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Chinanumawaaan

Chinanumawaaan

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  • If you are playing huntress on the game good luck getting hatchets while upstairs...

    I dont think there is a worse map/killer match-up in the game other than almost all killers on haddonfield

  • Honestly, OP (and @BBWH) just needs a new game. Probably a PvE game because you don't seem to like any aspect of this game unless you are winning.

    Most of what I have read about what you have posted seems to be a problem with survivor play styles and less about the killers. Simply put, you AND your teammates are not able to put enough pressure into gens to entice the killer to move. Contrary to this, too much pressure on gens will result in slugs and proxy defense of the hook.

    You cant expect a HUMAN that is your opposition to play to lose for fun in a meta that is so heavily favored toward survivors making it out alive after slamming 3 gens in the time it takes to find and down 1 player. Proxy defense and slugging is the counter play. Killers will rely on survivors inability to adapt and overcome challenges and exploit/use those that run WGLF for farming fellow survivors.

    WGLF is without a doubt the biggest problem for survivors, you will be farmed by WGLF players and because of that, killers also. You will only then complain about the killer aspect.

    Simply put, survivors lack the mental capacity to counter play to encourage killers to move from the proximity of the hook. Ideas to consider is doing a generator within LOS and force a chase that the killer may consider time well spent. Clicking your flashlight asking to be chased is not the same thing and you are a fool to think it is. The same can be said for destroying totems before completing final gens if you suspect NOED.

    Consider that chasing 1 person to bait an unhook is a tactic that killers will use to potentially catch out 2 survivors, 1 that is already weakened.

    Survivor mains that do not play killer to a similar rank/standard really should not be making suggestions for nerfing either side and visa versa. Also, playing both sides may be what you really need to understand how to counter certain tactics. You will find that the issue isn't camping/tunneling which is a product of ridiculous survivability through poor map design, bloated perks and outdated game mechanics/objectives; the actual issue.

  • once you catch a survivor stand an inch from his face while looking into his eyes. they will bleed out faster and prevent the entire team doing gens because Nea's will have urban evasion 10m away.

  • camping is only viable due to how easily lil brain survivors all rush in while no one does gens.

    Other times its just malicious but tbh camping is usually motivated by how easily lil brains are baited for chasing (say while drooling) mOrE pOiNtS. Best killer perk imo is WGLF.

  • Well if the idea is teamwork for survivors then diversity should be encouraged. Different character roles or "classes" would ultimately bolster teams with diversity and hinder those without.

    Supports - heals and unhooks, uses medkits, relies on stealth.

    Engineers - increased generator repair speeds and sabotage, uses toolboxes.

    Athletes - loopers and diversions, uses flashlights.

    Team bonuses for each combination as well as weaknesses similar to totem buffs and debuffs.

  • @SaltyNooty said:

    So, to keep it short; the killer isn't straight face camping but they're terror radius camping. Its like they won't face camp you, but they won't let you out of their terror radius.

    For the record, this isn't a strat; it's a crutch, muchlike NOED. This usually leads to tunneling, Slugging, and or straight face camping when the killer fails. I don't know why people call it a strat to win if you have to resort to camping yo get a kill; it's lowkey pathetic if you have to resort to that. It's not every day that I see people tunneling, face camping, or just going so low just to get a kill but its the ones who do that get really get me.

    Usually, I see that in lower ranks and that's very often. I haven't been running into NOED often but I HAVE been running into campers and tunnelers. For the record, it doesn't make you any less of a bad killer if you have to resort to camping and tunneling to get your precious 4k; and no, again, it's not a strategy to win, it's a crutch.

    A strategy is a plan something THAT you think up and roll out. To getting a better definition; this is what the dictionary says.

    Strategy - Noun - a plan of action or policy designed to achieve a major or overall aim.

    Camping does NOT fall under this pretext because you didn't plan it out, you just said "Okay, so I suck or I want my 4k so I'll resort to just making the game unfun for everyone and get what I want." That's right, I'm calling ya out on it. So, don't try to call it a strat.

    Back to my main focus, Terror Camping. Yeah, so this lowkey ain't really fun for many because if you don't have deliverance; you're screwed. It basically says "That's right, I'm camping and i'll slug you if you Come any closer." This apparently works out with killers like myers, ghost face and stealth killers in general. This leads to the survivor being put in the second phase, The team rushing the killer, the survivor gets tunneled and it's an easy kill for the killer; again, not a strat, it's a crutch. I've seen people DC from this either because that killer is tunneling them and has a Mori, or because they were basically tunneled the whole game. *Not fun.* Can we work to avoid doing this?

    Damn I hate it when survivors complete a gen and go do another gen. How dare they. That isn't a strategy that is a crutch.

    I've said it before and I'll say it again. A player on the hook is live bait and if the killer has 1 on the hook and 2 trying to save that leaves 1 on gens. If hooked in a good spot the killer can likely guard 2 gens at the same time. If you ask me thats a plan and a strategy. What is your strategy? Stand around not doing gens waiting for that almighty slugging snowball that crushes you. The next step of the plan is to come to the forums, say a killers strategy is pathetic whilst sounding pathetic for not having a plan for yourself.

    Someone has to lose and if you get caught out in this game as a survivor YOU are doing something wrong.

    Killers don't owe you anything and how they play the game as at their discretion. If you want the game to change then start asking devs to change the start of games where 2 gens are slammed. Why do killers need map pressure when they have live bait doing it for them. Starting to get the picture?

  • @KettleWettle said:

    You know I'm actually starting to realize how much unfun Pyramid Head is to play against. Recently I've been getting a lot of Pyramid heads and I'm really starting to realize how much of an unhealthy killer he is. So let me just get started with saying this, we have 21 killers in the game (Soon to be 22) and I would say 10 out of the 21 killers we have are very healthy for this type of game. I'm not gonna list those other 11 killers because that's not really what I wanna concentrate on, but what I do wanna concentrate on are these 3 killers which are Spirit, Deathslinger, and Pyramid Head...but mainly Pyramid head. First we got introduced to spirit, and we all know a majority of each others opinions on her because of the way she plays out. She's the first unhealthy killer we ever got introduced to and we started to see a bit of a pattern as more killers got released. Then we got Deathslinger, now I don't even think Deathslinger is nearly as unhealhty as spirit, but he still is a bit of an unhealthy killer in the way of no matter how balanced you make him, he's still gonna be an unfun killer to play against because of what he's played as. Now this is where I really wanna talk about in my forum post. Now we have our 3rd unfun killer which is Pyramid Head. Now I'm gonna say this plain and simple, I would 100% rather play against a spirit and a Deathslinger than a Pyramid head and let me tell you why. Whenever you go into a match against a Spirit, you're most likely thinking you're gonna go down pretty fast because there's no real counter play to her, but you still have a 50/50 chance against her. You can use Iron Will, maybe Hide in a locker, or pre-drop a pallet. For Deathslinger, he's got a number of counters, like not just holding W and actually trying to dodge him, or dropping a pallet so he can't hit you through it. Ya know just simple counter play like that. But Pyramid Head has no counters at all. His caging ability is the dumbest thing ever, "Oh there's goes my BT and DS" because caging completely ignores hook perks so if you get tunneled then oh well there goes half of my perk setup. The whole aspect of the caging ability is just very dumb and poorly thought out on. If you loop him at a pallet it's either you throw the pallet down and get hit with his Punishment of the Damned, or you don't throw the pallet down and he just M1's you and you go down, and that's my main issue with him. You get killed for playing well that's not how a killer is supposed to be. You're suppose to be rewarded for playing well and Pyramid Head does the complete opposite. Spirit and Deathslinger are definitely unhealthy killers but I wanted to mainly point out Pyramid Head. I'm just surprised I don't really hear people complain about him very often and I thought I should give a reasonable thought oh these killers.

    Firstly, paragraphs.

    Secondly you talk about being rewarded for good play but whinge about DS and BT being disabled.

    I'm genuinely confused as to what you case actually is. The counter is to not walk over the trails...

  • Personally prefer trapper and last perk is brutal strength for that initial tunnel down.

  • NOED is prevalent in low ranks for 2 main reasons:

    1. If you have no perks on that killer (NOED is available to all).
    2. It carries them after a brutal beating.

    Winning is funner than losing.

  • @Komodo16 said:

    https://forum.deadbydaylight.com/en/discussion/205686/why-the-looping-mindset-that-survivor-players-have-is-detrimental-and-is-slowly-killing-this-game

    You just called Me and a majority of other survivors pathetic. Looping requires the most skill and gives the killers a better chance than stealth. I have gone against stealthy players and it is worse than not being able to land a hit. I like the idea of changing up the gameplay meta, but I disagree that im a bully just because I am better than the killer who chooses to lost the game. And frankly with how you worded it you are directly insulting a big majority of the players and I believe that goes against the rules so you might wanna edit that

    Karen is that you?

  • @notameatybassriff98 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1737039#Comment_1737039

    Firstly, Toxicity isn't "killers having fun" it's using builds and playing in a way that's unfun to play against

    Secondly, 1 killer vs 4 survivors, the fun of the 4 survs immediately outweigh the fun of the killer (and no i'm not saying to let survs escape but just to play in a was that's fun and fair to survs and yourself)

    LOL if I am playing killer, then my fun comes before theirs. Same goes for if I am playing survivor. I dont care about the other team getting a participation award.

    If they want to win, come get it. If they want to get baited (killers and survivors) then so be it, but dont cry in the end game lobby when it doesn't work just because the opposition didnt play along with your silly plan and you found it unfun.

  • I think that you played against Huntress the most.

  • I approve this post. Toxic killers are just having fun, who cares if the survivors aren't? The devs are enablers of the gen rush hook and bait meta.

    (the definition of a toxic killer is playing the objective how they choose to and not playing as requested by cry babies so that they can win)

  • "I think this game has a great potential but currently it's in wrong hands."

    This exact point. I wish they would just sell it (but not to EA).

    @Jarol said:

    https://forum.deadbydaylight.com/en/discussion/comment/1735748#Comment_1735748

    Yup, I joined dbd in June of this year and the first game is not forgotten, when you play and lower your level, even playing against good people, you realize that the "terror" of the game is lost and that you are entering To a competitive game where the only thing that everyone cares about is winning, lowering the rank and raising blood points as well as fragments, I play to gain experience and thus later counteract my skills as a killer, although the toxicity in this The game is more contaminated by the survivors than by the killers, I hope you can find a game where you feel more comfortable and wear a lot of clothes for it, I wish you luck ...

    If they made the game less grindy people wouldnt fiend the BP so hard and actually play for fun.

  • I think that moving in the direction of stealth would be easier for the devs to balance rather than chasing and looping, it would also slow the gen rush meta for loops to be weaker and stealth to be stronger. Then we can have some variety in killer perks that will track and find rather than just real auras.

  • way I see it, anything a killer does is toxic. survivors then have the audacity to say more killers are more toxic. they neglect to understand that 1 toxic killers =/= 4 toxic survivors. plus what killer has time to be toxic. if you play a map offering to begin with or run bnp/key or stay when the gates are open for no reason you are an entitled cry baby. At least I am having fun. Toxic killers are the real heroes in this community, they are the salvation of this game and they will right the wrongs built into the gameplay mechanics.

    I will bet that the game you get mori'd is because of the toxicity of the survivors in the killers previous match.

  • If you wanna have fun drop back to purple.

  • They just need to buff solo play to SWF level by implementing in-game VOIP and then power up killers.

    Then you have 2 different queues for solo players that either want to use the VOIP and those that dont. Those that do are treated as a SWF. This should be the ranked form of the game and solo, no VOIP ideally would be best for the new players and those that play casually.

    There will be no balance until the SWF advantages are made AVAILABLE to all survivors to either opt in, or out of, thereby shifting the responsibility to survivor players away from the devs. This allows the devs to then focus on developing the game beyond its current limitations around balance and make the appropriate changes to game mechanics and addressing fundamental flaws within killer game play.

  • If you want to play killer at all and not experience the full force of the gen rush get plague or buy corrupt intervention in the shrine (featured right now)

  • Notifications blocking your view when you are staring directly at it.

    Eg. Popped gens, teammates hooked, crows with spies, etc. Man nothing is more annoying than playing huntress with tinkerer and the gen notifies you and you cant see if they have left the gen or see if your LOS is blocked by a rock.

  • KIll rate % is not a stat that determines the success of killers...AT ALL. You can get 3 kills and still depip. You can get 4 gold medals and safety pip. Meanwhile back on earth, survivors score 2 silvers and 2 golds and pip for hiding all game, doing half a gen and totem and maybe a save and heal. Which isnt even remotely as difficult as catching SOME survivor players just once.

    I agreed with you about the enjoyment of playing killer, 1 chase at the start will cost you 2 gens and you are often doomed if you take that chase and doomed if you don't.

    Solo survivor is significantly more enjoyable by running Kindred which IMO is one of the most single powerful perks in the game, more so than DS, UB and BT (in combination excluded).

    Information is power and survivors have too much through their capacity to collect it. This is the crutch of good SWF and it eliminates a killers greatest mechanics for success. It quite literally means that survivors have infinite terror radius warnings with satellite link. As it is, most killers are bots because they have bot like mechanics and are up against a variety of fundamental flaws built into the game.

    The devs really need to consider implementing VOIP as a standard inbuilt feature so that they can begin to balance the game around the power of communication and give killers better capabilities to trap, catch and funnel survivors with better map design, better map ideas (why is it always pallets?), implement killer operated map traps and the ability to not only open loops (breakable doors) but also close them as they please. Good survivors know the maps and exploit it.

  • @jhiieri said:

    https://forum.deadbydaylight.com/en/discussion/comment/1731768#Comment_1731768

    That is your advice? Be even more toxic? if killers quit playing like that there would be less toxic survivors. 99% of survivors run DS because most killers tunnel. Same thing with Unbreakable. You hardly ever saw it for the first few years until slugging became a thing.

    Will there still be toxic survivors even if all the killers stopped tunneling and being slugging? Probably. Will you come across almost every survivor running UB and DS? No. DS & UB is not the action. It's the reaction.

    So keep advising more killers to play like you and there will be nothing but toxicity in this game.

    It gets better, I have determined that Monstrous shrine, Iron Grasp, Agitation and BBQ and Chilli (or if I see SWF, Insidious) will guarantee EXCEPTIONAL levels of salt in end game lobby plus a 4k.

    I have currently got a 100% success rate in red ranks running this on the Trapper. All I have to do is tunnel 1 person down and drag them to my basement and trap it up. The rest will come like flies to a turd to meet their demise.

    If you build it...people will come.

    The only issue now is whether I safety PIP or +1 (Bad outcomes). The whole idea was to derank to purples for actual fun games but now I am totally conflicted for as long as this works. Plus the BP isnt too bad for me...I might get 25k a game that lasts 4 rushed gens. Survivors generally average 20k between them and are probably losing ranks too. Meh....whatever I am having fun :)

  • For Trapper Agitation, Insidious, Monstrous Shrine and Iron Grasp.

    I am sure you can workout where this is going. Make sure you are carrying at least 2 traps. One for the window, One for the pallet.

    For PH, Im all ears, Corrupt intervention, Nurses and whatever you want or Tinkerer or Trails of Torment for some through the wall action.

    Blight, just build the Meta.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1731182#Comment_1731182

    You dont need Corrupt or PGTW when you have Ruin/Undying anyway. Let alone that NOED is completely counter-productive with Ruin/Undying.

    You are sacrificing 3 Perk Slots for basically not needing to learn how to chase, as long as you are playing a high-mobility Killer who can scare the players off Gens. When I used this Build on Blight when I prestiged him from P2 to P3 (I got really lucky with the Bloodweb, even if the Perks were not all on Tier 3), I won every game. Like 15 out of 16 were 4Ks, the last one was a Hatch Escape. And Blight is one of the hard Killers to learn and I am not good at Killer in general. I just got carried by the Build.

    So despite sacrificing 3 Perk Slots, you get a Build which can carry you, even if you are not that good.

    I think you just summarised DS, Kindred and BT


    Plus Tinkerer is easily bait-able. At 70% gen completion you'll work it out pretty fast after the first time.

  • You realise you can leave lobby and re-queue with zero penalty as killer right? If you suspect SWF just leave before the game starts.

  • @tt_ivi_99 said:

    And having to hold R1 even more? No thanks.

    We need a complete rework on the gen mechanic.

    Something like finding the parts of the gen around the map and then come back to repair It for like 10 seconds, do that for 4 times for a gen. That way at least you move around the map, get the chance to be able to play stealthy around the killer, the killer gets more time as well.

    That'd be fun, but no, we get skins and battle passes, and nerfs and buffs, and map reworks that dont really help the game because the chore mechanics are obsolete and broken.

    I dont know, something other than just sit there holding the same button for 80 seconds.

    THATS WHAT I'VE BEEN SAYING. The community needs to pressure the devs for these changes.

  • I'm trying hard to get into killer. I got to rank 1, and I am literally trying to derank so I can run gimmick builds and play styles as well as learn killers I have purchased and not bad the chance to play because I get stomped. This is alongside not having optimal perks for those killers.

    Way I see it, killers are not feared. This game has the roles in reverse and the killer is the one that is scared to chase for risk of 3 gens popping. Killers are not killers, they're generator defenders and resemble scarecrows more than anything.

  • I just murdered 4 survivors in basement after initially planning to only do it to one. Then out of nowhere they tried to save and one by one they all died on the exact same hook.

    I welcomed them into my home but my love could only hurt them.

  • If you touch a generator.

  • @AskingForHelp said:

    https://forum.deadbydaylight.com/en/discussion/203850/red-ranks-killer-isnt-fun

    This game is still super killer sided. The majority of loops are actually horrendous for survivors. Killers walk around them with ease. They can get you on the other side almost immediately after you’re done vaulting by lunging around the wall/debris. It’s ridiculous.

    Brother, he is talking about red ranks

  • @Manky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1729000#Comment_1729000

    Hatch does spawn when 5 gens are done tho...? And I never see anything other than ebony moris. On michael right now I have 47 Ebony moris and 3 ivory. I never use either and I avoid getting ebony's specifically because of their price. They are way more common than ivory moris. But, just to be sure, I have played 30 games and recorded my sightings of moris today. I say 8 ebony moris and 1 ivory mori. Also saw 1 shroud of seperation which i thought was funny too. So yeah, I definitly cant agree with you on that " And I really dont see many moris and if I do they're extremely rarely the ebony variant." part.

    I meant that I hardly see killers run ebony moris.

    Hatch spawns on a combination of survivors alive and generators left to complete. The requirement is a combination of 5 of either.

  • I have some advice for you, I have found myself feeling the same way about being in red ranks. You tunnel and I mean HARD. You let them unhook in your face and chase that guy for 10 sec or so before belting him in case its BT. If he gets in a locker for DS just stand there and wait it out. You ruin that guys experience for the betterment of all of us.

    In return, you achieve a few things which are more fun than playing killer rn.

    1. End game lobby is the BEST when you play toxic.
    2. You derank to play more games that are fun.
    3. 2K will still give you decent BP with BBQ.

    Lemme know how you go. Us who play both sides know the truth, this game cannot be defined by its statistics which are skewed across the horrible MM system. It is grossly in our favor if you survivor main. We want more for and from killers and I know you have invested a lot of time and money in this game. I expect more, it still feels a bit like an early release. Demand more from the devs (who have admitted they don't play the game).

  • Theyre just really poorly placed. Map design is the biggest let down in this game by far and with the McMillan reworks you can really see it.

  • lol ever t-bagged at the gate before?


    No? Me neither.

  • They should also put in some tooltips that discuss the horrible immunity frames and invisible walls.

  • @Elementres said:

    So I am just wondering if the Devs or team have mentioned this perk being looked at in the future. I know it is a top tier perk and it is super powerful on movement killers. I have used it too when I first played killer to learn. I know it has counters like hiding lockers or being up close to hook. I'm just wondering cause this perk does a lot with reveling all survivors outside of range even downed survivors, plus it increase blood points. Later in game I saw myself using it to find on survivor and downing them than going straight to the next one because there is so much information. Again just asking if there was any discussion about this perk?

    Its not really that good, it just makes the BP. Realistically the BP bonus should just be implemented as a passive; same goes for WGLF

  • Killer perk

    Rocked.

    Hitting a survivor from the back causes their vision to become distorted and colourless. If the survivor uses an exhaustion perk while rocked their balance becomes unstable and they drop any items they're carrying (similar effect to killers get while carrying wigglers). While rocked the survivor will need to complete a skill check. Failing the skill check will make the survivor fall over while they recover.

    4/8/12 seconds.

  • @CremelloJoJo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1728368#Comment_1728368

    My point is, is that you can't make facing a SWF team a selective option without it absolutely affecting the entirety of the player base, and making matchmaking even worse than it is and has been for so long.

    Not every SWF is a death squad, and "Average-Joe" over here most likely doesn't see a top % team every other match...but still needs a change of pants when he faces a challenge. A nice match just screams an easy match to me. Everyone wants a nice match.

    Considering the game doesn't have inbuilt VOIP I will consider it an unintended feature that the devs havent balanced the game around well.

    I do agree that the SWF base would be decimated if killers have the option for obvious reasons - the game isnt the same when killers are abused by poor dev design. If you want to play SWF and have the opportunity to use 3rd party VOIP then SWF should all suffer from the blindness effect for the entirety of the match with limitations on some perks. Also killers in lobby should be made aware of who is group with who so that they can plan the match accordingly.

    Balancing this game doesnt require drastic changes, it needs logical changes and I wish this community advocated for this more than band aid fixes like game breaking perks and whatnot.

  • lol hatch doesnt spawn with 5 gens and 4 survivors alive. And I really dont see many moris and if I do they're extremely rarely the ebony variant.

    TBH the green mori is really good option to killers who don't have corrupt intervention available for use and it definitely does make the killers feel as they should and encourages smarter team play by spreading hooks, protection hits and what not etc.

    NOED is a pain in the ass no doubt but it does give incentive to actually do totems at low ranks as thats where I've only seen it (10+) and that is usually because killers don't have many perk options due to time/experience in the game.

  • Survivor meta is to tunnel down those gens fast af boi. You could argue "ThAtS oUr ObJeCtiVe!".

    Killers killing doesn't seem to be their objective it seems.

    And the more survivors cry about killers killing, the more the devs take the easy route and implement quick fix changes for survivor tears instead of reworking the objective of killers by giving them better tools to punish risky rescues. YOU are live bait on that hook, the killers property and if he has no incentive to leave why should he?

    Stop asking for more as survivors and start asking for more for killers because at the moment, tunneling and camping is still a very viable strategy if implemented correctly and it will not change so long as it is still a viable strategy.

    If the rescuer became exhausted for unhooking I can assure you that you will see less unsafe unhooks and less tunneling because the lil brain Nea's wont stitch you up for an immediate follow up hook.

    Trade some of the rescuers resources to the rescued. For example 10% movement speed from the rescuer to the rescued for x amount of time. IDK ######### do something.

  • lol i love these posts. SOMEONE has to lose.

    The key area of concern in the opening statement is that YOU are stuck in a rank BECAUSE of camping killers.

    But what are YOU doing wrong? Playing survivor, you get a PIP just for logging on for the day and that is why everyone seems so boosted at high ranks. To be honest, rank 7-5 are the funnest ranks - you can afford to have fun on both sides and run perks for many different play styles.

    Tunneling and camping comes at a cost to killers, some do it better than others. The loading screen literally says that the primary objective of killers is to kill, nothing about generators despite how the game really works.

    I have nothing against killers who camp once all gens are done or doors are open, they literally have live bait and if you want it, go get it. Survivors need to start to realise that they PIP easily even when they die because that side of the game is based on merit/contribution.

  • If you touch a gen, get healed to healthy, touch a totem, step in a trap or all gens are completed this perk should deactivate. This game should punish boosted survivors better so that we can actually have good games when we solo queue as survivor in red.

    If this perk is used to play offensively then it should deactivate but it doesn't.

    So if you play poorly enough a killers should always remember a lil green Mori will do the trick :)

  • A good April fools joke would be to actually balance the game (just for the day)

  • Good ole survivors complaining about killer features that can be countered. Drop a perk slot to counter play this meta. The killer dedicates 2 perk slots to this, god forbid you need to dedicate 1 perk of 16 to counter half a killer's kit.

  • lol survivors..jpg

    @stubbornDwarf said:

    https://forum.deadbydaylight.com/en/discussion/comment/1721153#Comment_1721153

    How stupid can these people be to not understand what is being discussed here. I am not arguing that survivors are weak and killers need nerfing. I said that a specific strategy is toxic and ruins the game in my very first post. This is my feedback, in the feedback section of the forum, deal with it and grow a pair yourself. But you are not stupid are you? You all know what I am talking about. You just don't want that changed. Of course toxic killer-mains are gonna come up here and turn this into a side war, like I am asking the killers to be nerfed. Of course they are coming up here to blame me for being camped. Of course they are gonna say that this is a lack of skills. They don't want that changed even if they have incentives to do that. You seem to enjoy a toxic behavior yourselves right? I am not gonna indulge you more. You wanna continue to pollute this thread with crap statements such as that that I need to "balls up" and you want to turn this into a side war? Want to continue telling these motivational stories of how you overcame your limitations and became a better player by accepting toxic behavior? Have fun not gonna argue with you anymore.

    Maybe that's why this game is so toxic right now. Players can't even respect feedback from others.

    You are being simple. Its a low level strategy along with the likes of NOED. You have exposed yourself and appear to have plateaued in the tanned ranks.

    Low rank players often leave feedback on the game, I have been guilty of this myself only to see how foolish it would have looked to experienced players. Tunneling without good reason is detrimental to the killers time and rank and is only a viable tactic when it is efficient, if you experience this often, you are likely efficient to tunnel. That being said. There is an issue with the game. Killers are too weak and are sometimes forced into this tactic. Will the devs change it? Likely not. They've made their money.

    Furthermore, its only toxic for you. And you sooking about not getting your way doesnt help YOU overcome your flaws. Maybe turn off the computer, go outside and gaze upon the world in which you live and ask yourself - why is the rain so toxic for ruining this beautiful sunshine from time to time?

    Also this is the lil brain of most survivors (he had a key). No hate, just fact (see screenshot).

  • This is exactly the problem with survivors. Some get it, some don't. I have played 4 games today with a friend (party of 2) and I can confidently say that the reason we didnt escape was due to the randos burning crucial pallets around end game generators, opening the doors with a teammate hooked and just general bad play. I honestly don't understand how survivors can expect to win when they squander their resources and back a killer into a play style they find unpleasant.

    With 4 of us alive and 1 on hook, they opened the door and left, I died on my first hook. Killer camped hook because why not? He got 2k after my friend attempted a save, heals and easily half the gens were done by us. I died, still got a double PIP and my friend got 1 also. GG to the Oni wp, he prob didnt PIP but he got at least 6 hooks. The fact that the other 2 were botting and probably still PIP'd amazes me while the Oni likely had nothing to show for it.

    Ironically its the survivors that dictate the pace of the game, the urgency is on the killer and they are provided no resources other than preying on the flaws of the game and poor play of survivors. I got hooked because I didnt fast vault the window to utilise my Lithe perk. Emphasis on I, it was ME that made the error. I can admit that mistake and due to the timing of the game I paid for it. Funny thing is that I lost nothing, nor did I lose. So what is all the fuss about you sooks.

  • @stubbornDwarf said:

    https://forum.deadbydaylight.com/en/discussion/comment/1721048#Comment_1721048

    I am not trolling anyone. I just gave my feedback in the feedback section. But other people decided to lecture me on how to play the game. I am just tired of every time that someone gives feedback about camping and tunneling, undercover killer-mains rush to say that those people are just crying noobs. These are the true trolls in this forum. Just read the comment right below you.

    Bro at the highest level of this game SURVIVOR mains say survivors are too overpowered. Just because people like you are butt hurt that you got outplayed and refuse to balls up and adapt. The sense of entitlement survivor mains are the same kids who got participation awards for coming last. Stop being an underachiever and learn to overcome challenges instead of crying about it. In the state that the game is, a killer main is a very rare thing I can assure you of that and you know what? Maybe thats why you get tunneled and camped, they cant be ######### investing time into getting clapped every game or abused for slaughtering lil brain survivors.

  • Yeah I get this too, its usually when a skill check pops, bloodlust activates, I am about to hit a survivor as killer, I use dead hard. Its usually occuring in conjunction of a status or global effect or a direct interaction with an opposing player. I either dont notice it when roaming as either or it doesnt happen. Frustrating to say the least.

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