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I think a removal of her lullaby while she's demanifested should be interesting. Another big aspect which needs attention is the way Condemnation works, right now it's just a slight nuisance that doesn't even affect survivor performance. In my entire time of playing this killer I've only been able to use her built-in mori ONCE, that's just pathetic. Also the way her tvs are set up is another detriment to using her power since she's always forced to turn around to get to the objective which wastes precious time of her temporary speedup after emerging.
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@GannTM said:
With your pfp I’d thought you wouldn’t know COH even exists.
Plague gets mercilessly denied by Dead Hard which is pretty much used by every single survivor playing this game. Also bad hit registration of her own puke makes playing her on dedicated servers a matter of luck instead of skill.
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Basically nonexistent. After all this time I only managed to pull it off once, beyond that it's not a threat to survivors at all. Sadako definiely needs some buffs in that area.
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Sooner or later they're bound to run out of unique colors to use for these tomes.
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Only one option left then: slugging. You need to make them bleed out.
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Just you wait until we get Springtrap as a killer on the anniversary chapter, he's bound to have a lobby jumpscare himself due to the nature of his franchise.
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The grind in this game is unbearable due to the fact that you're entirely at the mercy of the bloodweb RNG. There needs to be a reliable way to unlock some perks on certain killers without forcing us to spend possibly several millions of bp just to get a single tier of a much needed meta perk. For instance I haven't seen BBQ on Pinhead throughout the 150 levels I had to put into him to get him to p3, that's how bad the bloodweb is.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2850647#Comment_2850647
If she’s actually underperforming they will buff her. All the new killers get a balance pass a few months after release or so is the typical schedule. They want to give the meta a time to stabilize around them though to make sure a players are actually playing them well. (When Blight came out for example there were a ton of people saying he was trash for example because they weren’t playing him properly. If they had listened to those complaints and buffed him he would have been really crazy to deal with now that people have used him a while.)
I don’t think Sadako is “great”, but I suspect some of the complaints about her similarly stem from people playing her badly. It seems like some people try to play her exactly like they play Wraith, for instance, but the way she goes in and out of stealth fluidly isn’t the same as his stop-and-go approach. You have to take advantage of the fact that she’s always moving at least survivor speed, even while Manifesting, and that she remains on and off invisible after Manifesting for a short time. And you want to balance using the TVs for scouting and map pressure with using her stealth to run in from cover for quick hits. Her Condemned doesn’t often get kills, it’s ironically probably the weakest part of her kit, but even there if you use the teleport enough to maintain pressure and keep an eye on survivors who might be running to TVs to remove stacks you can get some indirect slowdown and pressure there to.
Don’t get me wrong, I would have absolutely no problem seeing her get buffed, more fun for me! 😄 But at least on my end I’ve been doing ok with her, even against otherwise good survivors, so I’m taking some of the talk about her being the worst killer in the game with a grain of salt. I think she’s probably average, a bit better than Wraith, but not as good as the really good killers.
Blight literally was unplayable for 6 months due to his camera taking forever to fix, this is a completely different case. This is more similiar to what we had to put up with the Trickster, it was immediately clear that the killer was in a pretty awful state. The Onryo has no kill potential whatsoever and only relies on taking down inexperienced players who have no situational awareness or simply lack the ability to loop.
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@MilManson said:
https://forum.deadbydaylight.com/en/discussion/comment/2850241#Comment_2850241
It's not separate unfortunately the majority of your MMR of the highest killer is brought forward on any other killer you may play.
You could be a god at nurse and then decide to play your baby trapper with no perks and you'll get the same matches of MMR as nurse.
Then why the heck are killerplayers still not allowed to switch characters in the lobby if the MMR clearly doesn't differentiate between killers anymore?
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My first match as Sadako literally was on Gideon Meat Plant, too. I only was able to secure a single kill by camping someone to death during lategame. During the match itself I only was able to score two hooks before gens popped. Truly a miserable experience, and it was against a group of red rank players. So much for the MMR being separate for every killer, it was just a blatant genrush.
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NFTs are just tools for money laundering and tax evasion. Rich people buying abstract art which looks like it was made by a preschooler is the exact same thing, the medium has switched to digital however. Don't ever expect to get rich off this if you're not part of the "club".
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2814488#Comment_2814488
Definitely if she looked like that
I want to turn her into an actual mommy if you get what I mean.
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Can't go wrong with Adiris. Now that's a quality mommy.
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@ShinobuSK said:
You get more BP
That's mostly incorrect if you're up against competent survivors who will easily outscore you at the result screen and even ridicule you for it.
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That's a smart pig, I tell you what.
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Nemesis is in desperate need of a rework, what we got is just Mr. X with tentacles on his arm. The actual Nemesis is actually 2-3 feet taller than that and sprints like an absolute madman, heck he even can cut off escapes by simply darting in front of the survivor. Meanwhile DbD gives us a heavily neutered Nemesis who can't even sprint properly, he doesn't even have his iconic rocket launcher with him.
These are the most important things they need to give him:
- Supreme mobility similiar to what Blight has. Get rid of zombies as compensation.
- Rocket Launcher as a special ability similiar to Trickster's Main Event. Make it either injure or instadown survivors, depending on the amount of rockets he gets from activating the ability. His movement is either disabled or strongly reduced while aiming with the rpg.
- Taller model; make him bend at doorways if the clipping is an issue to you.
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This world needs more vommy mommy content.
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Found something.
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Have some wholesome Adiris pics!
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@NemeanXIII said:
https://forum.deadbydaylight.com/en/discussion/comment/2767882#Comment_2767882
This reminds me of Lady Dimitrescu for some reason
To be fair, she's supposed to be at least as tall as Dimitrescu in that form. The elongated neck also adds quite a bit of height.
size chart.pngI'd definitely love a Lady D skin for her or something similiar that puts her into a nice fancy dress. I'm tired of all these priestess skins for her.
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I remember playing one game as Adam where my whole team was conspiring with the enemy Spirit to get me killed. It was pretty tense because I had to hide from 4 people at once; I still managed to escape, though.
To be precise, that Spirit wanted to farm and the other 3 survivors were happy to oblige just to be betrayed by her at the endgame. I saw it coming a mile away which is why I tried to evade these people at all costs.
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@NemeanXIII said:
I understand now why they said they where adding a dragon to the game when speaking in regards to the Plague chapter.
Dragonlady Adiris?
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NOED is without a doubt the best killer perk in the game. Some might question your ability to properly play the game for picking it but those are usually survivor mains who don't want killers to have strong perks. The fact remains that it's a pretty damn efficient perk, so why not pick it?
If they get to abuse all their 2nd chance perks then we also get to use the one perk that's meant to punish their constant refusal to perish.
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There's a distinct lack of vommy mommy art in here.
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I want Cote to return to Korea, too. Maybe then he'll see how broken the game still is, how about a sweaty group of 4 CoH users? That should really wake him up.
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This is really beautiful.
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@C3Tooth said:
An image on the internet.
https://us.v-cdn.net/6030815/uploads/PMM4O0CGCCGM/image.png
And a coms I did, I didnt satisfied with the result : (
That's some very pretty work! By the way, here's the full render of that image you've found.
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On a sidenote, here's the video/person from which I got the pretty renders from:
https://youtu.be/40FC1UvgzhQMan, if only this guy would release his model of her for others to use.
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@Pizzasauce said:
I get the most dcs when I play her. But let's talk cosmetics!
I really like this green:
https://us.v-cdn.net/6030815/uploads/02OMBPS9UHSP/20220122-174403.jpg
But this is also real badass:
https://us.v-cdn.net/6030815/uploads/DBA2P2FIARPQ/20220122-174557.jpg
But here's the dorky outfit I got her in now:
https://us.v-cdn.net/6030815/uploads/ONURYSTOX5TB/20220122-174426.jpg
I really want her prestiged cosmetics tbh.
To be honest I never bothered getting her prestige cosmetics since I've fully maxed out her bloodweb, I own every single perk in the game on her at max tier so prestiging would undo all of that effort. I'll hold back on that until they finally rework the bloodweb as a whole, the grind is too obscene.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2765447#Comment_2765447
I actually really like the cloaked skin. It doesn't necessarily match too well with her headdresses, but I did buy the brown version. It was a neat part of her lore that they incorporated. I guess her tome set is a 'more healthy' version, but I actually wasn't too big of a fan - the outfit itself is not my style and I feel like they changed the cast of her face. Like if you inspect the healthy side of her face on most of her bodies and inspect the healthy side of her face on that one, something's off about it - the eyes and set of the mouth, the color and texture of her hair. She looks weirdly like Meg, actually.
Totally agree about a modern-day skin. She has gorgeous cosmetics, but they're pretty samey with a few exceptions. And while it wouldn't fit her theme - we've got Victorian Doctor, mermaid Spirit, tuxedo Wraith. There's precedent for deviations. I wonder what her eventual Greek Legends outfit will be? Also excited for her glacial one.
She used to be criminally underrated, but ever since her QoL buffs and the reign of CoH, more people have been seeing the light.
Fellow simp! I've been waiting for the DBD funkos to come out so I can get her and her alone. I've got to ask, are you at all interested in fan works? There's this one 100k-word Adiris-centric story I found earlier this year - character examination, hypotheticals about her relationship with the Entity, some interactions with survivors - that I'm absolutely in love with (though it was pre: her tome lore and doesn't hold as well now.) But if not, I quite understand - I know most aren't.
Feel free to link that story! I make sure to collect/save any pretty Adiris content I find, I got quite a few pics of her. I also do some stuff of my own, she's pretty much my favorite killer in terms of design. Her animations still convey a lot of grace even after the sickness corrupted her, she's a total queen.
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@Laluzi said:
Absolutely love those pre-plague renders for Adiris. The day BHVR releases that as a skin is the day they get all of my money.
In the meantime, have my current Vommy Mommy cosmetic.
https://us.v-cdn.net/6030815/uploads/JWDSD90LCB1A/c.jpg
Sometimes when I've got 8 hooks early on and I'm goofing around with her, I'll chase a survivor and vom on them nonstop - like, they're fully infected, but I just keep ineffectually puking at them and farming teensy bits of Deviousness. I make a game of it to see how long it takes for them to stop running away and react. Lots of people will eventually stop, pivot, and point at me or shake their head. It's great.
Eagerly awaiting the day she gets her own chase music - the default theme doesn't suit her and I'd love to see what they could do with hymnals, chanting, and perhaps eerie organ or wind instruments. Some Deviousness points QoL would be much appreciated too - her score events are pretty bad and even farming isn't enough to max the category. You need ~20 hits with Corrupt Purge on top of the meager infection score events to do that.
That's a very nice look you got for her. They really should consider giving her a healthy skin, it'd sell insanely well. I legit simp for this killer, I own all her skins with the exception of the one which has her all cloaked up (never went on sale and isn't pretty enough). I'd looove to see a modern day skin for her, though - some diversity from the whole priestess theme would be very welcome.
She absolutely needs a chase-theme, she's criminally underrated.
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I'm very happy to see these positive messages about vommy mommy. Here are some more renders of Adiris.
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The new Yu-Gi-Oh game (Master Duel) came out this week, it should offer some fine diversion from the monotomy of DbD. The soundtrack is also pretty damn sweet.
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@anarchy753 said:
Dead Hard no longer gives distance.
If Dead Hard dodges an attack successfully, break into a sprint for 2 seconds.
That'd just turn DH into a third health state with even easier activation requirements than Mettle of Man since you can use it everytime you're down one healthstate. Getting a free sprint is basically the equivalent of eating a hit and receiving a speedburst from it.
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CoH shouldn't give any bonus speed to healing at all, it should merely create an aura which gives everyone inside of it access to Self-Care. Healing needs to take a lot longer otherwise killers will be forced to continue the tunneling just to deal with seemingly immortal survivors who recover far too quickly. No point in spreading pressure if said pressure gets undone this easily.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2756542#Comment_2756542
Game runs at 60fps on consoles
https://www.youtube.com/watch?v=OIomDVcBYuA&ab_channel=PulsarGaming360
This isn't 60 FPS
I literally have the same framerate on my pc just because I'm stuck with a mainboard that can't support newer graphic cards. The game is borderline unplayable with just 2 GB VRAM, I had to edit the config file to lower the resolution to 50% just to get more fps. The constant visual updates are just detrimental to this game's overall performance.
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Shao Kahn would be pretty much perfect with his already impressive height and that hammer he got.
Just imagine smashing in a survivor's head for his mori followed with his iconic line ("YOU SUCK").
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The biggest concern they probably have is in regards to non-handicapped players possibly exploiting these new settings to get an advantage over others due to receiving additional information like improved/selective audio or clearer visuals. It's quite scummy but there are always people trying to cheat.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2752813#Comment_2752813
Every killer is way too strong if streamers can 3k average with no perks and 30 second afk. Now imagine what they could do with perks and no delay. Scary to think about how killer sided this game truly is.
None of them reached a 3K as an average, the only one who supposedly did that was actually cheating with stretched screen-resolution and didn't even bother to wait 30 seconds. I've seen his footage myself, I guess Otz didn't bother doing so himself otherwise he wouldn't have mentioned that guy on his list.
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According to reliable statistics from the hacker community around 10% of the pc-playerbase consists of cheaters. These guys have access to BHVR's internal stats, the kind of stuff which the devs themselves would never want to reveal. This means you're bound to encounter one cheater every 2nd game if you disable cross-play. And even without it there's the risk of encountering hackers with the globe symbol since they can easily fool the system to think they're on another platform. There's literally no way to stop them right now.
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@KajdanKi said:
We can talk about killers in same way.
Its very frustrating to go against killer who olays like trash whole match, looping him like a baby just to die on very first hook when gate is open due to NOED and facecamping noob.
If you know you encounter dh each match why dont u use perks giving exhaust debuff???
Why are you even in a game with such a killer then? MMR clearly failed there. NOED is the great equalizer, without it there'd be nothing that killer could do. You think they consider it fair to play against survivors who shouldn't even be in the same lobby to begin with?
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2743614#Comment_2743614
I feel there is still a bit of story to tell for Nemesis. Like in the comics he was a boxer and that's most likely why in the remake they added a bent nose. A little easter egg to the comics.
Nemesis in the games is, just like all the other tyrants, a clone of Sergei Vladimir (Spencer's right-hand-man and Nicolai's former commanding officer in the Soviet Union) who happens to have a very unique dna-structure which makes him compatible with the t-virus. That's why all of the tyrants are basically his brothers, he even refers to them like that. All of this is shown in Umbrella Chronicles.
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2743147#Comment_2743147
There is a bunch of things I like but for me the big things I just don't like. I just ask the question to some people, why play the RE chapter over REsistance AND you also get the amazing RE3R? Like REsistance has the same stuff the RE chapter has but higher quality and since it's a whole game based on RE then that's great. It's fine if people like it but I never will understand why play this over really any other RE thing. If the RE chapter makes you feel like you're playing RE more than Nemesis than why not play just any RE game over this or if you want to play Nemesis, again why not just REsistance?
- REsistance has a terrible netcode, I had nonstop lag when I tried playing it during the first weeks.
- A ton of cheaters have taken over the game, it's basically a waste of time.
- Matchmaking is abyssmal, players of extremely different levels are competing against each other.
Capcom in general has no idea how to do any good multiplayer for Resident Evil, all their previous attempts failed terribly and ended with each respective title being abandoned shortly after with no hope of future updates. Heck, it seems like the multiplayer title that was supposed to release along with RE8 is going to get cut as well.
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You can bet that they will return as a recolor on a future Rift pass so no need to sweat it.
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@ryseterion said:
https://forum.deadbydaylight.com/en/discussion/comment/2740917#Comment_2740917
Not really, sure i agree that pyramid head is better but if you are good at hitting tentacle strikes, you will do really well. Not to mention it does everything and has almost zero cooldown, making it very powerful in chase. And the whole third health state thing only happens four times total, and when you think about it its not even that bad because you know you will get them later even if you leave them. His only real downside is the zombies, and a few addons i guess. And also everyone who uses him tunnels for like no reason at all lul
He actually gives survivors a total of eight additional health states since the initial infection doesn't injure them. Since there are 4 vaccines per game it forces him to reapply the infection on potentially each survivor. See the problem here?
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"Tunneling" someone during endgame is pretty much inevitable, it's extremely ######### when it happens close to the exit gate. It's pretty much a free escape for the survivor as long as they have DS ready, that has to be the most infuriating aspect of the perk. It quite literally has no counterplay in that situation.
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@WishIcouldmain said:
Should be reworked. Even if he isn’t as weak as others believe it still takes a while to get going. Survivors if smart can delay tier mutation. And he isn’t interactive and uninspired. Not much survivors can do. Although there’s crouch tech. And clearly main power is based on a better one. And zombies are total RNG with no input of a player’s skill. A rework should be a new form of the tentacle. With a dash on his kit. For some mobility. And a limited time ability to use either his Rocket Launcher or Flame Thrower.
He absolutely needs a sprint ability, he does it all the time in his own games after all. He's especially relentless in the remake where he can literally jump in front of the survivor to cut off their escape. The version of Nemesis we received got heavily neutered, he's just a husk of his former self now. Truly a disservice to this legendary pursuer, he needs drastic changes to regain his glory.
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@Randerlon said:
Please give the rocket launcher.
A hundred times this. It's his most iconic weapon, they need to give it to him like Trickster got his Main Event.
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@GentlemanFridge said:
A third healthstate that can only be healed 4 times, at specific locations.
Did he need nerfs? No, he really didn't. But he's not that weak.
Compared to Pyramid Head he's very weak.















