Chchchcheryl
Chchchcheryl
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- Chchchcheryl
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Comments
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That's the thing though.
NOED is this massive safety net that just holds someone back from actually thinking through what they are doing!
I was a victim of bad matchmaking when I started killer but I pushed through, as much as NOED is strong at face value, it's a stupid perk and that was obvious to me from the start. Just use the killers best two teachable perks and unrelenting, bitter murmur for the other two slots.
Like that saying, you don't learn to walk the tightrope by relying on the net!
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I think NOED should be a token based obsession perk, for every time you down the obsession you gain a token for NOED (up to 4/5), the totem is up all match, you get a 1%, speed boost for every token, all match. When you hit someone (once NOED would trigger under normal conditions) they are immediately downed due to being exposed by NOED, you lose a token for every hit including hitting someone on a hook or an injured person.
This prevents NOED from becoming a bad killer's crutch perk that rewards being bad and punishes the killer for not trying if they have NOED (or being toxic, funny watching someone lose tokens hitting someone on hook).
Additionally, people who use DS are gonna be more than likely the people subject to being the centre of this perk which might drop its use rate.
The only issue I see is that the killer may tunnel the obsession, wait for pickup and tunnel again until max tokens, then kill them. But most things in this game are abusable to a degree so I don't know.
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Honestly, the only thing no mither needs is the ability to hide the fact they have no mither from the killer, that would actually balance it, and it would match the other pickup perks being invisible whilst still having the injured debuff balanced by the coagulated blood and 50% less moans, along with pickup
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Ha, ez answer. I hate clowns, this fear was started by pennywise and it lives on in Jeffrey!
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GET THE ######### IN!!! YES
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/1888957#Comment_1888957
Well, because it should? OF Course they have to think of it being abused before they implement it.
Also, there is a difference between "should be seen" and "should kind-of vague be seen, but not clearly".
Oh wow, what's it gonna do, make the blood and hud highlights a different colour, how criminal. It would hardly be abusable, maybe on maps with certain tints but the benefit is minuscule at best ://
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@mylesmylo said:
https://forum.deadbydaylight.com/en/discussion/comment/1888957#Comment_1888957
Well the comment I wrote on, I thought was saying something bad towards having the system, I must have read something wrong. So why my comment probably looks bad. Opps👀 -trys to find my brain cells- but honestly I'm all for them helping the players with accessibility they need.
Lmaoo sorry about the misunderstanding
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@mylesmylo said:
https://forum.deadbydaylight.com/en/discussion/comment/1888947#Comment_1888947
I don't actually know why your yelling at me lol I'm for them putting colour blind option in for colour blind people. If it helps you as you said your colourblind then I hope you get the option.
Because your acting like scummy accessibility abusers should be thought of before the people the accessibility is actually for
And thanks
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Go grow some braincells
Sorry (not sorry) that I'm annoyed (as a colourblind person), that you think that the minority of people who'd abuse colourblind settings are more important to combat than adding accessibility to the game, so, shut the ######### up.
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@mylesmylo said:
https://forum.deadbydaylight.com/en/discussion/comment/1888857#Comment_1888857
I guess Santa didn't bring that brain for Christmas you are in need of.
Oh so now because some scummy people would abuse a colourblind mode, people who are actually colour blind arent allowed to see blood or track scratch Mark's properly, or even tell when their team mate is injured?
######### bullshit, you'd probably be one of the people abusing the colourblind mode
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@Blightgoesbrr said:
Oh no, killer has a useful perk, god forbid killers have useful perks
you really thought killers could have something nice? you've fallen for the survivors trap card
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@Zesty said:
https://forum.deadbydaylight.com/en/discussion/comment/1888356#Comment_1888356
Ahhh ok so basically all cosmetics xd
lol ye
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This happens with any and all cosmetics that use hanging physics, tapps police badge, ponytails, braids, you name it, it happens to it
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@onemind said:
I dont know how I feel about this like ruvik sounds cool but like once you find out its one of the lost is there really any reason to get off the gen or did I miss something
Quick location reveal and the lost will attack you (dealing damage I assume, which makes them a danger if you are detected)
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It's beautiful, the only Clown skin I can tolerate!
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As both killer and survivor, The Game and Hawkins
I hate both those maps with a passion
As killer, Haddonfield, just, not fairly balanced, and it's really hard to play on as my favourite killers
As survivor, Shelter Woods and Midwich, shelter woods is completely barren and Midwich is just hold w simulator with one, maybe two if your lucky, safe pallets, plus the doors are too easy to patrol, being set exactly across the courtyard from each other.
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Here's mine! :))
Honestly I think they are all probably mediocre in combat
Everyone else in The Legion can hold their own better than Frank, he's such a ######### boy.
Nurse would be absolutely pathetic in a fight and no one can tell me otherwise.
Ghostface is also a ######### boy.
Freddy is absolutely pathetic and no one can change my mind.
If I were being a bit more brutal I'd put Daddy Evan down a tier with Myers, Rin and Anna.
Kazan is certainly the strongest besides PH
PH is big scary punishment daddy, that's all I need to say on that matter.
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I've created some monstrosities but made some really cool outfits as well!
I'll post some here later, and if they aren't gonna unlink this is the least they can do!
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yeah it counts a dc as three slots on the counter as well
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imo
- Adam
- Felix
- PH
- Dwight
these all need shirtless cosmetics!
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@Bwsted said:
Grim pantry and Ormond are currently his worst maps as far as phantom collision is concerned. Ormond has also been reworked recently. So, I have no clue if they actually plan to revisit it to address the issue.
My 3 wishes to fix Blight:
- Raise his POV
- Fix the collisionless props
- Make his hit detection cone normal
I get so lost in the corn maps if I don't get a survivor on my first lethal rush in! Wish I could see from a normal height :((
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I love playing as and against The Twins, they are so unique and it's fun finding niche ways to use them besides camping and slugging
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Laurie sounds like she's TRYING to annoy someone because she thinks it's funny
Feng is just annoying because she's hurting
Also why does David sound like he's cold "brrr" "raaa"
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Thanks
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I mean, I went through a period of about four days where I only got matched against sweaty/toxic red and purple rank survivors, SWF or not, as a green rank trapper I got endlessly bullied, it wasn't fun
Matchmaking can be unfortunate
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I'm so desperate for a Monstrous Shrine rework, it has so much potential and for a perk that's meant to help a basement killer it sure does ######### all
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@CaulDrohn said:
Yep, the sliding off obstacles with blight is so infuriating! Esp on swamp, where your view is bad as hell too, you are screwed twice there.
And Why TF can you not bump against an opened chest?? I'm can understand it does not work with a closed one, but an opened one? Maybe let it snap shut after bumping into it, so it can only be used once unless survivors open it again (a really nice interaction, don't you think ^^).
But I think the worst punch-in-the-face map for blight remains Rotten fields. Sure there's not so much gliding off objects, but thats only bc there are NO OBJECTS ALLTOGETHER to bump against in the corn. You have sh*t view and cannot use your power at all, since all the corn is so void of objects.
That would be a cool interaction!
And I've actually found the farm maps to some of the more fun maps to play blight on, even rotten fields, the hooks are quite easy to bounce off and usually if they run into the corn, one well predicted rush can end them!
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/1883934#Comment_1883934
Hooking gives you more points than setting traps and letting someone bleedout tho. So it seems like they were just being petty
yeah but if they are dead on hook then you have less time to farm traps, so it makes sense to do it before you hook them and end the game
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/1883902#Comment_1883902
funny you say that because I get quite a few killers saying they're going to report me.
I even had one saying he was going to report me because I didn't STRUGGLE when he was carrying me and that meant i was hacking lol #########
Well, #########.
Lucky for me I've not met anyone like that! But you know, all Quentin mains are hackers, clearly... /s
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@bkn said:
i got like 500 reports for camping, tunneling, slugging... ofc they will report and ban you... somebody even put a video of me farming traps next to him while letting him bleed out.
95% of the survivor playerbase are salty, and they do everything they can to get you banned.
wow, farming traps, wanting more BP is so bad, that's literally so toxic /s
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@Mooks said:
Nope, the hassle of creating a ticket is too much for such a small thing that doesn’t have any effect on gameplay.
Wish most of the community was like this
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@Blightgoesbrr said:
https://forum.deadbydaylight.com/en/discussion/comment/1883814#Comment_1883814
reworking something entirely is basically deleting it.
eh, so so, deleting would be completely scrapping the concept of a link between prey and hunter, but ig
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@Veen said:
https://forum.deadbydaylight.com/en/discussion/comment/1883884#Comment_1883884
Thus Peanits literally used this bug in games.
Wait he did? And now it's bannable? Lmao makes sense I guess they lead by example /s
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@TragicSolitude said:
This is DbD, full of some of the pettiest most spiteful people you'll ever come across. If you do one thing they don't like, they'll report you for whatever they can come up with.
Actually that's a point. I've never met more petty people than in this community
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@Veen said:
I just want to know how does it harm other people gameplay compared to the recent plague of cheaters occuring right now.
They are so hypocritical.
Literally, like, ghostface can fly and throw hatchets and that's fine and will only be passively banned by EAC which clearly has an easy workaround, but the moment someone glitches a cosmetic to make their character look better it's against eula and they'll be banned? Makes sense to me /s
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If the other survivors in the match have been bullying the killer I'll purposely give the sacrifice! If they are of matching/average skill level then they should earn it like any other killer, otherwise how do they get better?
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I slammed into an invisible wall yesterday one Ormond, jutting out from the building, I could walk through it but not rush through it!
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@Bardon said:
I do especially feel for Trapper mains when OoO is in play, as it clearly shows where their traps are being laid and so pretty much invalidates their power.
Especially when they are on comms with the other survivors!
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@Blightgoesbrr said:
https://forum.deadbydaylight.com/en/discussion/comment/1882845#Comment_1882845
I want OoO to be deleted, yet you don't seem to understand that.
There is no need to delete a whole perk, completely rework it (to have a different effect), yes, but you can't just delete a perk! Yet you don't seem to understand that...
IDK why you think I'm defending OoO, I play Trapper 95% of the time I play killer, you think I like being cucked by one single perk?
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@Blightgoesbrr said:
https://forum.deadbydaylight.com/en/discussion/comment/1882575#Comment_1882575
how can you increase your mindgame potential if you are also being seen by survivor? OoO basically makes every loop into low wall for freddy and survivor. Any idiot would be able to loop there.
and any idiot should use wall hacks to their advantage, im assuming your a killer main, im disappointed you don't see potential in how op that would be, or you just want ez matches like most other whiners on this forum lmao.
This game is about balance and unbalanced things should be fixed, fix OoO dont make it ######### worse lmao
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@Blightgoesbrr said:
https://forum.deadbydaylight.com/en/discussion/comment/1882177#Comment_1882177
oh, you mean freddy, the very killer who suffers from OoO the most? Are you sure?
Reversing the effect to target unwitting survivors, especially less skilled ones would send Freddy's ability to outloop and mind game through the roof!
I know he suffers from the current OoO (Trapper is hard countered by it asw dont forget), but reversing it only does the killer a favour in most situations!
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@UMCorian said:
https://forum.deadbydaylight.com/en/discussion/comment/1882177#Comment_1882177
Yes - sounds like a perk that completely nullifies your playstyle wouldn't be fun to play against!
BTW: Trapper, Hag, Ghostface, Wraith & Pig all say hi.
Oh yeah the person who ends up taking the chase most rounds and doing 5 gen loops (and plays killer the other 50% of the time) definitely plays immersed
I lay down some facts and suddenly I'm a dumb survivor?
I never said OoO was fine but reversing it is also broken af and fixes nothing, pull your ######### socks up mate
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Why would be sorry for the greatest masterpiece of anatomy since Da Vinci's 'Vesuvian Man'
Completely accurate portrayal of Pyramid Dad's anatomy
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There's a difference between someone being forced to take a free ticket for tunnel town and taking one by choice, one is unfair, the other is!!
There's a difference between "not being able to take it" and the killer unfairly exploiting it to tunnel a survivor, whilst there's nothing that says tunneling is wrong, reverse object completely destroys 50% of survivor gameplay (if it's not the survivors choice)
Plus with an obsession switching perk it basically becomes unlimited wall hacks, really REALLY unbalanced on Freddy with survivors in the dream world!
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YO WHAT!
"Cheryl's power increased exponentially when she finally unlocked the secret to wearing her jeans with other clothes!"
FR though I need this
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It just makes sense, for all the reasons detailed by others in this thread.
Also I wouldn't have to invest bloodpoints to RNG for a mori for a stupid daily on a killer I never use rather than prestiging and levelling the ones I do
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This is genius! This is well thought out and changes the core of legion's power without changing the core of legion's power, if you catch my drift!
Additionally this balances him further and turns him into more of a threat! Does hitting a survivor twice in feral frenzy still end it?
The balancing of addons and removal of deep wounds reduction (whilst making it less op base kit) is genius as well! If they rework legion, this should be it!
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/1881235#Comment_1881235
I'm sorry but you lost me at "survivor is the more laid back role." You've got to be kidding me. Every time I play this game after about 5 matches of survivor I feel like I've harnessed enough stress to break my soul. It is absolutely NOT a laid back role by any means. Killers on the other hand can literally afk a match and end it with over 10k points if a survivor runs in front of them. Try going afk in a match as survivor and see how many points you end up with.
Lmao what? Do you play the same game? What sort of rank killers are you being matched against? and how many hours do you have?
I have about 250 hours over three months of having this game and count myself as a good survivor, I never get stressed in survivor games (barring when I'm being hard tunnelled or farmed by team mates). Killer is much more difficult and at no point is survivor harder or more stressful!
fyi im a survivor main
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Top 3:
Trapper - He is vey rewarding and fun to play and I like how much foresight and smart predictions his power requires.
Blight - BRRRRRRRRRRRRRRRRRRRRRRRRRR, SMACK, KETAMINE, so fun and getting rush hits is satisfying!
Pyramid Head - SH fanboy, I can't help myself, he's also fun!
Worst 3:
Huntress - Her hatchets are about as reliable as a faulty engine and hits that shouldn't hit annoy me (even when I'm playing her)
Nurse - Yeah she's good and all that but I don't find her fun!
Freddy - His gameplay is boring to me, he's too over-kitted to provide any fun or varied gameplay for me!
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Most if not all are supposedly coming to the store with a 6 month - 1 year gap between the rift and the release. But of course some probably never will come and some will take much longer than others!
