Chocolate_Cosmos
Chocolate_Cosmos
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1) true it's Survivors, my bad but that's still good
2) Teammates near you will come to help you on gen or avoid it while in chase.
I am 95% solo player so I found this way more usefull and interesting then "just 14s on Hook" Once per match.
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Perks for sure.
New Killer needs to be rly something fresh and new (the last one for me was Plague) otherwise I don't care about them much.
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So you think 14s longer time on Hook once per match is way better than Perk that helps solo players gen Rush Killer, reveals Survivors and on top of that give near Survivors information that you are working on a gen? Hmm?
Also babysitter is good support Perk.
Nah man, that one perk on the Hook is the worst of them all. "Maybe meta..." LOL
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Inner Strenght could be new meta Perk lol.
That effect is so easy to activate and saves so much time and ignores Killers healing debuffs.
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Honestly, this perks seems busted.
I thought that you need to destroy totem when you are injured but if you can do that anytime for just 8 seconds seems like self-care just got nuked and deleted from the game lol.
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If I would rate these perks in terms of how powerfull they can be it would be prob this:
- Second Wind (the best)
- Inner Strength
- Babysitter
- Better Together
- Fixated
- Camaraderie (the worst)
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@Glory said:
https://forum.deadbydaylight.com/en/discussion/comment/645877#Comment_645877
Lies, Wraith's knees can't bend and you know it lol
But it would be cool :-(
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*teabags in Wraith*
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/645861#Comment_645861
I've played for a long time as well so i feel you the point of the post is to address maybe a reduction in the levels needed to prestige maybe 30 levels as it would cut a TON of the grind down and make it easier.
I would not reduce the prestige level (that's opinional anyway and not worth it anymore in my opinion), but if they would do it, I don't mind that, but I would not prestige anyway. I don't care about prestige anymore, I care more about perks, so I better see "here you can level up your perks faster" than "you can prestige faster".
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Honestly, I don't find Leatherface the worst killer. Because he at least have insta-downs when Survivors are in dead-zones (no windows / pallets near by) and also he is the best Camper of the game.
Wraith on the other hand, I found him the worst Killer right now (without add-ons). He can sneak to people sure and camp as well, but unlike Leatherface, he don't have insta-down, he is worse camper, he has worse chases and longer overall.
But still, Leatherface for sure need some buffs or something new to do to make him better and more fun to play. There are so many killers that needs help :/
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I am happy that they are doing this change. I am very old player in this game so I allready have everything what I wanted, but for others that are new or not that old players this is very good change.
But yea, it could be better of course, but at least it's something, right? :-)
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I would rather to nerf Object of Obsession (because let's face it, this one was the problem), the rest is fine. Wow, you see killer for few second few times during your match, but you never know where they are 24/7.
I don't mind / care when I play stealth killer and someone have let's say Alert or some other revealing perk IF it's not Object of Obs. This one only perk need some "nerf" change, but other than that I found these short windows of vision on Killer fine.
RIP these perks (not for you Object, ######### you)
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Bottom mid-tier or may even lower.
So far, it's way worse Hag from what I saw.
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Slow limited teleport that you can place where you want, but Survivors (again) have control over you power and can destroy it / avoid it.
Honestly, sounds like worse Hag to me lol.
The only new thing is that dash attack, idk what to think about that. We will have to see it on PTB.
So far, I don't find this Killer no way near good, may not even mid tier lol.
At least his perks seems pretty good.
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You can almost always tell if that was DC because some Survivor don't want to play harder game or if it's crash or freez.
If game puts you rly quick from loading screen to the lobby again, that chance that someone DC by themselfs is like 99% chance (legit crashes / freezes takes longer before game puts me back to lobby, sometimes it takes even minutes).
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@BlueFang said:
https://forum.deadbydaylight.com/en/discussion/comment/644311#Comment_644311
You fool! You fell right for the classic missed in-joke blunder!
Okay, you got me xD I was like "######### are you talking about lol" :D gj
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@BlueFang said:
https://forum.deadbydaylight.com/en/discussion/comment/644104#Comment_644104
I don't trust anyone who steals another person's name and tries to be funny about it
What? xD Idk nvm, I will pass on this comment and pretend that I never saw it lol.
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Yep. I prefer more of unique-fun (combo) perks than meta OP perks that everyone runs.
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Iron Will, Q&Q, Spine Chill and Exhaustion Perk of your choice.
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@DrVeloxcity said:
https://forum.deadbydaylight.com/en/discussion/comment/643777#Comment_643777
That's fair. Thanks for the feedback. Is there anything that could make them interesting?
1st Perk: Mayebe add something like "fake" chest(s) that will appear. If Survivor open that chest, they will got Exposed and no item will be given OR that instead of exposing Survivors give them that item but it will be like damaged (that item will have less charges or something) and it will repleace original chests (instead of adding new).
2nd Perk: This one is like Unnerving Presence. We allready have in game perk that have increases chance of getting skill-checks and this one on top of that reducing their size. I would prob pass on this one or it needs to do something very different than that. Also I found "just increase how offten skill-checks appear" not rly interesting and very "simple" perk.
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They know how to waste Killers time as much as possible, they do gens quickly, they don't waste much time doing nothing and know how this game works, etc. On top of that you could add that they don't relly on perks much.
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I don't rly like these ideas, sorry. Not because these perks would be OP or garbage, just these whole ideas are not interesting to me.
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Buff it to 5% and maybe even add more interactions that will be effected and this Perk will be good and more played.
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Thanks for sharing.
Well, honestly I was hoping for something more than just another Stealth mode and another teleport :-/
Some of that perks but looks interesting. I am more hyped now for perks than killer lol.
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I think you will be able to place them OR they will be "random" spots around whole map that you can use to fast travel. However it seems like Survivors can sabotage these holes for some limited time duration I think. Other than that, nothing else from these images that I can rly tell.
I rly hope it will be more than just that, because otherwise that power would be worse teleport that Survivors can totaly counter, so worse Freddy? Hopefully not.
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@GeneralSpudmuffin said:
Maybe just nerf the fog it creates a bit. Make it a bit less opaque, but keep the aura blindness. You can make it vulnerable to flashlights, clearing the fog in the direction it's shined, and let certain perks ignore it, like Object of Obsession.
Also, if survivors bunch up together, they can increase their visible areas, so long as they're close enough for their FOV's to overlap.
I would be afraid that this would make it too weak for Hex perk :/
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/640594#Comment_640594
Much too OP literally Myers could just fill his evil within in plain sight.
It's Hex totem, so it can be removed before reaching even token 1. Hex perks need to be OP otherwise they are not worth the risk.
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@TheUnendingNightmare said:
Wouldn't that just make all killers invisible from all angles when they are out of your "night circle" ?
Yep, that's the point. Not just Killers, but EVERYTHING.
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Pig!
IDK why but I see them so rarely :-(
#Neverlucky
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Good, at least have Breakdown to...
oh wait, there are like 10 hooks next to each other...
Nevermind then xD
Breakdown of course works when you have SWF groups, then it's pain for Killer but for solos it's worthless if you are going ONLY for destroying hooks
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/638211#Comment_638211
I'm not sure why the amount matters.
More perks = more playstyles & fun combos.
That's just it. It's not that big of the deal since gap is not that big yet, but still. I would rather have 50/50 than let's say 60/50. It feels more "balanced" with same number of opportunities (combos) for both sides.
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Ah #########, here we go again...
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Only sad thing is that Survivors allready have more perks than Killers
Now that gap is even bigger... :/
I want more Killer perks as well
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Anyone have some idea what new Killer's power could be based on that show?
Since I know nothing about this show
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/637601#Comment_637601
Thats what i think too. Letting a survivor spawn IN the totem feels a bit weird. Youre playing "rusty chains hag" and youre totem(s) are cleansed before you even get to them.
The only Buffs i can imagine is showing "Devour Hope" at three tokens and dont show "Thrill of the Hunt" at all.
Yesterday I had game that I spawned right next to Hex totem. I was like "Rly game? lol".
#RIPKiller
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Totems allows you to have perks that without being able to be removed, they would be OP as hell.
You allready have few options how to defend and camp totems.
ONLY thing totems needs buffs is better placement. That's it. I don't think there should be any more RISK for Survivors.
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She need buffs but not like this. This would be like old Legion Deep Wound "chase" exploit. You slugg them and camp them so they can die.
I would rather revert her EGC Nerf and make timer go slower when someone have trap on their head.
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I would buff / rework following perks:
- Boil Over
- Detective's Hunch
- Left Behind
- Mettle of Man
- No Mither
- No One Left Behind
- Premonition
- Slippery Meat
- Sole Survivor
- This Is Not Happening
- Up the Ante
- Vigil
- Furtive Chase
- Monstrous Shrine
- Overwhelming Presence
- Predator
- Remember Me
- Territorial Imperative
- Unrelenting
I would nerf / changed following perk:
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Leatherface is for me one of the worst Killers. Why? Because he is just way weaker version of Billy.
He is just boring and not unique enough for me to play as.
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Would be very nice idea...
Wait, something from alternative future is speaking..
"Damn, these Survivors have good items, time to get a new lobby, bye"
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Emblems makes like 5% of your total level gain. Yes, they should increase that. At least it will motivate people preform better.
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Yes, why not :)
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When Generator is finished while Trap is active you die.
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Buffing Exhaustion perks is the least thing you want to do now.
It's fine how it is now.
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This is not buff but overkill.
I would like to see you play few games as Survivor againts Pig with this change so you can see how OP this would be.
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Holding hostage game Perk that Killer can camp and no one escapes.
No, thanks.
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Borrowed TimeOnce per match, after unhooking a Survivor within 16 meters from the Killer, for 15 seconds, any damage taken that would put the unhooked or the rescuer Survivor into the Dying State will instead apply the Deep Wound Status Effect. The Survivor has 10/15/20 seconds to Mend themselves.
If the Rescuing Survivor will unhook hooked Survivor within first 15 seconds, rescuing Survivor will gain Exposed Status Effect for 30 seconds and no Deep Wound Effect will be applied. Killer doesn't have to be in range radius to trigger Exposed Status Effect on rescuer.
This is how it should be to prevent abusing and unhooking into Killer's face right away and giving Killer no space to leave at all.
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This is way too much. It's not because it would be unfun (and it would lol but that's not the main point), it would make that OP as hell.