CashelP14
CashelP14
About
- Username
- CashelP14
- Joined
- Visits
- 12,593
- Last Active
Comments
-
Do I care about the event? Not at all.
The day after though.. with the new Pig skin.. I'll be on for a decent bit to get an early start on the grind.
-
This game is dying because of how entitled our community is.
-
Thank you for this post. I've realised recently that I hate this community anytime the devs do anything. It's not the devs fault this game is dying, it's our entitled community.
-
@brokedownpalace said:
Props to Bhvr, that's a super cool trailer and so glad they got Tobin Bell. It would be cool if he narrated some of the tome entries but even if he's only in the trailer, that's still awesome
It would be even nicer if they somehow created a legendary skin for Pig with it being him 👀
-
@LoneSlinger said:
https://forum.deadbydaylight.com/en/discussion/comment/2768669#Comment_2768669
I love how people keep referencing this tournament as a good example
Meanwhile we saw 5/30 killers all s or a tier killers using their best perks with the a tier killers struggling to squeeze out a 2k
Love to see it
You mean in a tournament the players had to use the best killers and perks to get a 2k? Yes this should be expected when the balance is a 2k. Remember the survivors brought the best builds possible, with the best add-ons and only got 2 out.
@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/2767456#Comment_2767456
Not just make them smaller but also balance the placement of safe tiles vs unsafe tiles.....making maps smaller won't help if survivors have a jungle gym to a safe pallet to a semi Infinity loop to another pallet or loop. Maps need more "Dead Zones", places where they don't have a loop close by. Some maps I have seen decent balance like that but then the RNG of death places a pallet loop in the middle of the zone.
I have a used loops like this constantly to keep the Killer busy and have been caught in said loops as a Killer as well
Yes loop tile balance would be important. I wouldn't say they need more deadzones but better loop balancing definitely.
Survivors running loops into/near gens being worked on is one of the best qualities of a small map.
-
@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2767456#Comment_2767456
I can't stand people bringing up otz's challenge. It proved nothing. Except that people are idiots. And that a majority of the people I seen do it. Play way later at night when survivors are as stupid as can be. Because for whatever reason(especially here) The real gamers don't play past about 9pm
Depends on where you live to say anything about time. Your 9pm could be 3pm somewhere else.
I don't think anyone can discredit Otzs challenge. Especially when a lot of high MMR killers did the challenge and had good results. We also can't ignore the tournament where everything was legal and the results said it was pretty balanced.
The problem is it isn't fun to play the way the game wants you to, to win. This though has nothing to do with balance.
I think if top tier swfs did a version of Otzs challenge and had good results, the community would've said "of course the game is survivor sided".
-
@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2768188#Comment_2768188
I would be really sad if it is not :(.
It better be. It better be. It better be. It better be.. 😥
@MikaelaWantsYourBoon said:
This skin will make me to play Pig. I hope this skin will be in rift because in past they did not add Bill's young man skin.
Well I have faith! And I will have faith till proven otherwise.
We only have 2 days to wait if I remember correctly.
-
@Shaped said:
Yeah that skin is fire. It might be my fav killer skin in the game.
Honestly mine too 😍
@GentlemanFridge said:
https://twitter.com/DeadByBHVR/status/1485643666035204104?s=20
For those on mobile
Small heads up, there have been several "skins" that were, in fact, not skins in-game. Don't get your hopes up just yet.
I should've added a link but IGN released a 1:41 video with a really cool video
@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2768183#Comment_2768183
Are we sure that's going to be the skin, though? It looks awesome, but the trailer image for Bill in Tome 7 wasn't the skin we got. I'm withholding my expectations until the tome itself comes out.
This skin is too nice to tease to not have but I could be wrong..
-
@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2767845#Comment_2767845
Some will say "it can get destroyed before end game" to which I say you must've been playing terribly that game if survivors found time to cleanse 5 totems.
More importantly, if they cleansed all five totems, they've likely lost more time than they would've if you were running Thanatophobia with all 4 injured from the instant they spawn to the moment they leave.
The only time NOED doesn't give value is if it pops and gets cleansed before you get a down with it.
Exactly. I'm quite shocked anyone is disputing that being anything less than S tier. In my opinion it's 100% in the top 3 killer perks in the whole game.
-
I don't understand how anyone can really argue against NOED being S tier. It is an amazing perk and there's a reason killers can go from a 0k to a 4k out of nowhere when using it.
Some will say "it can get destroyed before end game" to which I say you must've been playing terribly that game if survivors found time to cleanse 5 totems.
As for the rest of the tier list I don't have any major problems with it. The only one I look at and think "I wouldn't put it there" is Whispers. I think it's a badly out of date perk.
-
All I read on the forums is how toxic survivors are. Killer will play fair, maybe give one the hatch and they'll be toxic after.
Here is a killer openly being toxic after winning. Someone who has reached Devotion 11 should have at least 3k hours, and they still act like this.
Sorry to say mate but you just seem like a really, really bad winner.
-
@Pizzasauce said:
https://forum.deadbydaylight.com/en/discussion/comment/2767458#Comment_2767458
Xbox. Also, slight problem. It says "Can't connect with a static IP address." What does that mean?
When your trying to use 4G? I've never had that problem before. Static is something to do with your internet but I can't remember fully what it is.
Send your discord name and I'll add you there tomorrow (about to head to bed). I'll try and get time tomorrow to chat on there about it.
-
I'd say reduced map sizes. That's the one thing I think every killer would agree on.
-
@Pizzasauce said:
https://forum.deadbydaylight.com/en/discussion/comment/2767428#Comment_2767428
You're making a pretty convincing argument and it'd be cool to play sometime. I'm down whenever.
Are you pc, playstation or xbox? I'm hoping you aren't going to mention a different platform lol
-
I thought the game was survivor sided at the highest level till I seen the Hexy tournament (think that's what it was called) and the Otz challenge. Right now I actually believe the game is balanced at the highest level.
Here's the facts:
- Does both sides have something unbalanced though? Yes.
- Is survivor more relaxed than killer? Yes.
The only places people can nearly 100% agree the game is unbalanced is at low ranks and solo q. These are considered by most to be killer favoured areas.
The one thing I'd like to be changed, that I personally believe is badly balanced, is map sizes. Just stop making big maps and make them smaller please.
-
The thing is though, do you really care about that? They'll get tougher games, while you (in theory) should have more relaxed ones.
I lose 0 sleep not knowing my MMR rating.
-
@Pizzasauce said:
https://forum.deadbydaylight.com/en/discussion/comment/2767417#Comment_2767417
Hmm....okay...I'm putting my trust out there.
You have nothing to lose. You'll be surprised after playing for 2 hours how little data was actually used. I have 15GB so I'm pretty comfortable I won't run out.
I've been doing it since November (click on my name and see the discussion about it). I couldn't even log onto the game until I did this. As soon as your done playing dbd then switch back to your lan or wifi.
Genuinely you have nothing to lose. I am doing this on console btw incase that makes a difference to you.
Actually if you'd like we can play together someday so I can show you that it doesn't really do much.
-
@Pizzasauce said:
https://forum.deadbydaylight.com/en/discussion/comment/2767408#Comment_2767408
How is it with handling gaming speeds though? That is my biggest concern. A cell phones hot spot does not seem optimal for online multiplayer gaming.
For me the only game I have problems playing with my normal internet is Dbd. Every other game works perfect.
For me I usually get 90 to 100 ping, so long as I don't use my phone. You'll have a few random spikes but better than not playing the game at all. Try it for 1 session. Play about 2/3 hours of dbd and see how it feels.
-
@Pizzasauce said:
https://forum.deadbydaylight.com/en/discussion/comment/2765582#Comment_2765582
I do not have access to my router. I have also tried to open ports, but that was a very unsuccessful day.
As someone who has had nat type problems since November, you just need to play on 4G hotspot.
Is it annoying? Yes but at least it works. Just try to not use your phone for a bit. Also I will say it uses a lot less data than you'd expect.
-
@ActualPainedFrog said:
Quadruple head on into 16 chain stun into 15 spins into 23 flashlights.
Exactly it'd be amazing 😂😂
(That was only a joke for anyone reading this)
-
@BenZ0 said:
I agree with that, giving the perk a stack of 2 so you can just fully repair a gen and craft 2 later. Would be a great quality of life change.
Exactly lol
-
@GoodBoyKaru said:
us stockpiling flashbangs and then constantly getting saves on each other in that one spot on thompson house so true
We can get saves anywhere lol just think of the 4 locker area on Red Forrest.. with a flashbang outside of each of them.. what a beautiful sight.
@GodDamn_Angela said:
I honestly don't see a problem with this.
@Phasmamain said:
Yeah why not.
Shouldn't be too difficult to change either (coding wise). I would even ask for it to only take 25% progression on a gen to charge them but I know I'd be pushing my luck.
-
Flashbangs
-
I have 2 main reasons.
- I like to just click on random apps when I'm bored. I'll usually click on the forums, take a quick glance at the titles then close it.
- My Saving Bloodpoints guides.
-
I actually agree that kills is better than hooks.
I think the problem with the hook argument is that a good killer would identify that someone is on death hook and should be removed from the game as soon as possible. Yes getting everyone 2 hooked is skillful but if that killer didn't identify someone to kill earlier in the game, then they made a mistake.
I also think people are forgetting the killers who can get kills without getting any hooks. Pig, Myers, PH etc. Is a Pig not skillful by knowing exactly how to pressure boxes enough so a survivor cannot remove a box?
I understand the Bubba argument but if the best strategy to get kills is camp then he's smart camping. Some killers require more effort than others to get kills. This doesn't mean a Legion who has a high MMR is a more skilled killer than a Blight at high MMR. A high MMR PH uses to cages to tunnel survivors easily, doesn't mean he isn't a good killer.
I think getting multiple hooks shows your a really good player, but if you can't close out kills then your not the smartest killer.
-
@Nemmy_Wemmy said:
https://forum.deadbydaylight.com/en/discussion/comment/2761914#Comment_2761914
Actually, you can change them to where it's not the same button.
You can but it shouldn't need to be done. Console players have plenty of buttons free that could've been used to remove the chains.
It's bad game design when your forced to change the default game controls immediately.
-
@ThatOneDemoPlayer said:
Do people still not know how to play against Pinhead?
Console players have problems because of key bindings. Pallet drop, vault and removing chains is the same button.
-
Urban Evasion and NOED
-
I would really dislike every character to get voice lines. Some of the movie ones make sense, but not the original characters.
-
@Firellius said:
One thing someone mentioned was an idea of puppets being scattered around the map, and the killer being able to jump between them. That kind of idea could easily be adapted for Afton/Springtrap. Put the various animatronics around the map and allow Afton to hop between them. Kind of like a midway point between Freddy's jump and Demo's tunnelling.
Sounds like mine. It was called "The Creation From Mutilation".
Personally think a similar power would suit the FNAF chapter really well. Probably would need a better secondary ability than what I had (something a bit more fun) but I'd like to see multiple animatronics on the map.
-
Your the first person to mention about nerfing dead hard.
-
Freddy talks a lot in the movies to taunt the people he's chasing. It makes the most sense that he gets voice lines. Ghostface also should have some.
For OG characters I'd say no one currently. The ones I'd expect to talk do, the rest I can't imagine it.
-
Your making the thread specifically aimed at survivors which I don't like. Both sides are toxic like this, not just 1 specific one. Creating posts like this aren't going to make a difference to the very few individuals on either side that are toxic.
Also don't like how the Lerys game you mentioned you called it a "gen rush". If you only got 7k points then you obviously didn't do well. If your not hooking survivors or creating any pressure then there's nothing for them to do but gens. You got unlucky getting such a bad map for Blight but you can't blame your loss on "gen rush".
Survivors can tell before the game ends if the killer brought a bps or event cake offering by just checking the pause screen.
-
@cutiekiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2758052#Comment_2758052
flashbang isn't a pain in anyway so I see no issues
Then let's buff this b**** 🥳🥳
-
Flashbang is the perk I'd buff. Here's what I'd do:
- Only takes 25% to unlock the Flashbang.
- Flashbangs stack (similar to Stake Out).
- Can craft Flashbangs anywhere.
Is this balanced? I don't care. I just want more Flashbangs.
-
Where's the delete option?
-
@FreakPrince said:
https://forum.deadbydaylight.com/en/discussion/comment/2756492#Comment_2756492
That wouldn't matter because one could use the 35% bonus speed and someone else pick them up. You still would be in the dark.
It still gives you information. It doesn't tell you if that person has unbreakable or not but it does tell you that someone else went over to heal them. Therefore you know 2 survivors aren't doing anything.
-
@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2756476#Comment_2756476
Oh yeah, there's almost certainly a few of us. I had a 4 man drunken raid party, but they all got the std known as pregnancy, and now don't have time to get drunk and run from Myers.
I don't think I've seen any Irish people on the forums and met very few on dbd.
I luckily have a 4 man that all arrange to play together once a week and drink. No chance of any of them getting pregnant either luckily lol
-
I remember making a post about 3 years ago saying Bubba should be deleted. It's funny because I'm now a Bubba main 😂
-
I personally feel like unbreakable should be an obsession perk. I personally dislike how the perk doesn't tell the killer if someone used unbreakable or not. After recovering yourself from the dying state, while using unbreakable, you become the obsession and reveal your aura for 4/5/6 seconds.
This isn't much of a nerf, but it gives the information that I think the perk should give.
-
I would try this if I would play solo q while drinking but I wouldn't. I prefer playing drunk by daylight when in a 4 man full of people drinking.
Though I need to say 1 thing.. There's another irish person on the forums?!?!
-
I don't mind it but I can see the problems.
-
@Myla said:
https://forum.deadbydaylight.com/en/discussion/comment/2755916#Comment_2755916
Only busted because the server is messed up where you can get hit despite being cover. Back when the game was P2P and you got a match where the connection is so smooth and you can accurately pinpoint if a fast vault is safe or not to the very last second unlike today dodging hatches were easy if she had no wind up add ons.
God P2P was horrible. I would hate to go back to a time where the killer could lag switch so easily for a easy win lol
I actually remember going to peoples profiles and seeing messages like "If you bodyblock the hook, use DS or flashlight save = 0 points" 😂
All jokes aside Iri Head was just busted. Getting hit around cover is annoying but even if hatchets were perfect, they'd still be busted. Current Iri Head where you can only use it once I don't mind.
-
@Pandamonium31 said:
https://forum.deadbydaylight.com/en/discussion/comment/2754093#Comment_2754093
Oh yeah, I definitely understand this, and there is the challenge of letting other survivors escape before you while still alive in the trial, but it's when you have a team sitting together at the gate refusing to move until you force them out that's annoying. And it's not even "let's give the killer a free hit and then we'll escape". It's literally "haha, gonna sit here until the killer hauls ass and hits each and every one of us once/twice and then we escape". Just unnecessary to be honest.
I get that it's unnecessary but it's something that only takes a max of 15 seconds to do. I hate it more when they leave just before I hit them, since then I know it's probably just bm. At least when I hit them out it could be a challenge and also gives me some points.
So long as they weren't t-bagging, even though I played fair, then I don't mind them waiting.
-
@Myla said:
https://forum.deadbydaylight.com/en/discussion/comment/2754681#Comment_2754681
Old iri huntress was fair though. She has the wind up of a Grandma lots of counter play to that.
Honestly your right 😂 don't know what I was thinking. Definitely not busted at all lol
-
@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2754710#Comment_2754710
Oh right and your change wouldn't kill that perk at all...
I don't think it would. Initially bad players will stop using it because "the perk is dead" but good players would try to use it.
The value of 1 good dead hard cannot be underestimated. Sprint Burst will probably take it's place in most people's build, but the perk won't be dead.
-
@Aven_Fallen said:
Maybe you should fix your internet problem before playing the game. The other 4 players in your game dont really care if you DC because of poor internet connection or if you DC because of a Ragequit, for them, the result is the same.
This isn't as simple as it sounds. I am having internet problems playing dbd, and it only affects dbd. I literally need to use 4G to play the game. I've had these problems since the beginning of November.
I luckily haven't been kicked from games too often because of my situation but it has happened. Quite often, because of 4G, my ping will jump to between 700 and 1100 ping during a match. I literally cannot touch my phone at all while playing dbd otherwise my ping will go to 1100.
Despite all my problems, I still want to play the game. No one is going to say to me "you can't play till your internet is better". It's unfortunate for the other players in the lobby but they would also play the game, even with bad internet, if they really wanted to.
-
Create a permanent exhaustion state and make dead hard a 1 time per game use.
Removing iframes or distance would kill the perk. The perk might be stupidly strong but I don't think anyone wants the survivor meta to become even more predictable.
-
@Travis_Bateman said:
https://forum.deadbydaylight.com/en/discussion/comment/2753260#Comment_2753260
Compound33 is pink,iris are supposed to be strong,but people still want it nerfed,so yeah,they want pinks to be just as ######### as brown ones
People want add-ons to be strong but fair. Old iri head for Huntress was too strong and not fair, whereas infinite tier 3 is strong but fair.
-
@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/2754217#Comment_2754217
And Bioshock; lets not forget the pipedream of Bioshock. Gosh, Big Daddy Killer with a meaty drill and some obession mechanic that let you switch over to red lights and an awesome Rupture map in all its rotten glory. Jack or Booker would be some nice survivors, too. Elizabeth would be cute as heck, but I wouldn't want to see her dimensional powers diminished to a "Boon: Supply Crate", even though I could somehow see it.
Another fun idea could be "Boon: Alternative Timeline" which would make breakable walls and dropped/broken pallets phase back and forth between their two states or going even wilder and switch around the variable setups of the map within the Boons area constantly.
Good game but not a big enough licence. Old series that not enough people played. If they did a chapter on it then I might go back and play the games lol