
Game 9) Houndmaster 4k using hooks
Game 10) Spirit 4k, using hooks, tunneling at 5 gens.... with spirit. What a jokeGame 11) Survivor round 4k, says "More handholding for survivors happening in phase 2"
Trash talks his team all round, while avoiding body blocking or trading, or saving as a healthy survivor while other 2 are injured.
Flat out refuses to help save anyone late game and sticks on a generator to stealth out for hatch at 3 people, not 2... 3.Continues to trash talk "more handholding is going to happen, which means they are going to get wins they shouldnt get... pretty much what I thought would happen and it is"
"killers need to play super super good, yea sadly" While they all got 4ked by a wesker and he didnt tunnel or camp.
"survivors dont need to play well at all"Gets found stealthing says
"Why do you want a 4k versus this complete potato team dude?"
"Nice, like why do you care about 4k against such a piss easy team?"
"Slugging for 2 minutes, looking for one survivor to get one kill"Meanwhile he does this all the time.
Game 12) Ghoul 3k using hooks
Game 13) Ghoul 3k using hooks
Game 14) Knight 3k using hooks
Game 15) Ghoul 2k using hooks. Blames the map for the outcome (RPD) even thhough they have 0 regression perks and using iri mask.
Game 16) Dracula 3k using hooks
Game 17) Unknown 4k using hooks, does the thing he just complained about a wesker doing to him.
Game 18) Pig 4k, on Gideon, using hooks. does the thing he just complained about a wesker doing to him x2.Game 19) Dracula 3k, using hooks.
Game 20) Dracula 3k, using hooks.Killer games: 15 wins, 1 tie
Survivor games: 1 win, 1 loss2 days ago:
Game 1) Ghoul 4k using hooks. Red mask obviously. Does the thing he will complain about a wesker doing to him tomorrow. x3
Game 2) Ghoul 3k using hooks. Red mask obviously.
Game 3) Ghoul 3k using hooks. Red mask obviously.
Game 4) Survivor 4 escape, red mask ghoul player. Not camping, not tunneling, no regression perks. Pretty novice at the killer.
Game 5) Unknown 4k using hooks. Does the thing he will complain about a wesker doing to him tomorrow. x4
Game 6) Ghoul 4k using hooks. Tunnel/camps one out of the game at 5 gens.
Game 7) Bubs 4k Camp, tunnel 1 out, and slug at 5 gens.
Game 8) Billy 4k using hooks.
Game 9) Bubs 4k, slugs 3 tunnels one out.
Game 10) Ghoul 4k using hooks. Red mask obviously.
Game 11) Ghoul 3k using hooks. Red mask obviously.
Game 12) Ghoul 4k using hooks. Red mask obviously.
Game 13) Survivor 3 escape. Oni not camping or tunneling. Seems to be a pretty new player, chases lasting several minutes.
Game 14) Oni 4k using hooks. Tunnels/camps one out at 5 gens.
Game 15) Chucky 4k. Using hooks.
Game 16) Ghoul 3k using hooks. Red mask obviously.
Game 17) Ghoul 2k using hooks. Red mask obviously. No regression perks. Claimed thal had MFT, nope. Claimed Nea had SB, nope and he even saw her balanced in front of him before.
Game 18) Ghoul 2k using hooks. Red mask obviously. No regression perks complains about generator speed, and DS.Killer games: 14 wins, 2 ties
Survivor games: 2 winsCan do more but its just more of the same crap. He just trashes survivors say its so wildy easy, complains about things done to him that he himself does to others. All while winning 90%+ of his game each day on killer and playing a single game of survivor or two a day.
Has an extremely low mmr on survivor from what I can tell. The killers he gets are bordering brand new to the game.
And then just stomps on killer for 6+ hours a day, every day. -
Im gonna load up his vods and gather some data here.
Just to see what is really happening
NVM this was posted Jan 21. Stop necroing dead threads ffs -
@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3914185#Comment_3914185
Why are Killer content creators so toxic lol they just had an event where a single killer has been destroying the fun for survivors, and they act like a single perk which isn't even on live yet is ruining their lives
Because none of them think macro they all think micro.
They win 80-90 % of their games, go on kill streaks for 50+ for their viewers WHILE gimping themselves regularly.
But the moment they see something actually balance the game out, they whine. -
@imabakedpot8o said:
https://forums.bhvr.com/dead-by-daylight/discussion/442543/psa-stop-bringing-the-bloodshot-eye
I bring escape cakes bc no killers ever bring bps or cakes, they just bring surv pudding, and I would rather save my cakes and bps for people who aren't only thinking of themselves and like maxing out bloodpoints. No BPS for you if you cant even bring a green envelope (joke i hate green envelope but its better than nothing ig)
I was watching a streamer, and they saw four cakes and said, "Oooh, four cakes for me, thanks, survs" and then tunnelled the first person he saw out. I feel like that's just the majority of killers' ATTP. I'm saving my cobblers for my friends now.
Pretty much this.
-
@IronKnight55 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3913450#Comment_3913450
I actually think the add-on is fine now; it's very similar to BBQ. The add-on isn't as strong with totem builds either, so I fail to see why it's still considered broken. Maybe I'm missing something, though. Can you explain why you think it is still a problem?
The problem with its scream was not its range.
The problem with its scream is its scream.Honestly the addon should just do something else, its too powerful of an effect.
Still insanely strong with totems, I dont see why it wouldnt be. Kaneki would just patrol a non screamed totem (because he can, super fast even if its within the 40m)
Still insanely strong with deadmans switch.
Its a free BBQ.
Its a meme addon at this point. It should simply not exist. -
@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3913475#Comment_3913475
How would you nerf her instead?
How would I nerf nurse?
1) Blink cds need to be longer (maybe a couple more seconds)
2) Blink distance should be shorter (bracelet basekit so -20% distance)
3) Remove bookmark, only absolute terribads (sorry but people are) use this. 3 blinks should not exist ever.
Maybe fine tune from there.
The average killer base really is terrible enough as her so, its probably not going to happen any time soon. Her kill rate has been on the lowest end every single time. Nerfing her would just make it go down even more.
Its a killer where you really have the extremes. Either you are good at her, or simply you are not. -
@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3913467#Comment_3913467
Don‘t you have pallets that you break because it makes your live harder keeping them up?
not as nurse F no. Those are survivor traps because they think they are safe, but they arent. Leave them up.
Play nurse long enough and youll see why you dont do this.
Same goes for kicking generators, very very VERY rarely do you do this. Building nowhere to hide is a noob trap on nurse.
Reason being is for nurse, losing distance by interacting with stuff, is worse than every other killer. Because you are slower than the survivors. -
@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3913444#Comment_3913444
There are some pallets that you want to break even as nurse. Not necessarily because she can’t outplay them, rather because it gives survivors more counterplay and others block your way which is annoying and gives survivors more distance when your power is on cooldown.
You should never break a pallet ever as nurse. Unless you are doing some goofy challenge/odd build.
Or like special cases like gideon. Where you can vault a pallet to a dead end. You obviously will have to break that pallet so you can go hook the survivor. -
These changes do not look like theyll accomplish anything.
Mask add-on is STILL broken. -
@NarkoTri1er said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3912369#Comment_3912369
I don’t disagree that tunneling increases your chances of winning. That’s exactly the problem. Something that completely removes a player and snowballs pressure shouldn’t be that effortless, or that safe.
the thing is...it's not safe at all, it's just poor matchmaking that makes it look safe because in soloQ you are guaranteed to have at least one bad survivor in the team thanks to it (not to mention that early 3v1 is also heavily caused by people giving up very fast even when killer doesn't tunnel).
Play any game against a good competent team, tunneling will only be viable if you manage to get your first hook very fast (if first chased survivor makes serious mistake).
Saying 'the killer doesn’t have enough time' as a justification only reinforces my point: tunneling is a crutch to cover design flaws, or skill especially if you are playing your profile picture, not healthy gameplay.
if tunneling is a crutch covering design flaws, we can also say that basically every single optimal strategy on both sides is a crutch to cover design flaws.
Looping isn’t comparable—it’s an interaction, not a removal. You can say they’re both natural strategies, but that doesn’t make them equal. One still plays the game. One ends it for someone.
you are playing a 4v1 game, your team as a whole is like one equal to killer. Acting like losing one player is something too serious, while any way of losing as killer is not serious simply because...you are not outted very early. Not to mention that you definitely can't tunnel a good survivor out very quickly and even if you try, at least 3-men escape is guaranteed.
We can’t remove tunneling, sure—but we can disincentivize it and reduce its power, so it isn’t the default path to victory. And when even you say that deviating from tunneling loses you the match, that’s not strategy—that’s imbalance.
we can't remove tunneling, but we can incentivize spreading hooks more rather than further punishing tunneling simply because players are bad. Spreading hooks nowadays against any half decent team is literally the best way to lose a match as killer.
the thing is...it's not safe at all, it's just poor matchmaking that makes it look safe because in soloQ you are guaranteed to have at least one bad survivor in the team thanks to it (not to mention that early 3v1 is also heavily caused by people giving up very fast even when killer doesn't tunnel).
Play any game against a good competent team, tunneling will only be viable if you manage to get your first hook very fast (if first chased survivor makes serious mistake).
You're basically reinforcing the issue by saying it only looks effective because of matchmaking. But that’s the reality for the majority of players, solo queue is the norm.If something is disproportionately effective in most matches, it still deserves scrutiny, even if it wouldn’t work against a 4-man SWF comp team.
And yeah, survivors do give up, but maybe that’s because being tunneled out of the game at 4 or 5 gens isn't fun. That doesn’t excuse it, it’s a symptom of how miserable that experience is.
And if you're telling me tunneling only fails if the first chased survivor plays perfectly, that’s a red flag in itself. If one person making a single mistake can end a match, that’s not “risky", it’s too powerful.
if tunneling is a crutch covering design flaws, we can also say that basically every single optimal strategy on both sides is a crutch to cover design flaws.Then we agree the game has design flaws, difference is, not every crutch deletes someone’s match at 5 gens.
you are playing a 4v1 game, your team as a whole is like one equal to killer. Acting like losing one player is something too serious, while any way of losing as killer is not serious simply because...you are not outted very early. Not to mention that you definitely can't tunnel a good survivor out very quickly and even if you try, at least 3-men escape is guaranteed.
Losing one survivor is serious, it tips the game heavily. Killer doesn’t get weaker when survivors do gens, but survivors get massively weaker when one is gone. Not the same stakes.
we can't remove tunneling, but we can incentivize spreading hooks more rather than further punishing tunneling simply because players are bad. Spreading hooks nowadays against any half decent team is literally the best way to lose a match as killer.
It doesn’t guarantee a loss. There are perks that reward spreading hooks, Pain Res, Grim Embrace, No way out, Devour. All extremely strong, powerful, and popular picks.
There are plenty of incentives for it even outside of perks. But justifying the 1/16 matches you play against actual competitive SWF survivors is not a good argument.
You want to balance the game at their level? Would be a good way to alienate 98% of the player base there. That would be the real way to lose a match, now you just wont get one. -
Provide some video proof please.
@Bodark said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3912228#Comment_3912228
I’ll upload it privately on my YouTube and link it to you here. I get off at 1am so I’ll message you again when I upload it.
I wanna see it as well. Kaneki regardless if you are bugging balanced landing, should never have trouble catching you. Im 99.99999% sure its just a bad kaneki player in this instance.
-
@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3909904#Comment_3909904
If it took killer perks just to make tunneling work, we would be screwed. Don't you see? It's all about having enough time. The killer doesn't have enough time to kill survivors, by design. So they make up for it by working strategies and slowdown into the playstyle. I pseudo-tunnel. I stick to 2 survivors, alternating their hooks. The moment I break from that strategy, either going for 1 or going for random hooks, I lose. The threat of DS is too much. Even though tunneling 1 can lead to a lucky early kill, it can also cost you the match the moment you get DS stunned. And even though hooking multiple people creates "split pressure," that pressure never equates to kills. A survivor is not dead... until they are dead, meaning any hooks you have against them have been a net negative on time. A 30-second chase, though the survivors can do a heck of a lot better than that, is a minute and a half for the other survivors, and if they're on gens, that's basically 1 and a half gens done.
You can reframe it however you want, although you doing that just creates silly statements. Tunneling and looping physically can't be made impossible, no matter how much we might want them to. They're strategies created naturally as a way of increasing the likelihood of winning. That's why they're comparable and are not shameful to engage in. How effective those strategies should* be is still up for debate.
I don’t disagree that tunneling increases your chances of winning. That’s exactly the problem. Something that completely removes a player and snowballs pressure shouldn’t be that effortless, or that safe.
Saying 'the killer doesn’t have enough time' as a justification only reinforces my point: tunneling is a crutch to cover design flaws, or skill especially if you are playing your profile picture, not healthy gameplay.
Looping isn’t comparable—it’s an interaction, not a removal. You can say they’re both natural strategies, but that doesn’t make them equal. One still plays the game. One ends it for someone.
We can’t remove tunneling, sure—but we can disincentivize it and reduce its power, so it isn’t the default path to victory. And when even you say that deviating from tunneling loses you the match, that’s not strategy—that’s imbalance.
When someone ignores their entire match and everything that led up to "see if I didnt tunnel…" its a pure defensive mechanism.
But the game for some people has turned into, for some dumb reason, if you dont 3k/4k at all costs you are a failure outside of the game. Which is rediculous.
People seem to think its NOT okay to lose. Which cannot be fixed sadly. I think streamers are mostly to blame for this kind of attitude. -
@Vorahk08 said:
I played a game on Knight with this build: Lethal Pursuer, Starstruck, Agitation, and Awakened Awareness. It was on Temple of Purgation of all maps, ans this build snowballed hard. I had a stun-happy Steve who was trying to sabo hooks, and the aura reading coupled with the enhanced movement speed completely invalidated his game plan. Eventually, I snowballed when I caught 2 people fresh off a hook rescue, because Awakened Awareness showed me their auras and Starstruck made them easy downs. Coupled with the patrol, break, and chase capabilities of guards, it was an easy 4K at 4 gens left.
I also had a 4K game with a totem build on Singularity. It was Thrill, Plaything, Dominance, and Devour. The gameplan was pretty much to make them waste as much time as possible on totems, preferably ones that weren't Devour. I did 4K, although I'm not sure how much of that is owed to the weird fact that survivors can't carry EMPs and Blood Cans at the same time. To be fair, I did get to 5 stacks of Devour and got a kill with it, so I think this build works.
Yea matches where the killer circumvents the mechanics for the blood cans. Sadako, singularity, and the like
Have a distinct advantage. -
@starfall25 said:
I dont think bhvr really cares. They literally released a killer that is the most effective tunneler ever. Unhook - in flies the ghoul. And who does it go after? Of course the most easy prey which is the just recently unhooked survivor. And if its tunneling capabilities werent bad, it can literally jump to you, cancel their power and hit you. The worst part, no skill required. A 5 year old could easily get a 4k on that thing. And all the killers are just gobbling it up like all you can eat buffet. I wonder how they love playing once everyone reaches their limit and wont even try anymore. Just load into the game and wait for their inevitable doom as soon as they hear the ghoul. But sure, what do i know. I just see the signs that everyone else ignores.
Already doing that, done with this crap
-
Bring personal cakes dont give killers in this mode any points, they are all playing like jackasses
Or the ghoul since skill is just something they refuse to get -
The only people who benefit from Shoulder:
1) Killers in a regular match (because someone will either never get to use it, or misuse it/person saved sucks at looping anyways)
2) A strong coordinated SWF -
This, hawkins, and toba.
All can just get yeeted. Wouldnt miss them in the slightest. -
Welcome to the internet.
Specifically forums and any game discussion especially live service games.
People who enjoy the game dont comment really anything. They are playing.
People who dont enjoy the game, do.
People who are upset speak up more than people who are happy. Just how it is unfortunately. -
Ill do the Sadako 2.0 argument.
"Just grab a dont get hit" -
Theres an infinite with balanced landing?
Where? -
Yea Stacy and Jeremy, they live the hard life.
Indoor maps they take cruel punishment from nemesis as usually the end up bodyblocking you -
Whats crazy is most of this stuff was known in the PTB and … nothing was done about it lol
So for the people saying "man we should just chill its not been that long"
Spoiler alert, yes it has. -
Borgo is blue aboo dee a boo die
Instead of red on red on orangish red. -
Counterplay to ghoul is to be cool
Like this Sable :D -
Legion tier killer, just gotta get good. Clearly only needs small nerfs if anything. Definitely nothing major thats for sure.
-
@TragicSolitude said:
Well, you're saying that everyone wants to play killer, including yourself. Why is it you don't want to play survivor? If even the queue bonus isn't enough, what would you change so that more people would play survivor?
They dont want to admit to themselves why that is the case.
Killer que times is so terrible, because survivors simply dont want to play.
For good fn reason too. This latest killer is a complete middle finger. -
Part of it is the streamers fault as well
"See guys if I didnt tunnel then…."
Which is a coping mechanism used to invalidate everything else that happened in the match that could have been done differently.
Viewers take this as gospel and here we are, people thinking they need to tunnel their massive majority soloQ games. Because those survivors are so efficient. -
@100PercentBPMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3909920#Comment_3909920
I disagree; stealth is the only way to stop tunnel. Why? Because stealth removes killer agency. They want to tunnel, but stealth disables that.
For example, good luck ever finding an unhooked OTR user who was rescued by Babysitter. Stealth is technically more cost effective than looping as it uses 0 map resources
Im sorry but if you are tunneling. You arent losing track of the survivor. You are hard proxy camping their unhook and otr/babysitter has no effect on that.
You wont have to find them as they will be unhooked in your face. -
@danielmaster87 said:
The Pentimento and Houndmaster changes were really out of nowhere. Pentimento being worse basically kills the perk, and any builds associated with it like the Plaything one. Now survivors can cleanse hexes with basically no fear. Houndmaster's dog vaulted fast, because if it did it slower, it would be like baiting Wesker's power at a window, where the survivor has control. If it was faster, the killer gets them with the dog basically every time, but now that it's gonna be slower, a survivor can bait window and force the Houndmaster to miss with their dog, because if Houndmaster waits to react, the survivor makes the window. And who was complaining about any of this?
I don't know what the plan is. BHVR treats players as an inexhaustible resource. "Who cares if our dedicated veterans have had enough and leave? Tokyo Ghoul! More players! FNAF! More players!" They're hoping it'll just go on forever, recouping their losses with new players. But at some point the game is gonna get the same reputation as CSGO or League Of Legends or Overwatch, and then it will die. Either it'll be considered a sweaty game with an overly toxic community, or just a trash game. Already, if you ask us what's the most toxic game community, it's DBD, or DBD is in the top 3. Now, I was gonna go on a huge tangent about toxicity in the game, but it always became too "us vs them," so I relent this time. Basically, the toxic survivors (not saying all survivors) think they're validated in being toxic to killers by default, because the nerfs against certain strategies like gen defence or slugging coincided with their belief that anyone using those strategies were being 'toxic,' and couldn't possibly be doing it just to win. The killers respond by being toxic to survivors by default, and the cycle goes on.
A simple matchmaking fix would improve the solo survivor satisfaction by leaps and bounds. It'd be like, "Whaaat? Teammates who actually do the objective? Amazing!" Or for the casuals: "Whaaat? A team of learners going against a killer who's also learning? No way!" And, in my opinion, the game's survivor sidedness, because of the base math of the game, would start the be revealed, so killers would start getting buffed finally. Survivors would be happy, killers would be happy, and then we could finally have a discussion on the disparity between solo and SWF.
But apparently the devs don't want that. They'd rather have players believe that they're each other's worst enemy, rather than the matchmaking that guarantees them a bad and inconsistent experience no matter what role they play. Survivor needs a matchmaking fix to be fun. Killer needs a balance fix to be fun. Let's get it over with already.
Until we know the strength of each stack of penti its hard to say if it was killed or not.
If its like 5% each stack yea, stupid as hell.
10% no its fine. And would need a hardlimit as 50% would be … absolutely insane lol
Just have to wait to see what numbers come out with it. -
@NarkoTri1er said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3909904#Comment_3909904
This isn't about whether tunneling can be extended by looping or if gen-splitting causes pressure, it's about how
one-sidedthe effort-to-impact ratio is.
- it's "one-sided effort-to-impact" ratio only if survivors have next to 0 chase knowledge.
- same can be pretty much said about gen splitting. 0 effort (holding M1 on three random non 3-gen gens) with tremendous impact. The difference is: against competent survivors tunneling can be fairly taken care of without anti-tunneling perks , while earlt gen splitting requires killer to bring Corrupt literally every match.
It takes zero killer perks to tunnel and completely gut a survivor’s match. Meanwhile, it takes multiple specific survivor perks just to maybe delay being tunneled out and even then, it often doesn’t work. That’s not balance. That’s disparity.
it takes zero survivor perks to split gens early and completely gut a killer's match. And it takes multiple specific killer perks (with the accent on Corrupt again) to even stand a chance against gen splitting.
Btw as survivor you are literally supposed to waste as much of killer's time as possible, so killer finishing with 1k due to wasting so much time on you is a win for your team :D
Comparing that to looping, which is just part of core gameplay, is inappropriate. Tunneling isn't just pressure, it's elimination. There's no upside for the survivor being tunneled, only the killer.
ummm…looping being a core gameplay mechanic doesn't mean it's excluded from list of counters to tunneling lol.
it's "one-sided effort-to-impact" ratio only if survivors have next to 0 chase knowledge.
same can be pretty much said about gen splitting. 0 effort (holding M1 on three random non 3-gen gens) with tremendous impact. The difference is: against competent survivors tunneling can be fairly taken care of without anti-tunneling perks , while earlt gen splitting requires killer to bring Corrupt literally every match.
“Well actually, it’s only one-sided if survivors are bad,” you're deflecting, overgeneralizing, and false equivilance with gen-spread and tunneling.
1) survivors can absolutely be good at chase and still get tunneled out. You wanna say that streamers who play this for a career are incapable of being tunneled out? Who are years ahead better than you and me combined?
Didnt think so.2) Gen-splitting is literally just doing the game’s core objective. It’s like saying “How dare you play the game efficiently.” Tunneling is not the games core objective on the killer side. Its to kill. If you think killing is just hyperfocusing one survivor out regardless of match progression, then its a skill issue.
You're using a shortcut to interact with the game less as its rewarding against uncoordinated survivors.
Which is in no way shape or form, even reasonably, comparable to splitting generators.
And if efficiency is your core argument. Then apply that same logic to the killer you play. And load up, every single match, as nurse. Where you dont even need to tunnel.it takes zero survivor perks to split gens early and completely gut a killer's match. And it takes multiple specific killer perks (with the accent on Corrupt again) to even stand a chance against gen splitting.
Btw as survivor you are literally supposed to waste as much of killer's time as possible, so killer finishing with 1k due to wasting so much time on you is a win for your team :D
"Gen-splitting is just survivors doing their jobs. Tunneling is the removal of a player—completely different impact.
It’s telling that survivors need specific perks to even maybe survive tunneling, while killers can do it with zero setup. That’s not balance, that’s a lopsided reward system.
Also, saying ‘you died but it helped your team, so it's fine’ ignores the fact that a 2-minute match isn't fun for anyone. No one queues up to be a sacrificial lamb.
And you are not getting a 1k in most matches if you tunnel. You're getting a 3-4k.
ummm…looping being a core gameplay mechanic doesn't mean it's excluded from list of counters to tunneling lol.
Saying 'looping counters tunneling' is like saying dodging punches counters getting jumped by three people. lmfao
Comparing tunneling to looping is inappropriate because looping is a core survivor interaction—everyone does it, it's expected. Tunneling, on the other hand, is a tactic that removes someone from the match early and bypasses the 4v1 experience.
There’s no equivalent on the survivor side that takes a killer out of the game. That’s what makes the comparison lopsided.
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@Prometheus1092 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3909904#Comment_3909904
Looping is only part of the core gameplay because survivors made it that way, when I'm survivor I use stealth and lose line of sight and only loop if I have to, even then I don't loop the same pallet over and over I travel the map when in chase. So it's not part of the core gameplay for me. So many people claim looping is the whole point to the game but it's not, it's one of various methods to avoid being killed. No different to a killer tunneling, just one of various methods to kill.
You say there is no upside for the survivor being tunneled but I'm failing to see the upside for the killer being looped. Tunneling only leads to elimination IF they can repeatedly catch the survivor, if they don't they allow gens to be completed which is clearly an upside to being tunnelled for the survivor.
Many times I have loaded into the match with a gen rush build (because I know soloq has issues with team mates doing gens, so I do them). Killer finds me, tunnels me. I have no anti tunnel perks selected, no chase perks even, yet I have still prolonged the chase and tunneling long enough for other to do gens and we all escape. Just 1 example of how perks are not needed to counter tunneling.
If we are just looking at effort to impact ratio, looping round a pallet takes very little effort and the impact on the killers time can be detrimental to them. Losing line of sight and being stealthy takes way more effort in my opinion and it even counters tunneling before it can start. Killer can't tunnel what they can't find.
You're drawing a false equivalence here. Looping and tunneling aren’t parallel systems, they’re not ‘just different tools.’ Looping is reactive gameplay. It’s what a survivor does because they’re being targeted. Tunneling is the killer's targeting strategy. It dictates who gets eliminated and when.
Saying ‘looping is part of core gameplay because survivors made it that way ignores that looping is necessary to stay alive. Survivors need something of not dying instantly once found. Tunneling, meanwhile, is a conscious decision to tunnel-vision one player at the cost of their match experience. Survivors don’t choose to be tunneled.
Also, you say ‘tunneling only leads to elimination if the killer can catch them. Sure, but again, it takes 0 perks to try it, and a lot of survivor investment (in perks, pathing, teammates, luck) to maybe survive it. That’s the disparity I’m talking about. You might personally beat tunneling sometimes, but that doesn’t make it balanced, just survivable under ideal circumstances.
Stealthing, theres so much aura read in this game, its next to impossible now a days, the killer often finds and downs someone early. If they pick that person again off hook, that’s tunneling, and stealth can’t stop it then. They can’t force the killer to chase someone else. So again: killers choose to tunnel. Survivors just try to cope with it.
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@Prometheus1092 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3909675#Comment_3909675
Except it takes 0 perks to loop. A good looper can extend the tunneling duration no problem by looping well.
@NarkoTri1er said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3909675#Comment_3909675
technically same goes the other way in case of early gen splitting and gen slowdown, tho gen slowdown doesn't have secondary usage, while anti-tunneling builds have.
This isn't about whether tunneling can be extended by looping or if gen-splitting causes pressure, it's about how one-sided the effort-to-impact ratio is.
It takes zero killer perks to tunnel and completely gut a survivor’s match. Meanwhile, it takes multiple specific survivor perks just to maybe delay being tunneled out and even then, it often doesn’t work. That’s not balance. That’s disparity.
Comparing that to looping, which is just part of core gameplay, is inappropriate. Tunneling isn't just pressure, it's elimination. There's no upside for the survivor being tunneled, only the killer.
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We are all just going for a ride
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Balance your game already BHVR you already hate survivors enough with giving them no points.
And then for all their efforts they just face this broken killer.
This is the face of your community right now: -
@Rogue11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3909737#Comment_3909737
To play Wesker's advocate, you had a high ping icon pop up at the same time you got grabbed. would like to see what that looked like from the killer's perspective though lol
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Honestly me, just get good and react better next time.
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They are both terrible in soloQ.
Youll have no control over who wants to act a fool, and save 10 seconds into your reassurance.
Or save before you can even get reassurance off. -
Honestly I dont want to bring offerings for the killer. All of them are playing like 10 year olds
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@UknownShredder said:
this is no lie. i suck at survivor but i escape well over 70% to this day. I simply run genrush build and do my objective quick and efficient , gen bambambam, killer demoralized.
lmfao
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Takes 0 perks to tunnel someone
Takes all the perks to extend the duration of you being tunneled. -
@LockerLurk said:
Here's the thing I think people are not understanding.
Yes, if you HARDCORE TUNNEL one person from the word go, you will lose the round, as basically every Killer, no matter what perks you bring.
But if you do not focus on a weak link at ANY point as Killer, you will also lose as almost every Killer. Most Killers do not have the map pressure without heavy chase, or heavy perks, to just flip between Survivors easily like that. Most players are not gods. Sometimes that weak link happens to be the same person you just hooked earlier. Sometimes the Survivor you can find is the one who you have already chased. Sometimes you need to pressure an unhook and the person who decides to take you on chase is the one who just got off the hook. Sometimes things that appear to be tunnelling, or feel like a tunnel, aren't a tunnel.
I see this all the time as Survivor - it's genuinely hard to tell sometimes if the Killer is actually tunnelling you to be a jerk, or if you're just who they saw and decided to pressure. Wearing bright clothing and being a loud Survivor like say… Tapp, or a Feng Min in a pastel skin on a dark map, exacerbates this. I get targeted more as Sable in her Gargoyle Outfit or Nea in bright cosmetics than I do if I'm Adam on a dark map or Ace in a bright map or Aestri who has softer footsteps. I hear my friends in comms mistake pressure or simply being caught out first as tunnelling, I hear them say they are being targeted when they aren't.The word has become so incredibly loaded and overused at this point, EVERYTHING can be considered a tunnel, even pressure. Legion hitting you after you just healed and leaving is tunnelling. Ghostface stalking an unhook is tunnelling. Me enticing a Killer to chase me is tunnelling, Huntress hitting a lucky hatchet is tunnelling, if everything is tunnelling nothing is.
The problem isn't that tunnelling is worse, it's that griefing is worse. Tunnelling someone out to be a jerk from the word go is griefing. THAT is what the antitunnel is planned to address I believe, not EVERY instance of the Killer trying to pressure Survivors using chase.In the majority of your matches, which are against soloQ opponents.
No, you wont. Youll win by tunneling and camping.
You are extremely out of touch if you think otherwise. Or baiting/trolling. -
Has nothing to do with survivors or their side.
Having nurses and blights do it now.
Its sad. -
Lol BHVR removing posts that are truthful.
Maybe stop releasing killers like this and leaving them in this state forever, be a little bit less obvious -
@sanees said:
Bro turn off your sarcasm for a second and face facts like an adult, the survivor can jump over the palette right after the ghoul jumped into it, but she didn't and got down, if the legion jumped over the palette and the survivor stayed in place, the legion would have also knocked down the survivor, the killer is not to blame for someone not using counter play, it's like not using a box against a pinhead and screaming that he is OP
Oh so you're serious about that
Did you watch the clip you are referencing in your response to me?
Because I dont think you did with the whole thing you typed about legion and that jill being able to do anything. -
@sanees said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3908682#Comment_3908682
She could just jump over the palette after the ghoul finished animating. You can literally do the same thing with the legion. Why is it the killer's fault if the survivor played badly?
Yea seriously legion can vault pallets and down you in power, 100% definitely a true statement.
I agree with you man. Why cant the survivor just not play badly against something like that. Serious skill issues.
I mean everyone knows this right? That a legion can vault a pallet and down you while in feral frenzy even without it being the 5th hit. I have never seen such a true statement.
Totally agree with you spot on! -
You though being behind a wall helps dwight against this CDE killer?
Path better next time






