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CashelP14

CashelP14

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CashelP14
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  • If you blind the killer before they are able to move then you don't get the save, it's the same as pallet saves. However if you wait to long then the killer will move out of the way.

    So you need to time your blind so that you only blind the killer once their animation ends and their able to move.

    The timing is roughly this. Wait till the killer picks the survivor off the ground. They'll get lifted a little, then lowered very slightly. Once the killer starts lifting again then start the blind just slightly after that. After you practice it a few times then you'll learn the timing.

    If you want to see flashlight saves then here's a few that I got while I was drinking. You'll see the timing from that. Btw sorry for the stupid sounds and talk but I was drinking and chatting to mates through discord. There's about 4/5 videos full of flashlight saves from normal ones, to locker saves, to window saves, to even firecracker locker saves.

    https://youtu.be/heFAwFyj71Q

  • Yea they're really bad right now. I had 4 hacking killers in the space of 2 weeks not long ago.

  • They should've already done this ๐Ÿ‘

  • It's up to you. If I feel like that survivor did nothing the whole match then I'd struggle and hope the killer found them.

    However if they were decent and played well then I'd happily die for them.

  • @AChaoticKiller said:

    I would add a reward system for getting multiple frenzy hits like this

    For each hit in frenzy you gain a token. Tokens are consumed when frenzy ends.

    1. Nothing
    2. Reduced feral frenzy fatigue
    3. Reduced feral frenzy fatigue and all survivors affected by deep wounds are revealed by killer instinct for 5 seconds.
    4. When feral frenzy ends you go into a fatal frenzy, your movement speed is drastically reduced for 2 seconds before moving at 5.2 m/s it then lasts for 8 seconds during which your attacks injure and down survivors, hitting survivors in this state adds 4 seconds to itโ€™s duration. Survivors affected by deep wounds in your terror radius are revealed by killer instinct during this time.

    @CashelP14 huh ours are kinda similar but i feel that deep wounds just doesn't do anything to good survivors.

    For some reason I didn't actually get tagged in this. @ must not be working properly lol

    Feral Frenzy doesn't do much currently but I feel like if you hit all 4 survivors then you should be rewarded with a down.

    If your a good Legion then your power will result in at least 1 down and possibly more if the survivors mend too fast (revealing killer instinct). The reason I'm lowering DW with each hit is so survivors can't waste time performing other actions before mending at the last minute.

    We have a similar idea of each hit should mean something lol we both also want to reward the Legion for chaining so many hits together.

    @Im_Tired said:

    https://forum.deadbydaylight.com/en/discussion/comment/1992237#Comment_1992237

    That sounds like it could be a REALLY fun red add on

    It shouldn't be ultra rare though lol he's desperate for some sort of downing ability while using his power.

  • I've said this a for a long time now but make each consecutive frenzy hit do more damage.

    I.e

    • 1st Hit - Survivor has Full DW bar
    • 2nd Hit - Survivor has 2/3 bar
    • 3rd Hit - Survivor has 1/3 bar
    • 4th Hit - Instadown

    Rewards Legion for getting all 4 hits without missing while making his power actually kind of scary.

  • @Spirez said:

    https://forum.deadbydaylight.com/en/discussion/comment/1987786#Comment_1987786

    They said that itโ€™s in an extremely early stage of discussing how to change it. They just wanted to share with the community with what they came up with after discussion. They also said that itโ€™s not fully set in stone yet and there is probably still going to be some changes to it. So I wouldnโ€™t expect this perk to be changed until next chapter honestly. I doubt it would be ready by the next mid chapter.

    That's fair enough. I was hoping with the amount of positive feedback they got that they might've added the change. Also didn't think it would've took that long to change but aw well lol

    Cheers lad ๐Ÿ‘

  • @Steel_Eyed said:

    They said it was a proposal and wouldnโ€™t release with the DS change. Iโ€™d guess the next mid-patch.

    I must have a terrible memory lol I thought that it was a proposal but if people liked it that it was going to be released in this chapter.

  • I need to arrange having drinks at the weekend in order to keep this game fresh for me. I'm close to being burnt out but knowing I can chill at the weekend helps.

    Also finding out you can get locker saves with firecrackers has really given me a burst of energy to play this game again.

  • Killers are "intentionally" weak is a false statement. Bearing in mind they're nerfing DS and OoO in 3 weeks plus all the other nerds they got in the last year I can't agree with that statement.

    I never camp but I respect the fact you got back at a toxic squad by doing it.

  • I hope the next chapter has a LGBTQ+ character. I agree with the majority that it probably will have.

    At the minute this is all only speculation so I hope people aren't getting too hyped over something that may not be happening yet.

    Don't want people to potentially get disappointed like what happened with the 4th year anniversary chapter when people all had their own ideas about who the killer was definitely going to be.

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1984842#Comment_1984842

    Sorry, from what I read it sounded like I responded to.

    At least now it's cleared up :)

    It's ok lad. I was getting very confused for a minute lol hopefully they do find a decent change for swf one day

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1983405#Comment_1983405

    I was saying that nurse takes hundreds of hours to even be considered good, no matter god tier nurse. And that's just on her. That's the point of her power, just play her a lot to deal with that skill ceiling ( and I mean at least 300 hours to become very good at her) , that's why she's so powerful, the potential she has is super powerful.

    Also you tried to reference lower ranks for why a killer could be nerfed,or are op. You used lower ranks, where killers are their most powerful as survivors mess up more. To use that as a reference would be to use god tier survive with friends as a balancing reference. They are both the extremes of power for each role. You shouldn't refer to their strongest points as to why they should be nerfed, neither their weakest points for why they should be buffed.

    The quote was me reducing and rephrasing what you said. Because that's what you were using to reference what should be balanced. A killer in the low ranks will dominate. A survivor in high ranks should Dominate unless they are put with absolute garbage.

    It's just a bad way to look at what to balance.

    I think your really missing the point about what I was trying to say lad lol

    First off yes the Nurse takes a long time to learn, let alone become good. Then it takes even longer to master her. If you do master her then you'll win pretty much every matches which you deserve for all the time you put in to learn her. That's why some people have over a 200 win streak with her, which includes facing some really good swf teams.

    Secondly I didn't reference killers being OP at lower ranks. What I said was that a bunch of new players, even if they're playing swf, shouldn't be getting the same massive debuff an experienced swf gets (I.e killer being 10% faster). This was the only time I referenced lower ranks. I also said that punishing a solo survivor just because they got unlucky and got a 3 man swf as teammates was also unfair.

    Lastly I never stated that I wanted the game balanced around a certain rank of player. I only mentioned that if the OP thought that all swf groups should get a debuff (I.e implying they are too strong, even at low ranks) then shouldn't some killers who are extremely strong vs solo teams be looked at also. I don't want Nurse and Spirit to get nerfed for any reason but I feel like against solo teams these killers can be a bit too strong.

    The OP was basing his debuff ideas off of a good swf let's be honest. I just used his thought process and applied it somewhere else.

    I think you really misunderstood a lot of what I was trying to say and made bad assumptions based off it lad. I hope this finally clears that up lol

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1982521#Comment_1982521

    One, some sort of buff to killer/ debuff to swf should happen. If i play in a 2 man swf I win 50% ish of my games ( a bit more , maybe 60%). I play survivor and killer,but if I play survivor sometimes it's with a friend In a 2-3 man. In the 3 man we win Almost every game. Swf is a massive buff, even if it isn't a 3k hour bully squad- I'm close to 1k whilst my other friends have 600 and 100 hours. The 100 hours guy isn't that good, and we usually have a laugh.

    Nerfing swf would be a good idea, or adding in enough communication (proximity chat and or communication perks basekit like kindred) to allow them to be near the level of swf, meaning that they can buff killer and lessen the division between killer and swf/ solo.

    Killers are usually ok against solo survivors, and nerfed/buffed surrounding that. Nurses skill ceiling is so high that the power she gives if you master her is worth the hundreds of hours mastering her. Hence why she won't get a massive nerf soon.

    It's also a well known fact of dbd. Low ranks killers dominate. High ranks survivors dominate. So to say "in the killers best areas when survivors have no idea what the hell they are doing and the killer has the utmost advantage, this would be op" would be like "gen speed in games with the best survivors will take less than 4 mins, they need to increase gen speeds and buff regression" which will never happen as it would destroy learning survivors. This sucks , but it's a fact of life.

    I don't mind a nerf to swf at all but they need to be careful how they do it. I'm just trying to say that the ideas suggested were just really badly though out.

    The point about Nurse is that a really good Nurse beats basically every team she faces, like a really good swf team. I don't think Nurse needs a nerf but what I'm saying is that a good Nurse and Spirit beats basically every solo team they face. So if they were to nerf swf in some way then they should maybe look into this also.

    I'm confused about the bit quoted at the bottom. I didn't say that so I'm a little confused lol

  • As someone who also ran into a lot of hackers recently I feel your pain.

  • Accurate. Any player with over 1000 hours in this game will know this already.

    I just hope for the people who complain about swf that they watch it and understand why all the good players usually join a swf team.

  • Why do people always assume all swfs are these 3k hour bully squads? I don't understand it.

    If 4 new players start this game they shouldn't be facing any killer with 10% extra speed. Your also punishing that solo survivor if it's a 3 man swf.

    Maybe certain killers like Nurse and Spirit should be nerfed while facing a full team of solo players? Especially since some Nurses have a 200 win streak currently.

    Sorry mate I don't want to sound rude but no one what you said should ever or will ever happen. Maybe the bloodpoint one will be added which I'd personally like. Even if they told the killer they faced a swf after the game then that would be good.

  • @Lefrongo said:

    https://us.v-cdn.net/6030815/uploads/DLJGAA5CAZNU/image.png

    Finished this whole level for the tome ๐Ÿ˜Ž

    Well done lad ๐Ÿ‘ has nothing to do with my guide lol

    I haven't finished it yet. Just haven't played enough killer to get the top right challenges done.

  • @IWasLeft2Die said:

    https://forum.deadbydaylight.com/en/discussion/comment/1982032#Comment_1982032

    On the "news section" on the game itself. It may be here somewhere as well.

    I started taking the survey and it just was way you too long imo

    I remember seeing it on the game but I hate filling out surveys through there.

    On my phone it's 10x easier

  • Where's the survey link?

  • It would be really good. Bloodlust weekend is a perfect example of something they did right.

    I'd also like more options in custom games so people could maybe test out stuff there.

  • @JPA said:

    https://forum.deadbydaylight.com/en/discussion/comment/1981359#Comment_1981359

    I like your build but I'd make a few minor tweaks, swap Corrupt for Whispers, BBQ for Iron Grasp, PGTW for Insidious, and Tinkerer for NOED.

    Bubba can struggle on large maps and certain loops, however there is a basement on every map, so I think this build and strategy is optimal and most consistent.

    Consistent for only getting a kill or 2 again against good teams lol mines is more of a 3/4k build.

    Basements are on every map but not always in the middle which hurts any basement style builds.

  • This makes me sad to read ๐Ÿ˜ฅ Bubba is better than just a simple camper lol

    I'm basically a Bubba main and my build is:

    • Corrupt Intervention - Helps you get rid of a few pallets or get at least 2 hooks before a gen is done.
    • BBQ - Points are amazing also the information it provides is extremely good.
    • Pop Goes The Weasil - Big gen regression perk
    • Tinkerer - A 1 hit down killer who can out run sprint Burst can lose his terror radius when a gen is nearly done. Also it has good synergy with PGTW.

    You can also swap out any perk for Bamboozle. I only recently removed it but I know how amazing it is on Bubba.

  • @DecisiveDwight said:

    Literally had a wraith speed hacker the other day uncloaking really fast and then even faster cloaking able to speed through pallets and hit us we all dropped like flies and then again today a GF speed hacker same name as before the devs don't seem to care what evidence we give they just sit there and laugh probably.

    I'm just surprised with how much time it takes them to go through the reports.

    I get some people will report things that aren't against the rules but not nearly enough to warrant this much waiting. Most people will click the in-game report but the devs already stated that we need the support ticket also to report a player. Don't think too many people are doing that tbh.

    Fortnite literally banned players within 10 minutes of using a cheat. I know they are a much bigger studio but they had and still have a much bigger player base than dbd.

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1978212#Comment_1978212

    Both of those clips looked sus, so probably was a hacker. Especially the 90ยฐ turn he made at that pallet (impossible to usually do) so sorry man. Just making sure you had all bases covered before making this post because on the off chance he wasn't cheating, and he got attacked for this then it wouldn't be great.

    I think probably is a bit of an under lol the one where he comes straight to me at hatch is the most obvious hacking I've even seen lol

    It's ok lad lol I'm just very unlucky with hackers I guess ๐Ÿ˜‚

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1949253#Comment_1949253

    Did he have fire up or speed perks, because it's possible.

    Sorry, this isn't to discredit you.

    Do you have a screenshot of his perks, wall hacks could be I'm all ears ect....

    He was cheating probably, but just better to be safe then sorry.

    I can see why your sceptical lad it's ok lol getting 4 hacking killers in two weeks is quite unlucky ๐Ÿ˜‚ maybe this is my punishment for complaining about the UI and hitboxes.

    Here is him using speed hacks to get to me. No BBQ btw and I crawled to this spot.

    https://youtu.be/WesS0ThNN_g

    Here is one of his many 90ยฐ turns at the end of a chainsaw attack

    https://youtu.be/bcwnbYRKSnE

    I swear behaviour I'll stop complaining. Just call off your army of hackers please lol

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1977981#Comment_1977981

    I mean, it does but it takes a long ass time, and also there are ways cheaters can circumvent bans and get right back into the game.

    It's always been more about getting the anti cheat updated and banning anyways to keep the majority of them out. Statistically most folks don't keep trying after one or two bans anyways, and if the cheats are constantly blocked except for the newest new cheats, the people making them can't keep up enough so there are not many folks using them.

    It is impossible to stop cheating entirely, only reduce it.

    Ino you can't stop it but the number of hackers has increased a lot recently.

    I don't know how it takes them so long to actually ban people. This game doesn't have a massive player base so I'd genuinely like to see how big their anti cheat team is, how quickly they go through a report and how many they get daily.

  • @[Deleted User] said:

    Just had a cheating leatherface, he was teleporting around the map when he thought we were not looking, could see where everyone was at all times, had instant survivor pick up that made immune to flashlights, and is on a dump steam account dedicated to just cheating.

    We reported with video evidence but again....bhvr doesn't do much about it.

    This is quite funny lol you were just texting me last night ๐Ÿ˜‚

    The thing is we don't actually know if our reports actually do anything.. I swear this is the only game that doesn't tell you if your report actually did anything.

    @DecisiveDwight said:

    Literally had a wraith speed hacker the other day uncloaking really fast and then even faster cloaking able to speed through pallets and hit us we all dropped like flies and then again today a GF speed hacker same name as before the devs don't seem to care what evidence we give they just sit there and laugh probably.

    Gotta love terrible killers lol the Billy we faced could literally turn 90% at the end of his chainsaw yet he was absolutely useless ๐Ÿ˜‚

    He had to turn on speed hacks when 1 gen was left to actually down me. He chased me for at least 2 minutes and couldn't down me ๐Ÿ˜‚

  • @PhantomChimera said:

    https://forum.deadbydaylight.com/en/discussion/230536/who-can-be-locker-blinded

    Their is the perk Lightborne makes Flashlights useless against killers. I don't think it is used very often though.

    Ino Lightborn lol it's not that lad

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1977255#Comment_1977255

    Yeah reporting takes forever BHVR has the slowest support team on the planet I swear.

    I actually suggest reporting it to EAC directly here honestly: https://www.easy.ac/en-us/support/game/contact/report/

    All bhvr will do is ban the person and forward the info to them, but EAC will possibly ban them as well as actually start the process of blocking the cheat itself. May as well skip the middle man so to speak, the bans don't do anything anyways.

    I swear the dbd "report team" doesn't exist lol

  • @[Deleted User] said:

    I mean, they probably banned him but they can't stop him from bypassing it.

    They haven't. Haven't even answered my email/seen the clip yet

  • Just want to add I think we faced the same guy for a 4th time now. Same 3 rectangles but now he's playing Billy.

    90% turns at while and also speed/wall hacks. Gg game.

  • https://youtu.be/2AUyKgQYwqk

    Here is me doing both a flashlight locker save and a firecracker locker save. 4:30 for 2 locker flashlights and 5:47 for 2 clips where I get firecracker locker saves.

    Hope these help with you learning the rough timing and the angle to stand at.

    Disclaimer I'm drunk in most clips after the first one so I might say some dumb stuff lol blame the vodka and not the man

  • @Mr_K said:

    Think it's based on the locker location than the actual killer.

    @Starr43 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1976307#Comment_1976307

    This is correct.. not killer based.. itโ€™s locker location/position/timing

    @Shirokinukatsukami said:

    Did not even know you could locker blind. Killer is facing the locker so how exactly are you beaming his face?

    Location matters but certain killers are apparently immune to it. You have to blind from the killer's side. Best example is the shack locker (not the one near the window) can get flashlight/firecracker saves.

    @Snap_Tobiyume said:

    https://forum.deadbydaylight.com/en/discussion/comment/1976330#Comment_1976330

    It is killer based. You can't do ghostface unless you do it intentionally early, and if you do that, you'll miss it. You can't do blight, because of animation, I don't know why, but you can't. You can't do demo, although you should be able to since it does look like there's an angle. And last time I tried, you couldn't do PH either. However, last time I tried him was when he first came out.

    Cheers mate. I got Ghostface yesterday with a firecracker locker save but not with a flashlight locker yet.

  • Not gonna lie it's the most hyped I've been for a chapter since the Silent Hill one. Excluding Silent Hill I haven't been this hyped for a chapter ever I don't think.

  • It's 100% better than 4.5.0 version but I still would like to see the HUD at the bottom again. It's extremely off putting to see a massive blank space there when you haven't brought any items.

    Also I'd like the points moved lower. I always like to look at the points but right now I forget they're up there. It's especially annoying when you get a hex prompt and you don't get to look up there fast enough.

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1970598#Comment_1970598 I think our resident expert on this @CashelP14 worked out the route here

    Cheers for the tag. Mines is very very slightly different but it doesn't matter becuase we save the same amount of bloodpoints ๐Ÿ‘ well done lad

  • @Woodywool said:

    https://us.v-cdn.net/6030815/uploads/32Q20FXOHXEO/20210225125252-1.jpg

    This way allows to you to save 250k bloodpoints.

    P.S. Sorry for a being late lol but I didn't see your post before :(

    It's fine lad ๐Ÿ‘ it does save an extra 15k so fair play lol

    That's the problem with trying to get a path before as soon as the challenges are released. You don't get a lot of time to proffer check your work lol

  • @Jacoby2041 said:

    Still waiting on a chapter worthy enough to spend it on...

    This next one seems promising

    @Lefrongo said:

    Don't bother doing the nurse's challenge if you barely play her, it'll get frustating as #########, just don't ######### do it.

    Just do it and don't care about winning or losing. It's not that bad.

    @rglarson13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1970584#Comment_1970584

    No, OP means you do the challenges but don't connect the bloodpoints right away -- leave them yellow.

    It's sort of a little bank so that you can have 1M bloodpoints plus these uncollected challenges so that you can immediately buy the prestige levels for a new character so that you can have level 3 perks the very first time you play with them.

    Thanks mate ๐Ÿ‘

    @GreenKaze said:

    https://forum.deadbydaylight.com/en/discussion/comment/1971833#Comment_1971833

    OH, yes, I missed that, I thought it was for the far right killer challenge, but now I see the issue.

    It's ok lad lol

    @SleepyWillo said:

    Perfection as always!

    Insert X-Men meme here lol

  • @GreenKaze said:

    You only need to complete one path to get the 10 rift fragments, so you don't have to claim the survivor one, so you can save a little extra (Sorry for bad edit)

    https://us.v-cdn.net/6030815/uploads/KYK3D9APPV3M/image.png

    I can't complete the killer challenge in the top right then. You can choose not to complete certain challenges if you want but last time I tried to show that to people in this guide they got confused lol

  • @Volfgang57 said:

    I'm confused by this. You don't have to spend bloodpoints to unlock the challenges?

    I'm basically not collecting all of my rewards so that when the next chapter is released I have a lot of bloodpoints stored.

    @DragonMasterDarren said:

    https://forum.deadbydaylight.com/en/discussion/comment/1970579#Comment_1970579

    OP means which challenges you can just do later for BP if you're low on them

    Thanks for helping him out mate ๐Ÿ‘

    @PhantomChimera said:

    https://forum.deadbydaylight.com/en/discussion/229995/saving-bloodpoints-tome-6-level-2

    I just do the whole thing. Have barely started this one though since it just came out.

    That's fair. I just have to release it quick so that some people don't start collecting the wrong rewards lol

  • If they go into second state then they are incredibly dumb. Though I see no problems with someone attempting the kobe if you know you won't go second state.

    I think it's kinda petty if someone chooses not to save a survivor becuase they tried to kobe before the unhook.

  • @Hoodied said:

    I shall remember this post, thanks for the post

    No problem mate. Glad it helped ๐Ÿ‘

    @tactic said:

    It only just unlocked for me and thereโ€™s already a guide, lmao

    I always log on immediately once the new level is released to get the guide. It really doesn't take that long to make it lol

  • Maybe the bad hitboxes was the killer's leaked new power?!

  • Just shows how many survivors stopped playing the game when the messed up the hitboxes.

    I do find it impressive that a game known for bad hitboxes could surprise us like that lol

    I'll play it tonight. From what I've heard from mates the movement in general is a lot better.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1966736#Comment_1966736

    This is true. They should also increase the timer it is active (if the Killer wants to wait for 90 seconds or 120 seconds in front of a slugged Survivor, they at least lose minimum 1 Gen) and also remove Scratch Marks and Bloodtrails for a limited duration of time (5 seconds/10 seconds, whatever) after the stun so that the Survivor can actually get away.

    This is also a problem, the really strong Killers dont care for DS at all. If a Nurse gets hit by DS, she is on the Survivor immediatly.

    Nurses really do laugh at DS lol some huntresses are the same when it's an open map. At least they should pause the timer while being chased.

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1961929#Comment_1961929

    It's anti tunneling purposes are amazing, the issue is it only stops tunneling. If you are on a gen or doing a totem, you sure as hell aren't being tunneled unless your an idiot. It's no longer an anti momentum perk, so this is why it won't be used as much.

    Not really. Bearing in mind that once it's used the killer can tunnel and camp you with no worries.

    Here's the times where it isn't really an anti-tunnel perk:

    • Killer camps you while slugged
    • Already used DS so they can tunnel for free with no worries anymore
    • DS can be avoided by moris/final judgement
    • If your getting tunnelled for more than 1 minute. This is especially easy when the survivor is a good looper.

    It's offensive abilities are why it was used so much but that because it's defensive abilities were very easy to counter. If a killer decided they wanted you dead then DS won't protect you. It really depends on how quick survivors do gens for you and how good at looping you are to have any chance of living.

  • This game needs the dc penalty. Unfortunately people will always dc but it's far less common than it was originally.

    Before if a survivor got downed immediately or saw a killer/map they didn't like they'd dc. It basically happened once a match.

    As killer you'd dc if you got a map you didn't like or your totem went too quickly for your liking.

  • @Sand said:

    https://forum.deadbydaylight.com/en/discussion/comment/1964938#Comment_1964938

    They were trying to make me rage quit not do gens, the classic flashlight spamming and body blocking

    So they weren't doing gens? So they basically said "as long as you play the game you'll eventually kill us all" but instead you decided to slug them all to death.

    So your basically telling every survivor that tries to not do gens and have some fun that they will get this treatment. Guess you really want to get gen rushed.

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