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ChuckingWong

ChuckingWong

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ChuckingWong
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  • @Nun_So_Vile said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3908938#Comment_3908938

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3908946#Comment_3908946

    C or D-tier killer at best. Same league as Doctor, Demo, Sadako, and other M1 trash. Definitely a gaming chair issue by survs. Nurse solos Spiderman 1v1.

    PlayTHEGHOULLikeaPRO-DeadbyDaylight-YouTubeMozillaFirefox2025-04-0921-20-42-ezgif.com-video-to-gif-converter.gif

    Idk what youre talking about man I would put him E honestly. Definitely worse than those killers.

    This ace that is 80% of the map away just needs to get good

  • @I_Cant_Loop said:

    I play both sides about equally and normally defend the killer side pretty strongly, but there’s really nothing I can do to defend this busted s***. I don’t even want to play survivor now because it’s nonstop Ghoul getting free hits and teammates giving up immediately.

    Idk man I think survivors are overblowing this blatant legion tier killer.

  • Honestly jill, its just a legion tier killer get good.

    PlayTHEGHOULLikeaPRO-DeadbyDaylight-YouTubeMozillaFirefox2025-04-0909-43-58-ezgif.com-video-to-gif-converter.gif
  • by the way credits to hens I am not him just posting this hilarious footage as CLEARLY there is a massive survivor skill issue happening. Ghoul is perfectly fine

  • @RpTheHotrod said:

    Spawn and pretty much instantly injured.

    https://youtu.be/nOGRGluPOGc

    I dont even think I can do that with nurse that fast even with lethal you dont blink far enough

  • PFFFFFT GET REKT lmfao what is that

  • More legion tier killer play.

    3.5 seconds from the hook to a hit you cant miss 50% of the map away

    TheUnbeatableKanekiBuild-YouTubeMozillaFirefox2025-04-0820-06-45-ezgif.com-video-to-gif-converter.gif


    Honestly survivors just have a skill issue

  • I had this same interaction happen on midwhich through the open window gaps looking down into the center.

    Its honestly just a get good moment. Its just another legion tier killer.

  • @Nun_So_Vile said:

    Unironically Pig got nerfed along with Freddy since the blood gens don't activate RBT. 🙃 Seems that BHVR has their priorities in order as usual.

    Kind of unrelated but may as well put this here too:

    Nurse got a buff as well.

    Fatigue you can see a lot more clearly during it. And you fatigue to the center of the screen quickly, you dont look down so much anymore.

  • @LockerLurk said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3907651#Comment_3907651

    I'm not sure how it doesn't highlight that generator speed is an issue when it LITERALLY shows that Killers really do need gen perks to stand a chance in the game at all most times. They took everyone's generator perks, tools and items. It shows how badly weaker Killers really do need gen perks to stand a chance against a decent team that wants to focus gens. That's a definite issue for everyone.

    Yea I mean you are describing coordinated teams.

    Has nothing to do with the blood event.

    Thats just coordinated teams.

    You dont need gen slow down on several killers actually it all depends on the addons and what killer it is.

  • Yea its wierd you cant really kick them unless a survivor just drops one for whatever reason.

    You still get more consistent points though on killer and its not even close

  • I dont like this years blood event at all.

    Last year with the orbs and the special situational abilities in range(killer lunge, survivor quiet suppressed blood) was much more fun.

    That being said this mode doesnt highlight anything about "gen rushing"

    This mode highlights the devs cant make anything interesting for this event.

    Dont worry about downvotes and upvotes so much. They dont mean anything on the forum.

  • For reference

    Survivor filling a can: 100bp
    Survivor putting a filled can into a blood gen: 45bp
    Survivor completing a normal gen(have to be repairing when it completes): 1000
    Survivor completing a blood gen(have to be filling when it completes): 2500

    I think the two numbers at the top are probably the most hilarious things ever. And the two on the bottom you have to be there.

    Killer hooking (only first hook): 2500
    Killer kicking a blood gen: 500
    Killer hitting a survivor carrying blood can: 1000
    Killer stomping a can: 2500


    What in the christ are these numbers??? Survivor is all situational and then terrible 45 and 100????

  • For reference

    Survivor filling a can: 100bp
    Survivor putting a filled can into a blood gen: 45bp
    Survivor completing a normal gen(have to be repairing when it completes): 1000
    Survivor completing a blood gen(have to be filling when it completes): 2500

    I think the two numbers at the top are probably the most hilarious things ever. And the two on the bottom you have to be there.



    Killer hooking (only first hook): 2500
    Killer kicking a blood gen: 500
    Killer hitting a survivor carrying blood can: 1000
    Killer stomping a can: 2500

    What in the christ are these numbers??? Survivor is all situational and then terrible 45 and 100????

  • @jamally093 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3907589#Comment_3907589

    I don't know if you mean terrible points or points are just handed to you. Since saying dog water points means terrible. But I mean what would do to give killers a ability in the event.

    Oh I already voiced how I think this event is boring asf. Last years event with orbs was much more fun/better.


    The hooks give you massive points on killer.

    For survivor: only completing a generator, the normal ones, like you have to be there, gives you any points.
    Gathering blood and blood gens give you barely anything.

  • I wouldnt say worse but its definitely not fun. Or fair.

  • You get like no points on survivor but all the points on killer.

    But the only side that actually has any mechanics (the gas cans) gives you dog water points.

    I dont get it

  • Her fatigue also locks your camera's y axis straight as well which is just weird

  • yea you just grab a can and repair gens and thats it … theres just



    Like wha



    Theres nothing really special going on lol

  • @RainehDaze said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3907193#Comment_3907193

    … how do you know exactly what's in the event without it even being announced???

    loading up the game

  • Also where is the announcement for this thing I see nothing on the main page and nothing in steam?

  • Legion or wraith … wow

    Yea thats… thats an opinion alright


    OP I share your sentiment a bit. Hes overtuned and its just what BHVR wants, people to spend money on it.

    Just have to step back and take a break when it gets this absurd. Come back when the cash grab is over.

  • What you mean? I love the massive two dead zones on either side of the map.


    You get a nice little pallet with a wall the size of a killer to play around. Theres even cute little lockers there for you. Dont like it? Too bad!!



  • By having everyone get downed lmfao

    Yea because that was all their choosing


    Use the hooks

  • •Kaneki:
    …. unsurprisingly (not just you, many do this) you are taking 0% into account on your own skill level. Be humble, the killer just came out.

    From a previous conversation of you not using knights power in chase, I dont know how good you really are at killer. I am leaning on not that good when comments like this come out.

    Should probably make a few vids of your play with Kaneki before we can go further. Theres free software (OBS) thats easy to setup.


    •Balance
    Ill say that yes, we should balance around average players. Not JRM. I dont play dbd as a career and neither do the majority of players. BHVR has been doing this incorrectly though for awhile and have been balancing around the higher end, not the highest, but the higher end.

    My take for awhile has always been. If you want to que up with a full team, you get custom games. Not pub matches. Or there needs to be some incentive as a killer when it happens in your matches.


    •Nurse
    The brief thing about you guys going on about nurse?
    1) Theres a few things they could do to fix her, starting with more cooldown to her blinks. Just a couple of seconds maybe.
    2) Remove bookmark, you are a troll if you use this addon. (used to main her so I judge heavily)
    3) Possibly do testing to reduce distance on blinks as well. Maybe bracelet level (20% reduced)

  • @NarkoTri1er said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3905364#Comment_3905364

    honestly, i already mentioned but i will mention it here too. Nurse has reasonable counterplay, Kaneki on the other side literally always gets his first hit for completely free.

    But i think he will get a tweak before Blood Moon event (hopefully?)

    as much as I cant stand the ghoul no just no dude.

    Nurse does not have reasonable counterplay. She has NO counterplay. Getting behind LOS isnt counterplay, you still can and will get hit.


    It is 100% on the nurse how the match goes.


    Lets be reasonable nurse can go through terrain, up and down levels with her power.

    Ghoul simply cannot. But hes right behind her with billy and blight for sure. Probably ahead of blight.

  • @Spirit_IsTheBest said:

    Skull Merchant was able to hold games hostage for an hour straight, The Ghoul is simply really powerful, they are not the same by any means.

    Agreed

  • You lose distance.


    Not only do you lose distance. If you have something like lithe, even after you have cleared the pallet, you lose that as well.


    You're also ignoring context. Other killers cant just hop right after you after an M1 as fast as he does.



    Whats actually funny is he doesnt hop after you, he hops ahead of you.


    So maybe you're right you dont lose distance. As you never gained any to begin with.

  • Its a perk I rarely take off for soloQ.

    Even though my team wont use the information correctly. At least I get a benefit from it.

  • Yea people are wasting a perk on higher skilled survivors with thana. Its the same story on plague, dont waste a perk slot on thana. It only works on noobs.

    Not sure whos bringing dying light, I guess if you can make it work sure go head.

  • @Metagamer said:

    Who is going around downvoting the logical comments? Are there really people against buffing solo queue?

    Said it probably over a hundred times

    Yes the community is just as much at fault for the state of soloQ as well as the devs.


    The vote system is stupid, I dont engage with it.

  • Yea the jank on his skill hitting places it shouldnt was another thing that saw no work on it. I have no idea why you are getting hits over pallets/through walls. Had someone get hit through a level actually on midwhich not sure what the heck is going on.

  • @radiantHero23 said:

    Feels like Legion on steroids. Getting someone injured is even more free than with Legion or plague (Im honestly suprised that BHVR made this possible) without any downside for the second part of the chase. Whereas Legion and Plague have to catch up and chase you down as a normal m1 (if you dont give plague corrupt purge or let legion get the 4th hit) the Ghoul can catch up in seconds and block your only availible tile. I would have less of a problem with this, if the cooldown after using the leap to catch up would be bigger to allow the survivor to get LITERALLY ANYWHERE. As this is not the case though, it feels like there is not much you can do if your in chase with him / her other than to hope they make a mistake. I thought we wanted to go away from Nurse-type killers… I might be missing something, but thats my experience from 6-7ish games I played yesterday. If anyone wants to share their experience and had a better time, feel free to enlighten me / us.

    Definitely high A - bottom S right now.

    Yup its just a step down from nurse as he cant go through walls/levels but I have played it and slingshotting yourself infront of the person before they can even get away after the first free hit is…. just like nurse.

    3 dashes almost permanently…. with 115 speed… with almost no cd on his dash…. a free first hit unless you are braindead…

    All this stuff was brought up in the PTB so I am not sure why it made it to live in this state. (get people to buy something broken maybe idk…)

    Not only the 3 charges up perma thing being silly, but I have no idea why each charge doesnt have its own CD. Instead you use 2-3 dashes, wait for a global cd and you have all 3 back.

  • I mean point 4 is what it is. Its only good with coordination.


    Theres probably 40+ pages of reasons you cant really use it without a team.


    Powerful only in those cases sadly.


    Theres no real way to fix this either.

    Ees what eet ees

  • @DINNERBRAINS said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3904101#Comment_3904101

    This whole comment seems biased and not objectively correct. You don’t really think legion needed buffs? Okay…

    I main the killer and I am not trying to have something I play turn into a brain off playstyle that BHVR seems to keep coming out with because of people who are just bad at the killer.

    This entire thread is biased so saying something is biased is a bit empty of a statement. Theres nothing objective about perspectives.




    The OP's suggestions though:

    1) No, justifying anything with overpowered killers is not how we should balance the game.
    You already get killer instinct telling you enough information. Adding scratch marks would be broken with any form of undetectable. Why do you think they dont want you getting killer instinct if you run undetectable?

    2) No. Run the addon or run neversleeps

    3) Too many questions on what this means.

    4) No.They just did that you want more?

    5) No. They just did that you want more x2?

  • I mean as a legion/plague main this update was all unnecessary.

    I dont get the sentiment that he needed anything done to him.

    If anything the top end killers need to be brought down to this level.

    Really tired of BHVR just buffing things because the loud minority struggles on the forums.


    Go play soloQ if you want to understand what is really unfair. Legion is fine.

  • Yup right next to billy and blight.

    Wouldnt say quite nurse, as he cant go through walls but his catch up is pretty similar and you have little counter play.

    Covers way too much distance, has really no cooldown, 3 charges are up permanently, and the first hit is free (unless you are bad)

    Other stuff to play in the meantime

  • @I_CAME said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3903794#Comment_3903794

    People ALWAYS downplay how strong a new killer is. Admitting something is over tuned will cause it to get nerfed faster. People who mostly play one side don't want to see this happen.

    Yup.

    Hes right behind nurse. Up there with billy and blight for sure.

    He actually has some nurse like moves and play you can do with the afterspeed on his power. It behaves less like wesker and more like nurse with how you can play loops.

    Covers way too much distance, no cooldown at all, moves at 115…, you will always be injured….., 3 charges is up permanently…

    Facemask addon is broken as hell…


    Oh well I guess! Other games to play

  • Several

    Billy/blight because they are both braindead

    Nurse seriously anymore. Because its a joke what you can do.

    Seal/Inscense Plague. Because they are both broken addons.

    Stone/Piece/Mirrors Meyers. Because its no fun or fair on the receiving end.

    survivor is just skin based so doesnt really matter. Personal flavor
    No skin showing dude character for sure.

  • Downvotes and upvotes are a silly system.

    When you start introducing badges and awards as well you enter problem territory.


    People buy and sell reddit accounts with high karma and votes to spread whatever crap they want on the internet.


    For some reason BHVR thought that this would be a good idea

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3902679#Comment_3902679

    You do realize they changed the knight recently-ish right?

    In patch 8.1.0:

    • Nerf: added a negative multiplier to the Hunt duration based on proximity to The Knight, reducing the Hunt time by a factor of x3 if The Knight is within 8 metres of his Guard.

    This is massive, if you get even slightly close to the guard, its going to disappear in a couple of seconds.

    What?

    Again I need to see how you're playing Knight. Put your prestige up for me on him maybe that's all I need to know.


    If you cant manage a pincer attack ever or a double hit then you are either playing ONLY with torch.


    Or you just dont know how to play him. I have never seen anyone cite the patch from nearly last year as to why they cant get a double hit with him or a pincer attack around a loop. And say his power isnt used in chase. This is just absolutely wack, dont @me until I see some gameplay honestly.

  • @squbax said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3902614#Comment_3902614

    If you have a window you will be able to avoid a guard the whole hunt, if you cant run the Ai I am sorry but any power in the game would be too much for you to handke as a player, practice more. Also if knight+ a guard chases you he is basically wasting guards and the decay of the hunt from proximity makes it a non issue when getting pincered.

    @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3902614#Comment_3902614

    The knight literally cannot chase with his power since the last round of changes. Maybe you could arguably use the carnifex to break a pallet, but that's about it. The guard will disappear so fast while chasing if you are too close that it won't matter. The point of the knight is to take 2 chases at the same time.

    Yea thats just not the case, I would need to see some knight gameplay from your guys' perspective to diagnose what the issue here is. You absolutely use your power in chase and loops. If you arent that's great, but you should be trying to get the double hit all the time. If not sandwhiching survivors on loops.

    You definietly try to get the double hit as often as possible. You dont just use a minion on someone else and then hope it keeps someone occupied while you m1 chase someone on a loop. They will just reset and youll be stuck waiting on carnifex for every down, which would be silly.

    Really need to see your guys' knight gameplay I am intrigued how anyone would ever think you dont use his power as anti-loop or chase.

  • @Mr_K said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3902302#Comment_3902302

    If you are going to DC/go next on the 6th game then don't bother pressing Ready. How about the other three survivors? Think about their last 5 games and tell me it's fair to put them in a 3v1 at 5 gens? Why does one player's butt hurt infringe on everyones elses enjoyment?

    I cant tell you these things only the perspective of one person.

    As going next and dcing seems to be dismissed rather than anyone asking why these things are happening. In terms of "one person infringing on everyone else's enjoyment" you dont even need people to go next or dc in soloQ for that to be a true statement.


    So I dont really have an answer for that one.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3902596#Comment_3902596

    The point is their powers are not chase powers, they focus more on macro gameplay.

    Thats just not true about knight, he can do both. Thats part of why hes so powerful is he can sandwich you in loops. As well as get double hits.

    Pinheads power on global is not his main either, that is extra. His main power is his chase power, chains.

    Which is anti-loop.


    Again lot to unpack from your post as there are some true things in there, but there is just massive false things in there as well.

    @squbax said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3902596#Comment_3902596

    Idk about you but using knights power for chase/downs is only valid for carnifex pallet break, cuz you have to be non sentient to get downed by a guard in current dbd.

    Thats just not the case you get plenty of downs with the jailer and two prong attacking someone.

    And sentient? Sheesh.

    Theres plenty situations where survivors have used up all the resources in large portions of the maps, sometimes there is only a single pallet (yamoaka, coldwinds) and you get guard downs with the assassin, as there is just nowhere for them to go.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/441362/can-we-please-get-more-power-diversity-in-future-killers

    We had and have killers like that, let me list them and maybe you'll see a trend:

    • Trapper
      • Killer whose power is about setting up a web of traps and forcing survivors to step in them instead of being directly anti-loop
    • Hag
      • Similar to trapper
    • Freddy
      • I'm talking the old one that had to put survivors to sleep, where it was about forcing the survivors into the dream world where he would slow the game down significantly, and the survivors had to work to wake themselves up.
    • Pig
      • Survivors are forced to remove traps off their heads through alternate gameplay objectives
    • Legion
      • Legion has the power that makes it very easy to injure survivors, but then is purely an m1 killer.
    • Twins
      • It could be argued that victor is "anti-loop" but twins is more of a "swap and control 2 characters" type killer where you create scenarios where both halves of the killer work together
    • Pinhead
      • Survivors have to find and look for the box, giving them an alternate objective. The other part of the power is partially anti-loop, but the true power of pinhead is in the box.
    • Sadako
      • Sadako really doesn't have a "power" per se. She isn't really invisible, and has a heartbeat indicator. Her power is more about the map control and slowing the game down by forcing survivors to do tape runs, rather than directly interacting with the survivors. She's more about macro than micro gameplay
    • Knight
      • Knight is actually similar to sadako. Generally you aren't using the knight's power to chase or down survivors, you are using it to make them waste time while you are able to conduct 2 "chases" at the same time, forcing more macro rather than micro gameplay
    • Skull Merchant
      • Skull merchant was about setting up a web of drones then forcing survivors to run into those drones. The drones themselves aren't very good at anti-loop, like old legion, sure she might "eventually" down a survivor at a loop if they stay too long, but the amount of time that takes isn't going to win you the game. You need to play smart and break chases frequently and force surviors into your web.

    Now, do you see the trend here? The killers that are not anti-loop, are basically the killers where survivors are forced to "not do gens". Now you could argue that pinhead and pig have somewhat of anti-loop powers. But their "true" power is actually their ability to slow the game down, by forcing survivors into an alternate objective.

    So, what else do all these killers have in common? Other than pinhead, every single one of these killers is either horrible, or has been gutted and nerfed into oblivion, due to survivors complaining about them despite them not actually having that high of a win rate.

    • Trapper is probably the worst killer in the game and BHVR has stated they want that by design since he is the killer "new players" will start with
    • Hag was gutted when they just made it so survivors can just remove her traps whenever and she is STILL 110% killer, and on top of that survivors hate her "proxy camp" playstyle, the only reason she isn't complained about as much is because she isn't played as often as the others.
    • Old freddy slowed the game down so much that survivors were better off waking up and then working on gens instead of just powering through and working on gens. Everyone HATED this and complained because "it slows the game down too much and its unfun". But freddy was more about slowing the game down rather than having a direct anti-loop power. But then, again, gutted
    • Pig forces survivors to do a secondary objective, or just literally die. And again, she isn't very good, and has been nerfed constantly. Only recently has she gotten some buffs, but those have been in her stealth and chase power. The traps still do nothing if used at endgame because "reasons"
    • Legion is constantly complained about as being unfun and annoying to play against survivors. And look what they are doing! Nerfing mending (the thing that allows legion to slow the game down and force survivors not to do gens) and buffing other aspects of the kit, which are going to make the chase ability a bit better, while nerfing the slowdown.
    • Twins was going to get a rework that changed the slugging style and everyone complained about that one. Also, that rework was going to turn twins into, yet again, another anti-loop killer. The current one has to play tactially and slug survivors at the right times and pick them up at the right times, and twins is still probably on the chopping block for nerfs again given the nerfs coming to slugging, a core part of the killers identity.
    • Pinhead is the only killer that hasn't been nerfed that still has this, and is one of the reasons why i play him so much. He is able to slow the game down passively because survivors have to look for that box, and if they don't, they are gonna have a bad time. But given that he was listed a while back as one of the killers getting changes, i suspect his nerfs are coming.
    • Sadako has been reworked so many times now people barely know what she does. But her previous iteration, the one that added global stacks was great. It created real threat in the power, and force survivors to again, stop slamming gens as fast as possible, and work on a secondary objective. But we can't have that, so now all they have to do is slam the gens, take a 5 second break to pick up the tape when the TV turns on, and then keep slamming gens.
    • Knight's in an interesting spot as well, because he is similar to pinhead in that his recent changes actually nerfed his chase power and made his map control power better. I suspect that he is a sleeper killer, and is similar to hag and not complained about simply due to how rare he is to face. But i think as time goes on, he is going to become more popular and get added to the chopping block.
    • Skull merchant needs no explanation. Her last iteration before her intentional nerfs to make her useless was pretty good, just needed some slight tweaks. She is a victim of the "chess merchant" mentality because she came out during a time where that meta was strong, and her power synergized with that strategy. Now that there is the 8 kick limit, she has been nowhere near as oppresive. But again, she has a power that forces survivors to think about where they move rather than just simply dodging it, they must do a secondary objective to weaken it, again, staying off of generators. And look what she is being reworked into, a boring generic "dash" style killer.

    Every time a killer comes out or is changed in a way that forces survivors to NOT DO GENS in order to counter the power, that killer is complained about until they are reworked and/or nerfed. If the power requires survivors to do anything other than "dodge left" or "dodge right" its some massive problem that needs to be nerfed for some reason.

    Survivor mains only have themselves to blame for the anti-loop killers, and at this point, i don't actually know what killer they want to go against. Because survivors complain about most of these killers above, and also about anti-loop powers, and also about slugging, and also about tunneling, and also about slowing the game down. At this point i'm convinced they would only be happy playing against a perkless trapper that doesn't use his traps.

    Oh cmon survivor mains blaming themselves …



    Also Sadako and Knight … Similar? What?
    And then further down Pinhead is similar??


    And then this????

    Generally you aren't using the knight's power to chase or down survivors,


    What is happening anymore on this forum…..


    Way too much to unpack on this post

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