CashelP14
CashelP14
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- CashelP14
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@landromat said:
This time i'll spend all on new toolboxes
@marciamarciamarcia said:
https://forum.deadbydaylight.com/en/discussion/comment/1938514#Comment_1938514
I came in here to ask the same question.
Basically instead of collecting all the points from the archives I save some of them. This game has a max bloodpoint storage of 1,000,000 bloodpoints. I'm doing this so that when a new chapter comes out I'll have more than a million points to spend on the new chapter.
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Knew they weren't going to change the HUD back.
Remember the surveys they get us to fill out asking what we want?! No, me neither.
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Normally I'd agree but in this case we have to complain. We did give them a lot of credit for the changes to DS and Object Of Obsession tbf.
However we need to talk about the last patch they released for the twins. It was broken in the ptb and they released it unfinished. We assumed this time since they were taking an extra week after the ptb that this patch would be fine, but it wasn't.
The fact that they are trying to force us to like the new UI and movement is something I can't agree with. They said yesterday they were listening so we'll see if they really are. Imo the current UI and movement will stay in the game with very minor changes but I'll happily be tagged back here if I'm wrong.
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Personally I would prefer everything to be reverted except keep the hook counters.
The portraits are good but I don't like the new injured slash and the hook timer.
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I don't believe they'll revert it the UI or movement. They're going to fix the hitboxes and that's it.
I hope I'm wrong.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/225892/saving-bloodpoints-tome-6-level-1
Godly as usual.
How do you figure these out? I might spend some time for fun and develop a program to figure out the best point saving path possible at some point.
It's not too difficult tbh. You firstly find the challenges that no matter what you need to save then work backwards from that basically lol
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@IWasLeft2Die said:
I dont understand lol. I just got back into dbd and there was never a rift when I played
It's just a battle pass basically.
@xenofon13 said:
Thank you! I was waiting for this!
No problem lad lol it was up earlier but you must have missed it.
@Kolonite said:
I usually just do them all so I can complete the rift
Well the new chapter will be out before the tome ends so you can still complete the rift
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Well I may as well post what I said in my discussion here.
I've had about 10 survivor games today. I haven't tried killer yet. This is a console players opinion because that's apparently what they want.
THINGS I LIKE:
- Being able to crouch flashlight is really cool.
- The Game and Crotus Prenn looks really cool. Not sure about the balance of them yet but we'll see soon.
- I don't mind the new healthy running animation. I prefer the old one but this one I'm fine with.
THINGS I DISLIKE:
- Getting downed looks super weird. The pov dropping I'm not a fan of. This includes the flop which I feel like is just really off putting.
- When your getting hooked the pov decides to go to their feet for some reason?
- The UI in general I'm not a massive fan of. I'm looking round the whole screen to try to find information which was really easy to see before.
- When your on the hook it's extremely difficult to see how close you are to second phase and how close you are to dying.
- Personally the colour for exhaustion I'm finding a bit hard to see. This one I may get used to so this is a complaint I may take back later.
- Anyone feel like the hitboxes have gotten worse? It's like the characters hitbox is further behind than it should be. I've had some really horrible hitboxes today.
- Really dislike the new injured thing. Going to be honest it looks just lazy. I swear if I saw that in any other game I'd presume they're dead.
- The Game has one big mistake. Why is Lawrence in the bathroom?! It should be Adam. I might be really dumb right now but the guy in the bathroom looks like Lawrence.
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Only reposting this once incase people who want to see it missed it.
No more after this lol
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Btw I might be wrong but is the fov slightly zoomed in or not?
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@crowbarman said:
The UI looks huge as well.. Like 2x the size of it prior. It feels like the entire display is now UI instead of the game.
It's overall a really bad patch for the game.
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@Mileena_Kahn said:
Are people really THAT upset that the New UI and character movement went through? I’ve seen threads about people “leaving” the game because of it when we all know they’ll be back in 3 days. Like C’mon how old are we? Yeah, sure it’s not the best and people are allowed to have their personal opinions but to lash out at the devs who nerf the perks and add-ons you cry about and update the maps you want updated (both survivor and killer side), you sure are ungrateful. I don’t mind the HUD while others do mind it but be happy they’re willing to try new things.
I swear this is a troll message.
Be happy their trying new things? Their "new" things was broken hitboxes, awkward movement and badly designed UI.
No patch should be released broken.
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I don't want to become one of those people but if they don't change this soon I'm going to need to take a break from this game.
Genuinely the least fun I've had playing dbd in a long time
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+1
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The hitboxes today were horrible.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/1928934#Comment_1928934
I know all of them. You dont need to drop so much knowledge. I have over 2000 hours. From what i saw, the locker grab animation is longer. Like i said i personally have no experience with it. Would you say you its the same difficulty?
Sorry I just wanted to show you all the different locked animations that are similar to locker saves. I don't know if it's longer or not. It feels the same as a normal pick up but shorter than other grabs.
Locker saves are more difficult than normal ones. As for the rest it's hard to tell which is harder or not since you very rarely get to practice them. I'd say they are all the same difficulty once you practice them enough.
The thing about locker saves compared to the other locked animations is that it won't work all the time. Certain killers it's impossible to do it on and not all lockers are flashlight blindable.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/1928859#Comment_1928859
Yh you are right and i know that. But let me phrase it differently: for which reason should this tech stay in the game? Its ok when it has no high priority, but its something what should be removed someday.
I disagree. There are many different animation locks that you can get a flashlight save from.
Here's a few:
- Locker saves
- Gen grab saves
- Slow/medium vault saves
- Pallet grab saves
- Hook grab saves
The thing is they all require a lot of skill to pull off. The timing needs to be so precise that I don't see any reason why it should ever be touched.
I see all of these as a "fair play, this player is extremely skilled". Same way I see a good Billy/Nurse player.
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You could bring Iron Maidon if your not feeling Lightborn or Franklin's.
I would consider myself very consistent with flashlights and even I'm not 100% certain on the locker timings yet. Certain killers also can't be locker blinded.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1928110#Comment_1928110
Nah, you're being way too optimistic. This is the kind of change they spent money on. They aren't going to revert it. No matter how hated it is.
It's one of those things they'll ask us about in a survey and never reference again. Remember a survey about what we wanted in the Tome last year between Tomes 2 and 3. Whatever changed from that survey? Nothing.
Let's just hope they learn their lesson and listen to the community. We want it changed back as soon as possible.
@Slendy4321 said:
https://forum.deadbydaylight.com/en/discussion/comment/1928110#Comment_1928110
Hopefully they listen to us because they have the tendency to just do whatever they want
They do but when the whole community bands together to complain they usually at least acknowledge it.
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@Slendy4321 said:
https://forum.deadbydaylight.com/en/discussion/comment/1928107#Comment_1928107
The new UI is complete #########. Hopefully they add some sort of classic mode so we can change it back and forth freely
I think the criticism will eventually get it changed back to the correct one.
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The changes are fine but I think it does need something to make the perk better.
It was mainly used as an offensive perk by high rank players because killers who tunnel can easily negate DS. It was an ok attempt as an anti-tunnelling but it now should be made better.
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I'm hoping the change it back within the next week or 2 after this patch. Knowing them it'll stay to the following chapter.
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/1927266#Comment_1927266
Yep his skill of picking a awful map for killer with. Balanced landing and with the rng of haddonfield the entire half of a map can be a loop or a cat walk
Haddonfield does still take some skill. You don't know where pallets are sometimes till you get to the area. Unlike other outdoor maps you can't see where pallets spawned from miles away.
Ino it's BL and Haddonfield but you can only use BL once per chase
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You didn't make your monthly "NERF SURVIVOR!!" OR "NERF KILLER!!" donation lol
If you did then this wouldn't have happened
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@WheresTheGate said:
https://forum.deadbydaylight.com/en/discussion/comment/1924196#Comment_1924196
I noticed that as well. I play on PS4. I nearly quit playing DBD when crossplay started because I was having so many games where killers slugged from the start. I get it's a legit strategy, and I'm not even criticizing it. I just personally get zero enjoyment from that type of match. The only reason I'm still playing this game is because I was able to turn off crossplay. After turning off crossplay I rarely have a match where a killer uses slugging as their main strategy from the start of the match.
I'm in the same boat. I don't mind slugging games at all but I don't see the point when the games has:
- Only started - still 5 gens left
- Your destroying the other team quite easily
I want to clarify I'm talking about slugging all 4 survivors at once.
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I don't see why it needs to be touched. Once keys are fixed then I think it's fair game.
Of all the things the devs should worry about tweaking next, the hatch isn't one of them.
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It's just to show his skill. If he can loop you for 3-4 mins then he must be a really good player. Also he probably wanted more points.
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Honestly it is as bad as it's made out to be. Even playing 2 man swf gives you the absolute worse randoms. Atm the ranks are just all over the place.
Saying that I'm about to play 2/3 games of solo q so I'll let you know if it lives up to the reputation.
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@Boosted_Dwight said:
https://forum.deadbydaylight.com/en/discussion/comment/1925965#Comment_1925965
I was close once then caught myself lmao
Good lol don't let your mind be corrupted the way mines was. I remember saying it while getting chased by the panzer last time I played lol
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/1926587#Comment_1926587
Oh I have said it too much lol
Seems we're on the opposite side of the same problem lol
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1926998#Comment_1926998
Neither do I but hey its still creepy
It's all extremely creepy. Can't wait for the new one on Thursday
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1926650#Comment_1926650
I love sixs theme, when shes walking down and she murders everything, its just... yeesh, how did this game get rated T for Teen
No idea lol
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Love Little Nightmares theme
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/1925965#Comment_1925965
I actually still call it training surprisingly, sometimes I accidentally refer to looping as training as well
Really? I've never said I'm training the killer lol
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It needs something done to it. The middle is a death trap.
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@Boosted_Dwight said:
Black Ops 3 zombies was a blast. Every map was pretty great and then DLC5 came in with 8 remastered maps so it kept me entertained for a while.
@TicTac said:
Tied between Black Ops 3 and Ark. The problem with Dbd is that none of my friends want to play it. So i do have over 2000 hours in dbd but i think it was never the game i played the most in a year. So while i played dbd i played in the same time other games more. Like Apex Legends or Monster Hunter.
I'm also one of the people who played Black Ops 3 Zombies before I started playing this. It was literally Black Ops 2 and 1 Zombies before that lol
I'm tagging everyone here for one reason. Have you guys played a little Zombies since and said "I'm looping the zombies". I genuinely feel disgusted when I do this.
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The thing is if you make 2 man gens take longer then every survivor will just do solo gens. Instead of losing 1 gen in 47 seconds you'll probably lose 3 in 80 if your first chase isn't an immediate down.
Totem spawns are quite good right now. The reworked maps have better totem spots and the old maps with bad spawns (Coldwind and Disturbed Ward) will be getting updated soon. Undying is nerfed but it's a good change.
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Having a meme drinking night once a week. Really fun and relaxing.
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I feel like your missing a bit of the player base who feel like the nerf is going to kill the perk. They needed to make the perk better at anti-tunnelling to warrant people continuing to use it but they didn't.
I don't mind the nerfs, just wish they fixed it's main use.
I'm just happy I didn't see more people talk like tru3 did about the perk. He was genuinely complaining about the fact killers still need to respect DS lol
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@CryptFriend said:
https://forum.deadbydaylight.com/en/discussion/comment/1924561#Comment_1924561
Ah, wait, I should give advice for Myers, too!
Make sure you aren't walking out in the open--like, seriously, I see far too many Shape players doing this at tier 1.
Myers's largest advantage is the early-game information you can get while people have no idea where you are.
A second thing you can do is look back and forth while stalking survivors if it seems like they have spine chill, as this will make them think that you are simply looking around or are already in chase, rather than right on top of them!
https://forum.deadbydaylight.com/en/discussion/comment/1924566#Comment_1924566
Advice for Shape is above.
Crouching everywhere and flashlights really aren't that hard, despite what every survivor hook-bombing what they know is a Hag seem to think!
I'm not joking, Hag is very well balanced--even with the add-ons you mentioned.
Mint Rag means that while your range just went absolutely sicko-mode, you have to make split-second decisions if more than one trap triggers--suddenly you can't just bounce between multiple survivors, you have to pick one and stick with them! And heaven forbid you have to use traps multiple times in chase, or if that survivor's got just the edge they need to waste your time, because then you're losing out more often than not (unless mistakes are made, of course, as always).
Rusty Shackles are easy--just DON'T RUN I SWEAR TO G--Seriously, if you just crouch around and look carefully for traps, you're golden. Even better if you can set them off and immediately hide, because then that Hag is going to have to waste time setting them back up or just let surveilling that location go, and there's no phantasm to give away your location.
If you rely on teammates to tell you where traps are when not in chase, you're doing something wrong. Again, I sound like a jerk, but that's just how it is.
I must've been sneakily given some mushrooms in my food because there's no way I'm reading this right 😂
I genuinely want to know your rank because there's no way I've read anything you've written correctly lol
Crouching everywhere?! If you do that then your going to be heavily relying on your teammates to escape lol only babies hook-bomb.
You've obviously never been camped by a Hag with MYC and Mint Rag. Add STBFL to that and them being in basement and she's guaranteed at least 1 kill. Rusty shackles HIDE THE TRAPS lol you literally can't see them so your just guessing where she's placed them.
@Slashstreetboy he must be trolling. I don't think I'll reply to the next one because I'll probably lose my mind 😂
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@CryptFriend said:
A double post because I fail!
If there's a way to collapse them into one, point me to them and I'll do so immediately!
https://forum.deadbydaylight.com/en/discussion/comment/1924205#Comment_1924205
Hag is strong, but she has clear counter-play--it's
https://forum.deadbydaylight.com/en/discussion/comment/1924206#Comment_1924206
https://forum.deadbydaylight.com/en/discussion/comment/1924214#Comment_1924214
Myers doesn't need a buff, he's really perfectly fine as is--if you're having problems with him, you're probably playing him wrong! No offence intended, but I feel like what I said was offensive--not sure how to make it less so...
Trapper is also perfectly fine in the hands of good killers! Some of his add-ons need a touch-up, but his base kit works perfectly fine. Even people with maps can have issues with him, and if your traps aren't catching people, you can still use said traps to corral them where you want!
It's clear, bring flashlights. Otherwise it's either crouch everywhere or hope your lucky you don't walk into one. If your not swf you'll have no idea where any of the traps or at. I have to say it's a good Hag I'm talking about, not the bad ones that take more than a se ond to teleport.
Myers is too perk and add-on dependent. If you face a good survivor then it'll forever for Myers to get to tier 2.
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I don't think Freddy needs nerfed but I agree Spirit needs something.
Spirit: Bring back the breathing for Spirit during phase. That bug was quite good while it lasted.
Hag: Nerf her add-ons (Mint Rag and Rusty Shackles). Something else to nerf her camping. Overall balance change so she isn't weak vs items and perks and not OP otherwise.
Buff Legion: Every chained Frenzy hit lowers the survivors deep wound.
- 1st survivor: Full DW
- 2nd survivor: 2/3 DW
- 3rd survivor: 1/3 DW
- 4th survivor: Instadown
Buff Trapper, Demo, Pig, Wraith and Myers
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No I think killers are worse for having "no soul" on pc. They're usually the ones who slug all 4 survivors with 5 gens left lol
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Spam clicking only if the killer is toxic otherwise it's only because I want more points. It's actually 400 points I believe for a flashlight blind.
I'll do anything even for just 10 points.
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This game isn't killer sided but Hag and those add-ons are broken
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@Lazerboy88 said:
https://forum.deadbydaylight.com/en/discussion/comment/1922127#Comment_1922127
I dunno saw two fourm posts yesterday about it. Plus wanted to post something
Fair enough I must've missed it. If I were you and you really wanted people to forget about fnaf then I wouldn't let this thread continue.
Your just giving people the thought of "what if" and also your making people who like fnaf want it more.
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Why not Huntress? She feels like very different to the current roster of MK. I'd say it'll never happen for 1 simple reason.
If MK are going to spend money on a license then why waste it on character from a game only a few know about? They're better spending it on a bigger name or creating a new one.
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There hasn't been word about adding FNAF for a while. Your the only reason we're linking dbd and fnaf right now.
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I really like the look of the new Object of Obsession. It's good for teaching new players what perks a killer has. I had a similar concept wrote down for a chapter so I'm happy to see it here. It's also really good for chases if your a good survivor. Every 30 seconds you can see the killer aura for 3 will help a lot with certain tiles.
Well done 👍
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@PointlessPips said:
https://forum.deadbydaylight.com/en/discussion/comment/1919681#Comment_1919681
Mainly amazing med kit. No way am i talking about brown medkits or self care lol. Good med kit with botany works like almost every time. Especially mixed with dead hard to add the distance to the next jungle gym.
Edit: wanna add i only use this strat when im aiming for a lot of chase points because of challenges and so on.
Fair enough lad. Knew it wasn't just a normal med-kit lol