Chaddad2169
Chaddad2169
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/636678#Comment_636678
Personal rule from F13.
Never listen to a Chad, sorry.
Wow, ok, even though I was a Shelly main.
What next? Like f13 you want survivors to have seperate stats?
This role queue idea is one of the worst ideas on the forums I've seen in a while, sorry man but this would kill the game and will never happen.
Nothing wrong with running around with DH whilst your team fixes gens, it's teamwork, one distracts the killer, three do gens.
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@TheUnendingNightmare said:
It would and it would force ppl to actually work as a team much more than rn.
No matter of the popular/unpopular opinion. It would also balance the survivors.
It's a bad idea, when will you learn that it is?
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/636556#Comment_636556
Except, you just, by definition, did not ignore them. You engaged with them.
I let them know that I will further ignore them. 🙂
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@AshleyWB said:
If it's Steve, y'all prepare to be tunneled by me, I... dislike him.
We've heard before, I tunnel Kate's so 😂
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@Talmeer said:
https://forum.deadbydaylight.com/en/discussion/comment/636559#Comment_636559
Well, then I wish you luck and fun with your killers and that not a nerf comes along, that robs you of it. I have also very often play the Clown, but I got never warm with him.
When I think on fun, then I think more on my matches with the pre patch Legion, Meyers and the Trapper. But as always, different people have different likes ;) :).
Fun is for me also very important. Most of the fun I had was while I was chasing someone, but let me not lie, sometimes a win is also great for having fun.
So, I don't mind buffs for the 13 other killers. I think as a consequence, bhvr would also add then stronger perks for survivors.
I didn't enjoy pre patch Legion 😂 especially with Cold Dirt and Frank's mix tape.
However I dislike playing as and against Spirit as I find her unfair.
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@Talmeer said:
https://forum.deadbydaylight.com/en/discussion/comment/636534#Comment_636534
Killers get also nerfs on a regular bases.
Sure, they call it not everytime a nerf - sometimes a rework - but still, - a nerf is a nerf. No matter how something gots called.
If you guys really like to have strong perks, then the game needs also strong killers and that is currently not the case (we have currently 3 killers that are "accepted" as being strong*, from 16**).
*With strong I mean, good enough, so that the major part of their playerbase can reach and stay with them at the red ranks.
**And yes, I know, some would say there is not 1 strong killer, or that all killers are too strong, but I talk here from the average opinion I have read in those forums.
TL:DR Both sides carrying the burden of getting nerfs.
I don't understand these rankings of killers.
Sure I understand that Nurse, Spirit and Hillbilly (in that order) are the top 3 killers but I also see people play really well with killers like Ghostface, Clown etc at red rank.
To me, I don't care about the strength of a killer, I care about the fun factor, that's why I main Billy and Clown when I do play killer.
I don't know why but they're fun to me. I wish every killer player was like this 😔
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@snowflake102 said:
https://forum.deadbydaylight.com/en/discussion/comment/636534#Comment_636534
Forgot about survivors that complain about every thing.
Yeah I always see ya, another entitled killer main.
Just gonna ignore you champ.
Take these "Nerf Adrenaline" "Nerf Borrowed Time" threads with you too 🙂
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/comment/636381#Comment_636381
Agreed. Gen rushing is the most effective way for survivors to complete their objective, just as tunneling is sometimes the fastest way for a killer to complete their objective. Both suck but the game doesn't really offer an alternative if you see gens/kills as your idea of "winning".
Hate the game, not the player.
The Game needs to be altered to be fun on both sides.
This can mean gen times and certain things killers do can be altered/ changed significantly
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@jeyers said:
Its in a very bad state, shown by the lack of player growth and stale meta perks.
For a long time now there has been a slow decline in viable survivor perks and now killer mains push for adrenaline to get nerfed as well now that Mettle of Man got made unusable.
Killer perks on the other hand are mostly as strong as they always been, u usually stick with the 2-3 same perks and have 1 rando if u wana spice things up.
But devs are absolutely catering to killers this year and it shows.
Yep, can't believe killers are still finding ######### to complain about
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@Catbucket said:
https://forum.deadbydaylight.com/en/discussion/comment/636360#Comment_636360
They wont though, we literally already know that all chapters in year 4 include a killer, so this continued argument is moot.
Where is the proof for this? I doubt the devs stated that and that you're just assuming they did.
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@TrueKn1ghtmar3 said:
https://forum.deadbydaylight.com/en/discussion/comment/636312#Comment_636312
So then you would like a difference of 2-3 survivors when killers are the only thing that adds new gameplay but yes a survivor (who really is merely a skin as everyone is saying) we need two more and no killer
But two survivors would grant 6 teachable perks, it's not illegal for the devs to release something without a killer lol.
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@TrueKn1ghtmar3 said:
https://forum.deadbydaylight.com/en/discussion/comment/636264#Comment_636264
Have you counted our cast of survivors? Then, have you counted our cast of killers? Survivor characters outweigh killers so i honestly don't see us getting two survivors and screwing that up even more... But, then again BHVR has done worse lol
17 survivors, 16 killers. That's a difference :P
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@TrueKn1ghtmar3 said:
https://forum.deadbydaylight.com/en/discussion/comment/635612#Comment_635612
If it is I will honestly uninstall and actually find a fun balanced game where you don't have roving swf death squads lol I mean only way I would be redeemable to bring in two survivors is if we get two killers but then that defeats the purpose of the whole thing right since they only have so many ideas left for killer powers and I don't believe they've updated us that that has changed in one way or another
Well I had the idea that if chapter 13 is a map, two survivors and no killer, then chapter 14 could possibly be 2 killers.
Also, we didn't get a survivor with GF and we basically got Ash when Plague released and his only semi decent perk got gutted. When the chapter releases, we will have waited 5 months for a survivor, so having two to make up for that doesn't sound crazy.
Who knows? Maybe the devs want to shake up the content in a chapter a bit
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@PigNRun said:
https://forum.deadbydaylight.com/en/discussion/comment/635793#Comment_635793
What about jailed profile pictures? :P
Shhhhh, we don't talk about that D:
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/635779#Comment_635779
Who said I hadnt watched it? I said it wasnt horror. It's a teen show with horror ######### thrown over it. Sorry I think it's another step away from the "horror genre" the game was.
https://forum.deadbydaylight.com/en/discussion/comment/635799#Comment_635799
Didnt say I was leaving yet, but I appreciate it. Hoping this is just an elaborate troll to keep people distracted from the real chapter.
Hope on brother, I'm hoping it is a ST chapter.
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@TheGameZpro3 said:
https://forum.deadbydaylight.com/en/discussion/comment/635793#Comment_635793
unrelated but what are Aces usually?I dunno, I never really see people with Ace images, just the typical weebs that are Meg's, Blendette's and Kate's.
When I do see Ace's though they like proving facts "usually". 😂
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@Carpemortum said:
And it's time to not spend money on a dlc or maybe even take a break. RIP real horror. =/
Kk, bye then 🖐🙂
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@Ksoni said:
I don't even want to think about it. Survivors are just new skins and few (mosty uselles) perks, but killers are something that shake up the gameplay. When new killers comes out, it's basically our christmas, we get new toys to experiment with on diffriend killers, and on new killer himself. I don't want to wait half a year for new killer to come out.
Adding 2 survivors could possibly make killers stop focusing on killer and try survivor out.
Who knows, if this chapter is 2 survivors and no killer then chapter 14 could be 2 killers and no survivors, but no... awwww... "It's too long to wait for even though we'll get 2".
Think about us survivors who got Ash only to have his only decent perk nerfed and then GF gets released without a map or survivor. Smh, let the devs do what they want, if that means spice the content up a bit. It's not illegal to change want comes in a chapter.
Also, chapter 12 is considered a chapter and only came with Ghostface. So your logic doesn't add up friend
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@Cornpopers_Evan said:
https://forum.deadbydaylight.com/en/discussion/comment/635619#Comment_635619
Apparently the next chapter will be a normal one, one survivor, killer and a map.
They can easily just say that to make us expect that it'll be a normal chapter.
It would be nice if they would switch things up for content, double survivors for one chapter and double killers for another sounds cool and different right?
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@HatCreature said:
$1 says we're only getting 2 Survivors and no Killer
It'll be interesting to see, to balance this out, if it is 2 survivors and no killer then chapter 14 could be 2 killers and no survivors?
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@luizedu9 said:
I saw a image that the devs followed Natalia Dyer (Nancy), if i remembered right.
And Joe Kerry (Steve Harrington). Double survivor chapter?
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@SlothGirly said:
@Chaddad2169 Bold of you to assume I'll hook, alas at this point you're not arguing and just insulting now.
I'd ask if now a mod such as @peanits or @Rizzo90 could close the thread as it has devolved to simple insults and has gone far off topic, after everything was addressed in a logical and correct manner.
Correction:
Everything was addressed in a logical and correct manner, until you started at the OP even though he simply wanted to play with his friends and so, I stood up for him.
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@LSJeff said:
If I ever see someone playing Jeff I let them live and protect them. They are majestic qtpies who are (almost) always extremely wholesome. It’s just a shame how rare they are. If anyone harms a Jeff, they become my obsession.
Only once have I been against a 4-man Jeff team. I reached peak dopamine that game.
I am the same towards Jeff and also Quentin, as long as they aren't toxic 😂
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@SlothGirly said:
@Chaddad2169 You think I care about Tbagging? Lmao, come on man, surely by now you should realise any attempt to taunt me is futile. Why would I DC when I can go AFK while you waste time Tbagging, else if you're a survivor I might just tunnel, see how you enjoy that :)
Heh, tunnelling, sure buddy, like that'll piss me off when there's two perks that counter that strat. "OH NO!! ANTI TUNNEL PERKS OP"
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@SlothGirly said:
@Chaddad2169 Of course what I do is selfish, who else do I have to share my killer experience with? Also, ye, Tbagging is childish, but so is getting aggrevated by it; they're no better than the person they're complaining about if they can't see past the most basic of taunts. And again I have fun when I win and taunt why should I care about how the other team feel? Like somebody said on an old post I'm playing as a killer, not an entertainer. If you keep a small minded mentality you can see me as toxic, else you can look at the bigger picture and realy both partys want to have fun, only one is more likely to when they are winning or playing the way they want. So why stop when I'm winning and having fun? Your personal comfort means nothing to me in a PVP game.
I swear almost every person who plays Pig is a 🤬. Don't DC if I teabag your ass 😎
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@Usui said:
https://forum.deadbydaylight.com/en/discussion/comment/633623#Comment_633623
Wait like a lot of you guys do on this forum regarding truetalent? lololol
Exactly, if anything he'd make the game piss easy for killers if everything he said was implemented into the game
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@SlothGirly said:
@Chaddad2169 oh, the challenge is on now I'll ensure to keep an eye out. But on topic, yes I Tbag because of the reaction it brings out in people; hell I dont need to Tbag to ruin somebodys match, just by design a killers fun and survivors fun are in direct conflict because both are on opposing sides with opposing objectives, and nobody likes to lose. Atop that, simply looking for salt isnt against any rules, if I Tbag in game, how am I at fault for the actions of others, i.e getting salty and sending rage mail or making a forum post to vent over a build that you dont like. There is a very, very simple solution, that's maturity, just be mature and move on, it's as simple as that. I've had my fun just playing the game, the salt is an added bonus that I go for every now and then; also, why not Tbag when a SWF gets shafted even though they can easily counter my build?
It's one thing losing, it's another thing being teabagged and losing, the OP stated that he just wanted to play with his friends and then you go and do that (not saying that the OP and his friends weren't potatoes, what they did sounded very potato).
I hate being teabagged and I know the reaction that it can bring, because it's one of the most infuriating things about video games, I only teabag when the killer camps, tunnels or tea bags themselves (as pig or GF).
The way you played sounded selfish, not the perks you ran or the killer you played but the way you acted was stupid and childish.
You're telling them to be mature yet you're the one teabagging and ruining their time, and it is sometimes fun to lose, they probably didn't mind losing but they hated being teabagged for it. You won, you should move on too instead of being a prick
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Tommy Jarvis. Plain and simple, he's the last slasher hero of the 80s left to be in DBD (last popular one anyway).
But seeing as there are rumours of a stranger things chapter, I'd like Steve or Johnathon to come if a Stranger Things chapter is happening
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@SovererignKing said:
https://forum.deadbydaylight.com/en/discussion/comment/633987#Comment_633987
You're playing dirty yourself. "Cause I don't want to play with brain dead randoms". You're using SWF to boost your ability to survive by not risking playing with randoms and using voice comms.
Not saying acting like a jerk off like that guy did was justified, but don't act like like you did nothing. Playing that way is fine, the tea bagging was stupid and childish though.
He probably wanted to just play with his friends, there's nothing selfish about SWF (survive with FRIENDS!!). Killers complaining about people literally playing with their friends is stupid and childish.
Also, most randoms are braindead on PS4, I should know, I've reached rank 1 consistently solo on PS4
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@SlothGirly said:
https://forum.deadbydaylight.com/en/discussion/comment/633987#Comment_633987
Then here's an idea, you can simply move onto the next game. There's nothing bad about Tbagging, it's an immature way of getting salt as such. There doesnt need to be justification, it's not against rules, nor is it an issue that affects gameplay, the only issue it causes are hurting peoples ego. If you dont like it then just move on.
So then why are you teabagging if you know it does this? It's funny?
Nah, but I bet you can't deal with it, you said PS4? PSN is same as my account here, if you ever see me, bring it on!!
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@SlothGirly said:
lmfao @Kikki are you on PS4, because tonight that's what I've been doing, and I did indeed meet a 3 man SWF and I Tbagged because you were all SWF makes for a better reaction if you chose to send me messages, also because why not, not against the rules.
People should have a right to play with their friends, I hate how killers get mad at people trying to play with their friends, there are some SWF's that are solely for playing with friends.
Some are toxic, some aren't, no need to take it out on all of them. A bit selfish really.
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@Locker_Monster said:
This kind of IS how the Forums work:
Nurse will get looked at.
Survivors will decide if she's been 'nerfed enough'
If no:
Keep complaining
If yes:
Target Spirit next.
Spirit will get looked at.
Survivors will decide if the nerfs are enough, etc.
If yes: Target Billy next.
Every killer apart from Spirit is fine for me
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/633944#Comment_633944
LOL No it's useful against every killer dude. It's not just about getting off a gen, it's knowing which path is the safe one during a chase. Or when the killer is looking at a hook when you are about to rescue. Or when they see you with BBQ or Nurse's or other aura reading.
It is far from useless. If you think that I seriously question your abilities as survivor.
I use dead hard, Adrenaline, DS and currently WGLF because I want Bill levelled up (PS4).
I've done fine without Spine Chill l, just because I dislike Spine Chill doesn't mean you should doubt my abilities as a survivor, I for one find it useless and it really doesn't help in a chase because when a killer moonwalk they aren't looking at you so spine chill doesn't activate.
It's useless for my playstyle, my playstyle is to distract the killer, not be an Urban Evading Meg who can't loop with Sprint Burst and Spine Chill
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@PoisonN said:
https://forum.deadbydaylight.com/en/discussion/comment/633927#Comment_633927
You came here with 0 arguments, just being sassy with everyone lol
What can I say? It's what I do
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/633927#Comment_633927
Spine Chill is far from the worst perk in the game. It's actually one of the best. It gives you so much info, it hard counters stealth killers and PB Spirit, it can help you make better plays against Nurse. Spine Chill is a great perk dude.
First off, spine chill is useful against like Two killers (Spirit and GF)
Secondly, every red rank survivor (minus a few) know when and when not to get off a gen or stop healing if a killer is coming straight to them.
Spine Chill is useless against more than half the killer roster.
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@Marcus said:
I am thankfull for devs releasing Spirit ( my favourite killer ) and for devs killing Mettle of Man ( which was a stupid perk ).
Of course, I admit old MoM was dumb, but Of course a Spirit main would say this, they always do.
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@AzdrubaelVect said:
https://forum.deadbydaylight.com/en/discussion/comment/633829#Comment_633829
Takes way more skill than running around a circle 3 times before dropping a pallet, rince and repeat.
Yeah guess I'll "stand still" as survivor and let you kill me 🙂
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@[Deleted User] said:
I can't speak for everyone else, but I want Spirit changed because I find her absolutely boring to play against.
I don't care about the fact she's strong. You can still have a very strong killer that's fun to play against, I.E. Huntress, Hillbilly, etc.
She's fun in the same way that playing Chess without being able to see your opponent's board is fun, in that, you're expected to play a tactical game, and yet given zero information to make any tactical decisions.
She's got no audio cue when she's doing anything within her terror radius, she's got no visual cue she's doing anything. She doesn't even move grass when phasing. It just isn't fun. Anyone who's expecting me to HAVE to take a perk to even have a chance to get any information to make more than a wild guess and, I dunno, INTERACT with the killer, is being unrealistic and biased, imo.
Couldn't have said it better myself
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@YamiTheFurry said:
Well when the best killer Nurse is getting "looked at" its only natural they'll go after the next strongest.
And I can't wait, not for Nurse because I find her fine but for Spirit.
She can get outta here :D
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@Carlosylu said:
She's my favorite too! HELL NO! Her addons are fine as they are! You have a problem with her being silent? FREAKING USE SPINE CHILL
@Carlosylu said:
She's my favorite too! HELL NO! Her addons are fine as they are! You have a problem with her being silent? FREAKING USE SPINE CHILL
Mate, every time I see you, it's cringe.
I'm not running one of the worst perks in the game in the case of facing ONE out of SIXTEEN killers.
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@Spaceman94 said:
Because survivors will always complain about any killer that requires them to use skill. Whiney little cry babies and nothing more. So fed up of this forum
Because killers will always complain that mindgames and loops requires them to use skill. Whiney little cry babies and nothing more. So fed up of this forum
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@Shad03 said:
https://forum.deadbydaylight.com/en/discussion/comment/633185#Comment_633185
Wasn't complaining. I was stating a fact :D
So get your patronizing remark out of here.
https://forum.deadbydaylight.com/en/discussion/comment/633236#Comment_633236
Intended? Nah. Adopted into gameplay, si.
I'm not saying looping should be removed. I was stating a fact that it wasn't intended.
Exploit- Make full use of and derive benefit from (example here)
In this case survivors are fully making use of a killers larger hit box. And especially the Trapper's trap hitbox, as that was made smaller and then never touched again. I'm not trying to use Exploit as a bad term, the problem is, I find that my advantages as a killer becomes problematic for survivors and it's removed. And yet survivors keep their advantages for a long time (Bear in mind I am absolutely NOT talking about exploited bugs like the Knife add ons for Legion or the Mad Grit perk or when survivors find their way to places they can't be hit from).
Well you should've said so in the first place!!
I thought you meant that it was an exploit that should be removed and were complaining about it!!!
Sorry for the inconvenience, I thought you were legit complaining about it being an exploit and should be removed.
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@Jdsgames said:
https://forum.deadbydaylight.com/en/discussion/comment/633495#Comment_633495
I would prefer more elaborate type maps where losing a killer was actually feasible. Spinning in circles isn't particularly fun and neither is hold m1 for success.
Would spinning in circles be referring to pallet looping or 360's?
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@Jdsgames said:
https://forum.deadbydaylight.com/en/discussion/comment/633480#Comment_633480
They are referring that it is an exploit due to the size of the hitbox. Although, I don't find it an exploit it just semi-abuses that a survivor has a smaller collision box than the killer. So when it comes to loops you shave extra distance as a survivor. Although, the killer is faster than you and will catch up. They take wider turns which makes the rate at which they catch up to you longer than it would if you were running in a straight line.
But theoretically, survivors are smaller than killers and should have a smaller hitbox when it comes to cutting around obstacles, killers are already faster than survivors so why should they have another advantage?
These people are suggesting that removing loops because it's a "exploit" will be healthy for the game, it won't. Removing the only defense that survivors have will completely kill the survivor side of the game.
But it doesn't matter because it's fun for them.
Don't know what I'm worrying about because I know the devs won't be stupid enough to listen to these types of people and remove the only defense survivors have.
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@TrueKn1ghtmar3 said:
https://forum.deadbydaylight.com/en/discussion/comment/633284#Comment_633284
God I hope you play ps4 so my wraith could have a word in you lol
Sounds like you know how to counter loops!!! Whilst these people don't!!
At least you aren't saying looping is an exploit, don't know where they got that from.
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@AzdrubaelVect said:
https://forum.deadbydaylight.com/en/discussion/comment/633184#Comment_633184
The irony here is that you're telling people to "git gud" when there is absolutely nothing you can do as a killer to combat palletloops on at least 50% of the maps that still have those broken loops that keep the killer in full vision while being unmindgameable unless the survivor ######### up HARD. When I see temple of Purgation or a Haddonfield offering combined with balanced landing I just straight up go afk because I cba to deal with crappy gamedesign when I'm neither playing freddy nor nurse, this is coming from a guy who reaches the top 1% of playerbase in most games he plays and usually doesn't surrender because here's the thing. You cannot "gid gud" on those design choices, this is a game, there's limitations to what I can do.
The only thing as a killer that I can do in this situation is run after you for an unneccesary 20 additional seconds and eat the pallet, break it and have you run around for another 20 additional seconds on the next one that's 8m from this one due to the latest patch affecting all maps, even the ones with broken palletloops as it seems.
I currently only play freddy because he can shut down palletloops effectively with his snares and I gotta say the game is way more fun if the survivors actually try to run from me (and fail as should be in a 1v4 game btw) instead of running me around like a clown. Infact freddy is the only reason why I play this game right now, he's as refreshing to me as the old legion.
Git gud and run Enduring, Spirit Fury, or Brutal Strength.
Also, if you're complaining about loops, I suggest you stop maining Wraith and or/ Bubba.
Thanks 😁
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@Cornpopers_Evan said:
https://forum.deadbydaylight.com/en/discussion/comment/617573#Comment_617573
As sad as it is to say, I'm pretty certain that it's only original characters.
I'd think that only a select few licensed characters wouldn't have archives, I'd say Ash, Ghostface, Pig, Tapp and Bill would have archives because they were pretty recent (well Tapp and Pig got cosmetics, I know they were released Febuary 2018, but this could also mean they obtained the right to make archives for them. And also because they obtained the right to put Bill on console, it could possibly mean archives for him).
If licensed characters didn't get archives I'd assume it would only be Laurie, Myers, Quentin, Freddy and Bubba.
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@Im2Shrewd said:
https://forum.deadbydaylight.com/en/discussion/comment/626841#Comment_626841
Yeah it’s still true.
Bet it is
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@Shad03 said:
https://forum.deadbydaylight.com/en/discussion/comment/632644#Comment_632644
Looping wasn't actually intended, and it's exploiting the fact survivor hitboxes are much more smaller then killers.
Orion could tell you more about that then I could.
Well um yeah, looping wasn't intended in 2016, since then the devs have seen that looping has now become a core part of the game and they're trying to balance that, look at badham preschool for example.
Stop complaining and git gud
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@AzdrubaelVect said:
https://forum.deadbydaylight.com/en/discussion/comment/632644#Comment_632644
PALLETlooping is an explot yes unless you think the devs intended every pallet to last up to 3 rounds of looping before being dropped. The palletlooping being in the game is the reason why you have so many nurses being spammed. If the devs fixed this issue the game would be WAY more playable. Thing is they're keeping it because many survivors in redranks think it's fun to run in a circle, then they wonder why this game isn't growing because benny hill playstyles are not appreciated by the majority of the gaming-playerbase.
Instead of fixing the actual issue, the killerhitboxes, they want to rework every damn map probably because they're afraid of the backlash a change like this would bring.
You running around a pallet 2-3 times is neither exciting nor skillful and after getting run around like that without being able to do anything about it, I either switch to freddy, nurse or just straight up play something else.
Ok then, guess survivors will be useless and unable to defend themselves, what makes you think that pallet and window loop opportunities are still in the game after 3 years?
Because obviously the devs didn't think of looping at first that's why there was so many infinites in 2016. They've seen people adapt and do things in their game so now they're balancing it.
You must be joking if you think the devs will remove looping, it's one of the core parts of the game. Stop getting butthurt that you're being looped.