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CheeseAnton

CheeseAnton

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CheeseAnton
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  • Still working on my perk making skills, so I made 2 new ones based off 2 of my favorite songs. So if anyone wanna criticize me, please go ahead.

    2 perks.PNG


  • The thought that every survivor (at least up till Adam, not sure about the others) and killer in the game has a model of them without their clothing (to put clothes on them easier), but only David has a shirtless cosmetic. #FreeShirtlessAce

  • @Raptors1365 said:

    Thanks I didn't knew that all rift rewards concern shards-accessible characters (damn my english sucks, sorry I'm from Quebec :P)

    Yeah you can, but it would take a looooooong time to get them all. You get like 300 shards for leveling up. A character price is over 9000 ! (I had to do it xD)

    You right, it's tedious as heck. I'm lucky the Console versions have Of Flesh and Mud and A Spark of Madness for free. But every one else was an absolute chore (as the only non-licensed chapters I bought were the ones with Adam and Yui). Anyways, I believe in you. You can do it.

  • @Raptors1365 said:

    Yeah sure you can do that. But there's many dlc characters in the free rift rewards and you can't buy all of them with just free shards ;)

    Maybe it's not something very important for the majority of players but I'm a F2P player and that would make a difference for me, that's all :)

    "Yeah sure you can do that. But there's many dlc characters in the free rift rewards and you can't buy all of them with just free shards ;)"

    Yeah, you can. The only characters you can't get with iri shards are the licensed ones, but licensed characters will never be in the rift. Every character with skins from the free or premium track you can get with shards.

  • Ace is a breathing exists of an organism that was birthed somewhere near Earth (if not on it) in the canon of DBD

  • @AsheruSwiftwind said:

    If only there was a perk called calm spirit that allowed you to completely stop from screaming when you are hit by a fear causing effect and not alert the killer to your location.... Oh wait. There is.

    Firstly, no, Calm Spirit isn't that good against Doctor. I've been a Doctor main since early 2019-late 2018 (forgot when I started playing) till now and honestly Calm Spirit doesn't bother me as much as everyone says it should. Maybe I'm just good (I don't use his aura add-ons btw) at tracking (and just play Doctor for his end chase and slowdown), but Calm Spirit ain't a problem. Even if theoretically it was, we can still see Hallucinations, Hallucinations don't stop existing when you bring Calm Spirit.

    Lastly, you didn't read the post or title. Here's their complaint, "Especially on already short loops, It's annoying that he can just shock you over and over, and while your screaming, you aren't able to throw pallets or jump over them." They hate Shock Therapy, not Static Blast. And Calm Spirit doesn't stop Shock Therapy.

  • You can't help but to feel bad for him. He had 7 million diseases, yet is living on a thread because of the Entity. He's the worst killer in the game. And when he thought he could make friends with the killers, they stopped hanging out with him because they learned Pop.

  • Steve Legendary Skins (put it in spoiler text, because if I remember the spoiler text shrinks so it doesn't take up a large amount of space):

    Spoiler Spoiler Warning ▲▼

    Hooper

    Jonathan

    Billy

    Billy but he's a life guard

    Hooper without his hat

    Jonathan but from season 3

    Alexei

    Murray Bauman

    Martin Brenner

    Lonnie Byers

    Phil Callahan (one of the side police officers, the non black one)

    Axel from the Eleven episode in S2? Sure, why not?

    Scott Clarke (the science teacher knows for his "theoretically")

    Steve Harrington

    Elevator Scientist. Remember him? He's iconic. He was the Scientist that died in the elevator of season 1.

    Grigori (the Terminator rip off in season 3)

    Benny Hammond (the person that temporarily took in El, but was shot but an under cover scientist and died)

    Demogorgon

    Tom Holloway, sure. Throw him in, there's no quality control now.

    Keith. Ya know, the Keithster!!! The Mr. Man Man that worked in the arcade in season 2 and got Lucas and Max in the backroom to talk to each other. KEITHSTER.

    Larry Kline (the politician in season 3)

    Bob Newby (the Super hero)

    Tommy Hagan (one of Steve former friends, he was a jerk)

    Ted Wheeler

    Mr. Holland

    Billy's abusive dad

    They better add ALL OF THEM. ALL OF THEM are extremely important characters that everyone loves. The show wouldn't be the same if Elevator Scientist didn't exist, for example.

  • Now, not because of the no screaming. I find that extremely unreliable.

    The main draw that I use it in my main build for it the ability to not alert any crows. That part is extremely slept on, but it is a reliable use of killer tracking (as long as you're not on an indoor map). As a survivor main, it has help plenty of times against non-screaming killers with non-screaming perks. As Killer, seeing Calm Spirit users are a problem for me (as long as I'm not Doctor, Calm Spirit isn't as good as everyone says against Doctor) because Crows are one of the main ways I find survivors.

    So yeah in my opinion use it for the crows, everything else is a bonus.

  • I know this sounds absolutely crazy, but please just hear me out for one second, promise?

    VaultSpeedBuild.png

    wait hold up hold up you said you'd listen for a seconds. This is what I'd like to call the "Vault Speed Build" it's a very unheard of build. The premise is that when the killer is looking at you, Spine Chill activates. When is does you get a 6% increase to everything, INCLUDING vaulting. Resilience is when you are injured you get a 9% increase to vaulting. Combine the 2 and you got 15% vaulting. I know, ground breaking, you'd never even conceived of the thought before. But it does work, it does give 15% vaulting. Please don't burn me at the stake, I promise I'm not a witch, I'm just an epci vidjeho gaemr.

  • I don't know if it is, but from I can tell people think it's useless.

    As killer, I LOVE Thanatophobia. Being able to slow down other survivors (even if by a tiny bit) on the other side of the map is great, it incentives healing meaning people aren't on gens, and with my killer (Doctor) and playstyle I can just find them easily and hit them again. I have won games because of this perk, that couldn't have happened with Ruin or Pop. The people that say it's only good on Legion and Plague are missing out, imo.

    I don't use Sloppy because Thanatophobia is supposed to incentive healing, if they don't they gen rush. I always have and always will think Sloppy is worse Thanatophobia.


    As a survivor, idk Hope. I always thought Hope was better than Adrenalose because while that does heal one health state and ignores exhaustion, it could be countered by NOED. I use Hope because I beat that 6% of NOED by 1%, and having 7% can lead to nutty plays. It also doesn't remove my exhaustion so I can still work with Lithe or Dead Hard or whatever it was. Just love Hope.

  • Plague, to me, is like Feng Min as well. From my hundreds of hours, everyone that seems to play them (in my experience) is a big jerk.

    They tend to tunnel, camp, and mori off first hook than everyone else (again, from my experiences). And it's all of these experiences that I just can't not hate The Plague.

    Nothing against them all, I assume there are some decent Plague players, but I just haven't encountered a single one.

  • If Netflix was willing to give Steve and Nancy an Ugly Christmas sweater... DemoPls. (S)he would look amazing in one, be the pretty pretty princess we always knew (s)he'd be.

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1631600#Comment_1631600

    Why would you ever use Thana as killer other than legion and plague?

    Thanatophobia is actually criminally under rated. It's actually in my Doctor's main kit (that and STBFL). So, Doctor has great information and anti-loop, everyone knows that. With Thanatophobia you can guarantee people will be scrambling to heal against you because of your insane loop ending, but it takes slightly longer because of Thana. I use Thana instead of Sloppy because if they decide not to heal, they can't gen rush effectively.

    I'm really bad at explaining things, but long story short, it's actually one of my best perks. It always has been reliable, and it won a lot of my Doctor games.

  • As a doctor main

    This build is okay I guess

    But boring as heck

  • @MonsterInMyMind said:

    You need Deathgarden:Bloodharvest not the soft launch two different launchers it does not count.

    thanks, no use to me but I'll finally stop losing sleep at night. Seriously, I haven't slept in months, I've been up on nothing but Adrenaline, Coffee, Tea, and a whole bunch of vidje gaems.

  • I'll give thoughts on the survivors perks, as even though I do still have hundreds of hours on killer and play killer regularly, I would still say I'm not the best to rate them and I'm 100% a survivor main (I really only play Killer to learn how to survive better).


    Beacon of Hope: Maybe heard it before, but it is a little too much. What I would personally do is remove one of the effects, but buff the other one. Either make it so the light takes 2 seconds to unblock the entity, or make it so you need 25% to prime the flashlight. Also give it a tiny effect like Self-Care that makes Flashlights last 5%/10%/15% longer (because of the tier system, you need obligatory tier stuff). 6/10

    Spiritual Connection: This might actually be in my basekit, it's a more useful Alert. Sure alert is map wide, but I feel Spiritual Connections is where you need it to be. 10/10

    Frantic Dash: I'm not saying it's bad, I just don't think it'll be used. Like Lucky Break, I feel it's under rated, but I'm not saying it should be used. Maybe this would be good in certain builds (like Lucky Break). Maybe paired with Iron Will, Urban Immersion, and an indoor map. I'vebeenmakingtheseuponthespot/therankingsliterallymeannothing

    Escape Artist: I feel like all it needs is a longer cooldown. Don't go Any Means Necessary and make it useless, but maybe 90 seconds at the lowest. yesthisis/indeedarank

    Camouflage: I would rather it be 5 tokens with 'em all scattered across the map and take 3 seconds, because invisibility is bonkers. Blen/dette

    Cunning Escape: I wish this was added to Babysitter to make it a better perk. But I still love the idea of delaying the hook notification, and I would use this constantly. Nacho/Cheese

    Makeshift Shotgun: Seems okay, can it stack by any chance? As in there could potentially be 4 shotguns in game? I would say if that's the case oh gosh no, take it back. But if not, I would be okay with this. Cold/Water


    Overall, neat ideas. Here, have an epic sweater for your epic contributions.

    AceUglyChristmasSweater.png

    (the best sweater)

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1629931#Comment_1629931

    Third Time's:

    • Eh, now Third Time is a duplicate perk, I mean, yeah, it's different in terms of how you activate it. That's it. Nothing else is different.

    Shadow World:

    • Your idea of the special someone so far seems to be that the Obsession is less special than a person using this perk that is not the obsession. You want this perk to be a 'dialogue' between people but are appending an Obsession requirement where the goal isn't to be the Obsession? I mean at this point just make Sightjack into this: While within 4m of another Survivor, share each others Aura Reading effects. Outside of this range the effect persists for 6s.

    Fair point about Third Time's, I just don't know what to do to make it different. But then again there gotta be some perks that are too similar, newest survivor Felix literally gave us Deja Vu 2.0.

    Shadow World: I understand the concern and stuff. Admittedly it's one of the perks I made up straight on the spot, and I honestly don't care about it anymore. Literally made it in 3 minutes (not the other ones, I just added it there to give the post more attention). So, yeah I honestly decided I'm not going to care about it anymore. Thanks for the criticism you gave me, as these were the first perks I've made I'll try using these as a stepping stone to make better perk concepts.

    @SpasticLlama said:

    https://forum.deadbydaylight.com/en/discussion/comment/1628951#Comment_1628951

    lol i feel ya there. No one rly takes the time to actually comment about your ideas most of the time. There are some people who do though which is nice. I see that you are using the website I have been using. Good idea to grab attention.

    Third Times the Charm

    -Interesting concept. However, usually if on the third down, survivors are on their last hook and therefore the bonus to unhooking may not be as useful cause they be dead lol.

    Vanquisher of evil

    -Do you get Tokens from a TOTAL of 60/50/40 seconds of chase or is it all in one? If its all in one, it would be very hard to use the perk cause chases dont last that long. Maybe lose Tokens when you get Hooked instead of stunning the Killer so that value of the perk can last longer.

    Sightjack

    -I had an idea of a perk similar to this! Im probably going to make that soon. Dont worry Im not copying you lol. Its an interesting idea but maybe the meter range should be longer since the perk only activates when a gen is done and you only have 30 seconds to get use out of it. Most of the time survivors would run away from you by then.

    Shadow World

    -The wording is a bit confusing. However, the perk idea is indeed an interesting one. Im not a dev so Im not a pro at balancing perks and such but the perk has potential to be too strong. Im not saying it is cause Im not sure but if the ranges were increased it would greatly help survivors communicate with one another and allow them to see where everybody is frequently.

    Overall, interesting ideas! :3

    Check out on my perk ideas on my account. The one I posted in the discussion has changed a lot. Go check them out if you want and comment on what you think of them! :3

    Third Time's: Understandable, "usually if on the third down, survivors are on their last hook and therefore the bonus to unhooking may not be as useful cause they be dead lol." I can't believe I honestly didn't factor that in.

    Vanquisher of Evil: Don't quite know what you're asking but I'll give more context. 1 token = 60/50/40 seconds. You don't have to have all 3 tokens to use this perk, you only need 1. It loses all tokens when stunning the killer because that's what the tokens go to, more stun time for the killer. Oh, and if you don't have a token but stun the killer, the time doesn't reset. Think maybe Stake Out, you don't lose all progress if you get a good skill check if you don't have a token but have some seconds on it, you just lose a token when you hit a good skill check.

    Sightjack: I understand completely, which is why I reworked the perk (down bellow)

    Reworked Idea: Works for 15/18/21 seconds and then gets reset each time a gen gets completed. By crouching and holding the active ability button, your screen becomes pitch black. By toggling (imagine spectating while dead/escaped, that's how you toggle) between players you can see the auras of what other people see and auras about their surroundings (you can see each pallet and window the person you're sightjacking sees, even if they don't have Windows or Zashin Tactics). Has infinite range. Auras stay visible 3/4/5 seconds longer. If you are hit, you are knocked out of sightjack mode. Note, you see the auras from where you are, your camera doesn't shift to where your sightjacked is.

    Shadow World: Yeah, that was mainly a filler perk to grab more attention to my post. I have no idea how to balance it, and I kinda gave up. Maybe I'll look at it again, but if so it's going to be basically an entirely different perk.


    Thank you for commenting, and saying they were interesting. I will check them out when I get the time (which is probably soon, I have too much time rn).

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1628951#Comment_1628951

    Third time's the Charm:

    • Seems like a worse version of Desperate Measures.

    Vanquisher of Evil:

    • Seems cool.

    Sightjack:

    • Seems cool, but with the reliance on other Survivors Perks, relegated to SWF for getting good use out of it or just being lucky.

    Shadow World:

    • Aura-sharing. Interesting, but not sure why the perk makes you less likely to be the Obsession, presumably you're the one wanting to share your Aura perks, I'd reduce the range considerably, not have a 8m base survivor vision (couple this with Bond instead), and make the perk persist for a period after leaving the range rather than adding time to perk Aura reading durations (which is more messy). My suggestion would be to change it to: "You're more likely to become the Obsession. If you are the Obsession, share your Aura Reading effects with Survivors within x meters. If you are within x meters of the Obsession, share their Aura Reading effects. Out of range, this effect persists for y seconds".

    Thanks for the feedback and suggestions. I want to give some insight on my design ideas (if you don't care, you don't have to read what's in the spoiler) and then my changes for them.

    Spoiler Spoiler Warning ▲▼

    The goal with Third Time's was not to be better than Desperate, but to be more reliable. Like, what if there were 12 downs but a person is dead. But now I realized that 9% was way too low a number, so I feel like buffing the numbers would make it more useful than DM.

    Sightjack comes from a game where you see over Shibito, and one of the best ways it scared players was by showing a shibito gathering other shibito and then seeing them form around to gang up on you. Wanted something like that in game against stealth killers. Note, I said players, not survivors. But the range does seem too low so I feel another numbers buff is good.

    Shadow World is a song about a special someone and finding truth. I wanted both, and the obsession was meant to be "a soul, who's got the same burning need" (0:48 of the song). The other survivors was added just because I didn't want it to be like Blood Pact (useless if the obsession, or the obsession dies). But yeah, the 24 meters was way too much. Another main thing is that truth can be shared with others, so I wanted it to be a 2 way relationship, person A tells person B knowledge they didn't know, and then person B tells person A knowledge they didn't know. But I do understand your reasoning.

    Third Time's the Charm:

    Every collective 3rd survivor down gives you a token. Each token (up to a max of 2/3/4) increases altruistic actions (healing and unhooking) by 15%.

    Sightjack:

    Works for 15/18/21 seconds and then gets reset each time a gen gets completed. By crouching and holding the active ability button, your screen becomes pitch black. By toggling (imagine spectating while dead/escaped, that's how you toggle) between players you can see the auras of what other people see and auras about their surroundings (you can see each pallet and window the person you're sightjacking sees, even if they don't have Windows or Zashin Tactics). Has no range. Auras stay visible 3/4/5 seconds longer. If you are hit, you are knocked out of sightjack mode. Note, you see the auras from where you are, your camera doesn't shift to where your sightjacked is.

    Shadow World:

    Spawns an obsession. Slightly increases your chances of becoming it. If you aren't the obsession, you and the obsession can see each others auras and what each other see within 8/10/12 meters, with the auras y'all see within 48 meters (so no Empathy cross map info). If you are the obsession, you can see each other survivors auras within 6/7/8 meters, and see the auras of what each other see within 32 meters.


    Third Time's:

    I liked my idea of the original, but you're right it was way too weak. Now this surpasses DM's, but has to have time first. It's more late game than early game.

    Vanquisher of Evil:

    You said it was cool with no downside, so hey, epic. Didn't need to change it.

    Sightjack:

    Now works slightly more like it did in the game, focusing on one person rather than everyone. Also, having no limited range. This is compensated for it's lower time of use.

    Shadow World:

    I liked my idea of the obsession being the special someone, but I don't want it to compensate for the perk. So I decided to basically give it 2 functions depending on what it i. If you aren't the obsession, you and the obsession can see better. If you are, you can share with multiple but not as good. Sorry if it wasn't what you were hoping for, but I just liked the back and forth dynamic, like 2 people sharing their ideas and thoughts and the fog.

  • Alternatively, the first 8 original survivors (Dwight, Meg, Claudette, Jake, Nea, Ace, Feng, and David King) could get an Among Us costume (idk, from left to right from that order: White, Red, Green, Brown, Orange, Yellow, Blue, and Purple), while Legion's Frank and Julie get Black and Pink costumes (I mean, they are the closest looking to survivors and they are the only killers to join the survivor Ugly Christmas Sweater gang).


    Edit: I hated Light Green so I changed the colors around to make sure Ace doesn't get that. After thinking I changed it to Yellow to represent gold.

  • @RepostRiposte said:

    Survivor:

    In terms of perks there are a lot to choose from, Quentin, Ash, Yui, Zarina, but the worst by far is Ace; his perks do nothing but encourage you to be a useless little loot goblin.

    In terms of looks Quentin is the winner, he is an actual goblin.

    Killer:

    Without addons Wraith as well as Trapper to a lesser degree are just sad to watch. With even yellow/green addons they both become significantly better so I'd say Clown averages at the bottom of the barrel. He is fairly strong in chase and that's it, nothing else to his name other than discount Freddy snares. Some could argue Pig, Trapper, Wraith are worse.

    I agreed with you on most of what you said during this thread, but there's one thing I slightly disagree on. "but the worst by far is Ace; his perks do nothing but encourage you to be a useless little loot goblin."

    I would argue that Steve is the worst. Ace is 2nd, but at least you have a single okay perk that can keep add-ons while leaving a trail, and it good for getting items when low on BPS. Steve, all of his perks can be considered a negative. Babysitter, you see the killers aura for 4 seconds after unhooking, seems good... but they can also see you. Camaraderie is a negative if the survivors is having a slowish time reaching you, so the killer has an early notification that someone is coming to rescue you. Second Wind could have literally no effect (like Up The Ante) the entire game, maybe you just can't find anyone to heal, no one allows you to heal them, you get to heal only when you're on death hook, it could have zero effect.

    You only get Steve because he's bundled with Nancy (or you just like Steve). But you do get Ace if you burn through items and add-ons fast (I guess).

  • Kyoya Suda from (Forbidden) Siren again.

    KyoyaSudaPerkConcept.png

    (I know I posted this 2 times already, but all I wanted was some sort of feedback, yet no one gave it to me. I have no idea if these are even remotely good as an idea.)

  • Hex: Thrill of the hunt is one of my favorite perks, even though it dang well shouldn't be. In fact, it's in my basekit doctor (STBFL, Thanatophobia, Surge, and Thrill). Yeah, I love using Thrill by itself.

    I have a lot of cosmetics for Doctor, but one of my favorite things to do is go default Doctor with frosty eyes. from my experience, EVERYONE assumes they use NOED. So they either kill themselves trying to get rid of Thrill, or they spend so long cleansing totems. Either way, it's one of my more reliable slow downs that does more for me than Pop, Ruin, Corrupt, and I just find it fun.

  • Chapter I want: Tie between Resident Evil and Siren/Forbidden Siren. I think I would literally die if I could play as both Kyoya Suda and Leon Kennedy in the same game. Unfortunately, Siren is basically dead, and Resident Evil's own asymmetrical game is a breathing exists, so I don't think any of them are coming. There are probably tons of concepts about how a resident evil chapter and perks could happen, so I won't get into it, but here's a sample idea of what I think Kyoya's perks could be.

    3perks.png

    A chapter I don't want: Controversial opinion, I know I'm going to be yelled at in the comments, but... I don't think MLP would be a good fit for this game. I know, shocker.

    Ok, but actually I really don't care. As long as the series is horror themed and bring good stuff I actually don't care.

  • Gonna be honest, I never liked the Claudette skin. I wouldn't say hated it, but there were way more talented people with better designs than that. Not saying it was bad, just mediocre.


    But really BHVR? They turned an ok(ish) skin to a bad skin. I feel bad for the artist who had their idea taken, but changed so much it's only slightly resembles the original.

  • It's okay, it's me, your friendly Ace main here. I just came to give you a key, yes, a key, I found from a chest. I want you to have it, we cool?

    BestKeyInTheGame.png


  • @PigMainClaudette said:

    https://forum.deadbydaylight.com/discussion/comment/1626732#Comment_1626732

    Some characters with the bloody outfits are harder to spot.

    What this person said, here's an example:

    Dumbness.png


    but wait, look closelyer.

    Dumbness2.png

    There was actually a Blendette next to the time she posted. Yet, no one noticed. This is why I P3'd all my mains.

  • Technically, Myers... but I didn't buy it for Michael, I bought it for DS (I used to be extremely toxic, even maining Nea. That's in the past, and I don't want to think about those times). I really don't buy killers, I buy survivors. I would say the first killer I bought (as in, go out for) was Ghostface (not even Leatherface, I bought the paragraph for the Dwight cosmetic when I was a Dwight main).

  • Every time I use Fixated I go against Plague or Legion, I just want the faster walk to work while injured. That's literally all I want.

  • Since you made a Batman one, here, I did a Superman one. Here's the probability of the killers beating Superman in a fight.

    my-image.png


  • 4 survivors... 1 killer... 5 gens... omg finally, they're making Drift by Daylight. I knew this would come eventually. It was obvious from the start.

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/discussion/comment/1625766#Comment_1625766

    The problem is why would you run that perk over SB or Lithe? Pallets run out eventually and some killers are afraid of the pallet stun.

    like Karu said, but another very niche use is if you know the killer has Spirit Fury and Enduring but still have to stun the killer with a pallet, boom sprint burst to get away. Very, very situational, but theoretically it could happen.

  • This should be a legendary skin, that replaces the mallet with a kick from DEM LEGS

  • You reworked Hex: Decay but I still think it's too much. Maybe (and this is only a maybe) 5 minutes is enough, but 3 minutes is way too low. As someone else said, you haven't even thought about the Brown/Green medkits. I know you asked for us to vote for the one's that'd be most hated to go against and most likely to run as killer, but I can't support Hex: Decay. I think Franklin's, while still annoying, is way more balanced and fun than this, and I wouldn't want to see this in the game.


    Deadly Precision is okay, I guess.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1622177#Comment_1622177

    A fondness for beanies and beards... Suddenly you being an Ace main makes a lot of sense lol (I mean, Ace wears a cap, but still)

    Here's the tier list to top ALL tier lists.

    https://us.v-cdn.net/6030815/uploads/OTFOCKI8N04L/queen.png

    Actually, I do like Caps more. I just chose Beanies because Jake had so many of them and only one Cap. I thought I picked Ace cause of his smile and cosmetics but subconsciously I could've chose him cause of the Beard and Hat.


    Other than me wondering why Bloody Claudette is there, that's a great tier list.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1622034#Comment_1622034

    Here's mine.

    Green tier - Heads I use pretty regularly, or I just think they look cool

    Yellow tier - Heads I'd consider using, but would most likely pick something from the green tier instead

    Red tier - Heads I think are just downright unpleasant

    Purple tier - https://www.deviantart.com/chuck-greene/art/Dead-Rising-2-262014536

    https://us.v-cdn.net/6030815/uploads/JCR1N3IC0Y5V/jake-head-tier-list.png

    I think that's a good tier list, I'm by no means a Jake main but I also made one on Jake. I hope this isn't offensive, I tried to be as accurate as possible. Please don't kill me in comments.

    DbDJakeTierList.PNG


  • @[Deleted User] said:

    Interesting that you have the default head in the B tier, but all the multi-colored default heads in the D tier. Personally, I love being able to choose from different colors if I don't feel like using the more unique heads.

    Also, is this based on what you think of the heads all by themselves, or in combination with full outfits?

    Mainly with outfit potential and the price/effort required. I.e. playing tons of games for a pretty meh reskin is lower than the skin you get immediately. Crown of Entity the Great was only available in one event with hardish requirements and it's bad, as examples. The Ones in S tier are ones I feel are worth the effort and make for good combination material.


    Edit: Thinking about it, The TPGS Hat and the BIG hat should've been higher... eh, too lazy to fix it.

  • @DragonMasterDarren said:

    My name is DMDarren, I am a teenager, I live in the UK in Cambridgeshire, where all the villages are, and I am not married or employed

    In my spare time I write fantasy books, practice swordsmanship and martial arts, I also stream on YouTube on occasions, and have been very active given the current state of the world, my favourite animals are Dragons (the DM stands for Dragon Master), Wolves and Eagles (The Australian Wedge-Tailed eagle in particular), and I'm typically in bed by 9PM at the latest

    I typically fall asleep by 10PM and don't wake up until at least 6AM in the morning, typically without any stress or fatigue, I take 20 minutes to get dressed and have breakfast, and then I go about my day typically doing whatever I wish, I have spent a lot of my time during the Quarantine trying to find a reason to exist, and am still looking for a answer to that question

    I tell you this because I am someone who wants to live a peaceful life, and doesn't bother himself with frivolous things like fighting or enemies or anything like that, because I would lose sleep over things like that

    but if I was to fight, I wouldn't lose to anyone, for I am self-trained, and rather good at what I do

    (if you understand this reference you and I can be friends)

    I will chase you.

  • I'm deeply scared of sharp objects, I can cook but anytime I have to chop or slice with a knife I'm always too cautious and make horrible slices, or just don't and have a failed recipe because I have no onions. I also don't know what to call it, but I'm also scared of anything jumping at me when I'm "alone," like I hate being in a bathroom on a urinal and being afraid that a spooky scary ghost will get out from the pooper and jump at me from behind.

  • @Godot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1621133#Comment_1621133

    I guess we just both had different matches with different outcomes.

    Yeah, probably. Who knows, maybe it's good for everyone else but me.

  • I have been using breakdown for 40 games in the past week and I couldn't disagree more. The one hook has little to no value when other hooks are nearby, does nothing for basements, the 6 seconds is okay but I would rather have Alert for near consistent 5 seconds every 30 seconds. The only reason I was using it was because I thought it was two, but under my games it only was useful 5 times, and all those times could've been fixed with Saboteur or a toolbox. Imo definitely not worth it.

  • You just picked a terrible example, how about this instead...

    Untitled Image

    Scared yet?

  • @arcnkd said:

    New item ideas are always interesting :)

    But I'm innately against them only because the bloodweb does not need more RNG items to take up slots.... now if we cough reworked perks to be FAR less grind cough new items would have wiggle room to be added.

    But, theoretically, if the RNG and stuff and whatever wasn't a problem, would you like it?

    @Kind_Lemon said:

    I was hoping this post would be about adding sticks on the ground that survivors and killers can step on to alert any other players nearby. eg. a one-use crow that is a precise location indicator.

    Fair enough, that's why I changed the broken sticks effect "What all the sticks do. After breaking it on a killer, you get another item. Broken stick. This also has a one time use, it has no add-ons. Place it on the ground, anything that steps on it gives you a loud noise notification and everyone can hear it." Is that good enough?

    @Milo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1618637#Comment_1618637

    I honestly don't know what to do with add-ons for a knife.

    ADD ANOTHER KNIFE!

    I'm stacking The Knife with the Knife and the Knives for 4 charges on my singular Knife.

  • Hex: Dead Zone: Calculated Murder

    Spawn a 94/95/96 meter radius within the hex totem, whenever the OBSESSION is in it, everyone there is exposed until the hex totem is cleansed or the obsession leaves the dead zone. The perk goes on cooldown for 0.3/0.2/0.1 whenever someone gets hit


    Fair ✅, Balanced ✅, Fun ✅. This would be an amazing perk because it mixes all the 4 fun elements (Hexes, Obsessions, Cooldowns, and now Dead Zones) in an amazingly balanced perk.

  • @bubbabrotha said:

    Me likey.

    Me likey your reply

    @AhoyWolf said:

    This item sounds like so much fun! but I think it can be abused by SWF tbh.

    Thank you. In all fairness almost everything can be abused by SWF, and I don't really know how to fix it against them.

    @bredbeddle said:

    Kind of a weird idea: make it a knife, and make decisive strike only work if you have a knife as your item. Hit two birds with one stone!

    There are 2 reasons I used a stick instead of a knife.

    1. I feel like Sticks are more improve-ish than a knife. With a knife, you know what to do. With a stick, you really don't so using it like this gives more improve like nature to the survivors, and gives more insight on what they'll do in order to survive.
    2. I feel like sticks are easier to make add-ons for. Like, I honestly don't know what to do with add-ons for a knife.

    However, I can see the DS idea only working with stick. I know the perk icon is of a glass shard, but that technically isn't a knife so a stick is just a possible as a knife. Besides, they changed the perk icon of Saboteur, why not DS?

  • I would focus on the "friendship" part. It's a 2 sided thing, not one sided (like it currently only gives YOU the 34 extra seconds). I also hate how it only works on struggle, I would love it to somehow affect both struggle and non-struggle phase. This is what I'd do.

    If another survivors is 24 meters near you, your hook regression is slowed 10(?)%/15(?)%/20(?)%.

    If you are within 24 meters of another hooked survivors (while you aren't hooked) their hook progress is slowed 10(?)%/15(?)%/20(?)%.

    the reason I did "10(?)%/15(?)%/20(?)%." is because I don't know specific numbers. What it should be is that tier 1, assuming it lasts from beginning to end of someone on hook, it should be 10 seconds for each phase (20 seconds total). Tier 2 = 15 seconds for each phase (30 seconds total). Tier 3 = 20 seconds for each phase (40 seconds total). I feel like this is more Camaraderie than regular Camaraderie.

  • Hi, I'm CheeseAnton, and I'm addicted to Cold Water and Cheese. I hate Soda (can't stand the carbonation bubbles, or whatever they are), and I can't drink 21+, but other than that I'm not picky with drinks.

    I live in the USSR, United States of Soviet Russia. I'm a quiet, shy person that doesn't really talk a lot in real life. The best way I can describe my appearance using DbD characters is the Felix head piece (Larger Than Life) without the hat, and with Ace's yellow tier torso and bottoms (any of those three, mix and match em, idc).

    Extreme weeb trying (and failing hard) to learn Japanese to be able to see subs without having to look down for most of the show and to notice what things say in the background of anime/manga.

    Favorite Anime/Manga include: JoJo's, Yu Yu Hakusho, Erased, Beastars, Kakeguri, and Kengan Ashura, just to name a few.

    I really only have 2 games I play often, being DbD and the Super Smash Bros. series.

    I don't like horror, which is why I love DbD. You see, the joke is that DbD is not scary. The joke is actually a reference to how DbD, despite being called a "horror game," is not really scary. It's funny because...

    I simp over: Ace Visconti, DIO, Kazuma Kiryu, The funny haha Banana Man from Fortnite, and my lil' Stitch Tsum Tsum my sister gave me.

    I have a singular Autism.


    That's about all I feel like mentioning.

  • @GhostyyBoi said:

    I disagree, I think they need to buff the reload mechanic somehow.

    Then Clown will be perfect

    Clown now reloads 0.02 seconds faster. We did it, now his reload isn't long and he could actually be Over Powered.

  • I'd say Bond, and I think everyone has an okay opinion but I'll list why I'll stick with Bond.

    It's because it's more reliable. What I mean is sometimes others hook bomb with BT really fast so you only have knowledge of everyone for 5 seconds, but even then you'd know where the killer, unhooked, and unhooker are. Maybe the killer is doing a slugging build. Whatever the reason, Bond is always consistent. Unless you have blindess, you are guaranteed to be able to see survivors aura's within 36 meters. It even gives great knowledge early game (did a survivor just vault something and is running towards you? You know they are being chased and have a somewhat understanding of where the killer is. You also know to either get out or take aggro, depending on your playstyle/perks). You can use it to find gens, injured survivors, survivors who can heal you, you can still do that even when no one is hooked.

    I absolutely love Kindred, but I'll stick with Bond.

  • If the smol PP build is DS + Unbreakabill, then the big PP build is the bigger PP build. So obviously you use No Mither (infinite Unbreakabills) and Flip-Flop + Boil Over (infinite DS).

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