ChuckingWong
ChuckingWong
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@Wrecked said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3902532#Comment_3902532
That was such a weird thing for them to say. Are people supposed to stop enjoying / playing games when they become parents? They’re also acting like saying 4K is some sort of ‘TikTok language’ that originated with the teens of today when it’s been a part of this game for years.
No but there is also a "parent" saying "children's cancer ward"
This is how online kids speak.
The story and their language is completely off and then you look at other posts they make it doesn't add up that this is a parent.
Again, hope they report rude chat messages but there was no need for this made up story to farm likes/dislikes -
Odd when parents have the verbage "he got a 4k"
Over more odd when they use a bunch of other verbage and titles that dont match up with how any parent I am aware of speaks.
People are rude in end game chat, report them with the function. -
One match a Sable (of course) decided to kill hers self on hook and the other two survivors just threw themselves at the killer.
I mean the other two probably want a fair match. And when you are 3v1 because someone gave up early, what do you expect?
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Sounds like a perk or anti camp.
The probability that all three survivors successfully self-unhook is 0.153%
chance to unhook on 3 attempts is 11.53% by the way, not 12.
Each self unhook attempt is independent. Failing one doesnt effect the outcome of the others. -
Like to see:
Lobby loadout: I want to see everyone's perks on my team.
Communication tool: either a smart wheel callout system or comms.
You say you want to bridge the gap between swf and soloQ behavior? This is the only way to do it. -
@Thusly_Boned said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3902290#Comment_3902290
Exactly, the intent here clear seems to be making it less of a pain to finish a match out than to go next.
And yeah, going next as killer is really impractical.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3902302#Comment_3902302
I play both sides pretty evenly (well, probably like 60/40 surv:killer at this point) and I see it from both sides.
And it's just my own experience, but I don't see much cause for most of the going next I see on either side. When playing killer I don't tunnel, I don't camp, I don't play hated killers (well, except maybe Plague), and I only sweat even a little against obvious SWFs.
Even with that being the case, I see a fair number of people going next. Or trying to; I will not comply with a surv who wants out. I save them for last. And I don't see much cause, it's usually really early and for seemingly no reason.
And while I do see teammates quit because of killer BS when I'm playing surv, most of the time it's for no reason I can see. I mean, there's only so much that can happen in the first 90 seconds of a match that could be a rational reason to quit. And that's when I see most of them.
If a person is generally annoyed to the point that they can't just play each match as a standalone thing, they should finish their current match and do something else rather than ruin the next match for everyone else.
And I'll keep saying this: if DBD's BS makes a person not want to play, that's totally understandable. But they shouldn't go next, they shouldn't queue up.
Yea I mean when people say "i see no reason" its not really something I can take at face value.
Your "no reason" is different from everyone else. And just your view on 90 seconds of a match, many disagree. I even do, as I run bond open handed I see if we have afkers. And if the killer just goes and takes advantage of that, I have about a 99% chance of guessing what will happen next.
Most the time when I am playing, I have a good sense why they are going next. There are very few and rare times I am completely lost as to why they are giving up or DCing.
I want to say "no reason" is about 2% of all give ups and DC's, that I see. This may require perks like lethal though to determine sometimes, specifcally early DCs. I can tell if someone is just giving up because noone is touching a gen and its already the first down.
The others I can determine what happened fairly easily. -
@Mr_K said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3902226#Comment_3902226
People keep saying that, it's because of x thing the killer does, but that is not the case with my games. I get survivors opting out the moment I hook them for the first time. I'm nowhere near them, finding/chasing other survivors, doesn't matter. 3v1 and here I am having to weigh playing nice with kid gloves, afk, or rip the bandaid off.
Maybe survivors need to look a bit into how their behavior is impacting the game for others. I'm sure the remaining three are so happy being one down with 5 gens.
You didnt see the previous 5 games where it WAS the issue.
You guys have to think a bit more macro to understand this.
Maybe the last 5 matches was throws, unfair addons, bad behavior, and now they loaded into a match with someone running no mither, running to the basement and activating invocation crows, along with 0 prog on gens within the first down.
Id agree with the above poster about treating the symptom and not the problem. Ie 0 coordination tools, no lobby loadouts, bad killer behavior (excessive humping while slugged), and maybe even tunneled (skill issue sure, but MMR is broken in this game), int challenges/archives, etc…
When you say YOU dont see it you are correct. You dont personally see it, and I hate to say it, but its because you arent asking why and just assuming "well they are just terribads/grumpy"
quotations used above as that is not EXACTLY what you are thinking, but in the general sense these people are just dismissed. -
@LockerLurk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3901535#Comment_3901535
This is true for Killer side as well. Why would anyone want to stay in a round where they only have a couple hooks and three gens have popped off in one minute? At some point it stops being a skill issue and starts being an actual issue with the game because humans cannot possibly complete all tasks when the tasks have to be done in a rapidly dwindling, stressful window.
Fun needs to be the focus for EVERYONE. You should be incentivized to care about everyone getting to enjoy the round. The problem is the game defines fun as winning and the definition of winning is so narrow…Yea for survivor thats not how I define fun.
Not just because soloQ is a dice roll and we are just jaded but its mostly about macro for me.
Was my time spent worth to my team?
Did I make some helpful plays?
Did I engage with the killer in a meaningful way?
Was it 4v1?
Really the only things I look for in survivor play.
When timmynoshinsmcgee gets tunneled out at 5 gens or camped to death, none of these are filled.
Games a 3v1 immediately and the killer just does the same thing to the next target.
Or if someones afk, or crouch hiding every sliver of terror radius that comes their way etc… -
@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3901907#Comment_3901907
Actually it is opinions. As we've previously mentioned, yelling something isn't the same as people stop doing dumb things.
Side note, can you find us a video of people using the quick chat on mobile? All the ones we skimmed through never actually used it so we're unsure as to what it actually looks like.because survivors still need intuition which most do not have.
... now we're not sure about how that sounds to you or others but to us that really sounds like it's the players problem…
We were not entirely sure what you meant by us focusing on hand picked examples (if we recall correct this was talking about communication in general).
There should be mandatory 2 command quick chats in soloQ on day one
"Stop following me around"
"Let go of shift please" -
Seconding what @Pulsar is saying.
Corrupt gens = you dont go there, even if the survivor wants to go there in chase.
Your first prior as a killer that doesnt have setup time is putting the pressure on the survivors. Keep them from doing gens at the start, thats what Corrupt is helping you with.
Ill leave the houndmaster play out of it, you'll get better with her power as you play. Timing and what not, its an experience thing, not so much an advice thing.
You are very nervous/inconsistent around pallets though:
1) The Thalita staredown was just silly, just go back and forth around the short side (right) until she throws it. And get an M1.
2) The second pallet yea, this is a houndmaster/plague/tall killer problem you need to be aware of. She will see you change direction regardless of your red stain. You are taller than the loop. You cant mindgame like that
3) Again short side (right) pallet outside of killer shack on the Leon was a free hit or sandwhich him with your power. Instead you chase Carlos around the long side. And then hes running towards Corrupt land, and he knows it. You should have left him/not chased him at all, everything else was wasted time after that outside shack loop.
4) It seems you dont know your shortsides or longsides around pallets. He stuns you with a pallet and you take the long side to continue chasing him. This is just killer experience that you gotta learn. Distance is everything.
5) You finally got the right idea though when he goes back to the loop at 2:43, you pressured him at the pallet on the short side, forcing him to vault but you were nervous I think and swung wayyy early whiffing D:… and then you went around the long side again to continue chasing him. YeeeeeEEEeesh
At this point it was gg, theres too much time here going by and several things happen later that need work. You lose track of blood pools, chase the wrong person maybe? But somehow find him at killershack lol.
Again the swing at 4:26, you are swinging way to early. You dont have coup.
Just know its badham, its gonna be a struggle. But yea, the play here looks very beginner at killer when I see how you are playing loops. (Not to insult, as you have a lot to grow) -
I dont know about sweat but bad behavior yes.
Humping on the ground, nodding/hitting you on the hook is a bit over the top in this mode. I usually see it like 1/5 games normally, but this mode was several in a row.
With a dry spell of one or two. Im not really sure whats with the …..
Sore winners? Is that a term? -
@Prometheus1092 said:
I hear so many people complaining about op killers, op perks, game is killer sided. I have been playing survivor alot recently and I have noticed survivors are often responsible for their loss. They DC, go next, avoid gens, many don't even bring an item and they wonder why they lose. Reason being the killer is equipped and prepared while survivors seem to think they can go into a match with poor perks, no items and not touch a gen and think they can still win then they get salty when they lose. This is from a survivor point of view playing purely soloq survivor the past month.
Better than observing these things is asking why.
You dont know why they are:
DCing
Or go nexting
Or avoiding gens
Or crouch hiding in a corner
Or opening chests/doing dull totems
Or standing still on load up to or even past first hook
Or refusing your heal
etc etc etc…
For every bad reason you assume from these things.
I am leaning more on the side there is a good reason, whether experience is a factor or not, for these types of behaviors from survivor players.
How they are treated in game, probably being the number one reason.
Chaos shuffle is rampant with it. -
@Inosennatoki said:
It looked like biggest nerf for her.
They remove effects- Hindered, Haste, Lock on and Claw trap.
They still give free aura revealing for survivor.
The number of drones has been reduced from 6 to 5 too.
No
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My take is you should beable to kick him whenever. Not just after an attack.
No more of this charging up in my face with 0 counterplay nonsense. -
@UknownShredder said:
I have seen that they are to implement a surrender option which i feel is a little bit of a coward move and require some repercussions when done.
I suggest that all survivor who pressed the surrender button will lose all their blood points and those are being given to the killer who also gain blood points as if they were all stage 3 hooked. I have not read much into this but this seem like a way to escape humiliation from survivor side who is getting a TON of buffs coming up so it would not be more than fair.
Maybe the Surrender should require that they get rooted in the ground so we killers can go up and do our finishers on them.
What are your thoughts on this upcoming change ? Should they even get a blood point at all if they surrender? If feel it should be collective punishment so even those who died get their blood points taken away from them if their teammates choose to be a coward so they can hold themselves accountable.Horrible suggestion. On so many levels.
Like @SAWII says this would just incentivize even more slugging. -
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3901171#Comment_3901171
It could be anecodtal, but when i play 10 games in day, probably half of them have someone doing a tome challenge, throwing the game, and/or giving up as soon as possible.
Yea the devs came out and said it wasnt the case for SM as too many people were repeating it in argumentation.
Crazy that people still think they can get away with it today, its been disproven.
Id put it in the 30-40 range of all my soloQ matches someone doing something like this.
With "Throwing the game" having way too many layers to it. -
@bazarama said:
You took stats over 461 matches. That's dedication.
There was a lot of survivors who would dc in games against killers like Blight Nurse Skull Merchant Bubba etc.
Now it seems to be against any killer.
Played Clown and survivor killed themselves on first hook.
Ghostface survivor killed themselves on first hook.
Hardly the strongest killers.
I don't know what the answer is to killing themselves on first hook.
But it must be infuriating for their teammates.
Well thats the thing you dont see everything on killer.
You dont see the 1-2 afks dont have crows yet since the start of the match. Or 2 people bagging and emoting at eachother while your on hook.
Just a couple of examples where its not exactly so black and white for the person giving up. -
@Kill_Yr_Idol83 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3901300#Comment_3901300
Now that I agree with you on. There are too many killers that are simply not viable enough to keep up with the state the game currently is in which is quite unfortunate cause who wants to just play the same S tier killers over and over again?!
Uh….
I think theres probably less than 3-4 that have trouble at the higher end of play. -
No, thats kind of her thing.
Its a killer that you have some give and take with.
On one hand you are puking making a bunch of noise, broken.
On the other shes tall as f, you can see her from a mile away, pre-running her is easy as hell and you win every mindgame because shes taller than most tiles. -
It shouldnt turn lockers green when you are building up sickness?
You make everything else green when you are building up sickness.
Why not lockers? -
Whats the deal here?
You dont like when you are sick that it spreads to stuff? -
Survivor is so much easier to play and chill out on that it's not even close
Wow
Getting rid of the rest of that post in my reply cause theres no reason to give it more of a platform than necessary. -
@xGodSendDeath said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3901097#Comment_3901097
Survivors like going against a killer that they can loop for 5 gens like Pig
not even remotely true
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@Sandt1985 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3900741#Comment_3900741
Are we gonna address that most of that 70% comes from survivors giving up on hook once they realize its her they're playing against?
No because thats simply not the case.
-
Uh when they do challenges I guess? Like the hardcore challenges they purchase different copies of the game.
Which lets you in on how its … A BITTTTT unfair when you realize they are starting at baby MMR.
Still a hard challenge for sure cause soloQ -
Kindred
Corrupt Pursuer :D Its a tie.
I wanted to say Throw Pebble with all my soul though -
@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3901118#Comment_3901118
Thats too small of a sample size.
Ill just say you have a few things going on but you just walked yourself into your own contradiction here.
1) If my example is too small of a sample size, then your personal experiences on forums or Reddit, are also too small to make definitive claims about the entire player base. You can’t have it both ways.You're relying on a convenient sample that skews toward negativity, but when you flip it, you suddenly want a "bigger sample size."
2) Using confirmation bias. I hate to break it to you but the forums is… mostly negative opinions, and you are taking that as proof that positivity doesn’t exist, when in reality, it's just not as loud. The forums dont represent the entire player base, probably not even 5% of it.
I would suggest you get out of the "likes" and "dislikes" way of forming your world and try to ask more critical questions. Maybe WHY is that the case you are reading these things you posted originally.
You can probably relate as everyone here assumes main on everyone right? I was called a survivor one yesterday for defending soloQ.
Today I was called a killer one for defending lightborn.
You cant just base everything you see on the forums as objective on some arbitrary goal post of "likes" and "dislikes" or "peoples complaints" and the "absence of peoples complaints"
Edit: And just FYI I dont engage with this silly childish crap of upvotes and downvotes. I think its a mistake having that system on the forum in any capacity. -
@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3901110#Comment_3901110
Again its what i see on these forums, and on reddit, and in the game.
If 1000 people tell me they hate something, and 1 person tells me they like it, i'm going to likely suspect that most people hate it. Especially when that is enough for a statistically relevant sample size.
Okay better example. Which might help you understand better.
Lets following your logi
Look at the comment I originally responded to for you. How many dislikes how many likes?
So is your statement true or false or is it subjective? -
@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3901104#Comment_3901104
I would understand your point, but the difference is i also see people say "i like pizza" with relative frequency. Sure SOME people don't like pizza, but i get the impression that MOST probably do.
In DBDs case though, i very rarely see someone say "i like going against [insert killer]"
Thats your subjective world. Not reality
Liking something and the frequency you see it doesnt mean thats true for everyone. Dont know why I have to explain that one.
The fitness crowd for example doesnt "like pizza" for varrying reasons. So theres several hundred million people that go against your theory thereNutritionists, doctors, people with GERD etc…
-
@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3900711#Comment_3900711
Every single time BHVR creates a macro style killer, survivors complain until it gets reworked or nerfed to uselessness.
Meanwhile, survivors also continue to complain about killers like blight and billy who have high mobilitiy
Meanwhile, survivors also continue to complain about killers who are anti loop, like dracula, and houndmaster.
Meanwhile, survivors also continue to complain about killers who give information, like doctor, and old freddy.
Meanwhile, survivors also continue to complain about killers who thrive on hit and run, like legion, and wraith.
Meanwhile, survivors also continue to complain about killers who are good at slugging, like singularity.
Meanwhile, survivors also continue to complain…. and it goes on.
My question is always, what killers DO YOU FIND FUN TO PLAY AGAINST. Because reading this forums, and reddit, and people's reactions in game, there is no killer that is fun to play against.
I mean this is possibly the worst way to approach anything
I read somewhere that people dont like Pizza
I read somewhere that people dont like Pinapple
I read somewhere that people dont like PearsMy question is always, what food that starts with P DO people like?
Maybe we could go further than this. And just apply it to all foods and be like "what food DO people even like? I read somewhere that people dont like every specific type of food" -
@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3901089#Comment_3901089
Twins and Houndmaster do have a similarity. They, like Pinhead, control their power directly and separate from the killer model to launch it at survivors.
That doesn't mean they play the same. It means they have a similarity. Not many killers actually work like that, it's not exactly a common similarity across the cast.
Even without the dashing part, I think the only other killer to control their power separate to themselves like that is… Singularity, right?
It's a meaningful criticism to say "This change makes Skull Merchant too similar to these other killers by shifting the main value of her power towards this style of mechanic". That's all people are saying.
The only one that has similarity you should be comparing is singularity. But even then its still an in between for current SM and Singularity.
Anything else is just a stretch as already listed -
@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3901084#Comment_3901084
Yes, there is more to both powers. There is also, in this design preview, a similarity that does not currently exist on live servers.
That's what people are criticising. They BOTH have this feature in the design preview. People do not like the idea of Skull Merchant having that similarity to that power.
Then just say that you dont like the mechanic, dont compare it to something that has probably 15 differences to its 1 similarity.
Thats not how comparisons work.
If you need any more proof how silly it is, you are also defending people saying its likeTwins and Houndmaster
Equally silly is saying Twins, Houndmasters power are anything alike.
-
@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3901080#Comment_3901080
…I think you might be misunderstanding the criticism.
The new mechanic of launching drones at survivors is, as described, like the Engineer's Fang, especially when used against healthy survivors. What they described sounds almost identical, at least if the drones are in first person camera view. It's different against injured survivors, in that you obviously don't get any of the Possessed Chains effects you'd get on injured survivors, but it still sounds like the exact same interaction from a control standpoint.
Nobody's saying that Merchant's entire power is being replaced with Engineer's Fang. They're saying the Drone Propulsion mechanic makes her into another dash/projectile killer, because… it does, it's a projectile you control like a dash. That's literally what is being described. Some people's touchstone is Victor, some people's touchstone is Engineer's Fang, because that's the kind of power that is being described in the design preview.
Yea you're doing exaclty what I just said
"Oh remote control and shoot, they must be the same"
Like no man.
Theres more to both powers.
You are basically saying a whale and I are the same thing, we both use oxygen to breathe -
@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3901073#Comment_3901073
What they described in the design preview would function similarly to the Engineer's Fang because you'd be controlling a projectile that increases in speed to deal damage after impacting a survivor.
It's an extremely one-to-one comparison, it's obviously fine to like it (though I personally don't for a variety of reasons) but that's very obviously what's being described in the design preview.
It's also making her like some dash killers. Specifically, Twins and Houndmaster, because controlling the power separate from the killer to launch it at survivors is how they work too- at least, for Houndmaster's second dash.
Overall it shifts her far more to the dash/projectile kind of killers and very hard away from actually being a trap killer, because the "traps" aren't traps, they're projectiles you control.
Okay you are ignoring so many aspects and places and… honestly the entire mechanics of chains if you are attempting to compare them to drones man. Its not even close.
Like you found remote control and shoot, and then went "oh yeah its the same thing"
No. Theres more to drones than remote control and shoot.
And honestly theres more to chains with that addon than just remote control and shoot.
Both them have different areas and behaviors entirely so comparing them is inappropriate, the killers are nothing alike. -
@buggybug said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3901054#Comment_3901054
Whatever average killer bias as all, if lightbornn can deny an entire blind perks and rob a survivor defense, the same can said distortion should be allowed to deny all the crutches free hand holding call Aura reading dor everything survivors do. Lightborn needs a token treatment end of story
Dang now Im killer biased I was told yesterday I was a survivor main that just complains when I defend the state of soloQ.
I just cant seem to win. -
@jasonq500 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3901068#Comment_3901068
And why those two
Especially singularly?
*You can't compare it to any killer is the point *
Almost lots of people are comparing to dash killers like houndmaster, demo, pinhead twins etc
Idk what you mean by you can't compare to any killer when she clearly has similar concept to the other killers
Singularity because you are leaving devices down and are now actively using them(update) versus passive(current)
Dash killers???
Yea and they are equally silly as hell she doesnt dash.
How do dash killers behave? Do they stand still and let something else shoot at the survivors ? No.
Do they place things down almost like a trap, and push you towards those zones to down you? No
Have your own thoughts is the lesson here. Not "lots of people are saying…"
Does she still place drones? Yes
Do they still scan the area? Yes
Do they still provide area denial? Yes
What changed?
She can launch them at people now.
Conclusion:
1)Shes … not like a damage add-on chain, in anyway
2)Shes nothing like dash killers
Also houndmaster? Who in the heck is comparing her to houndmaster lol what????
Okay you got me but April 1st is in a week, not today -
@jasonq500 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3901059#Comment_3901059
Then tell me, what other killer do you want me to compare to
Sure it acts different, but still has a similar concept to pinhead with engineers fang
Injure survivors at range but with the ability to down survivors also
Say what you will but I do not want my favorite killers rework to be something different
I want skull merchant's rework to maintain aspects I love about her
Its in between current Sm and Singularity.
You cant compare it to any killer is the point.
But comparing it to chains in anyway regardless if it does damage is absurd. -
… ? A pin head with engineers fang
No….
What is with these comparisons?
You are still placing drones at loops, still tracking, still causing area denial.
The only difference now is you can throw your drones at survivors.
This is in no way similar to engineers fang pinhead. -
Shes not fundamentally changing.
There's a single change to drones that's it.
People are making it sound like she is all of the sudden not placing drones, tracking, and denying area.
Yes you are, and always have been. -
@buggybug said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3900908#Comment_3900908
Well honestly its pathetic and killers are hypocrites, as @Spare_Them_Mori_Me mori and any survivors say the fact killers wah wah wah how it's unfair that distortion killer their entire hand holding aura add ons and aura reading perk crutches but behavior gutted the hell out of it reeks of favoritism.
Lightborn I see it as a killer version of of distortion. One perk preventing an item or all blind perks infinitely is stupid and should be giving tokens treatment like they did pain res. It is specially annoying when someone is being tunnel and you potentially want to save said teammate but lightborn negates it and before anyone talk about pallet saves, that ain't always a thing if all pallets are gone or the person is not even down by one.
Shout out to that Haddie yesterday who ran this Blight for all 5 gens and gave us a 3s, because Mr ego wouldn't drop chase. The man even slug me when I blocked him to give her space but nope still goes for her as my friend got me up and David slam the gens. One flashlight( Just me) and man has Lightborn.
Finally what is more annoying of this post is op talking about med kits and tool boxes and killers are the same one qqing about all survivors wanna do is gen rush. The only part I do agree however if am solo and I have teammates with flashes I do dip because I have too much videos that teammates who are solo or other apparent swfs am not part of throws winnable games out the window with their over altruistic selves. My swf is the tool box and medium kit users but I am the flashlight/banger expert though I do not go out of the way to harass the killer unless very necessary like trying to tunnel swf out.
There is a time and place for things, chasing a killer unnecessarily with flashes is annoying, when not needed instead of doing gens but when the need does arise or its more use defensively like your the one being chases its acceptable.
Yeah what is this reasoning.
You hate lightborn cause of a tunneler?
Lightborn is the killer version of distortion?
I…. I dont even know where to start here.
Ill just say no. -
I am … much confusion on this thread.
OP? Lightborn?
What?
Who says lightborne needs any changes? What for?
I am confusion.
This is like a run of the mil basic perk that doesn't do anything obscene … and doesnt really have anything strong about…
Yea whos complaining about this perk?
Abuse flashlights? Abusing perks?
Much question mark. -
Its complex and you have to take a break sometimes. 8 years thats a lot though its hard to give advice to someone whos been playing longer than me.
SoloQ is just something you have to mentally prepare for.
Best advice is just take a break if its back to back annoying things like killers slugging and humping you on the ground for minutes or teammates doing wacky things.
Wish I had something else to say but soloQ is just this mishmash of …. I cant say because it would be rude ! -
@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3900865#Comment_3900865
You're being very dramatic for one especially when someone is just having a conversation with you, so reel it back in like you are an adult please, thanks. Second of all her most of her kit is being redesigned hence the rework.
Drones Scan for intel, Global intel power and you launch drones at survivors, while controlling the drone she is undectable. It also doesn't SAY shes keep stealth when throwing up a drone either, so you can't assume that either.
Most of her kit is the exact same thing as before.
1)You place drones
2)They scan.3)You track survivors
Literally the exact same thing. With a single difference now.
4) You can launch them at survivors.
Theres no massive rework to her entire kit.
You launch drones now. That is it. -
@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3900856#Comment_3900856
I understand that, and I agree. But I learned awhile ago that some players DO want that. What has happened is you've increased your MMR so much that now you get these squads now and then. So you can try and learn from this new environment, or tank your MMR a bit and have some chill games. But even then, you'll have to throttle your wins/loses. Or you'll be right back in the sweat.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3900863#Comment_3900863
It seems to be a common direction. With the surrender options coming in, its even more likely we will never have a full 'beginning to end' game, skipping a lot of it. Im hoping solo'q isn't stomped by this, but I feel it will be. And to get any decent game, queueing up with friends seems to be the only option left. Hoping Im wrong!
Uhhh I wouldnt even bother worrying about SoloQ its just gonna get worse, the devs are out of touch when it comes to this game mode.
Just have to hope 2v8 comes back to really enjoy soloQ. -
@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3900857#Comment_3900857
Her whole design is being scrapped. The only thing that is being kept from her current design which they said in that post is her Intel.
No its not. You still place drones, you still check your radar. You still have tracking.
The only difference is that you dont have these things:Nowhere in the notes does it say you are losing undetectable after placing a drone.
And nowhere in these notes is "her whole design being scrapped" even being suggested.
You legit place drones like you did normally. Only this time get this….
You take them over and launch them at people.
That is the only difference.
Passive traps to more active traps. Not "her whole kit is being redsigned OMGWAH" -
@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3900849#Comment_3900849
I agree. The more killers who just surrender and not imrpove, the more wont make it into the upper tiers of MMR. Sounds good to me, working as intended.
https://forums.bhvr.com/dead-by-daylight/discussion/441130/how-do-you-deal-with-bully-swf
Rough when you get these groups. But at least its not very often. I usually try to use it as an opportunity to practice against such teams.
You know what they will probably do. So if you're chasing someone and they are trying to go by a set of lockers, almost out of their way, then its probably to be head on. Bait it! Lots of lil tricks to do before actually picking up a body.
Cant really tell in the lobby if Lightborn is needed, but I dont feel you'll need it regardless if you play well. If you're getting these squads, then I think you play well, and it will be assumed.
I need to know what you want from this. Do you want to imrpove vs these types, or is this just a venting thread? I will bow out and leave ya be if the latter, we all need it sometimes lol. If you do want to improve, getting a good group together for some customs is really the absolute best training.
Pretty much. What I think is worse is that user you responded to, is telling others to break in game rules, rather than play the game.
I think I have had bully swfs fail or straight up throw more times than actually succeed. Usually they try the silliest head-ons or flashlight saves that end up not working out at all. -
@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3900566#Comment_3900566
Shes only undetectable IF she is controlling a drone. Its a twins situation. So yes, Aura reading constantly would be awful especially if a SWF is in charge. No thanks.
I havent yet seen the changes in the notes stating you dont get undetectable still from placing a drone.
Let me know when you find those changes stating its going to be removed from her kit. Its not in the post thats for sure. -
@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3900845#Comment_3900845
I've been imagining this for a LOOOOONG time. <3
Maybe he could get like… a Magneto helmet add-on one of these days
-
Just imagine trapper, and telepathically he could fling his bear traps at you that he placed.
Its still a trap playstyle just less passive and more active.
Similar but not quite Singularity, as you cant be damaged by cameras.
And absolutely nothing like Victor, I have no clue why anyone would try to make that comparison thats a big yikes of a stretch.

