Carpemortum
Carpemortum
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@PrincessPoop said:
https://forum.deadbydaylight.com/en/discussion/comment/993143#Comment_993143
I mean it already has a huge counter with lockers, I just feel like the generator counter feels excessive. Plus if auras are constantly getting blocked that will just make killers camp more since they will think all the survivors are nearby.
That argument was used when lockers blocked auras for the first time. Good killers wont camp.
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@Actually_Jesus said:
https://forum.deadbydaylight.com/en/discussion/comment/985683#Comment_985683
Bethesda isn't going anywhere. They actually have games that shine through their trademark amount of bugs and negligence. BHVR used to have that with DBD, but they are slowly burying it. Almost seems intentional.
Bethesda USED to.
Skyrims hundred releases, paid horse armor, ESO being a huge letdown, fallout 4s BLAND ass story, and 76s issues have basically ruined Bethesdas once good name.
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Gen is short for generator. Genny/jenny/jen whatever.
A jockey is someone who races horses (or other things).
They're saying you ride gens.
As in you just sit on them all game.
Which is fine. You survived. You played your game.
######### them lol.
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/984863#Comment_984863
Oh. I didn't even see this in the list.
Its the fan-made Clown outfit. Its an Elephant Mascot. Its going to be free on the rift.
Free like Nurses hallowed blight outfit?
As in free after you pay them?
Or legitimately free.
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@Fleece said:
https://forum.deadbydaylight.com/en/discussion/comment/984751#Comment_984751
Who is that blob with the dildo attached supposed to be?
Elephant mascot clown.
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"I'm against this feature people have been wanting, until it is now relevant to me the same way it was to them".
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@edogast said:
https://forum.deadbydaylight.com/en/discussion/comment/980153#Comment_980153
attacking the person not the argument are we?
The argument doesnt hold water when its spouted from the person with lies.
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@Reyla said:
https://forum.deadbydaylight.com/en/discussion/comment/980300#Comment_980300
If you think that was an insult, I don't really have a response for that.
It was more an observation than a complaint. I'm not fussed that people waste their time.
And unfortunately, we couldn't, because I'm off, as I am fussed about wasting my own time lol
You explain by typing another comment....
👉👉
😆😆😂
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@LustForBP said:
https://forum.deadbydaylight.com/en/discussion/comment/980255#Comment_980255
There’s no true learnability in this game. Most of you complain about matchmaking but if the game isn’t fair towards casuals, you’ll never expand the player base.
“Boomer mentality” not directed personally towards you, but if it hurt then it must be true.
I’m 25, cause that matters? If you expect a person to hop into a game and have to spend countless hours to learn and actually continue to play, you’re wrong. There’s a plethora of games out there that you can jump right into for entertainment.
This game has nothing to do with common sense because the learning curve is HUGE.
If someone wants to quit a match, they should be allowed to. There are too many toxic players in this game that make it miserable for others and nobody should have to deal with it. We play games for enjoyment.
Talk about taking responsibility, the community needs to take responsibility for how they treat other players in the game and think on why the player base is so low and new players don’t come back.
Oh sorry, i forgot. People shouldn’t be so sensitive and if they are, “wE dOnT wAnT yOu hErE”, but wait, “BHVR FIX THE MATCHMAKING”
cant fix matchmaking with a dense player base.
Learning curve is huge? Have you ever played a Moba? R6 Siege? Anything with more than 20 playable opponents?
This game is ######### easy if you use your brain and dont give up after 2 days.
New players done leave because of the forums. They leave because they cant handle having to learn a game in the age of roblox. Players who come to the forums typically have stayed with the game more than 2 days.
You're simply attacking the playerbase and devs now because you have no argument other than "people saying git gud hurts peoples feelings".
You want your easy games? Minecraft and fortnite are waiting.
I'm done debating a brick wall devoid of independent thought.
And your boomer comment didnt hurt, I was just pointing out another generalization you're using for your ######### argument and how it was inaccurate.
<3
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@Reyla said:
Imagine coming onto a forum and complaining that other people are complaining.
Very impressive brain work there.
Imagine insulting people complaining about complaining.
We can do this all day. However now you're part of the cycle you were poking fun at.
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/980278#Comment_980278
Nope, French Toast = Waffles, as long as you use good bread.
I don't know...I've seen some amazing things done with French Toast. I've only ever seen waffles and pancakes in funny shapes.
Maybe I just really like eggs....lol.
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/980248#Comment_980248
I don't mean to argue sir, but DBD is like that, it's a circle... Devs mess with killers cause they are barely 20% of their DB, they nerf them and make them not enjoyable IN A HORROR GAME, what do you think those killers feel when finally getting to go against a noob or bad survivor?
BTW, I'm not one of those, I'm the killer who if I notice you're a noob you're gonna be left alone for the last kill for you to have a chance at the hatch, I don't tunnel, don't camp, happy to farm when a survivor DCed early in the game... Don't generalize, I've encountered HUNDREDS of killers who play like this, giving survivors a nice game, take it from a red rank killer and survivor.
About the DCing... It's just wrong, NEVER will a DC be justifiable, you're a human, not an animal, learn to control the feeling of loosing or feeling powerless when you're playing the survivor role... Even more in a horror game against a KILLER...
Exactly. When I'm killer and find people trying and failing, not trolling, but obviously out of their element (like when I dont play for 2 months and get rank 18 killer again >:] ) I try to be lenient. Try and dont give up or DC? You can finish fens and take hatch. Idfc, it's a game.
But people DCing, taunting then getting salty at a loss, or people WANTING THINGS HANDED TO THEM, is just sad.
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@AvisDeene said:
Belgian waffles>>>>>Pancakes
French Toast number 1.
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@LustForBP said:
https://forum.deadbydaylight.com/en/discussion/comment/980166#Comment_980166
It’s not about new players turning it on and being professionals.
A player shouldn’t have to watch videos to learn your game. DbD is a very complex game and it doesn’t help that half the community of great players prey on the less experienced for fun. That’s misery for them.
But yes, let’s have that classic boomer mentality of “I learned the hard way, so should you”.
BHVR is smart not listening to this community. Most of you torment new players to the point word-of-mouth gives the game a bad rep. I have friends that won’t touch this game because of a few hours of bad gameplay due to toxic killer or survivor tactics. Even when I taught them how to play and they’re half-decent they still rarely play because it’s almost like PTSD, nobody wants miserable gameplay after waiting in a lobby and then having to watch your team play or wait until the survivors are done trolling you to move on.
“bUt DC bAn sHuD b a TiNg”
You don't have to watch videos to learn the game.
You play the game to learn it.
And if somehow YOU CANT GRASP THE CONCEPT, you can look up a video, just as EVERY OTHER GAMER HAS in tough spots.
Classic boomer mentality? I'm 29.
It's not a boomer mentality of "I learned hard, so should you".
It's common sense of "people shouldnt have things handed to them when they're capable of learning themselves."
Dont be a mindless sheep and think you should just be able to be good without practice. It's not how the world works hon.
Not to mention DC bans SHOULD be a thing. If you cant handle the game, dont play it. If youre emotionally/mentally not capable of handling loss, then why ruin everyone else's game.
"Real life issues or net problems" fix that ######### before you get back on the game.
TAKE SOME ######### RESPONSIBILITY.
And if you cant learn, dont like, or cant seem to play and have fun, then play something else. Dont ######### on our sandwich because you dont like the taste.
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Because Behaviour doesnt take either side. They look at obscure numbers, change what THEY (most never past green rank players) think is the problem, and fix it with reckless abandon ignoring what ANY of the forums say.
They could take a poll that was:
A- Add new maps 45%
B- Add new objectives 55%
And walk away saying "it's obvious the problem is lack of character hairstyles and charms".
Weve seen it happen.
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@AshleyWB said:
https://forum.deadbydaylight.com/en/discussion/118918/and-the-tome-1-ends
You only get the Bloodpoints now. Well I just finished getting all my Halloween event items from the rift.
I'm pretty sure its JUST the rift fragments that leave. You still can get the lore....
Otherwise it would be 100% tied to the battlepass.
AKA what I've been saying since before the battlepass came out and people said "no they're SePaRaTe!"
In short: ######### BATTLEPASS SYSTEMS.
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/980166#Comment_980166
Exactly! If that's what they want they should make a new mode with bots and that's it!
I know! Almost like a, tutorial, or a private mode with friends!
Oh wait, we HAVE those. They just dont reward experience for doing nothing!
Let's make a NEW mode: Bots, Blackjack, and Hookers.
Every skillcheck is a full circle of great, no killer, and only 2 gens that you cant mess up. That seems like it would please these people.
😆😆😂
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@AshleyWB said:
https://forum.deadbydaylight.com/en/discussion/118916/we-did-it-we-got-ruin-nerfed
Just saying, it wasn't you who did it. This was the Devs so stop taking credit you're not entitled to that too.
No, but they want to spread the side vs side bias by acting like they caused it.
They also want to feel better about themselves since they're obviously the type who cant hit great skill checks at all, or ruin wouldnt be a problem.
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Tryharding skill checks?
I'm sorry, but do you mean getting good at the ######### game?
Jesus christ, it would be like if I played madden and got mad for having to "tryhard my touchdown passes" because everyone else is already good at it.
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I mean it's crazy. I started playing this game in 2018 with old ruin and DS, and didnt give up on either side.
What did I do? Learned, played through, and got better.
Shame these days they feel like new players should just be able to turn it on and be professionals.
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@BigTimeGamer said:
https://forum.deadbydaylight.com/en/discussion/comment/973377#Comment_973377
the forums for a game where you literally murder teenagers cant hang with swear words
Or criticizing devs/mods.
That counts as "insulting a member". As if there remotely the same thing or type of people.
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I agree that ruin is.....being removed from my perk pool with this change, but as always, no.
You cant have a refund. You agree with ToS which says SOMEWHERE "subject to change". You paid for the right to play a part of it. You still have it. It's just changed since release.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/968770#Comment_968770
In case the killer pushes you off. If they show up at your generator and start chasing you, it's going to regress (and fast). The only way you can prevent that is by cleansing the totem, otherwise you're taking that risk for the whole game. Otherwise if they hook a survivor, you need to choose between getting the unhook and losing progress or finishing the generator.
And every random will choose finish the generator. They already dont look for ruin. This is just ANOTHER reason for randoms to mindlessly do work and leave people on hook.
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@Aura_babyy said:
https://forum.deadbydaylight.com/en/discussion/comment/976077#Comment_976077
Most totems become cleansed by late game anyway. It's a redundant argument to bring up that it gets cleansed. Sometimes a totem gets cleansed early, sometimes not at all.
The only time the perk is useless is when it's not active, or when the game starts you have to spend a few seconds to find someone to start a chase with.
The perk change is really good but it was introduced really early. It should have been introduced with a fix to maps and map rng
Or changed from hex totem. Having something need to snowball into late game, while being easily destroyed before then, is a terrible idea.
How often is huntress lullaby used/usefull throughout? Not nearly as much as ruin. Because ruin is consistent while it's up.
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@[Deleted User] said:
because it is a crutch this is why it is used by the majority, it is time for killers to get better at the game
It's only a crutch if people dont do totems. Otherwise it's fine.
If it was a regular perk, you could argue it's a crutch, but considering you can destroy it within a minute of start if you find it, it's less of a crutch, and more of an assistant.
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@Aura_babyy said:
https://forum.deadbydaylight.com/en/discussion/comment/972554#Comment_972554
I showed the changes to my GF who plays this and she thought it was a change that made it stronger.
I showed it to my best mate who mains killer and he was stoked. He's happy because in his matches survivors just hit the skill checks anyway and power through ruin. Since he's good at exerting pressure, he is quite content with the changes.
Except it's still useless early game, and will be cleansed by late.
To counter: I told my friend who's killer, and hes vehemently against the change.
Guess it's a wash out of anecdotal evidence then eh?
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@Chi said:
https://forum.deadbydaylight.com/en/discussion/comment/965968#Comment_965968
Pressing Dead Hard and ending up exhausted on the ground.
Using it puts you on the ground?
Or using it, it not going off, getting exhausted and hit.
You HAVE to clarify, or people will think using a perk is injuring you.
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@captainlongshlong said:
PC users have a mouse and keyboard as default. They can use controllers if they want to but this doesn't put them at an advantage over other players because you have far more control with a mouse and keyboard.
Whereas on console, everyone has a controller as default. If players were able to use mouse and keyboard it would give them a massive advantage over players using controllers, simply because people using controllers have far less control over the movement of survivors/killers.
That's not outright 100% true.
Competetive fortnite has shown us that players with controllers, or even ON console can win over keyboard and mouse.
Its preference, except for high end fps.
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Let's nerf predator/lightweight/fixated also.
Only works for a minute of running total.
See how this turns into a mess because of one comparison that shouldnt be made?
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@YaiPa said:
https://forum.deadbydaylight.com/en/discussion/comment/967948#Comment_967948
The only reason you could die because gates were 99ed is if you're chased by the killer and you have to open the door, but if he catches you, he would have caught you anyways.
Not true. If he catches you because he closed the 5 meter gap you HAD of a lead, because YOU have to open the door, you get #########. If it's open, that 5 meters can be your escape.
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@Peanits said:
A rework doesn't mean a buff or a nerf, we aim to make it more fair for both sides. We are not picking favourites, that would be silly.
Silly, yet not unreasonable to expect.
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@laurelstroodle said:
Well, why no? PC users can do the same, I think console players should be able to do so as well.
(Anyways it isn't intended)
Console players can do it too. I play on a monitor that has that option.
Just dont play on a 50 inch tv.
Even then, use a piece of sticky note like we did on CS:S.
You HAVE the option.
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@HellDescent said:
https://forum.deadbydaylight.com/en/discussion/comment/966211#Comment_966211
Still don't see a point behind your reasoning. If they wanted to improve something or make players feel like they are not stuck with a challenge after selecting it they could add a pop-up window with a message "upon selecting a new challenge the current one will pause" and "don't show again" option or make "pause/resume" optional which can be turned off - these would be improvements. What's not an improvement is the ability to pause challenge while being under impression it's selected and don't receive any progress. Or having to go extra length resuming/pausing the challenge for no reason at all.
Or just put a simple "pause" by the challenge instead of a wall of text popup.
Oh WAIT!
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@soundwave85 said:
https://forum.deadbydaylight.com/en/discussion/comment/964859#Comment_964859
None of those fit in at all. While the killers on this game are mindless the people mentioned kill for their agenda. How does the mark of cain fit into the lore of this game?
The same way demogorgon does.
I M A G I N A T I O N.
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1- they're pointless. Dont worry about trying to rank up and you'll have games. It rewards nothing and only causes issues between players.
2- killer as host wont change it immediately. Youd still have to wait. Just in a different lobby/menu.
Just play the game to play it and it's a good game. Ranks mean nothing. so don't let that bother you at all. If you lose, oh well. If you rank down, oh well, that means you'll be with lower, easier killers.
Too many people see "rank" and think it means you have to play super competitively and get to 1 or your trash. All it is, is a matchmaking tool.
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@Hex_KillerMainBTW said:
https://forum.deadbydaylight.com/en/discussion/comment/967054#Comment_967054
I think this guy is just salty he's probably losing games against good solo que survivors.
Yeah, and assumes they're all in comms instead of the possibility that, random people, have actual skill and work together, and just MAYBE are better than them.
But that HAS to mean its sweaty tryhards ruining the game. No ez 4k = ruined game.
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@Mr_K said:
Isn't that what we have now? 🤔
Yes it is. People still think the matchmaking tool labeled as rank, that offers no reward and resets monthly, means online competetive play.
Somehow they STILL think this.
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@ThisGuuy83 said:
https://forum.deadbydaylight.com/en/discussion/comment/965321#Comment_965321
More like 80-85%, but nice try though. Now, have a nice day buddy! 😉
You said sweaty tryhard swf. That's less than 10% easily. Do research before ranting hon.
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@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/comment/955788#Comment_955788
What's frustrating is that I'm talking my experience. I See my 'instant' survivors times and my long killer times. I provide evidence to support my perspective then try to provide insight into why I see posts that might contradict my hypothesis.
All I get for trying to pool that together is anecdotal subjective hyperbolic statements. I get that your perspective is different and a few other posts agree with your perspective. But your not doing ANYTHING to try and show some form of insight into this with some kind of evidence.
You don't have to agree with me but doing the equivalent of 'because I say so', is as effective as not posting at all. Except that you don't get to voice your opinion and the people in that bubble don't get to nod their heads and say 'i agree with you'.
Which is what it comes down too.
Unless you think I'm lying, which contradicts the people that agree with me. So we just end up doing this circular dance that doesn't do much of anything.
Or I respond with the same anecdotal evidence you do, but you write a novel about it to try and "prove you're right".
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So 1-4% of your games made you quit?
LOL.
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Even her boxes and keys aren't RNG. The devs have stated it. When a trap goes on, a box gets a key. You pick right or wrong. It's not RNG every time you search that you "may" find one. One exists. You just have to make your choice.
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Let me say this for the hundredth time.
THERE IS NO RANKED MODE.
THERE IS NO RANK.
THERE IS NO REWARD OR SEASON.
YOUR "RANK" IS A MATCHMAKING TOOL. THATS IT.
It was a mistake to show rank because of THIS #########. Because it doesnt actually represent anything.
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Or just leave match after it's over.
Or, and this is gonna be a mindblowing idea, dont let it bother you and move on? Its people you dont know. On a game.
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League of legends is far worse.
New? Too bad, you're roasted for not already knowing how to play.
"In learning"
"Get the ######### out you're useless"
Or god forbid you're not BRAND new, the ######### talking g is 1000× worse.
Then your team refuses to help you and still blames you, and gets the enemy team to report you.
Mixed with 100+ learnable champions....
Its absolutely the worst game to be new in AND the most toxic community.
DBD isnt that bad yet.
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@bgbomb said:
Right now he is billy but have to charge before he can even use his power.
So yes he is garbage
Billy can track injured people without simple bloodstains? Billy can use his power without running/charging? Billy can down multiple people with his ability if they're close?
Interesting. I may have to see this new billy
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@MissKitty95 said:
i personally think bans are not needed, you put s leave button in your game.. people we are in 2020 we should be able to play what we want when we want and if I want to leave a game I should not feel obligeted to do so.... if I’m on call of duty and leave a tdm am I bann no I can go back into another game, it all back to why are people doing, it I join game and I’m scipping frames and laggin over the map why should I stay? Leave be4 you go in a game well the bar was a green bar so I stayed in the lobby get in the game I’m 1000 ping
In 2020 people should play out the game they queued up with 4 other people for to the end, not be a selfish crybaby like in 2019.
If you cant stand losing, dont play.
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@laurelstroodle said:
When moris get balanced we can do something about hatch
Moris are a useable offering to kill one or more players if you hook them.
Hatch is a mechanic to prevent endless games and standoffs.
Yeah totally comparable.
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@AshleyWB said:
I just wonder if streamer privilege is a thing which exists or whether every player has the ability to be banned when saying whatever they like.
I know you're supposed to open a ticket but I just feel like that just ends with no response and these people just continue to breed hatred and division in the game.
Like the person I was watching stream had the response "So this other person is also a streamer ...WHATTT?!" After reading offensive comments in his post game Lobby.
Oh it is. Fog whisperers even more so.
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@VoodooChild said:
https://forum.deadbydaylight.com/en/discussion/comment/954693#Comment_954693
I was thinking about doing that but scared to get in trouble lol, seems like the mods round here are real strict, people here one day then banned the next. I just got a warning for...something im actually not sure and i get the feeling its not going to be explain.
Is what it is tho
Strict? Eh. Love wielding their power on semantics and technicalities? 100%.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/955824#Comment_955824
What do you mean? Rift is closing in 8 days it says... you might get those challanges, but you wont get the awards of the current rift, right?
The rift rewards will be gone. But you can outright buy up to those. Which is the point of a battlepass.
Hell, they even said SOME of the rift items will be purchasable in the future. Another odd decision....
The tomes will never leave.
Which is why I said tying it into the rift was horrible. People make such a deal about the challenges being....challenging, because they do t want to pay for more crap.
The tome should have been JUST the lore rewards and cosmetics in the time itself.
I refuse to pay for the rift even though I'm a good way through it, simply because they decided to put a themed event outfit behind the paywall.
Nurses halloween outfit being the only one locked is asinine.
However, you COULD argue we should just earn more rift points per match, and then playing to unlock would actually feel like it instead of feeling forced to grind out challenges, then have people complain about the difficulty/sweatiness of it all.