Chiky
Chiky
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- Chiky
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wait, it's not?
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entitled survivor detected
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copy paste from another post i commented on:
What about this: (my pig rework/buff ideas)
-When using ambush, make the sound after it's completely charged, not when it's starting.
-When crouching, terror radius disappearing time should be lower, at most 2 seconds.
-While crouched, speed must be increased.
-While charging the ambush, the movement speed is decreased, but now the ambush distance is now longer.
-While ambushing, Pig can vault windows and pallets, but decresses the remaining distance of the ambush.
-Ambush now inflicts blinded, broken, incapacitated, oblivious, and deafened for 20 seconds. The syringe idea is good, I like it.
-Keep an option to squeal without needed to charge completely the ambush (for the lols)
-Amanda can pick up and reuse the deactivated traps. She can see their auras in white when standing near them (10m or less).
-Survivors can't remove the traps if they are not active.
-Decrease the time it takes to remove the traps, but make them have continuous skillchecks like merciless storm (i really really really love that perk as a survivor). Current time says it's 12 seconds. Make it now 8 seconds. Also, screams won't interrupt the box search (yes, I'm killing my own build), but it would instead extend the search time for 4 more seconds.
-Decrease the activation time of the traps to 120 seconds, but spawn 1 extra box in the game (6 total) (keeping the odds of needing to only search 4 boxes).
Extra:
-Rework Scourge Hook: Hangman's Trick: Sabotaging scourge hooks takes 15/30/45% longer. Whenever a survivor sabotages a hook, they suffer from exhausted and exposed effect for 40/50/60 seconds. If that hook was a Scourge Hook, you see the aura of that survivor for 5 seconds.
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TBH, Laura would be better, Ruvik would be too broken i think, if implemented acvurstelt. The keeper is fine, but his power would be very lame or not interesting. Basically an m1 killer with a teleport, nothing original.
Laura would be amazing tho, and her design is incredible. Imagine the survivors needing to activate some fire walls to prevent the killer from going through there, and ability to briefly teleport forward, and also.an ability to walk on walls... idk, it'd be amazing
And of course mr Castellanos as the survivor :)
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Since the event it's been either survivor 100% bonus, or survivor 25% bonus. Very very rarely killer 100% bonus.
The worst thing is that, if it's survivor 100% bonus, I know i will get camped and tunneled that game, 100% sure of it.
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@crogers271 said:
Variations of this idea get proposed pretty regularly. Unfortunately, BHVR just thinks its an impossible fix. I have no idea why as I've never seen them give a reason why this would be a problem.
easy, that's because that'd require effort and thinking, and they'd rather do literally anything else like making more skins...
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too many speed hack survivors lately, probably using wall hack as well... It's so annoying and BHVR does nothing about it
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yeah, the number of soft hackers i've seen lately is increasing as well... I hate the survivors who are faster than bloodlust tier 3 the entire game...
Sadly BHVR does absolutely nothing about it...
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this is so easily exploitable. First thing that came to mind was slugging...
I wouldn't be surprised if as survivor you could just use the bonus to 99% a gen, go to the next, do the same, and then pop them all at once
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@I_CAME said:
Pretty sure they reverted the new MMR. A new video about the cheating epidemic came out recently and it showed that the soft cap is currently only 1500. Take that with a grain of salt but I can definitely feel it in my games.
Cheating epidemic? I have been facing soft hackers lately...
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oh boy, you're in for a wild ride
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3619905#Comment_3619905
i can think of 7 perks off-the top my head. Hangman Trick, A Nurse's Calling, Darkness Revealed, Nowhere To Hide, Hex:Undying, I'm all ears, Awakened Awareness. Maybe there is one more but i can't think of any others.
the ones i remembered were hex undying and a nurse's calling lol
still, not a good idea to use a perk slot for that. Instead increase the already existing aura perk radius and GG
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If they did that, pig wouldn't be able to blind people, so they'd remove blimd from pig altogether
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3619900#Comment_3619900
How about see how they play first instead of making a match terrible for everyone before you even know that's what they are doing.
oh, sure, let me be misserable for the first 10 minutes of the game
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I can't believe the devs havent done this already...
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I haven't considered the option of hiding against oreo with a tape. It sounds like hell to play against that.
Tbh, easy fix:
If a survivor keeps a tape for longer than X time, get killer instinct on that survivor.
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tbh, I dont think i have been deafened ever...
As for blind, your suggestion is really good. I'd make it like when you have deep wound and the screen turns really dark, keeping the aura reading off of course.
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@jonifire said:
I‘m against reworking it, because it would straight up remove a part from the game.
I‘m for blindness also hiding white auras (killer objective’s).
What you said could be made a new status effect which would be cool, I don‘t know when the last time a new one was introduced.
You just nerfed pig again....
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Yeah, I've always thought it would be nice. As it is right now, survivors are just skins. A passive ability or unique ability to each (like a killer who has its own ability and attack) would be cool.
And people who say "no because players would only use the most powerful survivor" maybe forget that they already do that by using the same perks in everyone...
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i've played against this kind of survivors beforez and they should be permanently banned
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Make deerstalker base kit!
Also, since the moment all 4 survivors are slugged the killer already won, make an option to mori the survivors when all the ones alive are slugged (even tho that would only incentivate slugging more).
A fun thing would be to let the downed survivor stand, but that increases the speed at which they bleed out. Let's say they get hindered and incapacitated, their bleed out speed increases 300%, and only if all the alive survivors are downed, they can heal others.
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give all players a combined of 12 hook states instead of 3 each, and you solve tunneling :)
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if a survivor doesnt want to play, and they can't hooksuicide, they can easily just alt tab and wait for the next match, making the team risk it for nothing.
As a suggestion, i think survivors shouldn't have 3 hook states each, but instead a combined of 12 for the whole team. That would fix camping completely, tunneling as well, and for suicides, just rrmove the chance to unhook yourself, but maybe add some sort of "mini game" to survive on hook/unhook yourself, because being hooked is absolutely boring.
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dafuq i just read?
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i can only think of 2 perks that can get benefited with that...
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The moment i see a player with breakdown in thr gamez is the moment i slug everyone to death. No way I'm risking it in case they are a bully sabo squad
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@Anti051 said:
https://forums.bhvr.com/dead-by-daylight/discussion/401493/knock-out-shouldnt-exist
That's about the same way the killer feels when gens get blown through in minutes. You can't be fine with gen efficiency, but not fine with kill efficiency.
You meant seconds. I still remember the match i had like 2 months ago against a trapper in which there was only 1 gen left to do at the 2 mins mark...
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imagine the comunity is so toxic that the most basic thing game can have is not implemented because of that... it's so sad...
We could have a "wheel of chat" with basic dialogue interactions tho
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None. Nothing in this game is scary at all
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neither. Be it for challenge reasons (say the game for a pallets challenge), or because i dont want to go emptyhanded into the amtch lol
I usually choose ome at random to offer
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Dead space is my second favorite franchise, so yes please.
The Evil Within would be great too ;)
And bioshock :)
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keanu for sure. I didnt even read what was after him
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@Caiman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608559#Comment_3608559
When Dissolution is active, the perk icon appears on the survivors' HUD, warning them that if they fast-vault a pallet, it will break.
yeah, I found out a couple of day later after commenting. It's so lame... They need to remove that compeltely
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1) I do want to kill with traps, please don't nerf them. They are already way too easy to get rid of...
2) What about this: (my pig rework/buff ideas)
-When using ambush, make the sound after it's completely charged, not when it's starting.
-When crouching, terror radius disappearing time should be lower, at most 2 seconds.
-While crouched, speed must be increased.
-While charging the ambush, the movement speed is decreased, but now the ambush distance is now longer.
-While ambushing, Pig can vault windows and pallets, but decresses the remaining distance of the ambush.
-(Idea i got from your post) Ambush now inflicts blinded, broken, incapacitated, oblivious, and deafened for 20 seconds. The syringe idea is good, I like it.
-Keep an option to squeal without needed to charge completely the ambush (for the lols)
-Amanda can pick up and reuse the deactivated traps. She can see their auras in white when standing near them (10m or less).
-Survivors can't remove the traps if they are not active.
-Decrease the time it takes to remove the traps, but make them have continuous skillchecks like merciless storm (i really really really love that perk as a survivor). Current time says it's 12 seconds. Make it now 8 seconds. Also, screams won't interrupt the box search (yes, I'm killing my own build), but it would instead extend the search time for 4 more seconds.
-Decrease the activation time of the traps to 120 seconds, but spawn 1 extra box in the game (6 total) (keeping the odds of needing to only search 4 boxes).
Extra:
-Rework Scourge Hook: Hangman's Trick: Sabotaging scourge hooks takes 15/30/45% longer. Whenever a survivor sabotages a hook, they suffer from exhausted and exposed effect for 40/50/60 seconds. If that hook was a Scourge Hook, you see the aura of that survivor for 5 seconds.
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Basically, buff Alien Incstinct and nerf Friends to the End. As a killer main I do feel its duration is too long.
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you can't be serious
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like 98% of the perks tbh
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I made a post about it. The snowball fight is easily one of the ebst things you have done for the game in ages hahaha it's really fun. It needs twesks tho
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lol no thanks
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@Caiman said:
Survivors don't need a warning that Dissolution is active.
wait, they do????
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Brenda Meeks from Scary Movie
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since it's just a skin...
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Too many too choose from, but Art the Clown would be amazing
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I'd say a minor buff to improve her speed a little, for casual players that's really punishing. Also i've noticed she gets stuck in a lot of terrain...
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Just make him start with all the traps and that's all
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He also needs his insta mori addons bull$#!π deleted
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@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3596821#Comment_3596821
I feel it depends on when you are queueing up, its generally as OP describes it when you queue for a side which has 100 percent bonus
this
when i play survivor and it has the 100% bonus I get camped and tunneled 100% of the times